+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Senior Member Online status: Esegar is offline Reputation: Esegar the Wary Esegar the Wary Esegar the Wary
    Join Date
    Aug 2008
    Location
    Sao Luis - Brazil
    Posts
    380

    Armour Value for Creeps and Freeps

    Not sure if there's another thread about this but I was running some comparisons between Armour Value for creeps and freeps, and I noticed even though they're described the same way, they work somewhat differently.

    If you mouse over "Armour" under you character tab, whether you're freep or creep, you'll read this:

    Armour:
    --Reduces the damage you take from attacks
    --100% of your armour value is added to your common mitigation
    --20% of your armour value is added to your non-common mitigation

    As a freep, I used a minstrel as an example. Tale of Warding gives you +900 armour value, therefore, as the description says, it gives you roughly +180 (20%) for both Physical and Tatical Mitigation. (Common not included.)

    So even if the minstrel traits the double-tale, now getting +2000 armour value, he will only get +400 tatical mitigations, which for PvP is a small number, considering you can get around +1200 of it just by having Anthem of Composure up, and +1500 just by acquiring Sarchol. No wonder no one uses that tale.

    As a creep, I used a delving pot as an example. Troll-like Hide gives you +1200 armor, but, unlike what the description says, it gives you the exact +1200 for both of your Physical and Tatical Mitigations. The same works for all other creep armour sources.

    So if you're a Defiler, Warg or Spider without Armour Boost, you might want to rethink that, same goes for BA's and WL's without New Breed. And you got to keep your Delving pots up at all times, the difference they do is absolutely great. I would say all armour sources for a creep are a must have. (Though I still prefer my Attack Duration aura)

    I'm curious to why it works like this, contradicting their own descriptions, but I think this is most likely WAI, maybe something they changed 6 months ago when creep mits were messed up, does anyone know?
    Last edited by Esegar; Jul 25 2012 at 11:40 AM.

    Freep: Esegar
    Creep: Alberigo, Tocu, Parasect, Flamenguista, Seroxat and Tylerdurdenn

  2. #2
    Senior Member Online status: Forwhatitsworth is offline Reputation: Forwhatitsworth the Neutral
    Join Date
    Jul 2008
    Posts
    167
    I learned long ago to ignore everything turbine does with numbers.

    They clearly don't have a math-wiz on their payroll
    High Chieftain Ryucrat, Hand of Doom...Retired and done with Lotro for as long as can be

  3. #3
    Grand Member Online status: Samus1111111 is offline Reputation: Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte
    Join Date
    Jan 2009
    Posts
    1,040
    Maybe they know that creeps need EVERY bit of help we can get against freeps? I can't even think what it would be like to fight freeps without those pots XD. Last time I tried was.... before comms came out :P.

  4. #4
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
    Join Date
    Mar 2007
    Location
    New York
    Posts
    3,478
    Quote Originally Posted by Esegar View Post
    Not sure if there's another thread about this but I was running some comparisons between Armour Value for creeps and freeps, and I noticed even though they're described the same way, they work somewhat differently.

    If you mouse over "Armour" under you character tab, whether you're freep or creep, you'll read this:

    Armour:
    --Reduces the damage you take from attacks
    --100% of your armour value is added to your common mitigation
    --20% of your armour value is added to your non-common mitigation

    As a freep, I used a minstrel as an example. Tale of Warding gives you +900 armour value, therefore, as the description says, it gives you roughly +180 (20%) for both Physical and Tatical Mitigation. (Common not included.)

    So even if the minstrel traits the double-tale, now getting +2000 armour value, he will only get +400 tatical mitigations, which for PvP is a small number, considering you can get around +1200 of it just by having Anthem of Composure up, and +1500 just by acquiring Sarchol. No wonder no one uses that tale.

    As a creep, I used a delving pot as an example. Troll-like Hide gives you +1200 armor, but, unlike what the description says, it gives you the exact +1200 for both of your Physical and Tatical Mitigations. The same works for all other creep armour sources.

    So if you're a Defiler, Warg or Spider without Armour Boost, you might want to rethink that, same goes for BA's and WL's without New Breed. And you got to keep your Delving pots up at all times, the difference they do is absolutely great. I would say all armour sources for a creep are a must have. (Though I still prefer my Attack Duration aura)

    I'm curious to why it works like this, contradicting their own descriptions, but I think this is most likely WAI, maybe something they changed 6 months ago when creep mits were messed up, does anyone know?
    This is old news. The Armor formula, for whatever reason, isn't the same for Creep or Freep. Armor is a must have stat on Creep and largely worthless on Freep.


  5. #5
    Grand Member Online status: Daec is online now Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
    Join Date
    Sep 2008
    Posts
    1,673
    They tried to address this before...and we all saw what happened.
    Rank 12 Minstrel, Rank 9 Rune-keeper
    Rank 11 Weaver, Rank 10 Blackarrow, Rank 9 Stalker, Rank 9 Reaver, Rank 6 Defiler, Rank 6 Warleader

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts