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  1. #41
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    Quote Originally Posted by Raven-EU View Post
    Don't remind me about how much the RNG hates Rune-Keepers Sometimes it's like plowing through a bog full of stinking non-crits and then suddenly ... BAM ... Here's a nice water-jet you can ride on for 15 seconds.

    Yeah, CR is good but I tend to forget about it. Maybe we should change our crit chance buff to be something more similar to Enraged Runes or Champion's Fervour. Ok... bad analogies ... What I was thinking of goes in the lines of:

    Each non-crit adds one stack of "Electrons" (Charge is already taken as buff name). Each tier of "Electrons" add 5% critical hit chance and .5% devastate hit chance. Landing a critical hit consumes 3 (up to) tiers of "Electrons" and landing a devastate consumes 5 (up to) tiers. I guess capping at 10 stacks would be a good idea. This way we get more consistent crit distributions (I think). The draw-back would be that we would need to lower our base crit chance to compensate for the buff.
    Hmmm... Like a "writ of lightning" that does decent damage, and stacks a debuff that increases incoming crit chance, stacks to 3... Just like writ of fire, cold, and health... Where have I seen that before... Hmm...ohhhh, that's right, it's on my rk simulator...I invented it....


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    Quote Originally Posted by Ruintheliel View Post
    3 333 DPS? I'm not buying that on his word, tbh. Not without outside help.

    .
    If it's Chily's screenshot that some Champions were talking about, it was more like 2650 neighborhood. And he was using CBR and Fight On!; and it appeared he had external buffs too.

    Looking at his stats the last time I checked, he had about 750 more Physical Mastery than me but about 1k less Crit than me. So unless he knows a magical DPS rotation I am not aware of, I can't imagine he'd be significantly doing more than me. And since the highest post-Baingrist parse I've seen on my parses without CBR is 2340, I think that's Chily's ceiling and the ceiling for other end-game Champions for the simple reason I have not seen any Champions with meaningfully superior DPS stats (i.e., Might/Crit).

    Now, let's say with exceptionally high crit luck, 2500 is possible without CBR for max-geared Champions then. So with CBR something approaching 3k is possible though you would have to parse quite a lot to get that (though there is some controversy over whether CBR boost is additive or multiplicative, and I frankly haven't parsed much--dummy or actual raid boss--with CBR to be sure).

    All in all, I do think single-target Champion DPS is much misunderstood, primarily because few gear their Champions to primarily or exclusively single-target DPS and instead dilute their single-target DPS with too much morale stacking or opting for set-ups that favor AOE (e.g. by going dual wield). But I would suspect that properly-geared Champion employing CBR should do more single-target DPS than any other class, including Hunters and Unseen set-fueled Burglars. And there is little doubt in my mind this would be the case in Burglar stack raid settings, tank aggro-maintenance permitting, given the crit magnitudes that Champions boast.

    At any rate, I came to this thread because I was searching for an idea of what kind of DPS RKs do. A fellow RK in-game told me RKs out-DPS Champions and that they have higher crit magnitudes. Is this true? I find this hard to believe, but then I am a new player (started around RoI), and I have only leveled 3 classes so far (Champion, Hunter, and Burglar) and hence know nothing of RKs.

    More specifically, are there even any screenshots of RKs doing over 2k DPS on the dummies without external buffs?
    Last edited by Miretocot; Jul 07 2012 at 12:47 PM.

  3. #43
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    Quote Originally Posted by Miretocot View Post
    At any rate, I came to this thread because I was searching for an idea of what kind of DPS RKs do. A fellow RK in-game told me RKs out-DPS Champions and that they have higher crit magnitudes. Is this true? I find this hard to believe, but then I am a new player (started around RoI), and I have only leveled 3 classes so far (Champion, Hunter, and Burglar) and hence know nothing of RKs.
    Not true anymore. RKs used to be relatively exclusive w/ burglars as classes with lots of multipliers/modifiers, RKs getting crit multi and burgs getting crit-chain/positional multipliers. This is definitely not the case anymore (I have never played a hunter past 20, I am ignoring them since this was poster was focused on champs.) Also, RK multis are all storm-oriented minus the universal "+3% XXX per trait" in each trait line. Fury of Storm Crit multi is 30% on an LI weapon, other classes said it was too good/RKs were too "bursty", and now champs have +50% crit mag on ALL SKILLS on their LI, not to mention the class traits for strike-skill multi especially. lol?

