+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 41 to 80 of 97
  1. #41
    Grand Member Online status: podgie_bear is offline Reputation: podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads
    Join Date
    Jun 2011
    Location
    Cornwall, UK
    Posts
    1,034
    Quote Originally Posted by Tuco View Post
    A dev confirmed a couple of years ago that there's absolutely no truth to the rumour that spawns take longer if they're not looted. There's no relation. At all.

    The only antisocial looting behavior I know of is opening a resource node and only taking the good bits -- like taking out the tin and sienna, but leaving a tier 1 whetstone.

    One reason you'd want to leave your corpses: you can deed faster. A higher-level player wiping out orcs in an area where the loot won't do him any good can probably finish twice as fast if he doesn't chase down everything he rained-of-arrows from 10 meters away. A warden blasting all the low stuff with javelins doesn't even have to slow down -- put it on auto-run and pop everything your tab finds!

    It's certainly unsightly and seems brutal from an RP point of view, but it doesn't hurt anybody from a gaming point of view.
    Well they certainly seem to respawn faster when people clear up the bodies. Also I know that almost everyone I play with all complain about how inconsiderate players are for leaving bodies everywhere. They say it is very poor etiquette.
    Last edited by podgie_bear; Jul 18 2012 at 12:58 PM.

  2. #42
    Senior Member Online status: Alad. is offline Reputation: Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend Alad. the Bounders-friend
    Join Date
    Jun 2011
    Posts
    386
    Quote Originally Posted by LethalLethality View Post
    It would be nice if people loot. Bodies stay on the ground for like 4 respawns of the mob, and when I'm in Barrow Downs with someone else, it's a pain in the &&& to try and loot my killed enemiy when it's laying ontop/inside another person's killed enemy. >.>

    I wish there was an option to make corpses that "belong" to other people, not appear, since it's useless for everyone else.
    ^^That may be overkill. There's an intermediate solution: Your game is responsible for drawing the corpses. If your game always draws your own corpses on top of those of others, you should have no problem looting them.
    Aladrion Aladric Aladorin Aladro Aladruil Aladrune Alad
    RoI Stat ChangesCompare Dmg Bonuses

  3. #43
    Senior Member Online status: Kaynith is offline Reputation: Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads
    Join Date
    Jun 2008
    Location
    Sylvan kingdom
    Posts
    488
    Quote Originally Posted by Malindruel View Post

    If you dont loot a mob it can take upto 5x longer for it to respawn
    The dead mob will stay visible for upto 5mins for the player to loot it.
    It will then disappear and respawn 1 - 2mins later
    This.

    The mob stays 'lootable' for a certain amount of time. In other words, visible to the player, and able to be clicked on. I don't know exactly how long that is. Maybe a dev can chime in with some solid numbers here.

    However, logic would dictate that a corpse clicked on and looted, would no longer be on the 'stay visible to player timer', and would switch over to the 'x seconds until respawn' timer, since it's been looted.

    Therefore, it certainly appears that it takes very much longer for unlooted corpses to effectively respawn than looted corpses.

    I ALWAYS loot when I deed. I either sell the goodies, or give them away or AH them. Give someone a 100 stack of rep items and they'll love you for life.

    OR, you could always invite that poor newbie to join you for the deed and then put loot on free for all and let them have a loot buffet. Besides, if you weren't going to loot it anyway, you've lost nothing, and gained a pal!


    Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar, tenn’ Ambar-metta!

  4. #44
    Senior Member Online status: Loun is offline Reputation: Loun the Wary Loun the Wary Loun the Wary Loun the Wary
    Join Date
    Jun 2011
    Posts
    110
    The respawn time is absolutely same whether you loot or not. I recently did some deeding in Misty Mountains killing giants in their lair and there were piles of giant bodies everywhere since I never bothered to loot. Then I did loot a few giants and noticed them spawning just the same as those I didn't loot, whereas those giants were just standing on top of their dead buddies.

  5. #45
    Senior Member Online status: Opticals is offline Reputation: Opticals the Neophyte Opticals the Neophyte Opticals the Neophyte Opticals the Neophyte Opticals the Neophyte Opticals the Neophyte Opticals the Neophyte
    Join Date
    Sep 2010
    Posts
    218
    Quote Originally Posted by Kaynith View Post
    This.
    Sorry, but not that. I understand that you think it feels a certain way, but your sample size is too small to have meaningful input when measured against tests people have conducted which do not rely on how it feels. Those that have posted about their non-feelings-based results disagree with your notion.

