Thread: ROR: Changing how we play
Jul 20 2012 05:03 PM #1
ROR: Changing how we play
Lately I've thinking a lot about mounted combat and RoR in general and have repeatedly coming back to this one concern that seems to be getting worse as I read all the press sites early reviews and playthroughs of RoR: Will this expansion radically change what I have been playing for years?
The latest press preview of RoR said that over half of the quests in RoR are mounted combat. During mounted combat we will get a new set of skills to use and new mechanics to use. I feel as though I won't actually be bringing my characters into RoR but instead I will have to learn how to play these new characters with all new skills for the majority of the time I play RoR instead of using the skills and play-style I have used for years now. I guess when I initially heard about mounted combat coming I thought it was going to be implemented like other game systems. Take skirmishes for instance. Skirmishes are a part of the game where as with RoR mounted combat seems to "BE" the game.
I'm not saying this won't be fun. From what I've seen so far on massively or mmorpg livestreaming , it looks really fun, innovative and engaging. But no matter what I read or see I always find myself coming back to the sense that Turbine is leaving behind the years of gameplay and converting my character into a new something I am not really comfortable with.
I guess I want some feedback in this post. How do you feel about this change in the game play? Are you excited? Concerned?
Share what you think.
Jul 20 2012 05:11 PM #2
I don't usually buy expansions or play that side of the game but I can understand how you feel as my weaver in pvmp has changed many times over the last 5 years. It does change how you play and how you feel about a character. But since I'm not doing ror I can't criticize you or really support you other than what I said. But since no one had answered I wanted to chime in.
Ancient spider of the moors (5 years and counting). I miss Nidor....
Jul 20 2012 06:00 PM #3
They never said you will be obligated to play mounted.
They only said that somestimes mounted combat will give an advantage.
Jul 20 2012 06:04 PM #4
Well, Yes, Turbine is changing how we play - and I too hold some trepidation.
Right now I'm a member of a raiding kin - we help each other out casually most days, but come our scheduled raid times - we form up into an organized raid and tackle the hardest challenges in the game as group. It's fairly social, and very rewarding when we complete a difficult challenge.
But the old system of leveling up - then grouping up for instance and raid content post expansion release won't be adhered to this time. Instead we'll be leveling up our horse skills and then challenging open world content like new "warbands" in a far more sandbox manner. We'll still be grouping up - but in a more casual way, without strict pre-defined instances to tackle.
It's a change from the previous 75 levels of dungeon crawling. I can always fall back on scaled instances like raid skirmishes and Helegrod for familiar stand up, set piece fights. I'm sure many players will have to adapt to the new style of mounted combat to get the most out of RoR. Predictably there'll be lovers and haters of the new content and I'd be surprised if Turbine nail the balance and mechanics perfectly on release without a few follow up adjustments.
Weather this is a good or bad thing really does depend on how well turbine implement RoR and mounted combat. It also comes down to my attitude towards the new content post release. I could find myself having a blast storming across open plains on my war steed with my kin mates in tow looking for the next challenge. Conversely I could be grumbling that my class dosn't work well from horseback and that the new content quickly becomes grindy and stale.
I guess we'll find out come September.
Jul 20 2012 06:05 PM #5
Oscar Wilde said that there are only two tragedies. Not getting what you want, and getting it.
Everyone wanted mounted combat. Now we are getting it and we'll have to learn how to use it. It will also change the game.
Jul 20 2012 06:34 PM #6
Jul 20 2012 07:20 PM #7
Jul 20 2012 07:27 PM #8
I'm actually almost excited enough to put the money for the expansion
It'll be a nice change of pace in a world that I love to play. If I don't like it, I can try to do things on foot or find other footies to run with.Laurelin: Bergr
Windfola: Farinviel, Farinwen, Fonsi, Fluffiel, Minizrak, Noobilas
Brandywine: Baluto, Bashyo, Zrakk, Dannicka, Noobilad
Jul 21 2012 03:44 AM #9
After 5 years and 75 levels being dismounted every time a silly orc decided to shoot me an arrow, I'm actually quite happy that I'll be able to crush their skulls without getting dirt on my brand new boots.