    I have an opinion on who does more DPS, but it doesn't matter, lol. This will all be moot in 2 months. Totally agree that most people don't do FULL-out DPS builds, and my personal play experience with the two players in OP is a direct reflection of that. Chily's build isn't even glass cannon, I'd call it more of a cardboard mortar. I know his mits are good, but he has less morale than almost every champ/hunter/RK I've seen. Malarick's relics were mastery/morale last I checked (IE, not pure DPS), but I haven't inspected him for awhile. I could even be thinking of someone else, lol, so I won't speak for Mal.

    @choon blaze: what is the cooldown on remorseless? lol

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    Quote Originally Posted by stock View Post
    Not true anymore. RKs used to be relatively exclusive w/ burglars as classes with lots of multipliers/modifiers, RKs getting crit multi and burgs getting crit-chain/positional multipliers. This is definitely not the case anymore (I have never played a hunter past 20, I am ignoring them since this was poster was focused on champs.) Also, RK multis are all storm-oriented minus the universal "+3% XXX per trait" in each trait line. Fury of Storm Crit multi is 30% on an LI weapon, other classes said it was too good/RKs were too "bursty", and now champs have +50% crit mag on ALL SKILLS on their LI, not to mention the class traits for strike-skill multi especially. lol?

    I have an opinion on who does more DPS, but it doesn't matter, lol. This will all be moot in 2 months. Totally agree that most people don't do FULL-out DPS builds, and my personal play experience with the two players in OP is a direct reflection of that. Chily's build isn't even glass cannon, I'd call it more of a cardboard mortar. I know his mits are good, but he has less morale than almost every champ/hunter/RK I've seen. Malarick's relics were mastery/morale last I checked (IE, not pure DPS), but I haven't inspected him for awhile. I could even be thinking of someone else, lol, so I won't speak for Mal.
    )
    Ah, thanks for the prompt response.

    Yes, my understanding is that RKs were much stronger DPS-wise pre-RoI. In fact, supposedly elite DPS-ers could do 10k-plus hits without external buffs at level 65, and I can't even do that at level 75 on Champion (though I might if I had Remorseless legacied)!

    As for Chily's build: Actually, his Morale is not so bad, if I remember correctly. I think he had around 6400 unbuffed, and that's what most of the top Champion DPS-ers raid with. And given that most of them have finished every wing of Orthanc T2 except Saruman--and quite a few even Fervour tank Fire & Frost--there is no reason to question their judgment. Keep in mind that with our mitigations and bubbles/self-heals, a 6400 Morale Champion is probably far more sturdy than a 8000 Morale Burglar.

    Quote Originally Posted by stock View Post

    @choon blaze: what is the cooldown on remorseless? lol
    Quote Originally Posted by choon_blaze View Post
    Also people say when RK doesn't crit big skills like EC,it really hurts their dps and its unimpressive.Don't say it like it's specific to RK lol.Everyone's dps depends on crits.When hunter doesn't crit with heartseeker or champ doesn't crit with remorseless strike it is lamer
    As for this, no Champion who pulls 2k-plus dummy DPS even uses Remorseless unless Seeking Blade is on.

  5. #45
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    Quote Originally Posted by Miretocot View Post
    More specifically, are there even any screenshots of RKs doing over 2k DPS on the dummies without external buffs?
    oh yes there are

    not on dummy though, only get 2.2k there


  6. #46
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    Quote Originally Posted by Miretocot View Post
    Ah, thanks for the prompt response.

    Yes, my understanding is that RKs were much stronger DPS-wise pre-RoI. In fact, supposedly elite DPS-ers could do 10k-plus hits without external buffs at level 65, and I can't even do that at level 75 on Champion (though I might if I had Remorseless legacied)!

