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  1. #41
    Poster of Note Online status: MaroonDragoon is offline Reputation: MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte
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    Quote Originally Posted by Equendil View Post
    Besides pots not working out to 28s no matter what, SoP:Command gives the reaver +20% attack duration, Fire-lore -30% melee damage as well as +2% miss chance, possibly +10% attack duration from wind-lore, the LM would reasonably have a raven out for higher mitigations and flank heals, and then there's WoC, can't quite drop a LM fast.
    IMO the suggestion of pre-potting in a 1v1 with an (presumably on a somewhat decent gear level) LM is a truly horrible one.

    R8 Warleader | R7 Warg; Elendilmir

  2. #42
    Grand Member Online status: Light12 is offline Reputation: Light12 the Wary Light12 the Wary Light12 the Wary Light12 the Wary Light12 the Wary
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    Quote Originally Posted by Mormirel View Post
    Maybe it is worth mentioning that revealing mark and blood of fire are bugged? That is, when a captain puts revealing mark on you, your blood of fire effect will heal your enemies most of the time instead of hurting them.
    the mark causes something like 5% of damage dealt by target to allied chars is converted into a heal. haven't played my cap in awhile so i forget the exact math. but its not a bug.

  3. #43
    Century Member Online status: Mormirel is offline Reputation: Mormirel the Wary Mormirel the Wary
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    Quote Originally Posted by Light12 View Post
    the mark causes something like 5% of damage dealt by target to allied chars is converted into a heal. haven't played my cap in awhile so i forget the exact math. but its not a bug.
    No the intended effect of the mark is not what I mean, there is a bug.
    Intended is that something like 15% of the damage dealt to the target is reflected as +morale to the cappy/the cappy's allies.

    What happens is that either the intended effect applies, but also the full 45 fire damage from blood of fire are applied as + morale healing, not as fire damage. Or -somewhat seldomly- the cappy gets no healing at all but the 45 fire damage + 15% of whatever damage he dealt to the reaver reflected back at him. That is not wai, but a bug.

    See this combat log, names have been changed (notice the recurring 45 healing from blood of fire and the cases where light and beleriand damage get reflected back at the captain):

