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  1. #1
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    Post Realistic damage of new Warg Piercing Claws attack

    "Ignores 50% of mitigations and does 10% of the targets max health "

    Factor in Audacity and what kind of numbers will this hit for ?

    On a heavy ?

    On a light armor?

    What kind of cd timer ? Obviously not spammable but this should not be on a 5 or 10 min cd either.

    Will Shadow/Flayer/No stance affect this skill ?

    Last edited by PiercingClaws; Jul 23 2012 at 06:09 PM.

  2. #2
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    Wait... Pureblood posting a thread that is not a troll??? Not ridiculous and not entirely stupid??????

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  3. #3
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    Squeelcher let me guess, now that Ettenmoors is getting some attention you are no longer QQ in every post ?

  4. #4
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    Quote Originally Posted by PiercingClaws View Post
    Squeelcher let me guess, now that Ettenmoors is getting some attention you are no longer QQ in every post ?
    Says the Emperor of Cryland.
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  5. #5
    Poster of Note Online status: cmal is offline Reputation: cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte cmal the Neophyte
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    Hadn't you heard? 10% boost to all mits for all freeps.
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  6. #6
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    Piercing Claws should be affected by stance

    Shadow = More damage

    Flayer = More Mitigation debuff

    5-10 second CD sounds reasonable

  7. #7
    Grand Member Online status: Samus1111111 is offline Reputation: Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte
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    Quote Originally Posted by PiercingClaws View Post
    Piercing Claws should be affected by stance

    Shadow = More damage

    Flayer = More Mitigation debuff

    5-10 second CD sounds reasonable
    I agree with the first two, but for something that does 10% of the target's health (even affected by mits), 5-10 is too short. I'd say more around 20ish would be more in line.

    Just thought of this... would this work on npcs? That would greatly decrease the time that it takes to kill cg's (in theory at least).

  8. #8
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    Quote Originally Posted by Samus1111111 View Post

    Just thought of this... would this work on npcs? That would greatly decrease the time that it takes to kill cg's (in theory at least).
    Very interesting question

    120K NPC = 12K Piercing Claw ?

    Maybe the Devs didnt think this through as well as we hoped...


  9. #9
    Grand Member Online status: Ravyrn is offline Reputation: Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads Ravyrn the Watcher of Roads
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    Quote Originally Posted by PiercingClaws View Post
    Very interesting question

    120K NPC = 12K Piercing Claw ?

    Maybe the Devs didnt think this through as well as we hoped...

    A 10 boxing warg will one shot anything.
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  10. #10
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    Quote Originally Posted by Ravyrn View Post
    A 10 boxing warg will one shot anything.
    10 x 10% = 100%

    My gods...

  11. #11
    Grand Member Online status: Samus1111111 is offline Reputation: Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte
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    Quote Originally Posted by Ravyrn View Post
    A 10 boxing warg will one shot anything.
    Assuming the freep has exactly 50% mits and that the skill actually removes a flat 10% and not 10% of what the freep has XD. Wouldn't put that last part past Turbine...

  12. #12
    Senior Member Online status: MordecaiKell is offline Reputation: MordecaiKell the Wary MordecaiKell the Wary MordecaiKell the Wary MordecaiKell the Wary
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    As far as I know, there is currently no "ignore X% of mitigation" mechanic, so it should be to the game.

    If tyhey use the common sense (I know it's Turbine so it may not be true) then it would be multiplicative.

    So a 10k freep would receive a raw 1k hit. If we add 30% from audacity (I supose that audacity is not included in the reduction) then the damage is reduced to 700. Then the skill would do 490 (4.9%) to a heavy, 525 (5.25%) to a medium and 560 (5.6%) to a light.

    With a full raid pack you would be able to insta kill any player, and I think that alrerady any warg raid can insta kill any player (captain should not have time to use LS).

    If so it will be underwhelming against players and OPd against NPCs if useable on them. 1mill GC would receive hits of more than 90k damage .

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  13. #13
    Senior Member Online status: Elilreth is offline Reputation: Elilreth the Neutral
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    Quote Originally Posted by MordecaiKell View Post
    As far as I know, there is currently no "ignore X% of mitigation" mechanic, so it should be to the game.

    If tyhey use the common sense (I know it's Turbine so it may not be true) then it would be multiplicative.

    So a 10k freep would receive a raw 1k hit. If we add 30% from audacity (I supose that audacity is not included in the reduction) then the damage is reduced to 700. Then the skill would do 490 (4.9%) to a heavy, 525 (5.25%) to a medium and 560 (5.6%) to a light.

    With a full raid pack you would be able to insta kill any player, and I think that alrerady any warg raid can insta kill any player (captain should not have time to use LS).

    If so it will be underwhelming against players and OPd against NPCs if useable on them. 1mill GC would receive hits of more than 90k damage .
    3 burgs can 1 hit creeps if organised, so i dont see the problem
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  14. #14
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    Hunters and RKs can do 12K with one shot

    Wargs will soon do the same (on a 120K morale NPC)

  15. #15
    Grand Member Online status: Armitas is offline Reputation: Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable Armitas the Indomitable
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    Quote Originally Posted by PiercingClaws View Post
    "Ignores 50% of mitigations and does 10% of the targets max health "
    I think their intent is to provide a way for wargs to tackle the more tanky Freeps while not effecting the more squishy freeps. I am inferring, but that is the obvious outcome of the mechanics they designed.

    The damage is a slope where the more squishy freeps may fall below normal warg damage while the more tanky freeps will exceed normal warg damage.

    I think to be effective it would have to be at 1m or under.
    Last edited by Armitas; Jul 24 2012 at 09:22 AM.



  16. #16
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    Quote Originally Posted by Samus1111111 View Post
    that the skill actually removes a flat 10% and not 10% of what the freep has XD. Wouldn't put that last part past Turbine...
    I was actually wondering that because I don't have a ton of faith in Turbine.

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  17. #17
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    Quote Originally Posted by PiercingClaws View Post
    Hunters and RKs can do 12K with one shot

    Wargs will soon do the same (on a 120K morale NPC)
    CG's will have around 500k health by my guess..... So that's around 50k damage in one hit...
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  18. #18
    Poster of Note Online status: TiNdA-LoS is offline Reputation: TiNdA-LoS the Wary TiNdA-LoS the Wary TiNdA-LoS the Wary TiNdA-LoS the Wary TiNdA-LoS the Wary
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    Maybe the skill, like some defiler curses, only work on human players, not npcs.


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  19. #19
    Grand Member Online status: Samus1111111 is offline Reputation: Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte Samus1111111 the Neophyte
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    So this skill looks like it will be just a time filler when claws is on CD against players and will be the #1 go to skill against NPCs..

    *facepalm*

    guess it was too much to expect that we'd get a truly useful skill... Oh well, guess they're preparing us for the massive PvE that will come out with RoR...

  20. #20
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    Is this live on BR now?

  21. #21
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    Quote Originally Posted by Samus1111111 View Post
    So this skill looks like it will be just a time filler when claws is on CD against players and will be the #1 go to skill against NPCs..

    *facepalm*

    guess it was too much to expect that we'd get a truly useful skill... Oh well, guess they're preparing us for the massive PvE that will come out with RoR...
    Worgnakh scored a devasting hit with Piercing Claws on Captain-General Harvestgain for 18,000 points of Shadow Damage

    Now we can know how RKs feel when they use EC

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