    As for Chily's build: Actually, his Morale is not so bad, if I remember correctly. I think he had around 6400 unbuffed, and that's what most of the top Champion DPS-ers raid with. And given that most of them have finished every wing of Orthanc T2 except Saruman--and quite a few even Fervour tank Fire & Frost--there is no reason to question their judgment. Keep in mind that with our mitigations and bubbles/self-heals, a 6400 Morale Champion is probably far more sturdy than a 8000 Morale Burglar.
    Werd, but at lvl60, we had turtle shell bracelets \ dev-mag hats, etc. For champ morale, less than my RK dps setup seems like too little. But, I gave up playing champ in Moria, so I'm sure it's not quite the same as then.

    No offense to the above poster, but there is a significant difference between 2k ST on a dummy with no buffs, and 3k on an AoE pull in a raid. lol

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  7. #47
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    Quote Originally Posted by Mandura View Post
    oh yes there are

    not on dummy though, only get 2.2k there

    (lame image)
    ummm... What? This doesn't answer the question. Try again.

    recent observation: dots are critting.


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    Thank you for posting that picture here. At least it confirms my assumption, the Puignor-Set would push the aoe dps for ~1000, since my aoe dps is something about 2k.

    Where the problem arises, and that was said by the devs before RoI was released, is in the shift between tactical rating and dps on legendary items. This is why not only the rune-keeper, but many other - well - all other tactical based classes are dealing less damage than they should. They said it, when Isengart 'rised', they mentioned it when update 6 came out, but they didn't change anything. There'd been so many updates, so much time passed by, but balancing the damage-output between tactical classes and others seem not to have high priority. What a dual-wielded runestone carrying running-gag, they could double our damage and the best Champion would still out-dps us.

    And yes, if you trial-and-error a bit (acquiring 'mojo' prefight, end with Smouldering Wrath) you can in fact push your dps to 2k upwards, vs. dummy. Fire traited. But what you wouldn't see, is the massive decrease in your dps after using SW. Btw this isn't how it works, is it? You'd not get the possibility of cheating in a raid, right?

    If they fix, what should be fixed, they'd have to change a few other things. The aoe-dmg obviously, otherwise we would be Champions. Distracting Flame even so more since it doesn't work properly right now (why not making it aoe, btw?), aggro-reducing in general. What about combining it with a stance, without CD (would be kinda annoying, not to be able to switch back fast and having no possibility of doing some dmg, just because of these mezzed guys around)? Making it possible to switch between AOE/ST dmg, which maybe would decrease/increase the dmg of FR, affect a few other skills dependent on the stance... the other possibility would be: more skills. And we all know what Turbine thinks about it - remember RoI? Improved, improved...
    Or just change the traits to not make it 'necessary' anymore to have 7 traits of a line to get max dmg. We could run again with 5R, 2Y what ever. To zap whilst skilled red without losing that much dps. Or all revert. Why can't traits even be revised to gain a little advantage of it? What about making a few legendary skills passive? And i would suggest to have a closer look at the attunement system. It takes so long to build... especially for the very important Scathing Mockery to use. Seen it in foundry last time, the mobs fall far too fast with one Champ on board. But two of them...

    I guess i won't be happy with RoR, but we will see, whether we will be improved or whether other classes develop around us.
    Again.

  9. #49
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    Quote Originally Posted by PerfectApproach View Post
    ummm... What? This doesn't answer the question. Try again.
    what doesn't aswer the question?

    i uploaded the pic before i noticed that he was asking for dummy dps in particular and not dps in general
    that's why i added
    not on dummy though, only get 2.2k there
    if you need proof for that one: http://i45.tinypic.com/2quhwdf.jpg

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    Quote Originally Posted by stock View Post
    @choon blaze: what is the cooldown on remorseless? lol
    That has nothing to do with what I've said.Did I mention anything about how often they can use their skill? Read before replying.

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    Quote Originally Posted by Mandura View Post
    what doesn't aswer the question?

    i uploaded the pic before i noticed that he was asking for dummy dps in particular and not dps in general
    that's why i added

    if you need proof for that one: http://i45.tinypic.com/2quhwdf.jpg
    That's a 15 second parse; I was looking for something in the 60-90 seconds range. Champions and Hunters (and Unseen set-driven Burglars) can easily do 3k-plus in 15 seconds.

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    What does it mean to "parse"? I have seen rk's hit for 3-5k before in on attack on a crit, so I must be not understanding something here
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    Quote Originally Posted by Miretocot View Post
    That's a 15 second parse; I was looking for something in the 60-90 seconds range. Champions and Hunters (and Unseen set-driven Burglars) can easily do 3k-plus in 15 seconds.
    well the dummies restet dots every 15sec so you can't get a reliable parse thats any longer than that tbh...

    Quote Originally Posted by SophiaMarquette
    What does it mean to "parse"? I have seen rk's hit for 3-5k before in on attack on a crit, so I must be not understanding something here
    http://en.wikipedia.org/wiki/Parsing

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    Quote Originally Posted by SophiaMarquette View Post
    What does it mean to "parse"? I have seen rk's hit for 3-5k before in on attack on a crit, so I must be not understanding something here
    "Parsing" is an automated process that reads plain-text data, processes the data, and presents the data to a user in a more meaningful way.

    For us, there is a program called CombatAnalysis (a LUA plugin) that can be loaded in LOTRO. This program reads the combat log on-the-fly, and can report real-time Damage Per Second information. It can also measure outgoing healing, incoming damage, and something to do with power. In this manner, CombatAnalysis is a parser: It is parsing the combat log.

    Sometimes, it's helpful to talk about the big, one-shot hits (the 10k hits from EC). Other times, it's more meaningful to measure the average amount of damage that you do over a period of time. CombatAnalysis allows us to measure our DPS in-game.

    In PvMP, the big hits are more important because combat doesn't last very long, and it is more important to try to one-shot an enemy rather than to establish a steady stream of damage. Steady streams often take too much time to build up, and time is something that you cannot afford to spend in PvMP.

    In raiding, the bosses have 1,000,000+ morale, so the big crits aren't as important as a steady stream of damage. As a result, establishing a high Damage-per-second rate is more important. As it stands, RK's have some of the highest one-shot hits in the game, with reports of EC critting upwards of 10k. However, other classes are able to maintain a significantly higher DPS rate. The consequence is that a smart raid leader will turn down a DPS-traited RK in favor of a Champion or Burglar (who out-DPS us by around 40%-50%). In practice, I don't see too many raid leaders turning down RK's. But considering it's a LOT easier to find DPS'ers of all classes, this could conceivably become a problem in the future.
    Last edited by PerfectApproach; Jul 09 2012 at 01:34 PM.


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    Your Reply is Lame

    Quote Originally Posted by choon_blaze View Post
    I have a hunter and rk both maxed out to death and there is no difference in their dps,at all...Hunter maybe slightly higher because of auto attacks.If you set up your rk good,you shouldn't have any problem with dps.By good I mean 7 yellow traits,+5% lightning skill damage on class item,proper relics and full orthanc set etc...
    And burgs dps is high because of all the buffs and debuffs on enemy,not higher than rk.I sparred a burg recently.We agreed on not using any cc,heals,stealth,kiting etc to see how our dps plays out.He had equal gear and weapons,and he was dead before 4 secs.
    And I crit EC around usually 9-12k.When I crit 11.3k on bosses in foundry people say 'wut?!' lol
    If your hunter doesn't post more dps than your RK, you are doing somthing way wrong.

    12K EC is nothing special. Most of us get that. One hit wonders hardly affect a true dps parse.

    Burg starting toe-to-toe out of stealth with no CC would get owned by any class including an average captain traited blue.

    My title to this post is basically your title (fixed for you).

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    Quote Originally Posted by Mandura View Post
    oh yes there are

    not on dummy though, only get 2.2k there

    Concur, raid-buffs and multiple target AoE will bump up anyones parse over solo vs dummy.