    [09/27 02:23:32 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:32 PM] Reaver scored a hit with Sundering Blow on Captain for 123 Fire damage to Morale.
    [09/27 02:23:32 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:33 PM] Captain scored a critical hit with Improved Grave Wound on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:33 PM] Captain scored a hit with Improved Grave Wound on Reaver for 312 Beleriand damage to Morale.
    [09/27 02:23:33 PM] Reaver reflected 47 points restored to the Morale of Captain.
    [09/27 02:23:33 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:33 PM] Reaver scored a hit with Laceration on Captain for 39 Fire damage to Morale.
    [09/27 02:23:34 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:34 PM] Captain scored a hit with Valiant Strike on Reaver for 394 Beleriand damage to Morale.
    [09/27 02:23:34 PM] Reaver reflected 59 points restored to the Morale of Captain.
    [09/27 02:23:34 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:35 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:35 PM] Reaver scored a critical hit with Laceration on Captain for 72 Fire damage to Morale.
    [09/27 02:23:35 PM] Captain missed trying to use a melee attack on Reaver.
    [09/27 02:23:36 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:36 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:36 PM] Reaver scored a partially evaded hit with Default Melee Attack on Captain for 27 Fire damage to Morale.
    [09/27 02:23:37 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:37 PM] Reaver scored a devastating hit with Sudden Strikes on Captain for 228 Fire damage to Morale.
    [09/27 02:23:37 PM] Captain missed trying to use Improved Blade of Elendil on Reaver.
    [09/27 02:23:37 PM] Reaver scored a hit with Laceration on Captain for 46 Fire damage to Morale.
    [09/27 02:23:37 PM] Reaver scored a hit with Sudden Strikes on Captain for 86 Fire damage to Morale.
    [09/27 02:23:38 PM] Captain missed trying to use a melee attack on Reaver.
    [09/27 02:23:38 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:39 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:39 PM] Reaver scored a hit with Laceration on Captain for 42 Fire damage to Morale.
    [09/27 02:23:39 PM] Captain scored a hit with Improved Sure Strike on Reaver for 362 Beleriand damage to Morale.
    [09/27 02:23:39 PM] Reaver reflected 54 points restored to the Morale of Captain.
    [09/27 02:23:39 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:39 PM] Reaver scored a partially parried hit with Ravage on Captain for 93 Fire damage to Morale.
    [09/27 02:23:40 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:40 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:41 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:41 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:41 PM] Captain scored a hit with a melee attack on Reaver for 329 Beleriand damage to Morale.
    [09/27 02:23:41 PM] Reaver reflected 49 points restored to the Morale of Captain.
    [09/27 02:23:41 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:41 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:41 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:42 PM] Reaver scored a hit with Sudden Strikes on Captain for 114 Fire damage to Morale.
    [09/27 02:23:42 PM] Captain scored a critical hit with Battle-shout on Reaver for 437 Light damage to Morale.
    [09/27 02:23:42 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:42 PM] Reaver reflected 66 points restored to the Morale of Captain.
    [09/27 02:23:42 PM] Reaver scored a hit with Sudden Strikes on Captain for 86 Fire damage to Morale.
    [09/27 02:23:42 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:43 PM] Captain scored a critical hit with Improved Grave Wound on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:43 PM] Captain scored a hit with a melee attack on Reaver for 452 Beleriand damage to Morale.
    [09/27 02:23:43 PM] Reaver reflected 68 points restored to the Morale of Captain.
    [09/27 02:23:43 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:43 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:43 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:43 PM] Captain missed trying to use Devastating Blow on Reaver.
    [09/27 02:23:44 PM] Reaver scored a hit with Sudden Strikes on Captain for 114 Fire damage to Morale.
    [09/27 02:23:44 PM] Reaver scored a hit with Sudden Strikes on Captain for 86 Fire damage to Morale.
    [09/27 02:23:44 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:45 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:45 PM] Captain scored a hit with a melee attack on Reaver for 313 Beleriand damage to Morale.
    [09/27 02:23:45 PM] Reaver reflected 47 points restored to the Morale of Captain.
