There is quite a bit of he said/she said going on in the forums, I always find raw data to be an interesting read. As such, I dug up an old thread about the current healing imbalance, I encourage everyone to read it, especially freeps.
I am currently working on a Mitigation spreadsheet between both sides, hopefully I can achieve some viable numbers worth writing home about. If anyone has an Audacity 7 Guardian, Captain (R8 plz), or Rune-keeper I would appreciate 10 minutes of your time.
There is quite a bit of he said/she said going on in the forums, I always find raw data to be an interesting read. As such, I dug up an old thread about the current healing imbalance, I encourage everyone to read it, especially freeps.
I am currently working on a Mitigation spreadsheet between both sides, hopefully I can achieve some viable numbers worth writing home about. If anyone has an Audacity 7 Guardian, Captain (R8 plz), or Rune-keeper I would appreciate 10 minutes of your time.
This quote cracks me up "With the help of audacity, a single RK can easily outheal 5 reavers worth of dps."
Ummm no its called interupts,disarm etc...
Maybe new rank 1s but other then that i dont see it
Secondly i totally agree Rks healing output is better then defilers but a RK will died quicker most of the time
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
There is quite a bit of he said/she said going on in the forums, I always find raw data to be an interesting read. As such, I dug up an old thread about the current healing imbalance, I encourage everyone to read it, especially freeps.
I am currently working on a Mitigation spreadsheet between both sides, hopefully I can achieve some viable numbers worth writing home about. If anyone has an Audacity 7 Guardian, Captain (R8 plz), or Rune-keeper I would appreciate 10 minutes of your time.
I'll give you some time, I don't mind. Though that fight was pretty insane. Reavers are in a bad place right now anyways which doesn't help the situation. If its multiple wargs in a fight that can chain silence and if I didn't have SI, the fight is different. If you have a RK and mini healing, forget it. That fight would have been more fun earlier healz if only one of us had been healing even though I just enjoyed the skirmish.
Last edited by Ames; Jul 05 2012 at 07:48 PM.
Life is what happens while you are busy making other plans
You cant take only hps into account to make an analysis. You need to consider incoming freep dps, mitigation and then creep heals. All that matters is the flow of incoming dmg on a healer compared to its morale pool, same applies to a freep. Thats why a captain is more efficient for pocket heals than a mini on 2x~5 situations: they take less dmg, larger morale pool, they heal or a longer time, they keep you alive longer.
A good runekeeper can easily tank 4-5 creeps. Without support they will eventually die but add in a freep group and it's lol. Lol, you think disarm will land everytime? Not to mention woundcure from the lm or just a wound pot. Silences? SI to cure them.
Freepside is insanely OP when it comes to group mechanics, if you wipe to a group that isn't 2-3 times your size you need to learn to play.
2 captains, 1 lm, 1 hunter, rk, 1 warden or burg can roll creeps in their keep. With the 2 captains healing and rk full dps.
Hurth knows this because he would tank all of Lugz while we did
I agree it's harder to creep heal than freep heal for sure, but it seems to almost be a case by case thing. I'm regularly amazed at Healz and Alber's group in terms of durability. Playing a WL myself, I find the huge amount of induction set back to be quite a problem, an issue freeps have ways out of. Some of the ideas for balancing from your linked post were unacceptable though, like the one for lowering freep healing output as part of the monsterplay buff in moors. Area-based performance nerfs on classes I'm already having to nerf stat-wise to gain mitigation/defense on is a stupid idea. Like others have said, a few wargs or no stun immunity usually helps alot. I've always thought rank should play a bigger part in creepside heals and maybe induction set back. A rank 11-12 or so defiler and wl should out heal a rank 9-10 by a noticeable margin, for example.
I agree it's harder to creep heal than freep heal for sure, but it seems to almost be a case by case thing. I'm regularly amazed at Healz and Alber's group in terms of durability. Playing a WL myself, I find the huge amount of induction set back to be quite a problem, an issue freeps have ways out of. Some of the ideas for balancing from your linked post were unacceptable though, like the one for lowering freep healing output as part of the monsterplay buff in moors. Area-based performance nerfs on classes I'm already having to nerf stat-wise to gain mitigation/defense on is a stupid idea. Like others have said, a few wargs or no stun immunity usually helps alot. I've always thought rank should play a bigger part in creepside heals and maybe induction set back. A rank 11-12 or so defiler and wl should out heal a rank 9-10 by a noticeable margin, for example.
A blanket nerf to one side is not the answer.
Blame turbine for giving creeps high ranked skills instead of earning them , then they you'd notice the difference.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
A good runekeeper can easily tank 4-5 creeps. Without support they will eventually die but add in a freep group and it's lol. Lol, you think disarm will land everytime? Not to mention woundcure from the lm or just a wound pot. Silences? SI to cure them.
Freepside is insanely OP when it comes to group mechanics, if you wipe to a group that isn't 2-3 times your size you need to learn to play.
2 captains, 1 lm, 1 hunter, rk, 1 warden or burg can roll creeps in their keep. With the 2 captains healing and rk full dps.
Hurth knows this because he would tank all of Lugz while we did
Just some food for thought.
You make me LOL nice try at trolling if only your knowledge was as good as it you could be something.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
Well....to start off LM's dont even need Ents/Tar/Wisdom/Lighting to come close to winning...you CAN WIN without these 4 skills it just takes a little....well you know....skill?
Well....to start off LM's dont even need Ents/Tar/Wisdom/Lighting to come close to winning...you CAN WIN without these 4 skills it just takes a little....well you know....skill?
Still waiting to watch you kill Wil's warg without using any of those skill
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”