Hi guys. I have done foundry T2 a gazillion times on my minstrel, but as a healer I have rarely paid close attention to what the tank does/where he stands on foundry T2. So, a month ago I got my warden to L75, geared him up and now learning the ropes of wadening. I have done RoF t2 several times already, always succesful and it seems to be easy enough. However, Foundry t2 I haven't so just wanna be clear on a few things:
1- On the first pulls, I aggro all of them (sans the snitch) and make them all face away from the group right? I know some of the thrash mobs on the first hallway have a mean aoe/stun . Correct me if I'm wrong plz.
2- When engaging the snitch, I have seen two main approaches, please feel free to add/correct me:
a) If you have burg/LM for cc then you keep the snitch mezzed while u kill the trash. I don't like this approach cuz it makes me have to worry of my eob breaking the mezz and it restricts my positioning, but of course, I recon its doable.
b) I should ambush the snitch, critical strike him and hampering javelin on him so he walks slowly for the hunt/rk to finish him off. Yes I know that a well geared hunter/rk should be able to finish the snitch off while he's still on the floor stunned with ambush (or even a hunt with a 1st ager can just one shot him), but sometimes when u PUG u dont have that luxury. I see the benefit of this approach but the problem with it is that since I can only pop EoB AFTER pouncing the snitch, I risk hunters/rk getting the most upfront aggro at the beggining of the pull. I like to open every pull with battle prepped EoB, then Goad, the EoB x2. I guess that if I was to engage the snitch the abovementioned way, I would ambush,crit strike, then Goad , EoB x2 and then Agression?
3- On the first boss, I understand the levers and some of the positioning, but I'm unclear in a few things. AFAIU, I should start the fight aggroing the boss ( or should I rather join everyone killing the first smelter?) , then when he gets his first shield buff is where I need your help:
a) Say we do it the "kill only one smelter" approach. Is it the tanks job to DECIDE on which of the lower bottom squares to tank him and then whomever is on the lever must pull the one that will drop the hunk of metal on the place I decided to tank him? ( one of the bottom three squares, of course). OR, is it NOT MY JOB TO DECIDE on which square to tank him but to bring him to an specific square following a predefined order? If so what is the order? If there is no order of availability for the squares, is the the lever puller the one that gets to decide which lever to pull and I must somehow guess/communicate via in game voice which lever he/she will pull?
b) As a healer I always ran away the squares that got flooded by lava. As the tank, should I also run out of the squares or am I supposed to stay there sucking up the damage whilst getting healed? If I'm not supposed to stay on the lava, what if the flooded square is the one where the lever puller is about to drop the metal? Should I stay there waiting till the hunk falls down?
4) Please give me any advice/observation/reccomendation on the pulls that come after the first boss.
5) 2nd Boss and 3rd Bosses I know well cuz, well there's not much to them and even as a healer u get to understand fairly well what is the tank supposed to do, so I think on those I should be ok.
Thanks in advance for your help!
Last edited by EtherSunrider; Jul 05 2012 at 10:38 PM.
1- On the first pulls, I aggro all of them (sans the snitch) and make them all face away from the group right? I know some of the thrash mobs on the first hallway have a mean aoe/stun . Correct me if I'm wrong plz.
2- When engaging the snitch, I have seen two main approaches, please feel free to add/correct me:
a) If you have burg/LM for cc then you keep the snitch mezzed while u kill the trash. I don't like this approach cuz it makes me have to worry of my eob breaking the mezz and it restricts my positioning, but of course, I recon its doable.
b) I should ambush the snitch, critical strike him and hampering javelin on him so he walks slowly for the hunt/rk to finish him off. Yes I know that a well geared hunter/rk should be able to finish the snitch off while he's still on the floor stunned with ambush (or even a hunt with a 1st ager can just one shot him), but sometimes when u PUG u dont have that luxury. I see the benefit of this approach but the problem with it is that since I can only pop EoB AFTER pouncing the snitch, I risk hunters/rk getting the most upfront aggro at the beggining of the pull. I like to open every pull with battle prepped EoB, then Goad, the EoB x2. I guess that if I was to engage the snitch the abovementioned way, I would ambush,crit strike, then Goad , EoB x2 and then Agression?
On the snitch; it's best to just let the bugger wander off before pulling the other mobs. It's what I always do. If the group is impatient and pulls before I do, then it's a whole different ballgame. But even then, just let the snitch go and wait for the troll. Once the troll comes, pick him up asap and let the rest of the group deal with the other mobs. Turn the troll from the rest of the group, because he's the one with the frontal AoE stun. You should be able to handle the troll unless you get an unlucky stun at the start.
If you have the snitch alone and you have a loremaster or burglar in your group, have the snitch mezzed and fall upon it like a hammer on an anvil. No need to grab aggro on the bugger as he's either dead before you get it, or ignores it until he comes back with his troll friend.
