-
Jul 10 2012 06:28 PM #81
Never said its impossible, and never said it didnt happen. I just dont remember getting pwnd by a solo spider. No spiders on meneldor roam solo (that I can think of). Most of them have bubble buddies, warg baits, rows of buffs, a keep to hug or even the burrow heal they bought.
All those I met at 1v1 meetings got blow up in a couple seconds. I'd love to meet your 'godmode' weaver boss but I'm afraid I don't feel like transferring just to make you right or wrong. We don't have a Frostbloodnakh on Meneldor and they don't have a Spwit out there. Very hard to compare.
And i also never heard of a creep class being godmode because it could kill a hunter which all survivability and escape skills are nerfed in moors.
-
Jul 10 2012 06:54 PM #82
Before they gimped spider i roamed all the time and fought anyone and everyone but i dont remember fighting you 1v1 the only 2 i ever lost to(hunters) Mrkaco and Karlis
But now theyre gimped
Also never had a personal bubble except when Goth grouped with me from time to time“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
-
Jul 11 2012 12:21 AM #83
So speaking of bringing fire Norothorn...
You guys have a solid group with a lot of gold taggers roaming around and freeps still had enough to camp lugz rez/OC.
Atleast push a keep instead of running back to the rez to zerg 3 creeps lol.
[Group] Matadash: 12 on track
12 of you were at the rez to kill 3 of us and freeps were still camping OC. You say you want to improve the moors but lead by example, right now you are just showing the noobs how to zerg even more.Last edited by Krazything; Jul 11 2012 at 12:51 AM.

-
Jul 11 2012 01:16 AM #84
Spiders gimped? Maybe against minis? But who isn't. Spiders are amazingly OP against melees + hunters. Fairily well against rks and lms. If you would like some reading on the matter; http://forums.lotro.com/showthread.p...-on-r10-Frosty!
I have a spider with A1 atm on this server. I will 1v1 you sometime and you can see what a spider with A1 can do. Oh, I beat ukrush(sp?) on his guard in melee range the whole fight.
But also, 6 freeps can easily do it. FH, Song brother, Ihw, Tar, Make haste, flops, 2 rezs from capts(one on 2:30 min cd), RK rez, healing debuffs modifer that stack up to 150%, SotD for bubble on mini.
I don't know why you find it so hard to believe that this is possible?Last edited by frosty132; Jul 11 2012 at 02:35 AM.
-
Jul 11 2012 03:04 AM #85
If the question is leading by example, noroth is doing it right. He pushes creeps alone, you were just unfortunate to find the 4 of us while you were rezz camping.
Rezz camping, on the other hand, usually means getting solo creeps. Aint much different than what happened to you.
Thodvich - R9 Burglar
Awerandir - R5 Guardian
-
Jul 11 2012 06:29 AM #86
While I agree with the push the keep and not camping lugz rez OC which is ridiculous to say the least, frankly I have zero sympathy going to the rez to kill gankers. Personally, I think the opportunity for fun fights/skirmishes comes out of going back to kill creeps camping the path. However, most of the time, there is at least a few of you ganking one person, and if its wargs you might see 6 pop out to gank that one person but if more than one comes out of the rez to go after the gankers, they won't engage. I also think the problem is that the noobs (who are often ungrouped) who have been ganked by wargs or your group will be more likely to run back to try and kill those that gank them which escalates the zerging even more.
My goal is not to kill soloers looking for 1v1s and I think the potential for decent 1v1s exist SOMETIMES through finding rez campers. But I find that rare because generally there is always more than one person camping the path. Yes I know there are ways around it etc, but if your ganking people coming back from the rez, how do you complain when the same thing eventually happens to you? Do the freeps need 12, probably not but if someone calls it out you can't necessarily control the number of people that show up. Especially if they are bored with the OC/rez camp (and refuse to push keeps :/ ) Though just yesterday a fairly good group of creeps pushed us out of TA while a few of us were in it and they turned and ran back to OC....yet they had TA. I can't quite wrap my head around that one or why anyone would run back to OC.Last edited by Ames; Jul 11 2012 at 06:35 AM.
Life is what happens while you are busy making other plansAmradhil, Hunter of LandrovalAmestoplease, RK of MeneldorAmbusher, Warg of Meneldor
-
Jul 11 2012 07:47 AM #87
Oh, come on! It's not so horrible to be outnumbered in a fight... Or maybe it is for you to come here and dare to talk about it because it happened one time. I'm not sure if you seen how often I'm pushing creep groups alone recently...
And about camping OC... We were standing in OC waiting for creeps to regroup at Lugz rez and try to kill us and that's what happened after some minutes, actually. If you are going to encourage me to grant free infamy EVEN MORE, you will have to do better than that.
Now, let ME give YOU a tip about improving the Moors: in-combat brands are ruining it!
ps.: nice trick at the rock near hoardale norbogs today.
-
Jul 11 2012 09:05 AM #88
Just for clarification... I'm pretty sure wind/fire lore can be potted?