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    Quote Originally Posted by PerfectApproach View Post
    For us, there is a program called CombatAnalysis (a LUA plugin) that can be loaded in LOTRO. This program reads the combat log on-the-fly, and can report real-time Damage Per Second information. It can also measure outgoing healing, incoming damage, and something to do with power. In this manner, CombatAnalysis is a parser: It is parsing the combat log.
    Thank you for the simple explanation... I now understand

    On another note.... I really want that program but when I went to get it awhile back it was so confusing that I said forget it. It was talking about having to set up stuff in game and out of game.

    I have heard people talking lately that they made it easier to set up and use. Is this true? and if so where do I go to get it? Thank you all for any help given in this
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    Quote Originally Posted by 87_Suited View Post
    Concur, raid-buffs and multiple target AoE will bump up anyones parse over solo vs dummy.
    i dont know where you see raid-buffs on me...
    the only difference to a solo-fight is that the mobs have a couple debuffs

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    Quote Originally Posted by SophiaMarquette View Post
    I have heard people talking lately that they made it easier to set up and use. Is this true? and if so where do I go to get it? Thank you all for any help given in this
    you only have to download it and put it in the correct folder (most likely c:/user/username/documents/The Lord of the Rings Online/Plugins)

    after that you only have to load it (/plugins load combat analysis)

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    Quote Originally Posted by Mandura View Post
    well the dummies restet dots every 15sec so you can't get a reliable parse thats any longer than that tbh...
    Yeah, an RK whose opinion I respect a lot on my server said as much after I posted on this forum

    There seems to be a consensus here and on my server that RK single-target DPS lag behind the other 3 main DPS classes (I am including Burglars with the Unseen PvP set) though.

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    Quote Originally Posted by Mandura View Post
    i dont know where you see raid-buffs on me...
    the only difference to a solo-fight is that the mobs have a couple debuffs
    One of the debuffs that you see is a Sticky Gourd, a fire-mitigation debuff, which will inflate your DPS. Multiply that by however many mobs you are hitting, and the number gets big fast. Also, we can't see what other debuffs are on other mobs in the picture.

    The bottom line is, this screenshot can't tell the whole story. And trying to pass it off as if it DOES tell the whole story is misleading. And if you believe it tells the whole story, you are misled yourself.


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    Quote Originally Posted by PerfectApproach View Post
    One of the debuffs that you see is a Sticky Gourd, a fire-mitigation debuff, which will inflate your DPS. Multiply that by however many mobs you are hitting, and the number gets big fast. Also, we can't see what other debuffs are on other mobs in the picture.
    sticky gourd only gives -10% fire mitigation
    there are 3-4 mobs in this pic (the 2 dead giants were from a previous add group) so that means 30-40% more dmg
    the thing is i can only hit 3 targets at at time so its +30% dmg
    ===> 3063 dps - 30% = 2.145 dps which is still more than 2k and pretty close to the 2.2k dummy dps

    Quote Originally Posted by PerfectApproach View Post
    The bottom line is, this screenshot can't tell the whole story. And trying to pass it off as if it DOES tell the whole story is misleading. And if you believe it tells the whole story, you are misled yourself.
    this was never in question tbh... i actually never said that 3k is my actual (raw) dps, i was only answering the question if there are any screenshots of RKs dong more than 2k dps

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    How is -10% fire mitigation on all your targets a 30% damage increase? It's a 10% damage increase at best.


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    Quote Originally Posted by Gylve View Post
    How is -10% fire mitigation on all your targets a 30% damage increase? It's a 10% damage increase at best.
    because the total damage given on a single mob is what's being parsed, since fire hits 3 targets that's 10% extra damage but applied 3 times which skews the result. making it 30% more damage total
    You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.

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    I'm still confused. You should be able to increase your dps by way more than 30% if 3 mobs are present. FR hits all of them equally, plus if the mobs all have high morale you should be able to tier up WoF via Scathing Mockery and tab through 'em to keep MF on them, using FR filler to hit all 3 equally. I parse about 40% higher DPS on Foundry trash (vs. single target) where there's not remotely enough time to really bother with DoT's and I'm mostly just spamming FR/WoC/Frozen Epilogue when it's up.