    [09/27 02:23:45 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:45 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:45 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:46 PM] Captain scored a hit with Improved Blade of Elendil on Reaver for 579 Beleriand damage to Morale.
    [09/27 02:23:46 PM] Reaver reflected 87 points restored to the Morale of Captain.
    [09/27 02:23:46 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:46 PM] Reaver scored a hit with Sundering Blow on Captain for 123 Fire damage to Morale.
    [09/27 02:23:46 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:47 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:48 PM] Captain missed trying to use a melee attack on Reaver.
    [09/27 02:23:48 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:48 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:48 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:48 PM] Captain missed trying to use Pressing Attack on Reaver.
    [09/27 02:23:49 PM] Reaver scored a hit with Jagged Cut on Captain for 132 Fire damage to Morale.
    [09/27 02:23:49 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:49 PM] Captain missed trying to use Pressing Attack on Reaver.
    [09/27 02:23:50 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:50 PM] Reaver scored a critical hit with Default Melee Attack on Captain for 55 Fire damage to Morale.
    [09/27 02:23:50 PM] Captain scored a hit with Cutting Attack on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:50 PM] Captain scored a hit with a melee attack on Reaver for 358 Beleriand damage to Morale.
    [09/27 02:23:50 PM] Reaver reflected 54 points restored to the Morale of Captain.
    [09/27 02:23:50 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:50 PM] Reaver scored a hit with Ravage on Captain for 143 Fire damage to Morale.
    [09/27 02:23:51 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:51 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:51 PM] Captain scored a hit with Improved Sure Strike on Reaver for 386 Beleriand damage to Morale.
    [09/27 02:23:51 PM] Reaver reflected 58 points restored to the Morale of Captain.
    [09/27 02:23:51 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:52 PM] Reaver scored a hit with Ravage on Captain for 107 Fire damage to Morale.
    [09/27 02:23:53 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:53 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:53 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:54 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:54 PM] Reaver scored a hit with Default Melee Attack on Captain for 37 Fire damage to Morale.
    [09/27 02:23:55 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:56 PM] Captain scored a hit with a melee attack on Reaver for 402 Beleriand damage to Morale.
    [09/27 02:23:56 PM] Reaver reflected 60 points restored to the Morale of Captain.
    [09/27 02:23:56 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:56 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:57 PM] Captain scored a partially evaded hit with Improved Cutting Attack on Reaver for 234 Beleriand damage to Morale.
    [09/27 02:23:57 PM] Reaver reflected 35 Beleriand damage to the Morale of Captain.
    [09/27 02:23:57 PM] Reaver reflected 45 Fire damage to the Morale of Captain.
    [09/27 02:23:57 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:57 PM] Reaver scored a hit with Default Melee Attack on Captain for 52 Fire damage to Morale.
    [09/27 02:23:57 PM] Reaver scored a partially parried hit with Default Melee Attack on Captain for 24 Fire damage to Morale.
    [09/27 02:23:57 PM] Reaver scored a hit with Lacerate on Captain for 143 Fire damage to Morale.
    [09/27 02:23:58 PM] Captain scored a hit with a melee attack on Reaver for 332 Beleriand damage to Morale.
    [09/27 02:23:58 PM] Reaver reflected 50 points restored to the Morale of Captain.
    [09/27 02:23:58 PM] Reaver reflected 45 points restored to the Morale of Captain.
    [09/27 02:23:58 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:23:59 PM] Captain scored a hit with Improved Grave Wound on Reaver for 44 Beleriand damage to Morale.
    [09/27 02:23:59 PM] Captain scored a hit with Battle-shout on Reaver for 185 Light damage to Morale.
    [09/27 02:23:59 PM] Reaver reflected 45 Fire damage to the Morale of Captain.
    [09/27 02:23:59 PM] Reaver reflected 28 Light damage to the Morale of Captain.
    [09/27 02:23:59 PM] Reaver scored a critical hit with Laceration on Captain for 69 Fire damage to Morale.
    [09/27 02:24:00 PM] Captain scored a critical hit with Cutting Attack on Reaver for 97 Beleriand damage to Morale.
    [09/27 02:24:01 PM] Captain incapacitated you.
    [09/27 02:24:01 PM] Captain scored a critical hit with Devastating Blow on Reaver for 1,879 Beleriand damage to Morale.
    [09/27 02:24:01 PM] Reaver reflected 282 points restored to the Morale of Captain.
    [09/27 02:24:01 PM] Reaver reflected 45 points restored to the Morale of Captain.
    Last edited by Mormirel; Sep 27 2012 at 03:51 PM.

  4. #44
    Grand Member Online status: RGilthanas is offline Reputation: RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend RGilthanas the Bounders-friend
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    Like WL's, cappies have needed love for the past 5 years. If this is a small advantage for a cappie, then I'm ok with it.


    Come RoR, I'll probably eat my words......
    Commander Rubicon ~ Commander Raae
    Lieutenant Rivaalan ~ Lieutenant Verkaufsschlacker
    Lieutenant Danceswithwargs ~ Chief Warrior Whiskeytangofoxtrot

  5. #45
    Century Member Online status: Sellene is offline Reputation: Sellene the Neutral
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    Hey TiberPancake,

    I am back with more details regarding my Reaver Journey.

    I am R7 now 30K shy of R8 - cannot get there fast enough.

    Full Aud and - for the most part i am doing good.

    Today i fought a R13 RK he beat me twice - once i got him down to 600 Morale.

    I have bought Thrash / Mutulate / Against the Odds and Enhanced Hamstrings - so i have the basic tools now.

    What i did Vs that is RK was Charge 8 Secs + Resilience + Stun Pot + Against the Odds (for Resilience reset CD) + Resilience again - and after that i got stunned. I really think that this is pretty good and with a few more ranks i will be able to beat such Kiting RKs. Needless to say i tried to have Hamstrings at all times but it takes practice since the CD is less than the actual duration and i feel like spamming it is a waste of DPS.

    Anyway i was wondering are you able to use Ravage + Improved Gut punch combo vs Kiting Rks or minies. It seems i am not able to do this ... (in other words i am loosing DPS). Tried to Key Bind - but the animation for Ravage is Soooooo Slow and i cannot fire off improved gut punch after (using Razer KeyBinding Keyboard) .... - am I missing something - can this be achieved vs kiting casters.

    Thanks and greetings from Bulgaria
    Last edited by Sellene; Sep 27 2012 at 09:12 PM.

  6. #46
    Century Member Online status: Sellene is offline Reputation: Sellene the Neutral
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    Quote Originally Posted by Bree-friend View Post
    is there one about wargs?
    Check this one maybe it will help ya.

    http://dailystats.theblackappendage.com/content/warg

  7. #47
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Quote Originally Posted by Sellene View Post
    What i did Vs that is RK was Charge 8 Secs + Resilience + Stun Pot + Against the Odds (for Resilience reset CD) + Resilience again - and after that i got stunned. I really think that this is pretty good and with a few more ranks i will be able to beat such Kiting RKs. Needless to say i tried to have Hamstrings at all times but it takes practice since the CD is less than the actual duration and i feel like spamming it is a waste of DPS.
    Well to be honest, at this first of all, when charge > resilience > stun pots > resilience again seems efficient in theory, it can be a waste depending on whether the RK is an idiot or not. Since the amount of stuns RKs get are a bit iffy, it's all about timing. Most good RKs are going to pop shocking words at full attunement (gives about 80% chance to stun at full attunement), if you're quick and know the animation you can quickly pop stun pot or resilience (prefer stun pot because resilience is vital for AoS) right before the bolt hits you, which inflicts the stun. The animation is the RK throwing his arm up in the air, and then bringing it back down. As soon as you see this it's good to pop stun pot. Then it's wise to save resilience for armour of storm, because this is an absolute devil on Reaver's if you've used everything, so don't be afraid to use against the odds if you've used up stun pot/resilience when they pop armour of storm. About hamstring with it's cooldown, it can get confusing but since it's only a short animation it's not a bother of wasting DPS, I find it best to pop when most other skills are on CD and I'm only using things like spamming lacerate when the DoT is already on and SS etc. Or you can do it the hard way and count it inside your head, that works but it sometimes sends your brain dizzy.

    Quote Originally Posted by Sellene View Post
    Anyway i was wondering are you able to use Ravage + Improved Gut punch combo vs Kiting Rks or minies. It seems i am not able to do this ... (in other words i am loosing DPS). Tried to Key Bind - but the animation for Ravage is Soooooo Slow and i cannot fire off improved gut punch after (using Razer KeyBinding Keyboard) .... - am I missing something - can this be achieved vs kiting casters.
    The trick to dealing with minstrels who kite when you're trying to get your rotations in is if they have their slow on (They usually don't), then you're going to want to pop resilience as with minstrels resilience is sod all anyway. Then basically hamstring/blade toss then try and just keep behind them as they'll often get confused and just go to pieces. Kiting RKs aren't as easy because you want to keep resilience for when they use armour of storm. So basically for the first rotation of ravage > gut punch then thrash do it whilst in charge. Then when gut punch is off cooldown again use blade toss and try and get behind the RK so it can't move around you as easily, this is made easier because RKs don't have many slows. But they'll sometimes counter it by using shocking touch then chilling rhetoric, this is another thing you might want to save resilience for or pop ATO. I tend to save disarm until their attunement is higher just to prevent EC when we're both low and then just nuke with whatever I got left. I'll post some videos of fighting the best on the server I play on some time.

