I want to make a list of things wardens should be able to do in mounted combat. Please add more if you think of something else:
1. Unhorse opponents with a new skill, or an extra effect to boars rush
2. (for all classes) Attack directly at a horse to gett the opponent on foot
3. Charge at an enemy with a spear for an ambush like effect
4. Throw a shield. Note: would be usable in other combat, and would not allow anything requiring a shield for 10s
5. Injure a horses legs with a javelin.
6. Jump off the horses saddle and attack with a spear for MASSIVE dammage
7 (genaral) Wages of Fear should apply a fear affect. Just saying.
8: What ever you can post!
I would like to see wardens being swifter on horseback to reflect their lighter weight vs the heavies; guardians, champions and captains. All things considered, their load out when on horse back would reflect the same that light cavralry, and would excell at harrying rear echelon enemies.
Otherwise, another idea would to allow wardens to have increased damage against mounted enemies, as a result of the reach of their spears, or to otherwise be able to group together into formations that make charging cavalry get dismounted, or suffer retaliatory damage.
I would like to see wardens being swifter on horseback to reflect their lighter weight vs the heavies; guardians, champions and captains. All things considered, their load out when on horse back would reflect the same that light cavralry, and would excell at harrying rear echelon enemies...
This! I'd like the Warden to be a fast, mobile tank, setting it different from the other tanks and tankish.
Alongside that, I'd like Warden to continue it's secondary roles on horse back as they are now. Mobile bleed, based melee DPS, and group buffing javelin throwing ranged. Warden feels quite well suited for mounted combat. I simply can't wait!
I - A new Battle Memory, that means u can store more than one single gambit for potency....for exemple u can stack 4 gambits per potency: Deft Strike > Desolation > Warden's Thriumph >DbD > Unerring Strike...then u can use thse 4 gambits like 4 regulars skills. Idk but its kinda of op...
II - PLZ PLZ PLZ! JUST ONE GAMBIT WITH SPRINT! 5 or 10 sec of +25%speed can be very helpful in moors or pvp =P
"I'm a monster, I'm a killer....I'm a problem that'll never ever be solved."
Wardens probably won't be any swifter as horses traits and skills are also counting towards his speed/survivability. So you might have a fast horse, but it won't be realy tankish. I don't know, it's just wait and see for now.
I want spear tactics. 1312 or some such, immunity to disarm and boosts crit chance. Similar to shield tactics in application and effect. It is idiotic to have the SoV line in recklessness have effects dependent upon crit with few inherent ways to improve crit rating and low agility armor.
Cmalberg - Elendilmir
-Stickygritz, Gritzwarr, and all those Gritz. Greblam
I know what you mean, but if you read the mounted combat and warsteed pages, then you learn that:
1)There are 3 types of steeds, Heavy, Medium, Light. Light being the fastest and highest DPS and Heavy being slowest with the best survivability.
2)There are 3 stances. All giving damage boost, but one reduces damage taken, so a tanking stance, and the other two gove damage bonuses, on gives ranged, one gives melee.
3)There are 3 trait trees, one for damage, one for support, and one for tanking.
My point is, if you want a fast steed that can tank, you are going to either go for medium and light, and trait the tanking and use the tanking stance.
I feel we Wardens are used to having EVERYTHING, and we need to learn that fast steeds are going to have to have lighter armour than slower steeds.