So, brainstorming here. After reading the developer diary for the Ettenmoors I added up all the gains you could possibly get.
20% Per keep = 100% Gain.
30% Per Drake and Huorn + 40% for middle boss = 100% Gain.
ON buff = 20% Gain
Store Buff = 20% Gain
DP buff = 10% (Not sure when they are completely taking this away).
Possible 10% set bonuses? (I'll leave that out).
The total is 250%.
Scenario 1: If you kill a 1600 rating creep say on freepside and you have a 1600 rating. Solo, and it's a blue map day and you killed the 3 dof bosses with a Voa raid earlier in the day and creeps haven't managed to secure them back. You have store buffs purchased from the AH and creeps are massing at grams/lug shuffle with ON buff despite blue map because no craid leader is on.
Normally with no buffs you would get around 165 renown for the creep. In this current scenario (which isn't often but it does definatley happen) 577 renown for ONE kill. If I'm at grams and I kill one 1600 BA I get that much. Usually when it's a camp in this sutuation creeps have closer to 1200 rating or less average and I kill half their health. Thats 250 renown every few seconds. On average if you kill half a greenie every 20 seconds thats 1k renown per min say. Depending on how great the day is being more realistic if the keeps stay blue, on buff and lowbie creeps running around solo a potential 100k day.
Ok, Ok, obviously the above scenario is overdone assuming you always have a target and you have all these buffs. Lets be more realistic.
Scenario 2: 3 Blue keeps. 2 Red keeps. 3 Blue OP's. 2 Red OP's. 2 Dof for freeps. 1 Dof boss for creeps. Outnumber buff. Lets call this a closer to normal scenario. 3 keeps = 60% 2 dof =70% total = 130% + 20% on buff and +20% store = 170% STILL. If you kill a 1200 rating creep solo and you are 1200 rating you will still get: 132 x 172%= 359 renown.
Math: 132 renown standard. 264 with 100% 359 with 172%.
This will be the same for creepside, and If i'm right creeps will be more dominant in Pve, but we will see. Wargs killing newbs will be ranking fast. I forsee the introduction of rank 20 soon. What are you guys' thoughts on this? I believe because freep rank is meaningless we will see creeps rank hella fast.
Yelk ~ DieHard ~ The Warlord - Shock and Awe. You will fear me.
Wow, yea, this is a lot of renown one could potentially earn. It would really affect a server like Gladden where one side flips everything then camps the other side.
After about rank 12 or so a few months after this update, both sides ranks might become meaningless. (I.e. Warg rank 6 pre-rohan starts playing like this method, pulls a few 50-100k days, rank 12 with not much effort)
On the other hand, if this brings more greenies out, then this will get them through the first 6 ranks faster than before.
I think only the three towers count. But i also feel that the 35 peecent mobilize and superior creep numbers when coupled with the 16 maps each creep should have, it will be nearly impossible for freeps to hold much of anything for very long. Buy in theory your numbers look pretty solid. In practice I imagine those numbers will be near impossible for either side to attain. Additionlly the unavoidable to desire to see those huge numbers will lead to a massive pvefest and games of keepaway. The buffs will also have the effect of removing all the soloers and small groups from the map. Suddenly they become worth the time for the zerg to chase down. Once again i will take this opportunity to point out that there is a gross lack of foresight being displayed here. Its almost as though the devs have never played on a live server.
Last edited by Tiberiumfiend; Jul 24 2012 at 12:45 PM.
Reason: typos. typing on phone.
If freeps had just LC/TR and 2 of the low end dof bosses your still looking at 100% values. Despite creep's better ability to ninja keeps. While I share your thoughts about extra pve I try to see the light here. OP's will flip far more frequently by small groups to benefit both sides. You will be running by LC and sop will turn red. Because creeps aren't flipping it for the points but for the buffs, they won't map out, meaning you can go to them and fight. This sort of pve creates more battles, same with keeps and random skirmishes in the dof. More offensive plays will be made by both sides towards pve but will be resisted by the enemy.
Last edited by YesMaam; Jul 24 2012 at 01:18 PM.
Yelk ~ DieHard ~ The Warlord - Shock and Awe. You will fear me.
I think our respective outlooks differ on the viability of small groups going forward once release happens. I really think theyll be very appealing for to zerg down when youre getting 40-80 per kill instead or 20-30. Especially while one side is turtling. Points are points when you have to entertain 23 people.
The result will be a lack fluidity that youre anticipating. I think im just a bit jaded regarding changes to moors mechanics. Ive watched 5 years of failure when it comes to them.