Reborn? No way....but.....dying in Lotro?? New idea about giving stuff to a new main.
“Small” Suggestion. Years ago I came with the idea to let enter a reborn option in Lotro, like in some other games. It was, let’s say off course, directly abandoned since it was not in Lore. Well I come now back with a similar idea. We know we can’t die in Lotro. We just get defeated. But what if we would be able to actually let a char die…? He/She would leave a legacy. And that would be totally in Lore. From now he will mean he/she, else I will make loads of errors I reckon
First I ask all friendly to not just attack this exact idea, but comment on the feel of the idea, and naturally there would be a lot to improve.
This idea has of course two parts. One in the game and one outside the game.
First outside the game. People play and pay a lot, or at least it feels that way for certain extras like extra bags, milestones, horses and so on. If you would like to total reroll your main, you lose all. If you decide to make an alt your main, it still doesn’t feel comfortable knowing that all your goodies are lost in your other character. My suggestion is to be able to be able to let a character die. His legacy can then be forwarded to another new character. Not all will be transferable I understand, but milestones, storage, and <fill in people > would be nice. You still probably loose tomes etc. Turbine will lose money, because otherwise people will buy all again? I don’t think so. I think people will be inspired in the new full main.
Now inside the game. What would a young men inherit from his parent? First he can be the adopted son, so no lore breaking if the reroll will be another race.
He will get: The special horses bought from store (of course you would leave them to your successor)
He will get the ring (not THE ring ) He is descended from a great warrior or well known person, so some of his grandeur will radiate to his successor. Basically this would mean in my opinion, that a successor gets all standings the old main had, minus one. So he still needs to do work on the standings but only from the tier below that of his father. (for kindred that means just one tier left for the son).
Something similar for the deeds (slayer deeds). All advanced deeds will be given as a finished tier one to the son.
And finally. A guardian will have learned some tricks over the years. In an old scroll he gives this knowledge to his son. Every person that dies will leave óne skill to his son. This will be one choice from say like 5 per class. Like a dying guardian can give the acorn, or shield, or higher tier armour (just one level higher then son) etc. It must be a good but simple skill. So not the pet mode for a lm
People should decide whether this should be possible for only highest level (to die that is ) or for levels higher then etc.
And for the son? Must he be a new created, must it be clear before he is created, or is it possible till say level 20 I don’t know..
As said. It is not a complete idea, but do you guys like the idea? If so I would gladly work it out further
In order for this to make any sense from Turbine's viewpoint, I think a couple of things would be required:
You cannot transfer everything you've purchased in the store to your heir - maybe half. Right now, a new character for a Premium player likely means a bunch of Store purchases, and if you can just do "serial mains" to avoid most or all of that, it's nearly certain to drop their revenues.
Giving people incentives to kill off characters (e.g. inheriting a skill) is a bad idea, IMO - not from the gamer's point of view, but from Turbine's. People have emotional investments in their characters, not just time and money investments. Killing them off is likely to weaken some player's overall investment in the game, and may very well shorten their stay.
The single largest complaint about LIs is that they're "disposable", and I don't think Turbine should do much to make our characters "disposable".... if we kill them off, it should be uncommon, a difficult decision. Having people power-level up a disposable character just so they can off him and give one of his skills to an heir would cheapen people's emotional investment in those characters.
So... let people inherit some of the stuff from a previous character, along with home ownership, guild leadership, etc. No skills. Don't know how many people would do it under those conditions, though.
If you put this in, I think it would be interpreted by most as just a "grind" you have to do before you can actually start your "real character"...just get to 75 as quick as possible with a Hunter, grab your skill and suicide. Get to 75 as quick as possible with a Guardian, grab your skill and suicide.
It wouldnt be until you'd reached the limit - either an arbitrarily set one, like only 5 rebirths allowed, or you'd gotten everything you possibly could from the system - that you actually start investing in a character for keeps.
I like some of this, for instance, it would be nice to have the Parent field of our bio filled out without being the son of some stranger, it would feel like you're more of a living character. It would be nice to inherit some of the stuff you paid for with turbine points, some of the expensive stuff like horses as you're unlikely to be buying those again, milestone skills however should just be cheaper in general or be account wide. Deeds should be left alone, each character should have to prove themselves, both in the list of deeds and to the various factions, this creates more to do.
I'm not too sure this would actually work out here. You might, maybe, be able to make an argument for something like this for Elves, but not so much for the other races. Beyond that, the places I've seen a Reincarnation system work is in games with a hard level cap, such as DDO. Given that LOTRO keeps raising the level cap, I couldn't see this working very effectively.
Someone plays SWTOR. This is very similar to the Legacy System in SWTOR, save in that ya don't kill off your character. When they get high enough level, any alts ya get get skill based on that class that can be used in specific circumstances.