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Thread: Crafting

  1. #1
    Join Date
    Jun 2011
    Posts
    57

    Crafting

    Just a small idea i had.

    Once a person archives master of the guild for there craft reduce the cool downs for making the emblems at present they are far from useful as by the time you have enough emblems of a certain tier to make a full set of Armour for a new toon i have got to level 31 I have already made that toon to 40+ so make the crafts more useful.

  2. #2
    Grand Member Online status: whheydt is offline Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
    Join Date
    Mar 2007
    Posts
    8,676
    Plan ahead.

    You can stockpile Guild rep items. That way, when you need a bunch of them, you already have them on hand instead of having to make them at a rate one per week. They stack of 100.

    --W. H. Heydt

    Old Used Programmer

  3. #3
    Senior Member Online status: droid is offline Reputation: droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated droid the Undefeated
    Join Date
    Oct 2010
    Posts
    2,833
    Or find another master crafter who isnt on cooldown to help you craft some of the pieces. Especially if you're talking about T6 and lower emblems, 99.99% of crafters are going to have all their cooldowns available and probably wont even charge you if you send them materials.

    The whole point of the crafting system is interdependence and interaction with other crafters.
    Droid's Combo-button Mastery for Wardens (AHK script): http://forums.lotro.com/showthread.p...button-Mastery

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