Originally Posted by EtherSunrider
3- On the first boss, I understand the levers and some of the positioning, but I'm unclear in a few things. AFAIU, I should start the fight aggroing the boss ( or should I rather join everyone killing the first smelter?) , then when he gets his first shield buff is where I need your help:
a) Say we do it the "kill only one smelter" approach. Is it the tanks job to DECIDE on which of the lower bottom squares to tank him and then whomever is on the lever must pull the one that will drop the hunk of metal on the place I decided to tank him? ( one of the bottom three squares, of course). OR, is it NOT MY JOB TO DECIDE on which square to tank him but to bring him to an specific square following a predefined order? If so what is the order? If there is no order of availability for the squares, is the the lever puller the one that gets to decide which lever to pull and I must somehow guess/communicate via in game voice which lever he/she will pull?
b) As a healer I always ran away the squares that got flooded by lava. As the tank, should I also run out of the squares or am I supposed to stay there sucking up the damage whilst getting healed? If I'm not supposed to stay on the lava, what if the flooded square is the one where the lever puller is about to drop the metal? Should I stay there waiting till the hunk falls down?
On this first boss-mob, I have never done the "kill one smelter only" approach, so I cannot comment on that. The groups I have been in have me, as warden, aggro the boss while others kill both smelters. We usually do the 123654 method. This means we view the floor with the squares as the nummeric keypad on your keyboard. I take the boss to the number one position and stay there until either his shield comes up and needs to be removed, or the lava comes up and I have to move. So, yeah, as for your point b, run from the lava as it kills.... and fast. No point in staying there just to remove the shield and get yourself killed. Just move and if the shiel is not removed, wait for the next round.
I have also done this boss fight with no levers left. I don't know how it happened, but at some point I got the message "No levers left." At this point I move to the center square and wait for the smelters to drop debree. I then drag the boss through the debree to get rid of the shield. It works pretty well.
Originally Posted by EtherSunrider
5) 2nd Boss and 3rd Bosses I know well cuz, well there's not much to them and even as a healer u get to understand fairly well what is the tank supposed to do, so I think on those I should be ok.
Well, you might be in a group and be sked to tank both 3rd bosses at the same time. I can tell you, it's tricky on a warden. Especially in a PUG (considering they perhaps never had a warden maintanking).
above poster has you pretty well covered. on the 1st boss you should pull 2 smelters (you should never have to pull all 3 unless someone misses pulling the other 2 when they respawn - to avoid this, I suggest you keep watch yourself for them to respawn and chuck a javelin at them as soon as they do). if you do 123654 as suggested above (the same way I typically do it), you'll pull the one in square 1 where you're starting and square 6 across the room. you shouldn't have to go past 1236 if people have pulled the smelters in before they can pull levers themselves.
for your question 4, my recommendation is to pull them all depending on how confident you are in yourself and your group, you drag everything to the next group as soon as you have aggro, as soon as the dps has one or two mobs dead, or once you're down to one or two left. between boss 1 and 2, and 2 and 3, I keep us in combat the whole time, even dragging trash into the boss room. as for the mob groups themselves, kill the shaman and archer types first usually is the best way to go. the fire puddles from the shamans (firecallers?) dont really hurt much, but i still am in that habit
On my warden I don't worry about the snitch at all. If there's anybody around to stun him great, but I don't really have a problem with the troll beating on me either. If you have a decent group you can actually turn around and run into the next mob group once you have only 2-3 mobs standing, keeping the flow of battle and all the atunement, ballads, pre-built gambits and such that the group has running.
On the first boss, we often go the lazy way and don't worry about the smelters at all, instead just switching between the front-right and front-middle square and leaving the lever pulling to the smelter. You can actually pull the boss into another square once you see debris falling if it's not too far off, and it will still strip his shield.
Even as a warden you should get out of lava quickly, it does huge amounts of damage. Just drag the boss over to the next square and wait for the lava to leave.
One thing you should look after with the last boss(es) is to keep the orc facing away from the group. He occasionally does a nasty frontal aoe attack that can easily one- or two-shot a hunter or burglar (and of course any light armour wearer). Keep your avoidances up and stay out of the fire and you're fine with those two.
I would agree with Bramor - the Trolls are not really a problem at the beginning just turn them away from the rest of the group, for a speed run just stay in combat chain pulling the trash , let the trolls come and burn them down.
at the start I battle prep SM, and EoB - run in excute battle preped Eob, Goad, Eob, BM Eob then conviction , its just a matter of keeping aggro nothing hits hard enough to 1 or 2 shot kill you,
1st Boss again we use the 'lazy method' letting the smelters pull the levers and just moving him between 2 squares again keep him turned away from rest of group who are standing close together. I have never needed to jump out of the lava when tanking, i have not noticed major damage as the lava rises.
After 1st boss depends on group and confidence , some guys and gals I run with we will pull the whole room after the the 1st boss and stay in combat all the way to the piston room , other groups we take it slowly and take group of mobs and 1 troll at a time, nothing funnier than seeing more green numbers above my head than red with 10 Eob's ticking, 10 Fierce resolve , Safeguard , CoS and conviction (tho Buffbars does fill 1 side of screen) + any heals the healer is throwing my way
Last Bosses, one thing to add seen it twice now, once happened to me and last night to a guard kinnie, probably just bad luck & timing, both of us having done it many times. I got 1 shotted as the forge went down, I was stationary at the time reapplying a BPE buff and had both bosses within 5m of me - 99% of the time I must have been on the move kiting as the forge was destroyed, and he was just recovering from a stun so was also stationary with both close to him.
Getting a Gold Class Item "Soon™" - Currently running 999th ITA Instance
On the first boss, on tier 2, each lever can only be used once, and the smelters' pulls count. So grab the smelters before they pull anything. However they can pull already-pulled levers, unlike you, so if you somehow run out of levers you have to leave the smelters to pull one and then drag the boss through the debris.
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