Hey this is just a thread to discuss the different play styles of champions in the moors now and how effective each one is. And how some people might trait/gear their champs in the moors. this is my current moors set up. a dps champ with
You may want to go into a little detail as to your own playstyle in order to contextualise your build. From what I can gather, you seem to be aimed more towards group/raid fights with your AoE traits and small emphasis on survivability.
Your virtues are a bit off though, as physical mitigation has very little value unless you plan on spending most of your time tanking NPCs/fighting low ranked creeps. I would advise the following trait setup; Tolerance, Fidelity, Zeal, Valour and Discipline (or Honour, as some people prefer).
I understand you may still be grinding out the commendations for the PvP gear, and you're on the right track for what I feel is a good balance of the sets. 2 pieces of the tanking set is good for most situations with the provision of extra mitigations, but for your remaining four pieces I would recommend 4 pieces of the DPS set as this offers the best bonuses (DPS stats and the valuable increased duration on hamstring). This is what I feel is best for a grouping build, as well as having a 5th piece of DPS set to swap in when the incoming healing debuff on remorseless is needed.
Other than the virtues, most of this isn't what I would recommend for a more solo-oriented build (which I run myself along with a group build). For such a build, I would recommend using 4 reds (sprint, 2x crit traits and flurry) and 3 blues (bracing attack, reprisal and the wild attack/sudden defense one). I would also use 5 pieces of the tanking set for the self-cleanse on bracing attack, which now costs no fervour due to the 3 bonus in the blue line. The DPS set is still viable here, especially 5 pieces as a swap for the debuff, but I would definitely recommend the tanking set as your bread and butter setup. This build favours switching between fervour/glory; particularly for true heroics, hedge and bracing attack, and gives you much needed longevity whilst still allowing for good damage output.
Builds are really a matter of opinion but one thing is agreed on, keep your mitigations up. Minus the massive zerg-fest here and there, I do very well with what I've learned by both trial and error and eventually this build. I made this build based on learning experiences and advice.
For me it's a matter of balance. As much mastery, crit and mitigations as you can manage without completely nerfing one particular area. Morale doesn't matter as much when your mits are high. I hope the screenshots I posted help you out.
Forgot to mention a couple things. For me, I use the 3 set bonus of both the resilient and unyielding set. Helm, Chest and Gloves with Unyielding. The rest is Resilient.
I run Swift to Anger for the aoe swift strike (you can also use swift strike to maintain 1 or 2 fervour when out of combat)and vigour of champions, the rest is red.
Lol nice. I generally listen to Tool while playing due to the length and badassness of the songs. Having a massive raid vs raid in the moors during the end of Right in Two was perhaps the most amazing event ever.
was gonna post some eventually here but my computer took a poop on me two nights ago. once i get it up and running ill post the specific build im running (don't plan to play with RoR). see below links for a few vids i made with the build.
once i get it up and running ill post the specific build im running
4 blues 3 reds start with max morale gear and low phys mast/crit rating
u jelly of my second agers? swap from dw - 2h for things such as hitting bracing, faster pip building, more aoe damage with the dw build. and 2h for brutal clobber, merc strike and basically for heavy hitting attacks that aren't aoes yada yada. along with more crit/phys mast on in the relics with the 2h and more morale for the dw set.
run with the heal proc pants / only 6 audacity for some fights. with the mitigations i have most bleeds from various sources hit me for on average 30 damage or less a tick and the pants heal for around 90 morale usually. if it procs at least one out of three times i take no damage from those three bleeds etc.
joocey r10 rank since roi yea buddy
also if you notice the pieces of jewelry on my toolbars i'll also switch gear mid fight in order to swap out heavily based morale gear i run for heavy based crit/phys mast rating during the middle of the fight. back in the day i'd use this in 1v1s with reavers (back when they were the kings of 1v1ing) as it changes your morale % so they would have to beat through an extra 2k more morale in order to get their DS off all the while i'd be increase crit/phys mast (and whatever else it was called back in the day melee offense etc).
also yea im undergeared haven't pve'd at all with the new content pretty much since RoI came out soo yeaa, take it and make it better pve nuts
Ive never found survivability an issue I really can't see any benefit to running glory unless or course you like fights taking longer. Ive watched a few of your videos to and really I can't see how you do any different then I do running fervour all the time. It's an interesting build for sure, perhaps you could shed some light on why you prefer glory over fervour?
Ive never found survivability an issue I really can't see any benefit to running glory unless or course you like fights taking longer. Ive watched a few of your videos to and really I can't see how you do any different then I do running fervour all the time. It's an interesting build for sure, perhaps you could shed some light on why you prefer glory over fervour?
well the whole idea behind it was to create a build that had the survivability (with cooldowns) of a glory champ all while having as close to the same dps of a fervour champ as possible. glory gives me a 5.5k (also which gives me almost everytime a 1k heal with the rune legacy) TH along with the 4 blues giving me the exhaltant proc at low health. it also obviously allows full p/e and also with glory i get hedge to use as another instant skill to interrupt pretty much any animation.
if my gear was up to par with today's jewelry sets, along with having a few first agers with those p2w crystals in them i'd probably be swinging pretty close to 2k brutals on devs
really all im losing by using glory is the 20% damage bonus, which in comparison to how much glory gives me is pretty small. problem i run into is glory makes 1v1s completely unfair so i stick to soloing and fighting zergs, so i can freely pop my cds and play my build how its meant to be played.
You can change the purple bracelet for the unbent knee , and the bottle poket to get more critical, also if you have the neckle from saruman really much better, the rest for me it's ok.
Last edited by Aniquilador; Jul 29 2012 at 04:15 AM.
Ive never found survivability an issue I really can't see any benefit to running glory unless or course you like fights taking longer. Ive watched a few of your videos to and really I can't see how you do any different then I do running fervour all the time. It's an interesting build for sure, perhaps you could shed some light on why you prefer glory over fervour?
I think your stance choice in PvP will depend on at least three factors: 1) your current gear/stats; 2) whether you solo, go small group, or raid primarily; and 3) what the overall PvP environment is on your server.
For myself, I 1) have no Audacity (I used all my Commendations on getting the Burglar PvP set) and very few PvP-friendly legacies on LIs (e.g. no 30 second Sprint increase); 2) solo most of the time; and 3) the server is populated by many large gank groups.
In this context, I found Glory far better for me than Fervour, as I have virtually no survivability with it. As Soleus says, the only thing meaningful you lose is the 20 percent damage, and you get much more in return. And you can simply switch stance for the damage buff when you find yourself in a situation where survivability is not an issue and only killing stuff fast is: e.g. when you see a low level Creep or when you are in a group that is stronger than the Creep groups you will face.