Jun 28 2012 08:00 AM #1
Can We Stop with the Rez Flipping?
The constant rez flipping seriously needs to stop, on both sides. Flipping the rez kills PvP as now one side has to run from GV/Grams to get back to the fight. It also means that GV/Grams will most likely be camped, also killing PvP action. What
happend to the days when TR was blue, Lugz was Red, and all the good fights took place inbetween TA/OC/EC/WTAB/STAB?
Why the constat rez shuffle? Why would you freeps and creeps prefer to PvE rather than PvP?Silence Seleferd IV, r7 Warg Stalker
Jun 28 2012 08:40 AM #2
Who wants to PV anything in this games!
Sorry but the whole PvP/PvE doesn't even appeal to me. I do enjoy Pv whatever but on here it pay to win simple as that. Which I guess is completely in line with today's generation that can't and won't work for anything.
Jun 28 2012 08:46 AM #3
Jun 28 2012 08:49 AM #4
Jun 28 2012 09:42 AM #5
I always feel fights are better when both sides have one rez. When one side has both always ends up lame to me unless both sides decide to pvp in a close area to Gv or Grams but rarely happens and always ends up in someone trying to ninja keeps or one side logging which is not good when u try to Pvp.
Lieutenant Wadric - Warden
Chief Warrior Blitzkreigg - Black Arrow
Jun 28 2012 12:35 PM #6
Jun 28 2012 12:47 PM #7
Jun 28 2012 01:45 PM #8
Jun 28 2012 04:24 PM #9
Who gives a &&&& about a rez when you have all maps?
Jun 28 2012 04:40 PM #10
Flesh knocks it out of the park.
Creeps have maps.
Freeps have horsies.
Both sides Stop crying and fight
Sebolivor Leader of CWH
CWH website/Teamspeak3 address www.caughtwhitehanded.com
Jun 28 2012 04:53 PM #11
I still say keeps should function like outposts and flip to DoF control. Would be awesome to have a crazy keep battle going on and suddenly the DoF spawns. Not to mention the hilarity of being mid fight with the tyrant/cg only to have it flip to DoF making you have to start all over again.
Jun 28 2012 05:13 PM #12
So say I die and respawn at Grams. The fight is at EC crossroads. I burn a map to get to EC crossroads as fast as possible only to die quickly because many of the other creeps are defeated. So now I am back at Grams with maps on CD and begin the long trek back. Espcially with all the raiding
that has been going on lately, I will most likely have to make very many of those long treks back to the fight. If freeps and creeps wanted good long fights as they say they do, they would leave the rezzes alone. When both sides have a rez, generally they have a faster way to get back into battle, therefore making fights longer.Silence Seleferd IV, r7 Warg Stalker
Jun 28 2012 05:15 PM #13
Oct 06 2012 02:46 PM #14
Last edited by Vinni-Mack; Oct 08 2012 at 03:35 AM.
Oct 06 2012 03:37 PM #15
Lol I did not expect this thread to be ressurrected....
Oct 06 2012 03:43 PM #16
More Independent Rez Points = Less Dying Cost = More Risk Taking = More PvP
Riding horses from GV is begging to be ganked. Burning maps in RvR is a great way to end up treking. Both sides, without rezes, spend more time traveling.
No rez means more travel time. It also means you'll be more likely ganked in transit (especially because we all know where you're coming from and the only place you can go for cover, i.e. EC). The combined effect is two fold:
1.) Those who are not hardcore, log (that means moderate players and greenies are out of play). Thus leaving us with very limited PvP.
2.) Those who do stay on, are more cautious (less they end up wasting play time in travel). Thus leaving us with npc hugging, bubble sprinting, and heal stacked raids of hard cores.
Both result in the loss of overall PvP.
In my opinion we should have keeps with combat buffs (like in RoR), but there should be More rez points that are Independent of keep control. (I.E. Outside of GV/Grams each side should have 2 perma rez points). By doing so, keeps are still attractive targets as cover and buffs ... but we also lower the cost of dying (in the form of travel), decrease camping, encourage risk, and add more strategy to the overall map.
That's just my opinion ... not perfect, but better than the massive GV camps we have had lately.Cost (85 Hunter), Costs (85 RK), Cosst (85 Burglar), Costss (85 Guard), Cossts (85 Mini), Costts (85 Cappy), Cosstt (85 LM), Craid (r8 Warg)
Oct 07 2012 08:53 AM #17
Oct 08 2012 06:39 PM #18
Isn't the pvp the most interesting and fun when you're trying to defend or take a keep?
Unless you are extremely outnumbered, of coruse
Oct 09 2012 07:48 AM #19
Oct 09 2012 10:14 PM #20
But.... after five years of playing, i'm sort of used to it
And it's nothing like the steps needed to recover from a PK death in Asheron's Call...
2) go burn vit (pre Vissidal and 150 isle)
3) Go get new DI's (death items)
4) return to the fight
You'd be a good 10 minutes at least
edit: and god forbid you run out of arrows as an archer....
1) log on your alchemist/fletcher
2) DAMN! out of mats....
3) log back in your main, run to Martine's (because his prices are best)
4) log your alchemist/fletcher back in .............. Client crash..
6) alchemist/fletcher's buffs run out.. "oh FFS.."
7) /house mansion_recall
8) access clan buffbot
9) make bundles of arrows
10) mule in house chest
11) log on main, get back to fight
Last edited by Fantoma; Oct 09 2012 at 10:18 PM.
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