  6. #46
    Poster of Note Online status: MRNot is offline Reputation: MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte
    Join Date
    Sep 2009
    Posts
    907
    Quote Originally Posted by Frisco View Post
    ..It's not about being too lazy to loot, it's about not having the bag space, mostly...and not needing what loot there is. Personally, I loot until my bags are full and continue to click on the corpses even then to fill stacks and look for lootboxes/keys...but if I'm nowhere near civilization, I'm not going to make a special trip for a little bag space. Then again, in-game money is not an issue for me.
    So... much.. THIS. (and I must spread some reputation around, apparently)

    If I could destroy items without shuffling, I'd do it just to get the detractors to stop whining about corpses, but I will NOT make special trips back to camp to remove eyesores for others. I'm glad (your) inventory management skills allow (you) to ALWAYS have enough space to pick up every broken sword sheath you come across, but my bags are never empty, no matter how much time I waste crafting or shuffling or mailing. I hope to collect enough trash to earn a few quid while questing, but if my bags fill, they fill. Deal with it..

  7. #47
    Member Online status: Mogrith is offline Reputation: Mogrith the Neutral
    Join Date
    Aug 2007
    Location
    Near Dismaland CA
    Posts
    50

    Wink

    Quote Originally Posted by nohgohsih View Post
    They say it doesn't affect the respawns but doesn't it make sense that for a respawn to happen the program has to clear the former mob that was killed first?Any respectful player does loot the kills even if he only throws out the trash to be able to continue.Someone did say they do respawn a little fast than before if not looted but why not show other players in the game the respect of clearing your trash so the respawns would happen that much faster plus get your deeds done faster and be done with something everyone says is boring to do anyway.
    No they do not remove the old Mob. You can have a mob respawn in a pile of bodies from previous spawns. I wonder if the mob worries about that. You appear as a new guard on top of 4 bodies of old guards. Uh-oh I have a bad feeling about this...

    We had a fellowship killing trolls for deeds in the trollshaws and boy did the bodies stack up!

    Don't confuse the respawn time with the body removal time. If the Mob respawns every min and unlooted body takes 7 min to disperse you can stack 6 bodies.
    Last edited by Mogrith; Jul 18 2012 at 01:52 PM. Reason: added new para
    Vos operor non have amo is , iustus operor is

  8. #48
    Poster of Note Online status: MRNot is offline Reputation: MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte MRNot the Neophyte
    Join Date
    Sep 2009
    Posts
    907
    Quote Originally Posted by LethalLethality View Post
    ..when I'm in Barrow Downs with someone else, it's a pain in the &&& to try and loot my killed enemiy when it's laying ontop/inside another person's killed enemy. >.>
    <F10> is your friend.. Use it often.

  9. #49
    Century Member Online status: Tanthilan is offline Reputation: Tanthilan the Wary Tanthilan the Wary Tanthilan the Wary Tanthilan the Wary
    Join Date
    Mar 2007
    Posts
    138
    I always loot. Unlike many on my server, i never have enough gold. I burn through it fast crafting, buying stuff cause im too lazy..
    That being said, I have seen bodies stacked up and still mobs respawn. Hell, I remember back when the Dimrill Dale was launched, there were over 15 of that named boss warg-rider... Hell, there were two instances of dead-versions, standing up

    If I am on a high level, deeding, and I see lowbies, I always ask if they wanna join me while I deed. Seems the right thing to do as I am defoliating the area of any and all sundry bad guys.

  10. #50
    Grand Member Online status: Frisco is offline Reputation: Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire Frisco Protector of the Shire
    Join Date
    Apr 2007
    Location
    Brooklyn
    Posts
    2,982
    Quote Originally Posted by podgie_bear View Post
    Well they certainly seem to respawn faster when people clear up the bodies. Also I know that almost everyone I play with all complain about how inconsiderate players are for leaving bodies everywhere. They say it is very poor etiquette.
    They'll also tell you that you'll roll better if you equip your horseshoe, that if you sleep on your left side while pregnant you'll have a boy, and that if you're a really good person, when you die you'll be turned into an angel and get to sit on a cloud with a really powerful guy who turned out to be the creator of the entire universe.

