You Shall Fall to Our Wrath effects seem mismatched
Is it just me, or are the effects on You Shall Fall to Our Wrath mismatched with the affinities? Flame is a debuff, Winter increases crits, and storm increases overall damage. I would have guessed flame boosts damage, storm boosts crit, and winter debuffs. Other affinity skills map this way. What's up with that?
Yeah, its a mess. Zombie messed them up when they went live. The wrong effect was linked to the wrong affinity. It was tested, verified, posted, and bugged. Turbine "fixed" the tooltips... Not sure if the actual effects have been fixed. Needs more testing. I suspect they are not, but the effect is so unnoticeable that there's no real way to test it, without spending a ton of time parsing with/without Fall to Wrath slotted.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
The tooltips and actual physical effects of FtoW continue to be mismatched, yes.
I think you're right on the ball, however, Banhorn.
I've more or less been going off of the actual tooltip displayed on the mob itself. So, to that end, I've found:
Fall to Flame : incoming damage debuff (this is generally the debuff I prefer to use)
Fall to Storm: incoming crit chance
Fall to Winter: reduced b/p/e/resistance
Haven't done any actual testing, though. For now, however, I'll continue to go off of the tooltips displayed on the mob rather than that of the skill tooltip.
Last edited by Sizzlingblueberries; Jul 09 2012 at 07:15 PM.
The tooltips and actual physical effects of FtoW continue to be mismatched, yes.
I think you're right on the ball, however, Banhorn.
I've more or less been going off of the actual tooltip displayed on the mob itself, and not going off of the skill tooltip. So, to that end, I've found:
Fall to Flame : incoming damage debuff (this is generally the debuff I prefer to use)
Fall to Storm: incoming crit chance
Fall to Winter: reduced b/p/e/resistance
Haven't done any actual testing, though. For now, however, I'll continue to go off of the tooltips displayed on the mob itself rather than that of the skill tooltip.
Sooo..... the skill tooltip is reporting the wrong effect, but the correct effect seems to be applied to the target anyway? I'll take it. I don't care if the tooltip is wrong, as long as the effect is correct.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
Sooo..... the skill tooltip is reporting the wrong effect, but the correct effect seems to be applied to the target anyway? I'll take it. I don't care if the tooltip is wrong, as long as the effect is correct.
Yep. It's really only the legendary tooltip that is incorrect - I should have clarified that in my previous post. Everything else reads fine.
Can we tell by looking at the combat logs, being a passive effect? I know the tooltips *did* change, and I thought they were at least consistent with the effect applied, but I don't know of any easy way to verify the effect other than description (icon, tooltip, etc.) given the effects are passive and may not generate verify combat log results.
If the combat logs will reveal the actual effects (and I agree that this is a very good place to look for verification), then CombatAnalysis parses should show the effects.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
Can we tell by looking at the combat logs, being a passive effect? I know the tooltips *did* change, and I thought they were at least consistent with the effect applied, but I don't know of any easy way to verify the effect other than description (icon, tooltip, etc.) given the effects are passive and may not generate verify combat log results.
At the moment, I can say with absolute certainty that the +5% incoming damage buff is attached to the fire one like it's supposed to be. That's easy enough to verify with crits on training dummies. The other two are somewhat more difficult to verify without huge amounts of testing, and I don't really care anyway as the damage buff is the one I want.