seems that the freeps also easily killed inside grams, din offer much resistance (as in they only use defensive skills but can't fight back using attacks).
Last edited by weiminc38; Aug 08 2012 at 07:27 AM.
Yes, there is currently an exploit for freeps to get into grams (don't know how). Take screenshots and report them. That's all we can do while we wait a year for Turbine to fix it...
Yes, I'm sure there is. The same as it was possible for creeps to get into GV. It used to be very funny to see 4 reavers charging around GV long ago. The Moors is a place of mystery.
8-time Grand Champion Guinness Drinker June 2008 model in "Failmasters of 2008" Calendar Making the world a better place one less pair of pants at a time
Yes, there is currently an exploit for freeps to get into grams (don't know how). Take screenshots and report them. That's all we can do while we wait a year for Turbine to acknowledge it...
sorry saw a spelling error in there
Shock and Awe
Hydra - Captain. Kraken - Guard. Ra - Warg
I think its like +13 stealth to get past one shots, so burgs can just walk into gramsfoot past the defenders, ive seen them do it with rez circles
Burgs and wargs used to be able to HIPS/Disappear right as the 1-shots agro on them and they'd be able to get into the rez or Grams/GV. I believe that this was fixed and no longer works. Also, your stealth level doesn't matter, 1-shots would see you no matter what unless you bugged them out with HIPS/Disappear.
Just as a test I tried how difficult it was to fool the 1-shotters at creep safe route with my burglar (I play creepside so knew the area around those better than the freep safe route). All in all, it was surprisingly easy to still fool them. Using a rock to hide behind as I drew aggro and hipsed I was able to walk up and sit beside the oneshotters with no problem. The only way I could get myself oneshotted was either to have someone else trigger them or to start attacking the 1-shotters (yes, I did that just for the fun of it).
However, the thing I wonder is that the gate should have an invisible wall that freeps can't pass to get into grams, same as there's an invisible wall shielding gv in case any creeps get past 1-shotters. The 1-shotters themselves are easy to get past but the wall ought to stop a freep trying to enter grams. Is the wall broken?
Edit: the burglar I used was lvl 52 with moria crafted armor, no creeps were in danger at any point during the test. (one burglar was very much in danger though :P)
Last edited by Dawnsinger; Aug 08 2012 at 05:18 PM.
Duskdancer, warg: If found please return to Gwairin, lvl 65 hunter in Evernight
Dawnsinger, warg: Currently working as police dog in Moors with the Angmar Inquisition
Like I said above, I don't know how the current exploit works, but the previous one required the use of a landscape bug where you could actually get out of the map. This allowed freeps and creeps to travel around the map and come in the back of the respective enemy's camp.
Yes, I'm sure there is. The same as it was possible for creeps to get into GV. It used to be very funny to see 4 reavers charging around GV long ago. The Moors is a place of mystery.
This was fixed before I came out into the Moors, but the videos of this are still on YouTube and are quite amusing. There was supposedly one that allowed Creeps to escape into the Misty Mountains. Again, corrected long ago.
The force curtain should be protecting the front door, so I would have to guess it's a terrain exploit of some form. There are some strange bits of terrain out there. I used to get tracked up on the rocks above the Warg trainers, and could never quite figure out where the Freep was who was tracking me. There doesn't appear to be any accessible terrain in range of even a 140M store tracker.
Burgs and wargs used to be able to HIPS/Disappear right as the 1-shots agro on them and they'd be able to get into the rez or Grams/GV. I believe that this was fixed and no longer works.
You're correct Turbine said they fixed this long ago, put it into the patch notes that it was fixed and probably put many hours into fixing it.... So of course you can still do it. You can even send spider pets in now to remote control drone kill. Ahh Turbine.
This was fixed before I came out into the Moors, but the videos of this are still on YouTube and are quite amusing. There was supposedly one that allowed Creeps to escape into the Misty Mountains. Again, corrected long ago.
oh how I long to run wild through the Misty Mountains and feel that snow beneath my paws!
I have a map to Suri Kyla on my WL. I'm hoping that Turbine breaks something in RoR and I can map out to have a little 'fun' in the lands freeps consider to be so safe.
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