    People believe what they want to believe.
    Work like no one is watching, dance like you don't need the money...

  11. #51
    Grand Member Online status: Dotlbeme is offline Reputation: Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated
    Join Date
    Jan 2007
    Location
    Blue area of a red state
    Posts
    3,824
    Full bags or selectively looting stackables and leaving the non-stacking items (because bags are too full).

    I guess if you were TOO rich and just wanted to slay things for the deeds, do not bother to loot, but that is not me!

    Current alt: Dotrix

  12. #52
    Poster of Note Online status: paintpixie is offline Reputation: paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend paintpixie the Bounders-friend
    Join Date
    Aug 2008
    Location
    The Shire
    Posts
    631
    Sometimes I don't loot those birds, because they're a pain to click on.
    Sometimes spiders, for the same reason.

    Depends on if I'm in a hurry or not.
    Pistolet Pranning - Hobbit of The Shire

    "Whose fault is it if the mightiest of heroes cannot take a joke?"

  13. #53
    Senior Member Online status: Susuwatari is offline Reputation: Susuwatari the Neophyte Susuwatari the Neophyte Susuwatari the Neophyte Susuwatari the Neophyte Susuwatari the Neophyte Susuwatari the Neophyte Susuwatari the Neophyte Susuwatari the Neophyte
    Join Date
    May 2012
    Posts
    300
    It depends on what I'm deeding, for the most part.

    First of all, since I wait to do slayer deeds until I've far outleveled the mobs I need to kill, I always try not to grind for deeds in an area where someone else is trying to quest on-level. That's just common courtesy, I wouldn't sweep through the Lone-Lands and pick off all of the sparse warg mobs if there's someone there who needs to get 20 Warg Paws for a quest or whatnot.

    I loot all hide-droppers because I can always sell or use the hides. I generally loot humanoids (especially undead), because they often drop useful things like crit items, gems, Scholar mats, and the like. Insects, birds, etc. I tend to skip if they're low-level and I have to go to their corpse. My main is a Hunter, and sometimes the loot "self-delivers" itself, but often not I was running through Midgewater Marsh the other night, finally finishing up the Sickle-fly deeds, and it was just not worth it to run back and forth between the quite spread-out corpses on either side of my path.

  14. #54
    Grand Member Online status: Rainothon is offline Reputation: Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads Rainothon the Watcher of Roads
    Join Date
    May 2011
    Location
    Middle-earth
    Posts
    1,023
    I always take all my loot when deeding.

    I am a compulsive looter and noder.

    My bags fill up faster than the growth of the US national debt.

    I'm imagining vendors in game becoming pale when they see me. Not him again, with all his trash?!?

  15. #55
    Senior Member Online status: Kaynith is offline Reputation: Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads
    Join Date
    Jun 2008
    Location
    Sylvan kingdom
    Posts
    488
    Quote Originally Posted by Loun View Post
    The respawn time is absolutely same whether you loot or not. I recently did some deeding in Misty Mountains killing giants in their lair and there were piles of giant bodies everywhere since I never bothered to loot. Then I did loot a few giants and noticed them spawning just the same as those I didn't loot, whereas those giants were just standing on top of their dead buddies.
    Quote Originally Posted by Opticals View Post
    Sorry, but not that. I understand that you think it feels a certain way, but your sample size is too small to have meaningful input when measured against tests people have conducted which do not rely on how it feels. Those that have posted about their non-feelings-based results disagree with your notion.
    Well then, if that is the case, I'd certainly love to hear from a dev on this to clear things up. After all, it's just a simple question regarding gameplay mechanics and respawn rates. It shouldn't be difficult to get a clear cut simple answer on this, right? If past history is any indication, I'm sure we'll have an official answer on this shortly, and that will clear it up for everyone.


    Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar, tenn’ Ambar-metta!

