like others have said, not sure what role a new class could fill. maybe some sort of hybrid buffer/debuffer in the way a runekeeper is healer/dps, but i'm not sure there's any need for that. at worst, it would be overpowered combined with burglars/lms and capts/mins, at best it would step on the toes of the former pair of classes, probably not so much the latter.
as for females and creeps, i believe all spiders in lore and in game are female. that may not be exactly the answer you're looking for though. there are fewer creep classes though, so there might be some room for addition there (though i guess the primary reason there are fewer creep classes is that there isn't a dedicated tank class, and little reason for there to be one as creeps exist entirely within a pvp zone, where there's little real use for tanking outside of the pve portions. so there may not even be as much room for addition there)
Last edited by tomiathon; Jul 09 2012 at 05:27 AM.
as for females and creeps, i believe all spiders in lore and in game are female. that may not be exactly the answer you're looking for though. there are fewer creep classes though, so there might be some room for addition there (though i guess the primary reason there are fewer creep classes is that there isn't a dedicated tank class, and little reason for there to be one as creeps exist entirely within a pvp zone, where there's little real use for tanking outside of the pve portions. so there may not even be as much room for addition there)
But as you well know, every and all females, without exception, are afraid of spiders. All of them. They'd whack their monitor with a newspaper at best.
On a serious note, creep side doesn't have a tactical class either. So a sorcerer/sorceress would be nice. (gender skins, anyone?)
In the sea without lees standeth the Bird of Hermes. When all his feathers be from him gone, He standeth still here as a stone.
Here is now both white and red, And all so the stone to quicken the dead
The Bird of Hermes is my name, Eating my wings to make me tame.
What comes to new classes I'd see some room for at least creep side additions, especially the Angmarim Sorceress/Priestess sounds like something to fill the creep side tactical wizardish class requirement. We could perhaps even avoid some of the lore-breaking that'd certainly be involved in a project like this by making the priestess skills work like the skills of freep tacticals, knowledge of nature and workings of the mind, not actual summoning of flames and lightnings to burn and zap their foes. Perhaps our priestess could work like a combo of RK and LM, at least lore-wise . She'd have knowledge of words and things to say that'd allow her to verbally attack enemies morale, making the world seem darker and sapping their spirit. A sort of shadow-damage based tactical attacker.
And a goblin-class! Yes, please No matter what the role, I'd play one.
For freep side, I do agree that the roles for PvE are well filled, but IF I absolutely had to throw something on the table, I'd like another buffer class, one that would allow an alternative for captain. Naturally it'd have different buffs than Captains, working perhaps with different mechanics (Like Warden's self-buffs that require some dedication to keep them active all the time, anyone? Implemented to the class' unique skills as fellowship wide buffs).
That'd also throw raid groups a tactical choice, If they had two buffers, one cappy and one of the new class, which buffer would better improve the efficiency of this class and that class, who would benefit the most in being captains fellowship and who the most from being in the new classes protection? Perhaps to even spice it up and further make it different from the cappy, it could be a medium or light armor wearing bow (or crossbow :O!) wielder who fights at range mostly. The alternative role of the new class would then most like be something a lot different from that Captains off-healing and off-tanking.
Many other players above have mentioned that the classes we already have have filled all the roles possible-true. A class in a new role (ex. tanking) may not balance the game's Niche. However, correct me if I'm wrong, is it possible if we introduce a new role?
We can also introduce a new class with a new race. One of my personal dreams about this game is that the race of the Maiar and the Valar would be released, along with the Istari (Wizard) class. The Istari may fill up multiple roles such as DPS and Tanking (Not DPS and Healing since we already have RK for that). A little taste of it is the Warden. Warden is my personal favourite and, as some of you may already know, has integrated DPS, Tanking and Healing (Mostly Tanking and DPS). I would be really grateful if such would happen.
Thank you for your time reading this,
Amdholir (Crickhollow)
Many other players above have mentioned that the classes we already have have filled all the roles possible-true. A class in a new role (ex. tanking) may not balance the game's Niche. However, correct me if I'm wrong, is it possible if we introduce a new role?
We can also introduce a new class with a new race. One of my personal dreams about this game is that the race of the Maiar and the Valar would be released, along with the Istari (Wizard) class. The Istari may fill up multiple roles such as DPS and Tanking (Not DPS and Healing since we already have RK for that). A little taste of it is the Warden. Warden is my personal favourite and, as some of you may already know, has integrated DPS, Tanking and Healing (Mostly Tanking and DPS). I would be really greatful if such would happen.