    Sorry if the wording i've used in this post is absolutely horrifically terrible, i'm tired as of this moment i'm writing this.

    Cheers, Olog

  8. #48
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Will add the cappy bug thing tomorrow and try my best to word it in a sane manner

    Thanks, never even noticed this myself.

  9. #49
    Senior Member Online status: apb8808 is offline Reputation: apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte
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    When fighting RK's it is infinitely better to disarm at the start. Disarming to start buys you more time, because they still have to use CA, SS to build attunement to their bigger attacks.

    How I fight RK's: Charge - Dust(If they have Wound Def) - Hamstring - Thrash + Gut Punch - Disarm (after Thrash to protect it from being potted) - Ravage - Lacerate - Blade Toss+ Resilience- Ravage/Sudden Strikes - Dev Strike - Thrash/Ravage/Sudden till dead.

    Rarely will need to use a stun pot, fight is very short. Only will need AtO against RKs who: have 8k+ morale, and who stack Tact Mits extremely high.

  10. #50
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Quote Originally Posted by apb8808 View Post
    When fighting RK's it is infinitely better to disarm at the start. Disarming to start buys you more time, because they still have to use CA, SS to build attunement to their bigger attacks.

    How I fight RK's: Charge - Dust(If they have Wound Def) - Hamstring - Thrash + Gut Punch - Disarm (after Thrash to protect it from being potted) - Ravage - Lacerate - Blade Toss+ Resilience- Ravage/Sudden Strikes - Dev Strike - Thrash/Ravage/Sudden till dead.

    Rarely will need to use a stun pot, fight is very short. Only will need AtO against RKs who: have 8k+ morale, and who stack Tact Mits extremely high.
    Meh, I always find using it when RK is at high attunement more effective, but then it also depends on the RK

    Basically the same as what I do except for the dust and disarm. I use upper hand instead of dust because it gives +500 armour rating, it's not much but it adds something.

    I usually find that ATO/Stun pots is needed more with RKs with low morale. But then I rarely fight high morale RKs tbh. Though I usually use ATO for if something resists like thrash, disarm or dust at beginning.

    Everything in my posts is opinion, not fact.

  11. #51
    Senior Member Online status: apb8808 is offline Reputation: apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte apb8808 the Neophyte
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    Quote Originally Posted by TiberPancake View Post
    Meh, I always find using it when RK is at high attunement more effective, but then it also depends on the RK

    Basically the same as what I do except for the dust and disarm. I use upper hand instead of dust because it gives +500 armour rating, it's not much but it adds something.

    I usually find that ATO/Stun pots is needed more with RKs with low morale. But then I rarely fight high morale RKs tbh. Though I usually use ATO for if something resists like thrash, disarm or dust at beginning.

    Everything in my posts is opinion, not fact.
    If you wait longer on disarm you risk the chance of eating 2 EoS in a given fight. Its very often that 2nd one that will kill you. I'll use upper hand if I don't have an armour pot up, but its a waste of a move IMO, a move better spent doing damage. Not sure how you have more trouble against lower morale RKs, but without watching you fight I couldn't comment about that.

    I will say that you should consider going with 3 crit defence, it makes a resounding difference especially in 1v1s. Just something to consider. Your guide is a good starting point for reavers, btw. Well done.

  12. #52
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Quote Originally Posted by apb8808 View Post
    If you wait longer on disarm you risk the chance of eating 2 EoS in a given fight. Its very often that 2nd one that will kill you. I'll use upper hand if I don't have an armour pot up, but its a waste of a move IMO, a move better spent doing damage. Not sure how you have more trouble against lower morale RKs, but without watching you fight I couldn't comment about that.

