Guardian is awesome just the way it is... More skills would mean heavy overpower. If you keep control over the situation at all times you don't need additionall skills, can't see why people want more skills.
Interestingly enough, I thought I read on one of the warden tooltips that one skill/gambit was supposed to "give you some breathing room", as in a knock-back... but I don't think I've ever witnessed it.
How about a hunter skill that shoots a rope up a cliff so we don't have to run around a huge camp to get one level up while we're at it?
Originally Posted by haroldhnicholos
now that would be awesome to have. knock back mobs off the minis. or pull creeps into the raid and pin them down . that would have me coming back!
Guardian is awesome just the way it is... More skills would mean heavy overpower. If you keep control over the situation at all times you don't need additionall skills, can't see why people want more skills.
What I have noticed is that a lot of ToO strategies call for the tank to pick up (and kite) particular mobs that are not always in the same region. Most of our threat skills are AoE so being able to cherry-pick individual targets at range is pretty tough. More ranged, single target threat building skills (like Fray the Edge) would be really handy. If that is a "pull in" skill then /signed.