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  26. #66
    Century Member Online status: Nokor is offline Reputation: Nokor the Wary Nokor the Wary
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    That is some pretty fail math Loki

    You will on 3 targets do 3 times the dmg.

    If you apply 10% dmg to 1 mob, it will increase by 3,33%
    2 mobs would be 6,66%
    3 would be 10

    If to 3 targets like in the case of the LM circle thing, then it will never ever never result in more than the 10%

  27. #67
    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    Quote Originally Posted by Nokor View Post
    That is some pretty fail math Loki

    You will on 3 targets do 3 times the dmg.

    If you apply 10% dmg to 1 mob, it will increase by 3,33%
    2 mobs would be 6,66%
    3 would be 10

    If to 3 targets like in the case of the LM circle thing, then it will never ever never result in more than the 10%
    maybe I didn't make myself CLEAR...... if you only want to find out the dps you do to a SINGLE mob, and the contribution that the lm debuff adds, but are hitting all 3 mobs which have the debuff on them then said debuff is contributing 30% damage overall that shouldn't be there when you consider that the parse would desire to not have the debuff at all in order to be more accurate. it's 10% on a SINGLE mob yes, but that's not what I was saying. and if you wanted to find what it was with the debuff on a single mob then you would deduct 20% of that making it a 10% increase on one mob, you would have to do this because the parser would add the damage in anyway..... just...... whatever I don't care, think what you like.
    You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.

  28. #68
    Century Member Online status: Nokor is offline Reputation: Nokor the Wary Nokor the Wary
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    That is simply wrong loki, your dps will be multiplied by a factor of 3 if spamming fr on 3 targets compared to 1. By your logic if you 10 mobs gathered in one place the effect of LM circle would be 100% if all mobs could be hit every time. EXTREMELY DOUBTFUL!

    If all you have on 1 target is telling mark then that will only enhance your dps by 3,33% because they are not all debuffed for more inc. dmg., so only 1 fr out of 3 is being multiplied by 10%

    If a naughty burg is then hitting the other mob FR is being hit by and has used RW, then it is now 2 out of 3 FRs that are being multiplied by 1,1 making the total increase 6,66%.

    If all classes but the lm forget to debuff and only uses the circle on all 3 FR aoe targets now 3 out 3 FRs will be multiplied by 1,1, making the total increase 10%.
    Last edited by Nokor; Jul 11 2012 at 02:14 PM.

  29. #69
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Quote Originally Posted by Nokor View Post
    That is simply wrong loki, your dps will be multiplied by a factor of 3 if spamming fr on 3 targets compared to 1. By your logic if you 10 mobs gathered in one place the effect of LM circle would be 100% if all mobs could be hit every time. EXTREMELY DOUBTFUL!

    If all you have on 1 target is telling mark then that will only enhance your dps by 3,33% because they are not all debuffed for more inc. dmg., so only 1 fr out of 3 is being multiplied by 10%

    If a naughty burg is then hitting the other mob FR is being hit by and has used RW, then it is now 2 out of 3 FRs that are being multiplied by 1,1 making the total increase 6,66%.

    If all classes but the lm forget to debuff and only uses the circle on all 3 FR aoe targets now 3 out 3 FRs will be multiplied by 1,1, making the total increase 10%.
    The bottom line is, we don't know what debuffs may or may not be on the other targets in the picture. There's a captain in the group too; maybe one of them has Telling Mark on one of them, or all of them, or just some of them, or maybe Sticky Tar is on one of them, or all of them, or just some of them. There's no way to tell. And without any way to tell, the DPS parse shown is of 0 analytical or statistical value. But, for the sake of clearing up how much extra DPS Sticky Tar will give a RK across 3 targets, we can do an experiment. Let's say a particular fire skill does exactly 100 damage everytime it is used.