    I will say that you should consider going with 3 crit defence, it makes a resounding difference especially in 1v1s. Just something to consider. Your guide is a good starting point for reavers, btw. Well done.
    EoS..? Sorry, not played my RK in a long time.

    But meh, I tend to use upper hand instead of dust simply because it removes the wound but you still get the armour buff. Not much more of an animation tbh.

    And lower morale RKs hit much higher and have much higher crit. If they get to kite you you're as good as dead.

    And yeah crit defence/tact mits is very nice against RKs, since the ~2k+ morale isn't going to do much anyway since the RK hits so big.

    And cheers, and cheers for the opinion, always nice to hear *someone* has constructive criticism.

  13. #53
    Grand Member Online status: Chris91 is offline Reputation: Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte Chris91 the Neophyte
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    Are your RKs that bad or are you talking about 1vs1 circles where they are gimping themselves..

    Elethil Loremaster Lvl 85/Rank 5

  14. #54
    Grand Member Online status: Light12 is offline Reputation: Light12 the Wary Light12 the Wary Light12 the Wary Light12 the Wary Light12 the Wary
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    Quote Originally Posted by Chris91 View Post
    Are your RKs that bad or are you talking about 1vs1 circles where they are gimping themselves..
    their talking about sending a rank 10+ reaver after a horrible RK. which as this thread was a BEGINNERS guide to the reaver class, helps absolutely nothing.

  15. #55
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Quote Originally Posted by Light12 View Post
    their talking about sending a rank 10+ reaver after a horrible RK. which as this thread was a BEGINNERS guide to the reaver class, helps absolutely nothing.
    I find it nice to debate about more high rank shizzle once in a while.

    The OP is a beginners guide and will remain a beginners guide.

    Edit: I didn't really want to say this, because it is often unlike me, but since I've been pondering on this post for the evening (Silly I know,) I'll just say this: If you don't like things being said on a thread and if you don't agree with it, go make your own guide to try and help people with! Even if I'm not the best of Reavers. I tried making a guide with all the knowledge I have, which is a step forward from what most higher ranked players do these days sitting around in Grams crying about how terrible their class is and telling newbies not even to roll the class. I appreciate constructive criticism, if you're just going to pick fault for something stupid, go elsweir (pun intended).
    Last edited by TiberPancake; Oct 03 2012 at 05:18 PM.

  16. #56
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    Quote Originally Posted by TiberPancake View Post
    I find it nice to debate about more high rank shizzle once in a while.

    The OP is a beginners guide and will remain a beginners guide.
    glad to hear it.

  17. #57
    Senior Member Online status: forestthegreat is offline Reputation: forestthegreat the Neutral
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    Quote Originally Posted by TiberPancake View Post
    I find it nice to debate about more high rank shizzle once in a while.

    The OP is a beginners guide and will remain a beginners guide.

    Edit: I didn't really want to say this, because it is often unlike me, but since I've been pondering on this post for the evening (Silly I know,) I'll just say this: If you don't like things being said on a thread and if you don't agree with it, go make your own guide to try and help people with! Even if I'm not the best of Reavers. I tried making a guide with all the knowledge I have, which is a step forward from what most higher ranked players do these days sitting around in Grams crying about how terrible their class is and telling newbies not even to roll the class. I appreciate constructive criticism, if you're just going to pick fault for something stupid, go elsweir (pun intended).
    Ha, pegged him rather well, by the looks of his signature.

    [OOC] Faja: 'new expansion isnt even out yet, i've already failed at it'

  18. #58
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    I wish to apologize to the people above - I'm often in a bad mood when I post

    I've updated the guide to suit our modern day Rohan needs, if I missed anything out which I probably have, please do feel free to say.

