When traited Leaf-Walker and using Provoke from Stealth to apply a disable gamble, the "Recovering from Disable" debuff appears on the target even if the gamble does not apply. This allows "when gambled" effects, such as Swift and Subtle traited Subtle Stab resist debuff and extra damage to apply even though no gamble was applied. It doesn't do this with Burgle from Stealth or Mischievous Glee. Working as intended or bugged?
When traited Leaf-Walker and using Provoke from Stealth to apply a disable gamble, the "Recovering from Disable" debuff appears on the target even if the gamble does not apply. This allows "when gambled" effects, such as Swift and Subtle traited Subtle Stab resist debuff and extra damage to apply even though no gamble was applied. It doesn't do this with Burgle from Stealth or Mischievous Glee. Working as intended or bugged?
are you sure you are not breaking the daze right after its applied?
You could have "skills enable default attack" turned on. DON'T do this if you're relying on provoke dazes as it will, as a previous poster has said, break the mez.
My mode of operation when using provoke or glee mez is to queue the skill and hit F1. This causes the skill to fire on the target and select myself as the target, so that the mez does not get broken.
are you sure you are not breaking the daze right after its applied?
Originally Posted by Aedfrith
You could have "skills enable default attack" turned on. DON'T do this if you're relying on provoke dazes as it will, as a previous poster has said, break the mez.
Originally Posted by rademps
My mode of operation when using provoke or glee mez is to queue the skill and hit F1. This causes the skill to fire on the target and select myself as the target, so that the mez does not get broken.
Pretty sure, as my Provoke disable gamble still works normally most of the time. Sometimes I get the gamble, sometimes I don't, but regardless of whether I do or not he still gets the debuff.
Stealth+Burgle and Glee are mezzing gambles, not debuffing gambles. Just out of curiosity, you might want to try a Clever Retort debuffing gamble and see if you get the same result.
Stealth+Burgle and Glee are mezzing gambles, not debuffing gambles. Just out of curiosity, you might want to try a Clever Retort debuffing gamble and see if you get the same result.
Sorry, I may not have been clear. I believe it is, in-game, called a "disabling gamble" (even though we mostly call it a mez gamble), and when I referred to "the debuff", I meant the "recovering from disable" debuff. Effect probably would have been a better word to use. To be clear though, I am referring to the "mez" gamble from Provoke out of stealth. I tried the MG mez gamble as well and no dice (ha); the "when gambled" benefits only appear when it hits, like it should.
(Although stealth + Burgle is actually a debuff gamble, not a disable gamble; I think you meant Stealth + Provoke). Sorry for being confusing.
I haven't had a chance to play in the last few days, but I'll be trying disabling auto-attacks to test. I'd be surprised though, because it is repeatable and never seems to not appear, meaning my 60% chance unbuffed is hitting every time and I just happened to be breaking it once in awhile. But again, I'll try (hopefully) tomorrow to be sure.
Thanks for the suggestions.
Last edited by sudo_rm_onering; Jul 17 2012 at 03:16 AM.
Just tried again while disabling auto attacking and it still happens. The Provoke mez gamble completely misses and never applies, but the "Disable Gamble - Suffering after effects of a disable gamble..." effect still appears on the enemy, allowing the "when gambled" effects such as the Swift and Subtle resist debuff to apply. Tried doing it with a failed MG mez gamble, and it will not apply the debuff and allow "when gambled" effects; only Provoke does it, every time, hit or miss.
Just tried again while disabling auto attacking and it still happens. The Provoke mez gamble completely misses and never applies, but the "Disable Gamble - Suffering after effects of a disable gamble..." effect still appears on the enemy, allowing the "when gambled" effects such as the Swift and Subtle resist debuff to apply. Tried doing it with a failed MG mez gamble, and it will not apply the debuff and allow "when gambled" effects; only Provoke does it, every time, hit or miss.
I think he was talking about the 3rd one down in the combat section of options, not the auto attack you are mentioning.
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Yup. I disabled that, and just to be sure I also enabled "show combat state breaks in chat window" or something like that. Tested with MG by applying a mez and purposefully breaking it to make sure it was working, which it was. Tried the provoke bug and it never says mez was broken, so it has indeed never applied, but the effect that the target is recovering from a disable gamble is still on him and "when gambled effects" still work (at least the Swift and Subtle resist debuff does... I would assume the damage boosters work as well, but I haven't bothered to see if this is so). Pretty confident this is a bug now, so I've gone ahead and submitted a report. Anyone else tried this?
EDIT: Here is a screenshot and the accompanying chat log. Unfortunately, the log shows that Provoke hits, but doesn't say whether or not the gamble misses, BUT I do have the aforementioned combat state break notices enabled (which I verified was working in the combat log), so it should have shown up in the log if I broke the mez. Notice the Swift and Subtle resist debuff icon, and the other icon which is the disable gamble icon...
