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  1. #1
    Senior Member Online status: haroldhnicholos is offline Reputation: haroldhnicholos the Neutral
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    how about some knock back skills? or even pull in skills?

    now that would be awesome to have. knock back mobs off the minis. or pull creeps into the raid and pin them down . that would have me coming back!

  2. #2
    Junior Member Online status: Menko is offline Reputation: Menko the Neutral
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    Guardian is awesome just the way it is... More skills would mean heavy overpower. If you keep control over the situation at all times you don't need additionall skills, can't see why people want more skills.

  3. #3
    Member Online status: kerda2007 is offline Reputation: kerda2007 the Neutral
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    Interestingly enough, I thought I read on one of the warden tooltips that one skill/gambit was supposed to "give you some breathing room", as in a knock-back... but I don't think I've ever witnessed it.

    How about a hunter skill that shoots a rope up a cliff so we don't have to run around a huge camp to get one level up while we're at it?

    Quote Originally Posted by haroldhnicholos View Post
    now that would be awesome to have. knock back mobs off the minis. or pull creeps into the raid and pin them down . that would have me coming back!

  4. #4
    Senior Member Online status: haroldhnicholos is offline Reputation: haroldhnicholos the Neutral
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    Quote Originally Posted by Menko View Post
    Guardian is awesome just the way it is... More skills would mean heavy overpower. If you keep control over the situation at all times you don't need additionall skills, can't see why people want more skills.
    to make it more intresting???

  5. #5
    Junior Member Online status: Menko is offline Reputation: Menko the Neutral
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    Quote Originally Posted by haroldhnicholos View Post
    to make it more intresting???
    It's not interesting when it's super easy isn't it ? But can't say that it wouldn't be fun to se something like that hheheh
    Last edited by Menko; Jul 07 2012 at 06:20 AM.

  6. #6
    Adventure Organizer 2012 Online status: RJFerret is offline Reputation: RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable RJFerret the Indomitable
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    Yeah, it gets less interesting as we get a skill for every occasion, and challenges go away.



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  7. #7
    Senior Member Online status: q945 is offline Reputation: q945 the Wary q945 the Wary
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    Hrmm... not really liking this idea much.

    What I have noticed is that a lot of ToO strategies call for the tank to pick up (and kite) particular mobs that are not always in the same region. Most of our threat skills are AoE so being able to cherry-pick individual targets at range is pretty tough. More ranged, single target threat building skills (like Fray the Edge) would be really handy. If that is a "pull in" skill then /signed.

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