  16. #56
    Century Member Online status: LethalLethality is offline Reputation: LethalLethality the Wary LethalLethality the Wary LethalLethality the Wary LethalLethality the Wary
    Join Date
    Jan 2012
    Posts
    135
    Quote Originally Posted by Kaynith View Post
    Well then, if that is the case, I'd certainly love to hear from a dev on this to clear things up. After all, it's just a simple question regarding gameplay mechanics and respawn rates. It shouldn't be difficult to get a clear cut simple answer on this, right? If past history is any indication, I'm sure we'll have an official answer on this shortly, and that will clear it up for everyone.
    Why do you need dev input when you can do it yourself? Go to any area where enemies are, particularly where you can one-shot kill more than one at the same time. Barrows for example have enemies side by side. Kill them at the same time, loot one body, leave the other. They'll respawn at the same or almost same time, depending on how much time it took between kills.

    Oh, and this.

    Some spawn timers appear to be fixed, while others are random (within limits). Creatures, especially those in set locations, tend to have more precise times for resetting. This can be most easily seen when killing two guards at an entry way almost simultaneously. They will reappear with approximately the same relative timing as they were killed. Resource nodes appear to spawn more randomly, sometimes taking scant seconds to recreate a node while at other times requiring long minutes between mining and regenerating.
    So, timer begins on enemy death, not on enemy looting.
    Last edited by LethalLethality; Jul 18 2012 at 05:59 PM.

  17. #57
    Grand Member Online status: podgie_bear is offline Reputation: podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads podgie_bear the Watcher of Roads
    Join Date
    Jun 2011
    Location
    Cornwall, UK
    Posts
    1,034
    Quote Originally Posted by Frisco View Post
    They'll also tell you that you'll roll better if you equip your horseshoe, that if you sleep on your left side while pregnant you'll have a boy, and that if you're a really good person, when you die you'll be turned into an angel and get to sit on a cloud with a really powerful guy who turned out to be the creator of the entire universe.

    People believe what they want to believe.
    I'm sorry, how does this relate to players telling me that leaving bodies everywhere is poor etiquette?

  18. #58
    Century Member Online status: LethalLethality is offline Reputation: LethalLethality the Wary LethalLethality the Wary LethalLethality the Wary LethalLethality the Wary
    Join Date
    Jan 2012
    Posts
    135
    Quote Originally Posted by podgie_bear View Post
    I'm sorry, how does this relate to players telling me that leaving bodies everywhere is poor etiquette?
    He's referring to the "They respawn faster when you loot." rumor. It's up there with the other examples he gave.

  19. #59
    Member Online status: Izzban is offline Reputation: Izzban the Wary Izzban the Wary Izzban the Wary
    Join Date
    Dec 1969
    Posts
    63
    Quote Originally Posted by Kaynith View Post
    Well then, if that is the case, I'd certainly love to hear from a dev on this to clear things up. After all, it's just a simple question regarding gameplay mechanics and respawn rates. It shouldn't be difficult to get a clear cut simple answer on this, right? If past history is any indication, I'm sure we'll have an official answer on this shortly, and that will clear it up for everyone.
    Even easier, grab one MOB off by itself somewhere. Kill it and eat some cheetos while it respawns. Note how long it takes. Kill it again and loot this time. Note how long it takes to respawn. You have now proved that the respawn timer is the same whether you loot or not and spent all of 10 minutes.

    Now please stop spreading misinformation and asking for crazy stuff like dev responses to issues you can test in 10 minutes. You are causing poor podgie bear (below) to loot when he doesn't want to!

    Quote Originally Posted by podgie_bear View Post
    I'm sorry, how does this relate to players telling me that leaving bodies everywhere is poor etiquette?
    Some players feel it's rude to leave an unlooted corpse lying about. Mostly this was started because of rumors about respawn times which were disproved 10 minutes later, but people love urban myths. Let this thread be your guide, there is nothing wrong with not looting and if there is something wrong with not looting, it's Turbine's fault for not adjusting the dead MOB decay timer.
    We tend to become like the worst in those we oppose.

  20. #60
    Senior Member Online status: Kaynith is offline Reputation: Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads
    Join Date
    Jun 2008
    Location
    Sylvan kingdom
    Posts
    488
    Quote Originally Posted by LethalLethality View Post
    Why do you need dev input when you can do it yourself? Go to any area where enemies are, particularly where you can one-shot kill more than one at the same time. Barrows for example have enemies side by side. Kill them at the same time, loot one body, leave the other. They'll respawn at the same or almost same time, depending on how much time it took between kills.