Jul 21 2012 05:23 AM #10
I´m getting the feeling that Turbine could just have released an exclusive mounted combat expansion without actually raising the level cap.
Now, the real question is: How will this work AFTER Rohan? Will we always have the hybrid mounted/traditional combat? Will expansions take turns in focus? Or will one of the two styles lose the battle for predominance?
Last edited by Vandervahn; Jul 21 2012 at 06:55 AM.
Jul 21 2012 06:11 AM #11
When an expansion is more of the same, people complain that it's boring and there's nothing new. Now when there's finally an expansion that does bring something new, people complain that it's different.
While I'm not exactly sure fast paced gameplay is well suited to the aging LOTRO engine, I'm really happy they're doing new gameplay systems instead of piling on new skills/instances/whatever.
Jul 21 2012 06:32 AM #12
Jul 21 2012 09:53 AM #13
Well honestly, we needed something new. Not many people wanted 10 more levels of "Kill x amount of things, talk to this person, and collect y amount of things" Quests. The Rise of Isengard quest experience was almost kind of boring in my opinion. Because I pretty much did all of those quests in 65 previous levels. Mounted Combat will hopefully shake things up a bit.
Jul 21 2012 01:48 PM #14
I was disappointed we did not get mounted combat with RoI expansion. My only thought is why can't we take our war steeds to nub areas for quick deeding?
Still waiting on crafting levels to be fixed
Jul 21 2012 01:53 PM #15
Of course, everything is rather contingent on whether or not they end up doing well with mounted combat. Honestly I would rather enjoy it if content in the future (and especially expanded into past world areas as well) are open to the possibility of both playstyles. Obviously in some cases one or the other combat styles will have advantages, but I think that you should be able to do either if you so desire throughout all the content (with the possible exception of instanced material)
Jul 21 2012 01:59 PM #16
I know that I am probably in the minority here, but mounted combat isn't going to change the way I play at all. The more I see about RoR, the less interest it generates for me and the more I am convinced that I am not going to bother with it anyway. I know that loads of people have been screaming for it, but they are welcome to it. I will happily carry on playing the way I enjoy until Turbine does something else to screw up my game playing enjoyment as they did when they completely revamped my favourite class, Minstrel. That was when a lot of my love for this game died. When they screw up even more in the name of 'improvement', then I will sigh, bow to the inevitable and take my money elsewhere.
Jul 21 2012 02:34 PM #17
Last edited by Vandervahn; Jul 21 2012 at 02:44 PM.
Jul 21 2012 04:18 PM #18
Jul 22 2012 12:48 AM #19
I never wanted mounted combat to be this difficult to deal with, all I wanted was to be able to summon my mount in combat and use all of my skills in combat.
charge attacks, new skills, stances while mounted, new interface, mounts having power and having their own attacks, it's all unnecessary to me, but I'm sure I'm still gonna have loads of fun with it. looking forward 6 1/2 weeks left.
Jul 22 2012 06:27 AM #20
So you will need two different sets of quests with two different sets of enemies IF you want to enable players to bypass mounted combat.
Jul 23 2012 01:07 AM #21
Jul 23 2012 04:43 AM #22
Jul 24 2012 02:42 AM #23
I always welcome new gameplay systems and new changes to the game .
After 5 years I admit I have grown bored of the same gameplay. It doesn't mean it's bad game. But even if you love chocolate, you would grow tired of it after 5 years eating it every day.
I found the last Minstrel revamp wonderful. Being my main for all this time, it didn't substract anything from the class, and instead added a lot.
I think Mounted Combat can bring new fresh gameplay to the game that is growing stale.
The day the game stops changing will be the day the game dies.
Jul 24 2012 02:57 AM #24
Im happy to since creeps are finnally getting some changes Exploding arrows hahaElilreth - r6 lvl 85 Hunter, Grishpaw - r8 Warg, Maukrai - r5 Reaver,
Drauthrak - r7 Blackarrow, Gwindol - r7 Spider, Shugak - r5 Defiler, Drauthnak r6 Warleader,