    100 damage + (10% x 100) Sticky Tar debuff = 110 buffed damage
    110 buffed damage x 3 targets = 330 buffed damage.
    330 buffed damage - 300 normal damage = 30 extra damage from the Sticky Tar debuff, across 3 targets.
    30 = 30% x 100

    So, to phrase it perfectly, assuming all of his AoE targets are affected by Sticky Tar and ONLY Sticky Tar (and this is a pretty TALL assumption), by attacking 3 targets, he is achieving a damage bonus of 30% to the amount of damage he would normally do against a single, un-debuffed target.

    Personally, I think it's a BS comparison. You can't compare the damage bonus you get from a debuff on an AoE to the amount of damage you do to a single, un-debuffed target. One doesn't really relate to another. It's like comparing a Ferrari to a shopping cart. Technically, they both have 4 wheels, but they are so unrelated that a comparison is futile.
    Last edited by PerfectApproach; Jul 11 2012 at 03:26 PM.


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  30. #70
    Century Member Online status: Nokor is offline Reputation: Nokor the Wary Nokor the Wary
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    It is not 30%!

    100 dmg * 10% = 110

    if three target

    (100+100+100) * 10% = 330

    330 - 300 = 30

    so still 10%

  31. #71
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Quote Originally Posted by Nokor View Post
    It is not 30%!

    100 dmg * 10% = 110

    if three target

    (100+100+100) * 10% = 330

    330 - 300 = 30

    so still 10%

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    Last edited by PerfectApproach; Jul 11 2012 at 04:02 PM.


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  32. #72
    Century Member Online status: Nokor is offline Reputation: Nokor the Wary Nokor the Wary
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    how is stating that tar is a 30% dmg increase taking my side?

    Loki said 30, I said 10 - You lost me.

  33. #73
    Senior Member Online status: Mandura is offline Reputation: Mandura the Neutral
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    Quote Originally Posted by Nokor View Post
    It is not 30%!

    100 dmg * 10% = 110

    if three target

    (100+100+100) * 10% = 330

    330 - 300 = 30

    so still 10%
    omg your math is way off here nokor

    one target with -10% mitigation is a 10% increase in dmg (100 + (100 * 10%) = 110)

    two targets with -10% mitigation is a 20% increase in dmg (110 * 2 = 220)

    three targets with -10% mitigation is a 30% increase in dmg (110 *3 = 330)

  34. #74
    Senior Member Online status: Ruintheliel is offline Reputation: Ruintheliel the Wary Ruintheliel the Wary Ruintheliel the Wary Ruintheliel the Wary Ruintheliel the Wary
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    Jesus christ, there's a lot of bad math going around here. Get back to school, dimwits!

    Firstly, per target, the actual increase in DPS depends on the initial fire mitigation of the target. If he had 90% mitigations before the debuff, the increase would be 100 % (20 %/10 % - 1). If he had 20 % mits, the increase is 12,5 % (90 %/80 % - 1). If he had no mits whatsoever (which is not found anywhere in the game, except when hitting the absolute weakest lvl 1 mobs), the increase is simply 10 % (110 %/100 % - 1).
    Incoming damage debuffs must be check separatly against the target's melee/ranged/tactical defences.

    The increase from the debuff when fighting multiple mobs is simply the average of the increase from each individual mob, like Nokor explained above. Furthermore, as PerfectApproach has already stated, comparing the extra damage you get from the debuff when hitting 3 debuffed targets to hitting a single, un-debuffed target, makes absolutely no sense at all. Apples and oranges. 30 % of that DPS in the picture did not belong to the LM.

  35. #75
    Senior Member Online status: Ryssadis is offline Reputation: Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte Ryssadis the Neophyte
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    Quote Originally Posted by Raven-EU View Post
    Awww... but 90 damage every 3 seconds is awesomesauce damage! Surely! Or ... Maybe they can rework it into the Rune-Keeper vanity skill (like burglar's Practical Joke, Minstrel's Dance-thingy, etc); you drop a snow storm and everyone inside clacks their teeth for 10 seconds. Does about as much good as that in end-game content...
    LOL.
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  36. #76
    Senior Member Online status: Ellery01 is offline Reputation: Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend Ellery01 the Bounders-friend
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    Old post of mine below. Only 2 burgs, no LM (ancient craft) or oath breakers. 90ish seconds. I was actually around 32-3300 when I pulled aggro and popped CV and DW to try and lose it, but died anyways.