    So, timer begins on enemy death, not on enemy looting.
    I actually did this right after I posted my last post. I went to the North Bree fields where there are those two orcs in the ruins and killed them both. I timed the kills and used AOEs so that they died within milliseconds of each other. I looted one, and didn't loot the other.

    And sure enough, they BOTH respawned back within milliseconds of each other, regardless of being looted.

    So, I stand corrected in that regard. Or rather, sit corrected.

    And aye, the respawn timer begins on enemy death, not on enemy looting. This is seemingly contrary to just about every other MMO I've ever played. Odd, that.

    Now that folks know the facts about the respawn, maybe there will be an olive branch between the "Kill 'em all and let the Valar sort 'em out!" crowd, and the more reserved folks that like to loot as they go.

    But my prior suggestion still stands. If you aren't going to loot the corpses, offer to group with the folks near you. They'll appreciate it.


    Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar, tenn’ Ambar-metta!

  21. #61
    Senior Member Online status: Kaynith is offline Reputation: Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads Kaynith the Watcher of Roads
    Join Date
    Jun 2008
    Location
    Sylvan kingdom
    Posts
    488
    Quote Originally Posted by Izzban View Post
    Even easier, grab one MOB off by itself somewhere. Kill it and eat some cheetos while it respawns. Note how long it takes. Kill it again and loot this time. Note how long it takes to respawn. You have now proved that the respawn timer is the same whether you loot or not and spent all of 10 minutes.

    Now please stop spreading misinformation and asking for crazy stuff like dev responses to issues you can test in 10 minutes. You are causing poor podgie bear (below) to loot when he doesn't want to!
    As above, I did this right after that first post, so ye all can get off my beard now.

    My oh my but this issue does seem to bring out the best in people. I have no idea how I became the poster child for this topic. I just stated that:

    Quote Originally Posted by Kaynith View Post

    The mob stays 'lootable' for a certain amount of time. In other words, visible to the player, and able to be clicked on. I don't know exactly how long that is. Maybe a dev can chime in with some solid numbers here.

    However, logic would dictate that a corpse clicked on and looted, would no longer be on the 'stay visible to player timer', and would switch over to the 'x seconds until respawn' timer, since it's been looted.

    Therefore, it certainly appears that it takes very much longer for unlooted corpses to effectively respawn than looted corpses.
    Key word 'appears'.

    So I was wrong about the respawn timer. The whole 'spreading misinformation' schtick is a bit much, let's not get out of hand here. I was wrong about when the respawn timer started. And how is it a bad thing to ask a dev to clarify something that has been an OBVIOUSLY long standing concern? People, including myself, have thought the respawn timers responded the way that they did originally in games like WoW, where the critter died, the corpse stayed sparkly for X amount of time, and THEN when it was either looted OR expired, the respawn timer would start. Now, I haven't played WoW in years, but that's how the original mechanic worked. So naturally, I'd assume that this game would logically follow a similar mechanic.

    Mea maxima culpa.

    Post Scriptum: Thanks to the kind folks who actually offered suggestions to resolve the issue for people, instead of simply making smart alec cracks at the folks who thought the mechanic worked the other way.

    Much more is accomplished when the 'issue' is what is debated, instead of the people.


    Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar, tenn’ Ambar-metta!

  22. #62
    Senior Member Online status: Grieyls is offline Reputation: Grieyls the Neophyte Grieyls the Neophyte Grieyls the Neophyte Grieyls the Neophyte Grieyls the Neophyte Grieyls the Neophyte Grieyls the Neophyte Grieyls the Neophyte
    Join Date
    Sep 2010
    Posts
    365
    I don't know why people will persist thinking that sprites take longer to respawn if you don't loot them rubish. Not like its all that difficut to test, and you will only waste 5 to 10 min of life in doing so. You'll be happer for knowing the truth so give it a try and rest easy knowing in this game at least, it makes no difference whether you loot or not.

    That said it mystifies me why you wouldn't loot? The amount of people in game that constantly complain about being strapped for cash seem to be the same ones who don't loot when they deed. Go figure, I always loot when I deed and I have a hefty sum to thank for it.