Thank you for your time reading this,
Amdholir (Crickhollow)
Well.... I Think there is quite enough classes for now to be honest, but if Turbine comes up with a good idea for a class and justifies it with a reason other than 'Its about time we had annother class added in' or 'It's been a while since we had a new class, let throw a new one in!' that is properly justified by the lore or at least a large bit of it.
What I think would be nice or would fit in well would be a new class based on the new expansion coming out, say maybe for Edoras and Helms Deep and the Greater Rohan next year we might get a class based more around fast burst DPS, both with bow and melee proficiency and a large emphasis on mounted combat and the fast-paced combat that it looks like it brings in the recent videos. Maybe something along the lines of a captain-hunter thingamajiggy combo thing. And then with Gondor we would get a combination of a tank and champ, to go along the lines of Boromir.
But in the end this is me just speculating on what Turbine could do based on the lore of the upcoming regions and their populace, to be quite honest, Its up to Turbine and I for one am happy to trust in their judgement in either implementing or not implementing new classes as well as when they implement them and what exactly the new class/es are.
I'm just interested to find out what they come up with if they do decide to put in a new class, but I don't think we really need more classes, but I think there is still space where new classes would do well and work well in. But It will be highly intriguing to see what these new classes are an how they are crafted and designed to go into the game.
I have a dream. I also have two accounts, the main with 9 toons of every class and every craft, all 65+. The other account, originally a utility f2p account, but now under subscription, has 5 toons of my 'favorite' types...
After reading all the foregoing, I would suggest thinking outside the box. I'm a senior citizen, and have been playing fantasy rpgs and more recently mmorpgs since before some of the gamers here were born. Among my favorites was Horizons, primarily because it had CRAFTING. Own a plot, design and build your own funtional structures on it. Secondarily because it was the only game where you could play a dragon. Yes, flying.. and it was beautiful.
In any event, this brings me to something I've though about for years....
I'd add Giant Eagles as a player class. That would require adding flight to the game. True flight... over the river and through the woods, to Grandmother's house we go....
Primary role: Transport (for other players) / Cargo (can you say swift travel to the nearest vault?)
Secondary role: Minor combat support. Screech attacks (fear, immobilize?) / Raking Claw attacks (particularly good vs Riders on horseback - heh, heh...)
I suspect that an eagle would be forced to land after taking some % damage, and have to have some sort of back up combat ability (Beak/wing buffet/claw attack). I also would forsee the need for egregious armor restrictions, since they would hamper flight. So saddle/harness/minor helm and some body armor perhaps... meaning that combat as a way to gain xp would be.. ahh... hazardous at best.
Allow the Eagle to gain xp for doing transport work for other player chars. Pure reconnaisance missions anyone? Resource gathering?
Anyway, you can take it from there.
Could the devs make it happen? Doubtful. Hell, they can't even put a mailbox at Elrond's place.
I have a dream. I also have two accounts, the main with 9 toons of every class and every craft, all 65+. The other account, originally a utility f2p account, but now under subscription, has 5 toons of my 'favorite' types...
After reading all the foregoing, I would suggest thinking outside the box. I'm a senior citizen, and have been playing fantasy rpgs and more recently mmorpgs since before some of the gamers here were born. Among my favorites was Horizons, primarily because it had CRAFTING. Own a plot, design and build your own funtional structures on it. Secondarily because it was the only game where you could play a dragon. Yes, flying.. and it was beautiful.
In any event, this brings me to something I've though about for years....
I'd add Giant Eagles as a player class. That would require adding flight to the game. True flight... over the river and through the woods, to Grandmother's house we go....
Primary role: Transport (for other players) / Cargo (can you say swift travel to the nearest vault?)
Secondary role: Minor combat support. Screech attacks (fear, immobilize?) / Raking Claw attacks (particularly good vs Riders on horseback - heh, heh...)
I suspect that an eagle would be forced to land after taking some % damage, and have to have some sort of back up combat ability (Beak/wing buffet/claw attack). I also would forsee the need for egregious armor restrictions, since they would hamper flight. So saddle/harness/minor helm and some body armor perhaps... meaning that combat as a way to gain xp would be.. ahh... hazardous at best.
Allow the Eagle to gain xp for doing transport work for other player chars. Pure reconnaisance missions anyone? Resource gathering?
Anyway, you can take it from there.
Could the devs make it happen? Doubtful. Hell, they can't even put a mailbox at Elrond's place.
