I Used improved riddle on a creep and the time of stun i saw was 11.3 seconds total. Not remaining the total.... rank 7 audacity should not even be that low... if i find a good reason ill edit this post but im just confused about the low timer
If my memory serves me right, CC skills initially had a shorter durations in PvMP even before audacity was introduced. But I may not be remembering that right
According to a burglar friend of mine since I couldn't remember exactly... If you get cc'd within 45 seconds, the 2nd cc is 1/2 duration. You can be cc'd so many times within 45 seconds that you are fully immune from CC without a brand/SI/pot.
Always thought mezzes/roots in the moors were 1/2 of their duration while audacity took away from that. So that creep that you mezzed had r1 audacity and thats 11.3 seconds
In addition to the effect from audacity, the effects of CC in PvMP are modified from normal as described below.
This means that the duration of your mez (a daze) was automatically reduced by 50%. (Assuming the target had not been hit with any other CC for 45s.) Then whatever rank of audacity the target had kicks in and lowers the duration even more. Your improved riddle has a normal duration of 30s (untraited) so that drops to 15s right off the bat. Then if the target had 7 audacity you would lose another 50% x 15s = 7.5s. That would put your improved riddle at 7.5s. Id say your target didnt even have 7 audacity....
---------------------------------------
Changes to CC Diminishing Returns
All crowd control effects (fears, roots, stuns, and dazes) are now on the same application counter. This means that for purposes of diminishing returns in PvMP (and in PvMP ONLY), each application of any crowd control effect is counted against the duration of the type of crowd control.
Update Vol III Bk1: CJ's are now affected by dimishing returns on their own separate counter.
For reference, the duration tables of each crowd control effect vs. application counter are below: Roots/Dazes
First Application = 50% of the root/daze duration
Second Application = 25% of the root/daze duration
Third - Ninth Application = 5% of the root/daze duration
After the Tenth Application, the root/daze will no longer affect the target
Stuns
First Application = 100% of the stun's duration
Second Application = 50% of the stun's duration
Third Application = 25% of the stun's duration
Fourth - Ninth Application = 1 second stun duration
After the Tenth Application, the stun will no longer affect the target.
Fears (please note that this applies only to crowd control fears - this does not apply to debuffs with resistance type: fear)
First Application = 100% of the fear's duration
Second Application = 50% of the fear's duration
Third Application = 25% of the fear's duration
Fourth - Ninth Application = 1 second fear duration
After the Tenth Application, the fear will no longer affect the target
Conjunctions
First Application = 100% of the conjunction stun's duration
Second Application = 75% of the conjunction stun's duration
Third Application = 50% of the conjunction stun's duration
Fourth Application = 25% of the conjunction stun's duration
Fifth - Ninth Application = 1 second conjunction stun duration
After the Tenth Application, the conjunction stun will no longer affect the target
For an example with this application counter change:
You are hit with a daze effect in PvMP. It is counted as the first application of a CC effect, and the daze effect duration is 50%. After it wears off, you are then hit with a stun. It is counted as the second application of a CC effect, and the stun effect duration is 50%. After it wears off, you are hit with a root. It is counted as the third application of a CC effect, and the root effect duration is 5%. After it wears off, you are hit with a fear. It is counted as the fourth application of a CC effect, and the fear effect duration is 1 second.
Please note that the diminishing returns application counter is not permanent - if you are not hit with any crowd control effects for 45 seconds, the application counter will reset.