  23. #63
    Poster of Note Online status: daadkey is offline Reputation: daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend daadkey the Bounders-friend
    Join Date
    Apr 2007
    Location
    Plano, TX.
    Posts
    528
    I always loot mainly because I manage my characters like they were a small business or an independent contractor where every coin or resale bit counts towards making a profit and I try to make sure each character earns a bit of profit each session.

    If you've ever been a waiter or waitress working for tips, you know that not everyone is a generous tipper. Wait staff professionals know that each tip - large or small- all adds up over the long term. No matter if I get a large amount from a looting or a small amount, over the long haul it covers my expenses (repairs) and adds to the profit needed to buy better stuff. What's the old adage? "Waste not, want not." That's how I live IRL and how I play in-game.

    Besides, here in Texas we have a motto about littering: "Don't Mess with Texas". Well guys, clean up the fields of all the litter you cause and "Don't Mess with LoTRO".

  24. #64
    Senior Member Online status: Draculetta is offline Reputation: Draculetta the Wary Draculetta the Wary Draculetta the Wary Draculetta the Wary
    Join Date
    Oct 2010
    Location
    Indiana
    Posts
    321
    I too loot the bodies...

    it's great for Vendor Trash... and also AH (Hides, Recipes) etc....

  25. #65
    Member Online status: LoreCat is offline Reputation: LoreCat the Neutral
    Join Date
    Aug 2010
    Location
    Calgary, Alberta, Canada
    Posts
    72
    Quote Originally Posted by Ayrolen View Post
    To answer the OP's question, though, I only loot things that stack when I'm deeding, unless it's some rare drop or a really pretty cosmetic that I want for my wardrobe, which isn't very often.
    I loot everything, but when I get close to full bags, I throw the non-stackable stuff overboard, starting with the most common and lowest value items.

  26. #66
    Member Online status: Georgee is offline Reputation: Georgee the Neutral
    Join Date
    Jun 2011
    Posts
    73
    Looting vs not Looting:

    When you loot a corpse, it takes a couple of seconds more for each mob you kill, plus some more seconds if bags become full to destroy certain items (like individual to make room for stacks).

    When you dont loot a corpse, you save those seconds.

    Now, if you are following a specific kill cycle, not looting means you can reach the end/start again of the kill cycle a few minutes faster than if you are looting. So if the circle takes 4 minutes while looting and looting takes another 1.5-2minutes, the respawn rate is 5 minutes, it will mean that if you are looting the mobs would have respawned when you start the cycle again, but if you are not you would end the cycle and have to wait until the respawn timer has finished.

    The time and feel of the respawn rate can be relative on the actions of the player and feel different despite being the same in all situations.

    The above does not consider other players in the area killing mobs of the kill cycle, nor stops for craft material gathering.
    The above also does not consider special mobs and areas / player density, that can have a different effect on respawn rate.
    Georgee LoreMaster
    Balrog's Bane - Gilrain - Member of Allies of Light

  27. #67
    Grand Member Online status: Catburg is offline Reputation: Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend Catburg the Bounders-friend
    Join Date
    Feb 2008
    Posts
    1,164
    Oooh I like loot.

    Some stuff is pure vendor trash but much of it, crafting mats, rep items, task board items and so on gets forwarded to various alts for storage and then once I have full stacks gets forwarded to my specialist vendor alt to play with on the AH. I'm never short of cash for my needs. There again I do enjoy aspects of the game like vendoring and crafting (but not necessarily vendoring what I've crafted) and I see slayer deeds as a means of supporting that part of the game, it makes it feel way less tedious.

  28. #68
    Junior Member Online status: Pepaw is offline Reputation: Pepaw the Wary Pepaw the Wary
    Join Date
    Nov 2010
    Posts
    25
    C'mon people..... loot already!! As I was told when I first started, "Loot, loot, loot!! It makes the mobs jump up and shoot! "

  29. #69
    Poster of Note Online status: Ameranth is offline Reputation: Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads Ameranth the Watcher of Roads
    Join Date
    Nov 2011
    Posts
    551
    Not looting a corpse has absolutely no effect on the respawn rate. I often see a unique spawn pop into existence while standing over two of its own previously killed corpses. That's gotta be demoralizing - "I'm alive! I'm ALIVE! Oh, what's that at my feet... It looks like me, and... Me? Oh, this isn't going to end well, is it?".

