I am curious about something that has stumped me for months. After much searching and inquiring I figure this forum may provide the answer I have been seeking. While I have been playing Lotro for almost two years I am still lacking much game based knowledge, so please excuse my n00b nature.
A while back when 65 was the level cap there was a lvl 65 minstrel that I would come across quite often in Twenty First Hall. He always had a blue glow surrounding him, much like the minstrel skill "Story of the Hammerhead". This was a blue bubble, though, not the signature green bubble .. and it was active what seemed indefinitely (as I would hang out near him for long periods of time and never saw it disappear .. yes, I was mildly stalking him .. I blame the pretty blue glow .. moth to flame type situation).
Now that I got my minnie up to a level 66 I know from experience that there is no skill granted to me that creates this blue bubble. One friend of mine claims it must be a consumable used during raids or some such event but this friend was merely brainstorming.
Anybody here know what this strange blue bubble glow around a minnie could be?
Could just be a glitch. Take for instance my game, I don't have the bridge into Rivendale, it's just not there, a couple floating light posts, that's it. I know it's supposed to be there but my game is messed up. It could be something like that.
this is just me trying to brainstorm, I don't have a high lvl mini, but I do know there can be game glitches.
Before the Minstrel Revamp, the skill Lay of the Hammerhand would put a blue bubble around you. It was blue because each hit would subtract from your power pool, meaning you could keep the bubble going for as long as you had power for it. I used to use that skill to kite mobs when I needed to pull aggro.
After the Minstrel revamp, the skill was changed to Story of the Hammerhand. Instead of pulling from your power, it was effectively a Morale bubble. It cannot be kept on indefinetly, but does return a small bit of power if it exhausts itself at the end of the duration rather than due to being depleted due to being hit.