    Happy Reavering, Olog

  19. #59
    Junior Member Online status: AbandonShip is offline Reputation: AbandonShip the Neutral
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    Burning Blades

    Quote Originally Posted by TiberPancake View Post
    A full detail guide to Reaver


    II. What skills and traits to buy
    [*]4. Burning Blades. This is a very essential trait, it gives fire damage so improves damage a lot, freeps have high common mi
    Hi, a very casual reaver here, i had a question about slotting this trait. I looked at the average phys and tact mit of each class on my server (withywindle) And only two classes (champs, capt) had higher phys mit then tact. All there other classes had just as much tact mit as phys or even more tact mit then phys.

    With this information, would it not be better to unslot burning blades to do common damage?

    Thanks in advance

    Used this site:
    http://ttahvo.webatu.com/index.php

  20. #60
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Quote Originally Posted by AbandonShip View Post
    Hi, a very casual reaver here, i had a question about slotting this trait. I looked at the average phys and tact mit of each class on my server (withywindle) And only two classes (champs, capt) had higher phys mit then tact. All there other classes had just as much tact mit as phys or even more tact mit then phys.

    With this information, would it not be better to unslot burning blades to do common damage?

    Thanks in advance

    Used this site:
    http://ttahvo.webatu.com/index.php
    Common damage still does less because classes have much higher common mitigation base than they do non-common damage types. The reason being 100% of your armour rating is added to common mits, only 20% to non-common.

    Example: If you have 10k armour rating you'll have 10k common mitigation base, but you'll only have 2k non-common mitigation base because only 20% of your armour is added to non-common. Hope this helps

  21. #61
    Junior Member Online status: AbandonShip is offline Reputation: AbandonShip the Neutral
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    Quote Originally Posted by TiberPancake View Post
    Common damage still does less because classes have much higher common mitigation base than they do non-common damage types. The reason being 100% of your armour rating is added to common mits, only 20% to non-common.

    Example: If you have 10k armour rating you'll have 10k common mitigation base, but you'll only have 2k non-common mitigation base because only 20% of your armour is added to non-common. Hope this helps
    Still confused.



    when i look at these tooltips it states under tactical mitigation that it reduces damage from fire attacks, so doesn't this mean that reaver attacks with the trait will go through that instead of physical mitigation?

  22. #62
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Quote Originally Posted by AbandonShip View Post
    Still confused.



    when i look at these tooltips it states under tactical mitigation that it reduces damage from fire attacks, so doesn't this mean that reaver attacks with the trait will go through that instead of physical mitigation?
    Yep

    /123

  23. #63
    Junior Member Online status: AbandonShip is offline Reputation: AbandonShip the Neutral
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    to unslot or not

    Quote Originally Posted by TiberPancake View Post
    Yep

    /123
    Hmm did a little more thinking on this, in my previous post i said only a captain and a champ had higher average phys mit than tact mit, but obviously warden and guards would enter the moors in their might builds, resulting them to have more phys mit than tact mit aswell. This would mean that against the might based classes burning blades would be effective.

    These are only 4 classes against 5 classes who have higher tact mit than phys mit on average.

    An example the average ratings for withy runekeepers would result in: 27% tact versus 20% phys meaning a lot higher damage without burning blades.

    Maybe i'm missing something, like the fact that one could perhaps easily cap their respective class in the moors instead of how the average is. I have no idea because i don't pvp freepside. But even then my gut feeling tells me that they would go for tact mit the most since a lot of creeps have tact attacks.

    The facts seem to indicate that unslotting burning blades would yield more damage to most of the classes, and more importantly to the healer classes. So i guess i will need to find a replacement trait.

  24. #64
    Senior Member Online status: TiberPancake is online now Reputation: TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary TiberPancake the Wary
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    Not played my Reaver properly in months, hardly play LOTRO either at the moment, so I'm making a request, I'd very much like the community to contribute to the guide on updates etc, since the base is all there, just throw in a post of which section and the content, and I'll add it in/change it

    Cheers in advance

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