    A big fat LOL to any champ claiming 3k + DPS on a dummy without debuffs/buffs. Also a big fat LOL to anyone silly enough to believe them. I can definitely get 2k+ on a dummy over 1 minute with lightning, and that's without building attunement and getting everything all set up perfectly the way Nokor does :P

    Quote Originally Posted by Ellery01 View Post
    Here's a shortish parse from a quick Shadow t1 we knocked out today. I had blade brother, 2 burgs in the raid, no LM, no oath breakers. I died 20 seconds before we really finished it, but here's the parse up until that point:



    Being only 90 seconds, not the best way to compare obviously, but still pretty nice. Loved that 19,590 EC.

  37. #77
    Century Member Online status: Nokor is offline Reputation: Nokor the Wary Nokor the Wary
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    thank you Ruinth

    100 is your base damage on 1 target
    200 on 2 (100*2)
    300 on 3 (100*3)

    With 10% buff

    110 on 1 (100*1,1)
    220 on 2 (200*1,1)
    330 on 3 (300*1,1)

    In %

    (110/100)*100% = 10%
    (220/200)*100% = 10%
    (330/300)*100% = 10%

    Total increase from 1 target to 3
    (330/100)*100% = 330%

    Symbols
    (ΔX/X)*100% = Increase in percentage

    simples
    Last edited by Nokor; Jul 13 2012 at 12:31 AM.

  38. #78
    Poster of Note Online status: Raven-EU is online now Reputation: Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend Raven-EU the Bounders-friend
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    Okey, so I didn't quite manage to sustain 2k+ DPS when CA stopped parsing but it was the best one of the day and RL is now pulling me away from my PC so I'll post it here. I think the result is very good considering I'm starting from stand-still, i.e. no buffs, no external help and no attunement, using only lightning skills, no clickes nor consumables and no tricks (e.g. if you hit the dummy with Fall to Storm 15 seconds before you start DPS:ing you'll get 15 more seconds with +4% crit chancs or if you start with iEoF you'll get another 4-5k damage from the WoF at no skill-time cost).

    I'm unsure if it's better to use the Fall to Flame (+5% damage) instead of Fall to Storm as the self-buffs are quite a bit larger than +4%. While I do peak over 2.2k DPS at least twice during the parse I'll classify this run as ~1900 DPS.




    And here's a FRAPS of the incident: http://youtu.be/XBeBtUpv_Xo

    Addendum: 12.5% of my DPS came from my melee auto-attack. I so wish for a way to disable that auto-attack and get a +12.5% outgoing damage buff to my normal skills!!!
    Last edited by Raven-EU; Jul 13 2012 at 06:06 AM.


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  39. #79
    Grand Member Online status: PerfectApproach is offline Reputation: PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte PerfectApproach the Neophyte
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    Quote Originally Posted by Raven-EU View Post
    Addendum: 12.5% of my DPS came from my melee auto-attack. I so wish for a way to disable that auto-attack and get a +12.5% outgoing damage buff to my normal skills!!!
    Good call. I'm gonna reparse with fire in melee range. Will let you know.


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  40. #80
    Senior Member Online status: loki84 is offline Reputation: loki84 the Wary loki84 the Wary
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    ok, can't believe this is still going, Nokor, you're wrong. You just are, several people have said it and also said why, though I am perfectly content to just agree to disagree

    also, i know single and multiple mob dps is different, please lets not start stating the obvious i merely was defending my maths from someone telling me i was wrong, and clarifying what i meant since there seemed to be confusion. lets not derail, ok so, dps on rk's vs champs GO!!! (again lol)
    You will find that conversational range increases dramatically when you talk about what you think, rather than what you know.

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