This is another subject that has come up time and time again since this game was in beta - eagle mounts and flying - I suspect you have no idea what controversy this has caused in the past - the veritable can of worms - I really don't know how to respond to your suggestion of now making eagles a playable class with a role - but I can say that people have actually went as far as saying that they would ragequit the game if eagles were ever allowed to even give anyone a one time ride in the game - it is a great controversy over lore - and the fact that only Gandalf (and his companions) was ever allowed to mount eagles because of the special relationship he had with the king of the eagles (not to mention the fact that Gandalf him self was an "angel" of a demi-god so he had some insider perks) - also eagles are regarded as servants of Manwe - the king of the demi-gods on Arda and should not be reduced to mere beasts of burden - even the wild ones.
Having said that I wouldn't be upset if in a epic or something we get a one time ride on an eagle - but as fun as it would be - i would not like to see eagle stables and toons flying to and fro across the face of Earidor - there are other games that have flying mounts - this should not be one simply because it is soooo un-canon and lore breaking that I dont even think that the Tolkien estate would allow it to happen under the limited licensed that Turbine holds.
There is a great lore controversy on whether the Balrogs had wings or not and if they could fly - flying was so rare in M-e.
The same with playing any of the Ainur - Lore masters are not Istari - and Gandalf is not a Lore master - nor is Sauraman or Radagast. I dont think we will ever see any of these additions in the game for the simple fact that the holders of the rights of the source will not allow it.
But i could be wrong - money talks and integrity walks.
As far as hobbits out side of the shire - have you considered that maybey some of these didnt come from the shire? There are hints of other hobbit or hobbit like peoples in other parts of the world and they all came to the shire from other parts - sooooo - its possible that not all hobbits come from the shire and thus they might be more prone to the harshness and violence that is the wilderland.
They should add a new creep class called the Apparel Dummy. It would be a tank class because everyone would want to hit it in the face, and it would have only two skills: 1) sparkle and 2) an aoe that forces the Lotro store window to open for all freeps.
While I'm not really too good at coming up with class ideas myself, I think it'd be tough since we already have several classes for each of the game's roles. That, plus raids only have room for 12. It's hard enough putting together a raid with one of each class as it is, and because of the way classes synergize so well in this game I think you'd be missing out if any new class wasn't included.
I think a lot of you are overlooking the fact that they don't necessarily have to create a class based on the fact that there is some sort of hole in class roles that needs to be filled. This type of thought process crushes innovation. Lets try and think up a class that is played because the player enjoys playing it, not because it fills a role no one can fill . I think its safe to say the people playing this game like fantasy a little, wheres the imagination? A very long time ago I wrote a blog on lotro and in it I speculated on what I thought a fun class would be for the game. I pictured a class "roughly " inspired by Beorn and his descendants, the Beornings. The class would function as a hybrid class the would activate shape shifting into a bear for tanking ( PLEASE REFRAIN FROM POINTING OUT THE DRUID CLASS IN WORLD OF WARCRAFT. I AM AWARE OF ITS EXISTENCE AND THE FACT IT TANKS IN A BEAR FORM). Another play style it could have would be a melee light armor class that channels buffs and or attacks through the use of animal spirit totems. When I think of this I imagine a sort of barbarian archetype brute combined with a shaman type feel. You could easily produce skill animation by porting over some of the fellowship maneuvers that have animal representations. As for a third aspect to the class , I'm not sure and would like to hear some suggestions.
I guess for me its about them finding a class that may be able to fill the same roles as another class but does it in a different way and more importantly is fun to play.
A friend of mine came up with an awesome new class idea.
It was going to be a Chef class. And their roll would be between Support (buffs, heals) and crowd-control. (throw meat down and it attracts animals attention to it for a time.) And it's fighting system would be similar to that of the Minstrel's/Wardens. A gambit-system. (spice, meat, veggie!)
It wold be like a combination of lore-master and captains.
As for me, I don't see a problem with adding new classes. But I definitely see where finding a worth-while place for a new class would be.
The only other possible opening I can see for a class would be a mounted-class. I know they're working on giving every class the mounted-combat option. But I hope it's really just a warmup for a true mount-class.
The mounts could work kinda like loremaster pets, in that each one gives different effects. Their whole focus would be maneuvering ability in combat, I think. A class where you really need to focus on where you are in the fight, in order to do well. Where the environment plays a part.
On that note though, with creeps, i'd love to see a warg-rider class added. Oh yes... that would be nice...
a... new few FMs colours would be better for groups than a new class. 6 colours, not 4! and new effects, like... a 5 players FM that resurrect the 6th player dead. (in case healer dies :3)