    Bag space shouldn't be an issue unless you're carrying around hordes of useless junk. I never go over 2 bags when deeding.

    As for looting, I *always* do it, even on mobs in starting zones. Aside from crafting mats always being useful, I've found more keys off low level mobs in Bree/Shire than I have anywhere else.

  30. #70
    Poster of Note Online status: Lobengulu is offline Reputation: Lobengulu the Wary Lobengulu the Wary
    Join Date
    Jun 2011
    Location
    Middle Earth
    Posts
    557
    I loot till bags are full, then rhrow out cheapest non stackables and carry on looting till I have no non stckables and nothing I can throw away.

    How about a Heat Seeking Arrow for the Hunter, specifically for Ettenmoors

  31. #71
    Grand Member Online status: Starrywisdom is offline Reputation: Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend Starrywisdom the Bounders-friend
    Join Date
    Sep 2009
    Posts
    1,056
    Once you hit 500+ gold you'll notice getting a few silver from really low level mobs isn't worth the time or effort.

    I mainly do it because I'm lazy - if I'm in a high enough level area deeding; I will because of task items or better drops; but sub 60 areas I don't bother.
    I'm an expert - look at my join date, bro.

  32. #72
    Grand Member Online status: Kerin_Eldar is offline Reputation: Kerin_Eldar has disabled reputation
    Join Date
    Jun 2011
    Posts
    1,451
    Quote Originally Posted by Lobengulu View Post
    I loot till bags are full, then rhrow out cheapest non stackables and carry on looting till I have no non stckables and nothing I can throw away.
    This is my strategy too, especially with all the Task items that vendor for some nice cash, even though I may have a couple of hundred gold or more across my toons, I see no harm in accumulating more.

  33. #73
    Junior Member Online status: Obbus is offline Reputation: Obbus the Neutral
    Join Date
    Jan 2012
    Posts
    6
    It's quite simple...

    It's my business what I do or don't do with a corpse.

    Someone who complains about corpses lying around is just a complainer.

  34. #74
    Grand Member Online status: Beleg-Of-Doriath is offline Reputation: Beleg-Of-Doriath the Neophyte Beleg-Of-Doriath the Neophyte Beleg-Of-Doriath the Neophyte Beleg-Of-Doriath the Neophyte Beleg-Of-Doriath the Neophyte Beleg-Of-Doriath the Neophyte Beleg-Of-Doriath the Neophyte
    Join Date
    Jun 2011
    Location
    Great Britain
    Posts
    1,183
    Quote Originally Posted by Malindruel View Post
    Yes it IS true

    If you dont loot a mob it can take upto 5x longer for it to respawn
    The dead mob will stay visible for upto 5mins for the player to loot it.
    It will then disappear and respawn 1 - 2mins later

    Meaning a total of 7mins before that mob will repsawn

    If you loot when you kill the mob will vanish after a few seconds, and will respawn 1 - 2 mins later
    Meaning 2 minutes before respawn
    I cba to read the whole thread but I'm not sure what you're saying here is correct. As far as I'm aware the mob is essentially 'gone' once it's killed, regardless whether it's been looted. The respawn timer starts when it has been slain. That's why you can often see dead corpses of the same mob that has since respawned (usually you only notice this with bosses/named mobs because you can't tell with the other mobs whether the one dead is the same mob as the one walking around).
    In some cases where the respawn timer is very quick (maybe 1 min for example) there can be multiple corpses of the same mob, unlooted, while the 'living' one is walking about.
    Last edited by Beleg-Of-Doriath; Jul 19 2012 at 12:27 PM.
    "'Ai! ai!' wailed Legolas. 'A Rune-Keeper! A Rune-Keeper is come!'

    Gimli stared with wide eyes. 'Tolkien's Bane!' he cried, and letting his axe fall he covered his face."

  35. #75
    Junior Member Online status: Obbus is offline Reputation: Obbus the Neutral
    Join Date
    Jan 2012
    Posts
    6
    Quote Originally Posted by Kaynith View Post
    And aye, the respawn timer begins on enemy death, not on enemy looting. This is seemingly contrary to just about every other MMO I've ever played. Odd, that.
    Really? I have never played an MMO that used that mechanic, and I've played quite a few MMOs. Never tried WoW though. Sounds like bad code and the complaints shouldn't go towards other players but instead toward the programmers of such a game.