-
Jul 11 2012 09:11 AM #89
-
Jul 11 2012 10:27 AM #90
-
Jul 11 2012 10:46 AM #91
-
Jul 11 2012 12:35 PM #92
-
Jul 11 2012 01:14 PM #93
You for-realling me? 1 power pots worth of power (possibly less from WL banner) at the start is your answer?, not to mention the potential of another disease from the other defiler sending it back to 1 or flies or the power debuffs from the wargs and "god mode" spiders running about on top of the flies all in the 12 creep raid.
Last edited by Armitas; Jul 11 2012 at 01:37 PM.

-
Jul 11 2012 01:39 PM #94
Yes? Since it would restore just about all their power. So would StP. Lm cure or the already ticking SoS on it would take care of it. Not to mention the rally cry being fired off every 6 seconds with now for wrath or the victory banner down. Flies would be nuked in 3 seconds. Rabid bite would be cured by SoS 5 set and LM cure. And there was no spider in the scnenario that was offered to me. And that was referring to 1v1s, didn't think that would need to be specifed. I can show you what it looks like if you want.
Again, warden -%inc healing modifer + RK EoS. Whatever target is getting FF'd on only way to save it is a bubble. But if you don't believe it, fine by me. You have to much faith in creepside with their subpar classes in almost everyway for group fights.
-
Jul 11 2012 01:49 PM #95
No power pots do not, RC's are a defeat response/crit response (6 seconds is the CD not the rate), victory is a minor icpr and does not "heal" power. Ok so mini is healing, captain is healing, lm is debuffing leaving 3 dpsers with little to no power, and you think 3 freep dpsers are going to wipe 12 creeps?
Last edited by Armitas; Jul 11 2012 at 02:13 PM.

-
Jul 11 2012 02:14 PM #96
-
Jul 11 2012 02:32 PM #97
Power pot for 1200-1400 won't restore a champs full power pool with terror banner down? 5+ target PA with 20%+ crit should give you one just about everytime, always does for me. Lets not forget 2:30 cd on ToN with no morale cost. Victory banner would boost the champs incpr even higher and their base power pool. How will the Rk have little to no power? Warden can sustain their power pool with the support. Lets not forget Song Brother inspire or Blade brother inspire. And Yes. The amount of dps champ + rk can do with LM throwing out stackable burningembers + aoes + debuffs(You know Ancient craft is like -8% mitigations) + giving power on top of creeps having -%100+ inc healing modifier on the target being FF'd not to mention desolation on the WL/Defilers for that brief interrupt. Only safety measure the creeps have is the WL bubble.
Like Wil has said, you can always move out of the terror banner.Last edited by frosty132; Jul 11 2012 at 02:35 PM.
-
Jul 11 2012 04:16 PM #98
1 healer(mini), 2 support(cap/lm), 1 tank(warden), 2 dps (champ/RK) (the group you set up) are going to dps down 12 creeps, under heavy powerloss, silences, fears, bubbles, shieldwalls, -40% -50% spider ba slows etc. Before I even bother with that^ I just want to make sure I completely understand you. You think think these 6 freeps are winning against 12+ creeps? 2 true dps classes beat 12 creeps... 2 dps classes vs 6dps + 2spider dps
Your god mode spiders will beat the melee and do ok against the RK's alone per your own words.
It helps to walk away from the banner but the majority of the damage is done with the initial power loss.Last edited by Armitas; Jul 11 2012 at 04:51 PM.

-
Jul 11 2012 04:18 PM #99
-
Jul 11 2012 04:52 PM #100
Well, on my spider it was 8% last time I checked 2 months ago. Dropped my physical mit from 56% to 48%. And yeah, lol. At least we understand the imbalance.
Yes, 6 great freeps would beat 12 great creeps. Again, there was no spider in the situation I was given. I already tried to explain the mechanics multiple times, it's kind of pointless to try to continue explaining the potential/situation if you just dismiss it.
And spider are god mod in 1v1's against melees and hunters. Lms and rks are close to 50/50.
-
Jul 11 2012 05:09 PM #101
As far as I know you gave the scenario when you said 6 freeps could beat 12+ creeps... we could only assume you meant reasonable distribution. You're right these anecdotal "creeps do this while freeps do that" is ineffective, you dismiss mine, I dismiss yours.
I just can't see a freep surviving 6dps, 2 spiders and "+" while 2 dps burn through at least 2 bubbles, 2 burrows, 2 hips, 4 healers. What you're saying is so incredible there is just no way I can wrap my head around it. I don't think you can get me past that so I can only agree to disagree.Last edited by Armitas; Jul 11 2012 at 05:17 PM.

-
Jul 11 2012 06:07 PM #102
1. Ancient craft can be potted
2. they have to be close to hit more then one creep 5m
3. You mentioned move out of the banners but what if theres 3 of them and the creeps you're trying to kill kite them?
4. last i check ancient craft is 5 targets not 12
Lastly i think its funny we are skill arguing this LOL“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
-
Jul 11 2012 06:08 PM #103
-
Jul 11 2012 06:09 PM #104
-
Jul 11 2012 06:37 PM #105
It would be on the wargs and reavers. It can be potted but doubtful many run around with the yellow pots(iirc that is the pot needed for it). Unless the warleaders are traited lead the charge(Think that is the trait that enables them inc) they will only be able to drop 1 if they drop it before they get hit by the warden. And no where did Wil or I say that AC was 12 targets. We said it would be used, fight would last more than 2 minutes probably so it would be used again. -2025 armour rating atm right? And it really isn't an arguement. You lack the experience so you label it impossible. That is being narrowminded.
It's funny, you're the one lacking insight on the situation. Just because you can't do something doesn't make it impossible. Would you like to 1v1 a A1 Spider + Warg I have on this server? Lets see if I can kill you lacking 6 ranks of audacity on both toons. The 2-3k crits on ISG/BE will make it fun. And newblet rookie? It's somewhat funny coming from a r12 lm who skill level is on par with a r5.
-
Jul 11 2012 07:33 PM #106
-
Jul 11 2012 07:46 PM #107
-
Jul 11 2012 07:56 PM #108
-
Jul 11 2012 11:18 PM #109
[QUOTE=Armitas;6281806]Because all those require power.
lol this is still going on.
Hey look thats the same outcome as me but ill pot it and be at 744 power, im used to that by now but any good warleader is gonna get a slow on that warden so it that it cant reach them untill at least a muster courage is up, if anything sorry i fullwell know if im slowed im not touching that war leader and unless desolation is traited it has a 25% fear for up to 3 targets, traited fist-line it gives 6 targets total with a 75% chance to fear(2sec, used for interrupt) for 24 seconds. which Lots of creeps end up resisting anyways.
last i new ranged onslaught, adroit manouvre and wardens triumph dont aadd the stackable healing debuff. Itd be nice if turbine fixed that maybe a longer duration butonly each skill once to max it at -75%
ok move out of the banners sure no problem hey look move out of the tar. Tars negated bingo. sorry 6 freeps sitting in tar are sitting ducks for 12 creeps. and still its LoLable if you slow me i wont be able to incoming healing debuff u unless ure dumb enough to go into the tar, because i dont go for cheap immunities
This is great and all but rather pointless mind as well start being in a 6man and gaining experience to be able to pull this off some day. Oh wait thats right. Immune,immune,immune, resist, resist, immune. Stupid store bought Brands
.
Sparta?!?!?! HELL NO THIS IS MENELDOR!

-
Jul 12 2012 01:33 AM #110
moors=broke. that is all

-
Jul 12 2012 08:46 AM #111
-
Jul 12 2012 12:13 PM #112
If you calculate everything out, and EVERYTHING goes well according to this elegant strategy... then in theory freeps could beat them.
I'm sorry, but seriously, nothing in this game is ever played out like you'd like. The RNG screws us all.
12 creeps and 2-3 AoE rez/bubble (can't remember how many WL were in the scenario) are alot more reliable than 3 dps who are scrambling for power and a couple healers whom are, or at least should be, under focus fire.
Maybe after a few fights if everything went perfectly for the freep group they could pull it off, but the RNG is really the deciding factor.
This is all theoretical of course, it'd never happen on Meneldor and that's the only thing we can all agree on in this arguement.
-
Jul 12 2012 12:14 PM #113
It has happened here, in the past. I've seen and been in groups that easily held off more than twice their number.

-
Jul 12 2012 03:25 PM #114
No doubt. I've done it myself against well played creeps but I assumed we are talking about even distributions of creeps. Certain creeps/freeps synergize extremely well and count for more than 2 in the numbers game. We won based on synergy. At some point however dps reaches critical mass. I feel 6dps +2 spiders and + is at or exceeds critical mass.
This argument of 6freeps can beat 12creeps is apparently only accurate to this mythological group of freeps that currently does not reside on this server. Which begs the question of why was this comparison even made?
-
Jul 12 2012 06:54 PM #115
-
Jul 12 2012 07:06 PM #116
There's really a simply way to put this to the test. Wil gets 6 freeps, Elmo gets 12 creeps.....FIGHT!

-
Jul 12 2012 07:15 PM #117“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
-
Jul 12 2012 07:17 PM #118
-
Jul 12 2012 07:39 PM #119
-
Jul 12 2012 08:23 PM #120
-
- Community Guidelines
- New Posts
- Dev Tracker
- Forum List
- Discussion Forums
- Classes
-
Worlds
- Arkenstone
- Brandywine
- Crickhollow
- Dwarrowdelf
- Eldar
- Elendilmir
- Evernight
- Firefoot
- Gilrain
- Gladden
- Imladris
- Landroval [EN-RE]
- Laurelin [EN-RP]
- Meneldor
- Nimrodel
- Riddermark
- Silverlode
- Snowbourn
- Vilya
- Windfola
- Withywindle
- Anduin [DE]
- Belegaer [DE-RP]
- Gwaihir [DE]
- Maiar [DE]
- Morthond [DE]
- Vanyar [DE]
- Estel [FR-RP]
- Sirannon [FR]
- Bullroarer (Public Test Server)
- Community
- Gameplay
- PvMP







Reply With Quote