So as not to make everything all messy, here is just the relevant portion of the log:
### Chat Log: Combat 07/18 07:32 AM ###
Dareloth applied a benefit with Sneak on Dareloth.
Dareloth scored a hit with Diversion on the Scouting Tomb-robber.
Dareloth scored a hit with Provoke on the Scouting Tomb-robber for 66 Ancient Dwarf-make damage to Morale.
The Scouting Tomb-robber scored a hit with a weak melee attack on Dareloth for 56 Common damage to Morale.
Dareloth scored a hit with Subtle Stab on the Scouting Tomb-robber for 69 Ancient Dwarf-make damage to Morale.
The Scouting Tomb-robber scored a devastating hit with a minor melee attack on Dareloth for 100 Common damage to Morale.
Notice no combat state break notice before the tomb robber hits me. The log leaves off where the screenshot starts...
Last edited by sudo_rm_onering; Jul 18 2012 at 10:53 AM.
Provoke from stealth when traited will give you the Disabling Gamble 90% of the time without the +40% gamble chance buff after a devastate if you have the +20% Gamble Chance legacy on your bags. The mez is garunteed at 100% so no worried there.
If/when it does hit it can break very quickly on a number of skills but there is a small chance it wont even after 5s or so Ive been able to attack without it breaking on some mobs. It is luck of the draw but it will break on damage/tricks if you aren't quick enough to back off or not auto attack.
The question I have is are you just traiting the Leafwalker/Footpad traits as a QK or are you 5 deep Gambler with Dealings Done so you can use Gamblers Strike?
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Provoke from stealth when traited will give you the Disabling Gamble 90% of the time without the +40% gamble chance buff after a devastate if you have the +20% Gamble Chance legacy on your bags. The mez is garunteed at 100% so no worried there.
If/when it does hit it can break very quickly on a number of skills but there is a small chance it wont even after 5s or so Ive been able to attack without it breaking on some mobs. It is luck of the draw but it will break on damage/tricks if you aren't quick enough to back off or not auto attack.
The question I have is are you just traiting the Leafwalker/Footpad traits as a QK or are you 5 deep Gambler with Dealings Done so you can use Gamblers Strike?
It's an alt burg at fairly low level (just under 40 right now, IIRC). I only have 3 or 4 trait slots open, all gambler when soloing. My total chance at a disable gamble should only be 60% since it is just the trait bonus and no other bonuses (no legendaries, etc). Tooltip also says 60% (not that tooltips are the most reliable thing on the planet ). Number of times provoke from stealth gamble works properly is pretty often, anecdotally probably near that 60% mark. This bug happens *every* time though, and is repeatable. I tried up to 20 with the "recovering from disable" effect landing every time, regardless of if the mez does.
Again, I turned on combat state break notices in the chat window and there is no warning that I am breaking the mez. I also turned off "auto attack on skill use" or whatever it is called to test. I'm pretty darn sure I'm not breaking the mez at this point. The only thing I'm not sure of is if it is a bug or WAI. I've gone ahead and files a report.
I'd encourage you to try it yourself, as it's really easy to repeat. I'd shoot a video but my PC isn't playing nice with FRAPS. Thanks for the input!
Last edited by sudo_rm_onering; Jul 30 2012 at 01:45 PM.
I am not a gambler burg, but I use provoke from Improved Feint Attack quite regularly, and I have noticed the same thing. Even though you don't get the mezz, the debuff gamble yellow thing still appears.
The recovering debuff affect gamble will appear even if the mob is completely CC immune. Have always seen it work like this whether gambler or QK traited after using provoke. With provoke mezzes from stealth...waiting for you first auto attack to fire and following with a skill usually provides the longest daze duration until a break on dmg occurs.
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It has always worked like that, it's useless if you're QK but if you're gambler traited you can use gambler's strike to apply a one minute mez.
Originally Posted by Laforza
The recovering debuff affect gamble will appear even if the mob is completely CC immune. Have always seen it work like this whether gambler or QK traited after using provoke. With provoke mezzes from stealth...waiting for you first auto attack to fire and following with a skill usually provides the longest daze duration until a break on dmg occurs.
So, is this WAI or a bug that wasn't addressed? Seems weird to allow "when gambled" effects such as the traited subtle stab debuff if they aren't... ya know, gambled. That said, if it's WAI, I'll take what help I can get.
So, is this WAI or a bug that wasn't addressed? Seems weird to allow "when gambled" effects such as the traited subtle stab debuff if they aren't... ya know, gambled. That said, if it's WAI, I'll take what help I can get.
Well if it's a bug they haven't bothered to fix it since I started playing Burg (during Mirkwood)