  36. #76
    Poster of Note Online status: Avarune is offline Reputation: Avarune the Neophyte Avarune the Neophyte Avarune the Neophyte Avarune the Neophyte Avarune the Neophyte Avarune the Neophyte
    Join Date
    Mar 2007
    Posts
    544
    Sometimes I loot, sometimes I don't. Depends what kind and level of mobs I'm killing.

    What works really well is if there's a lower level trying to deed in the area. Join up, set loot to FFA with a really high loot quality threshold, and let the lower level character loot everything while you just kill. You both get your deed done faster, the lower level gets the bags full of junk and no one complains about littering the landscape.

    Footnote: Any time you're having trouble choosing and picking up any sort of item, use <delete> to select it and <u> to use it. Unless you've changed the default keys, that will always select the nearest item you can loot and pick up whatever it is.

  37. #77
    Century Member Online status: LethalLethality is offline Reputation: LethalLethality the Wary LethalLethality the Wary LethalLethality the Wary LethalLethality the Wary
    Join Date
    Jan 2012
    Posts
    135
    Quote Originally Posted by Avarune View Post
    Sometimes I loot, sometimes I don't. Depends what kind and level of mobs I'm killing.

    What works really well is if there's a lower level trying to deed in the area. Join up, set loot to FFA with a really high loot quality threshold, and let the lower level character loot everything while you just kill. You both get your deed done faster, the lower level gets the bags full of junk and no one complains about littering the landscape.

    Footnote: Any time you're having trouble choosing and picking up any sort of item, use <delete> to select it and <u> to use it. Unless you've changed the default keys, that will always select the nearest item you can loot and pick up whatever it is.
    And the lower level gets hardly any experience from kills (I think 60% reduction) while you're in his fellowship because of the system in place that stops power levelling.

  38. #78
    Grand Member Online status: Dotlbeme is offline Reputation: Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated Dotlbeme the Undefeated
    Join Date
    Jan 2007
    Location
    Blue area of a red state
    Posts
    3,824
    I cleared all the auroochs from a hillside in North Downs once, and left them there for a screen shot. (I was farming sturdy hides so I did pick up my mess eventually.)

    Looked like the buffalo hunters had come and gone....

    Current alt: Dotrix

  39. #79
    Member Online status: Roughberry is offline Reputation: Roughberry the Neutral
    Join Date
    Jun 2011
    Location
    United Kingdom
    Posts
    76
    Many reasons.

    Some of the slayer deeds have alot of mobs to kill (360) i don't really want to be spending time looting every single mob.

    Sometimes my bags are full and the trash i get from the mobs isnt worth replacing something else in my bags.

    In low level areas the loot isnt even worth picking up as even if i sell it i wouldnt get much I get more more gold doing one skirmish/instance.

    Though on level areas i loot every single mob.

    PROUD OFFICER OF THE ANCIENT ONES KINSHIP-SNOWBOURN- Whistleborn lvl 85 LM

  40. #80
    Senior Member Online status: Laweh is offline Reputation: Laweh has disabled reputation
    Join Date
    Sep 2010
    Posts
    479
    Quote Originally Posted by Rainothon View Post
    I always take all my loot when deeding.

    I am a compulsive looter and noder.

    My bags fill up faster than the growth of the US national debt.

    I'm imagining vendors in game becoming pale when they see me. Not him again, with all his trash?!?
    lololol, this is me to a tee.

    It takes a nano second to auto loot, no time lost. When the bags are full only then do I stop and it bugs me so much that I usually go back to town and sell off. Trash loot is the only positive point to the horrendous deed grind.

    In some games respawn rate and quality were tied to looting, so if a player hand-picked the mobs for certain types it could affect the number of desirable respawns. it was good player form to kill all mobs in an area, loot etc so the respawn rates would be of desirable qty and quality type.

    Its good to hear LoTR is on a different system, not that people leaving corpses bothered me much, only that it let me know there was a deeder in the area and it would be better use of my time to not compete and go do another deed and come back later.

+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts