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  1. #1
    Senior Member Online status: jchudz is offline Reputation: jchudz the Wary jchudz the Wary
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    Faster/less painful buffing

    Idea for a buffing quality of life improvement:

    1) If you use a tactic buff without selecting a target, the whole group is buffed with that tactic if they are in range/LoS.
    If you select a target that target and only that target get the buff e.g. you use relentless attack with no target, and then select the tank and use on guard, entire party is buff in about 1/4 the time.

    2)Possibly a new skill that does an AoE buff refresh for the fellowship for MS and tactics. Buff the fellow once with the buff stick and then just refresh (as long as nobody dies).

    3) Or if these are too hard to implement remove the cooldowns on our tactic buffs so it goes all that much faster.

    discuss...

  2. #2
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    As long as the untargeted buff is raid wide.....

  3. #3
    Senior Member Online status: jchudz is offline Reputation: jchudz the Wary jchudz the Wary
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    actually yeah that would be much better

  4. #4
    Grand Member Online status: DelgonTheWise is online now Reputation: DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated
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    Quote Originally Posted by jchudz View Post
    Buff the fellow once with the buff stick and then just refresh (as long as nobody dies).
    I'd settle for "ditch the buff stick" in this vein myself. Roll the buffs into the base ability, and it is good enough for me. Saves me an LI slot, and saves the irritating LI switching.

    The other ideas may be OK. Not sure they are needed, though if I'm the only Capt in a really big moors raid it is pretty tedious. For our usual PvE raid situation (1 capt per group), really doesn't bother me...

  5. #5
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by DelgonTheWise View Post
    I'd settle for "ditch the buff stick" in this vein myself. Roll the buffs into the base ability, and it is good enough for me. Saves me an LI slot, and saves the irritating LI switching.

    The other ideas may be OK. Not sure they are needed, though if I'm the only Capt in a really big moors raid it is pretty tedious. For our usual PvE raid situation (1 capt per group), really doesn't bother me...
    It brings captain buffing up to SWTOR buffing standards.

    One of the few things that this game can copy from there.

  6. #6
    Grand Member Online status: furtim is online now Reputation: furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend furtim the Bounders-friend
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    Quote Originally Posted by DelgonTheWise View Post
    I'd settle for "ditch the buff stick" in this vein myself. Roll the buffs into the base ability, and it is good enough for me. Saves me an LI slot, and saves the irritating LI switching.

    The other ideas may be OK. Not sure they are needed, though if I'm the only Capt in a really big moors raid it is pretty tedious. For our usual PvE raid situation (1 capt per group), really doesn't bother me...
    This is basically how I feel about it. Having to switch groups and rebuff people individually isn't too terribly obnoxious, so I'd be happy just getting rid of buffsticks.
    Cainwen Ciaphas, Captain of Crickhollow, HERO OF MIDDLE EARTH!!!

  7. #7
    Grand Member Online status: SapienChavez is online now Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
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    Quote Originally Posted by Almagnus1 View Post
    It brings captain buffing up to SWTOR buffing standards.

    One of the few things that this game can copy from there.
    i dont follow... in TOR, every class had a buff... everyone is a buffing class.

    do you mean just the group-wide use?


    ps- i just replayed KOTOR this last week... i think it was my 8th playthrough went all Palpatine on the last run: never used a lightsabre and lightninged everything! actually, that is how i played TOR too. Darth Sapien was maxxed dark side by like lvl 30 and used force lighting more than anything (on principle... screw DPS)
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  8. #8
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by SapienChavez View Post
    i dont follow... in TOR, every class had a buff... everyone is a buffing class.

    do you mean just the group-wide use?


    ps- i just replayed KOTOR this last week... i think it was my 8th playthrough went all Palpatine on the last run: never used a lightsabre and lightninged everything! actually, that is how i played TOR too. Darth Sapien was maxxed dark side by like lvl 30 and used force lighting more than anything (on principle... screw DPS)
    Yes, it was quite nice. One button, and you've done your buffing.

    With the legacy system (and no line) one button and you've done ALL the buffing.

  9. #9
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    This seems like a pretty insignificant gripe to me. In fact it almost seems lazy, which I can usually relate to, though not in this case lol

    I was with you before the "buff bug" was fixed and we had to over-lap our buffs with another buff we didn't want, then re-apply the buff we actually did want to extend the duration. Now that was a giant huge pain in the &&& I agree, and needed to be corrected.

    But the way it is now is fine. Just target the guy you want to buff, hit the buff - the guy is buffed. I really don't see the problem here.

    I agree buffing an entire raid can be annoying - but I don't feel we were meant to be raid-wide buffers, since so many of our abilities are group-only. And I would strongly be against any changes that made it easier for Raid Leaders to only use 1 Captain per raid for buffs.

    It's also a bit of hypocrisy here how certain captains on this forum complain often about there not being a good reason to take multiple Captains on one raid. Yet at the same time are asking for changes that would do nothing but make this problem worse by making it easier for one captain to supply the whole raid with buffs. That doesn't make much sense to me either...

  10. #10
    Grand Member Online status: SapienChavez is online now Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
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    Quote Originally Posted by Jeremi View Post
    It's also a bit of hypocrisy here how certain captains on this forum complain often about there not being a good reason to take multiple Captains on one raid. Yet at the same time are asking for changes that would do nothing but make this problem worse by making it easier for one captain to supply the whole raid with buffs. That doesn't make much sense to me either...
    fair point. but i think there are some degrees to take into account. while i do not remember anyone complaining about needing more than one capn, i see the point.

    for me, i love raids needing two capns, but if there is only one, id like things to be easier.

    and i see a difference between efficiency and laziness. and im as lazy as they come having to hold up an entire raid because I have to cast on each person should be something that annoys everyone, not just the capn haveing to deal.
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  11. #11
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    It's also a bit of hypocrisy here how certain captains on this forum complain often about there not being a good reason to take multiple Captains on one raid. Yet at the same time are asking for changes that would do nothing but make this problem worse by making it easier for one captain to supply the whole raid with buffs. That doesn't make much sense to me either...
    If you had any idea the number of raids I have run where I'm the ONLY captain there.....

  12. #12
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    If you had any idea the number of raids I have run where I'm the ONLY captain there.....
    And you say this to mean what? That the devs should therefore make it easier for one captain to supply the entire raid with buffs and thus encourage more raid groups into doing this?

    I hope you can see how that would be counter-productive to your stated goals of wanting to make it more appealing to bring multiple captains on a Raid.

  13. #13
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by SapienChavez View Post
    fair point. but i think there are some degrees to take into account. while i do not remember anyone complaining about needing more than one capn, i see the point.

    for me, i love raids needing two capns, but if there is only one, id like things to be easier.

    and i see a difference between efficiency and laziness. and im as lazy as they come having to hold up an entire raid because I have to cast on each person should be something that annoys everyone, not just the capn haveing to deal.
    I can be pretty lazy too So I'm guilty on that score as well lol

    But I don't want the devs to accomodate my laziness - at least not in this situation, because I feel it would encourage more and more Raids to just take one Captain. The harm it would do would outweigh the good.

    I would say one solution would be to make all our buffs group-only - but then I coudn't buff passer-byers who are outside my group and I would miss being able to throw out those random acts of kindness. So not sure that's a good solution either.

    Maybe the best solution here is for Captains to start standing up to Raid Leaders and refusing to buff entire raids and tell them to stop taking advantage of them and take two Captains if they want both groups buffed. But since I am my own raid-leader, I'll admit I'm not the best example for giving out that kind of advice.

  14. #14
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    And you say this to mean what? That the devs should therefore make it easier for one captain to supply the entire raid with buffs and thus encourage more raid groups into doing this?

    I hope you can see how that would be counter-productive to your stated goals of wanting to make it more appealing to bring multiple captains on a Raid.
    Like the only reason that the raid is bringing multiple captains to a raid is because of our out of combat buffs....

    The reason to bring multiple captains to a raid needs to come from incombat benefits that having multiple captains bring. Part of that is FB+XBro (which has not yet been mentioned in this thread btw), which should remain fellow only. Most of the other reasoning belongs in another thread.

    All of the AE buffing changes do is minimize the downtime after a wipe, minimize the downtime after getting the group together, and the reasoning is little different from why minis and RKs got AE OoC rezzes.

  15. #15
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Bringing this back on topic...

    Quote Originally Posted by jchudz View Post
    Idea for a buffing quality of life improvement:

    1) If you use a tactic buff without selecting a target, the whole group is buffed with that tactic if they are in range/LoS.
    If you select a target that target and only that target get the buff e.g. you use relentless attack with no target, and then select the tank and use on guard, entire party is buff in about 1/4 the time.

    2)Possibly a new skill that does an AoE buff refresh for the fellowship for MS and tactics. Buff the fellow once with the buff stick and then just refresh (as long as nobody dies).

    3) Or if these are too hard to implement remove the cooldowns on our tactic buffs so it goes all that much faster.

    discuss...
    No where in this post does the author suggest that the in combat buffs (IE: War-Cry and the XBro buffs) should apply raid wide.

    As far as the laziness goes: It's not laziness when you are preventing a group from getting going. All accelerating our buffing process does is reduce the amount of time people spend waiting on the captain.

    Also, I would really like to know how only making the out of combat Buffs (possibly including IDoME) raid wide is going to discourage a raid from bringing multiple captains - especially when raiding kins play "pass the captain" to get everyone motivated and tactic buffed.

  16. #16
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    Bringing this back on topic...


    Also, I would really like to know how only making the out of combat Buffs (possibly including IDoME) raid wide is going to discourage a raid from bringing multiple captains - especially when raiding kins play "pass the captain" to get everyone motivated and tactic buffed.
    It's common sense why making our buffs raid-wide would encourage more Raid Leaders to just take one Captain.

    And yes, some raid leaders do play "pass the captain" around to give buffs. But it's obnoxious to do and very difficult to do during a fight. So making it easier for them would just encourage the practice of taking one Captain more. That's obvious and shouldn't even need explaining as to why.

    Like i said earlier, for someone who often complains there aren't enough reasons to bring more Captains to a raid - you have some very counter-productive ideas on how to change this.

    If you want to discourage something, you make it harder to do - not easier.
    Last edited by Jeremi; Jul 01 2012 at 02:45 PM.

  17. #17
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    It's common sense why making our buffs raid-wide would encourage more Raid Leaders to just take one Captain.

    And yes, some raid leaders do play "pass the captain" around to give buffs. But it's obnoxious to do and very difficult to do during a fight. So making it easier for them would just encourage the practice of taking one Captain more. That's obvious and shouldn't even need explaining as to why.

    Like i said earlier, for someone who often complains there aren't enough reasons to bring more Captains to a raid - you have some very counter-productive ideas on how to change this.

    If you want to discourage something, you make it harder to do - not easier.
    Can you go back and reread the thread?

    You're not making the distinction between in combat and out of combat buffs.

  18. #18
    Senior Member Online status: spikethe3rd is offline Reputation: spikethe3rd the Neutral
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    I'm with number 3, I've mega clicked the crit buff so many times because It needs to go faster!!!!!
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  19. #19
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    Can you go back and reread the thread?

    You're not making the distinction between in combat and out of combat buffs.
    I'm not trying to make distinctions between them.

    I'm making a general point. If you make it easier for one captain to supply raid-wide buffs it's going to encourage more raids to just take one captain. It doesn't matter if they are in-combat or out-of-combat buffs.

  20. #20
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    I'm not trying to make distinctions between them.

    I'm making a general point. If you make it easier for one captain to supply raid-wide buffs it's going to encourage more raids to just take one captain. It doesn't matter if they are in-combat or out-of-combat buffs.
    And the point I'm making is getting at is that the out of combat buffs are irrelevant to why you'd want to bring two captains to a raid - rather, the reason to bring two captains to a raid is all about the incombat stuff, which should stay as is.

  21. #21
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    And the point I'm making is getting at is that the out of combat buffs are irrelevant to why you'd want to bring two captains to a raid - rather, the reason to bring two captains to a raid is all about the incombat stuff, which should stay as is.
    It's not irrelevant, and if Raid leaders could more easily use one captain to buff their entire raid - it would without doubt encourage the practice more. I doesn't matter if it's out-of-combat or in-combat.

    And this isn't even to mention people do die sometimes during combat, somtimes buffs that are usable out-of-combat do wear off during combat. So of course being able to re-apply buffs raid-wide by a single Captain would make it easier for Raids to get more benefit from a single Captain in a raid than before.

    Like I said, if you want to encourage raids to bring more Captains, this is one of the worse things you can do. If anything - you should be calling for more of our buffs to be group-only - not asking more of them to be raid-wide.

  22. #22
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    Like I said, if you want to encourage raids to bring more Captains, this is one of the worse things you can do. If anything - you should be calling for more of our buffs to be group-only - not asking more of them to be raid-wide.
    There's enough stuff that a captain brings in combat that worrying about the OoC buffs somehow reducing the desirability of a captain in raids is quite hysterical, really.

    If you are really saying this is one of the ONLY reasons why captains are brought to raids (which is what it's coming off as), then the class needs a serious redesign.

  23. #23
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    There's enough stuff that a captain brings in combat that worrying about the OoC buffs somehow reducing the desirability of a captain in raids is quite hysterical, really.

    If you are really saying this is one of the ONLY reasons why captains are brought to raids (which is what it's coming off as), then the class needs a serious redesign.
    No what I am saying is making more of our buffs raid-wide would encourage the practice of taking only a single captain on raids. And if you think such an opinion is "hysterical"... well, I don't even know what to say to that lol

    I call it common sense.
    Last edited by Jeremi; Jul 01 2012 at 04:17 PM.

  24. #24
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    No what I am saying is making more of our buffs raid-wide would encourage the practice of taking only a single captain on raids. And if you think such an opinion is "hysterical"... well, I don't even know what to say to that lol

    I call it common sense.
    Name one raid wide AE anything in the captain class.

    The hilarious part of this is that you're acting like making Out of Combat buffs that persist after the captain leaves group have any bearing whatsoever on stuff that matters - all the incombat buffs, skills, and abilities.

    All this suggestion is going for is a quality of life improvement for captains. Unless you're hellbent on making us all suffer, I hope you realize that there is absolutely no downside to making our Tactics and Motivating speech both AE and raid wide.

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    Senior Member Online status: MrJaZn is offline Reputation: MrJaZn the Wary MrJaZn the Wary MrJaZn the Wary
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    I would be happy with a 1 second cooldown instead of 3 seconds to speed up the buffing process. I don't understand why people are complaining/being lazy about buffs. When I play my Captain I understand one of my jobs is to buff and I enjoy it. No buff sticks would be nice too, but then how would they try and convince the uber captains to buy an extra LI slot.

  26. #26
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
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    Quote Originally Posted by MrJaZn View Post
    I would be happy with a 1 second cooldown instead of 3 seconds to speed up the buffing process. I don't understand why people are complaining/being lazy about buffs. When I play my Captain I understand one of my jobs is to buff and I enjoy it. No buff sticks would be nice too, but then how would they try and convince the uber captains to buy an extra LI slot.
    Yes its, our job to buff buts its lazay we just buff before the fight and after this much off our support is done, buffs shoud be more "active". They shoud castet through normal spells and they shoud have small duration that you have dicide which bufff is needed and which is not, we are (or shoud) the masters of support but why we have only one trait that increases the efficince of our buffs?
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  27. #27
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Quote Originally Posted by Jeremi View Post
    No what I am saying is making more of our buffs raid-wide would encourage the practice of taking only a single captain on raids. And if you think such an opinion is "hysterical"... well, I don't even know what to say to that lol

    I call it common sense.
    That reasoning is pretty idiotic if you ask me. These are 30 minute buffs we're talking about that have zero effect on a fight relative to how many captains are brought. The raid could have 12 captains or it could have 0 captains -- the buffs will still be present if the raid wishes them to be. This is a matter of saving time -- not a matter of buffing/nerfing the class.

  28. #28
    Poster of Note Online status: Nytshade617 is offline Reputation: Nytshade617 the Wary Nytshade617 the Wary Nytshade617 the Wary Nytshade617 the Wary
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    Raids do not take two captains for the sole purpose of buffing the group out of combat.
    They take two captains for the in combat rez; healing; incombat buffs; LS/IHW.
    If you don't need two captains because your raid is good and knows the content..........you are not going to take two captains.

    Groups already take one captain without the buffs being changed.....
    Making a change is not going to change anything.......some people will take two......some people will take one.
    Tell me exactly how this changes anything........looks like the same situation thats currently live to me.

    -------
    IMO:
    Make relentless a group wide buff that applies to all 6 people.
    Keep the other two buffs as single target.
    >Most of the group will want +crit; you can hit the 2-3 other people in the raid that want +parry or focus.<

    Terrabyte - Brinson - Arvein - Aviente

  29. #29
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Nytshade617 View Post
    IMO:
    Make relentless a group wide buff that applies to all 6 people.
    Keep the other two buffs as single target.
    >Most of the group will want +crit; you can hit the 2-3 other people in the raid that want +parry or focus.<
    If we're going for sheer time saving, if a Tactic does not have a target, it's raid wide. If does have a target, then it's single target only. And yes, all tactics need to have their cooldown removed (or at least, reduced to just the animation). If a change needs to be made creepside to compensate, so be it.

    Motivating goes to raid wide as well.

    That takes a lot of the time spent waiting on the captain post wipe out of the equation (AE Crit, Motivate, Single Target what's needed, done).

  30. #30
    Grand Member Online status: SapienChavez is online now Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
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    Quote Originally Posted by Jeremi View Post
    It's common sense why making our buffs raid-wide would encourage more Raid Leaders to just take one Captain.
    i get your point.

    but you are eluding to our buffs as our only value. if we could easily buff an entire raid, it would not make only one capn viable.

    we still have our healing and our on-the-fly buffs.

    making two buffs easier/more efficeint isnt going to nail our coffins shut! it is going to speed things up for everyone. laziness is now irelevent to the discussion
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  31. #31
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by SapienChavez View Post
    i get your point.

    but you are eluding to our buffs as our only value. if we could easily buff an entire raid, it would not make only one capn viable.

    we still have our healing and our on-the-fly buffs.

    making two buffs easier/more efficeint isnt going to nail our coffins shut! it is going to speed things up for everyone. laziness is now irelevent to the discussion
    No Sapien I'm not elluding to that. There are all sorts of benefits to bringing more than one captain on a raid - and I know that.

    When I run my raids I always bring at least 2 captains along for the ride. So clearly I do not think our tactical buffs are the only thing a Captain brings to a raid. If I believed that, I woudn't bring any captains and would quit my class - because as someone said earlier, that would mean this class is seriously flawed.

    However, there are a lot of Raid Leaders out there who DO think our tactical and moral buffs repesent at least a large portion of our purpose in raids (WHICH I PERSONALLY DO NOT THINK TO BE CLEAR). And if you make it easier for one captain to support an entire raid with buffs - it WILL encourage more raids to just bring one captain along. That's just the truth - and I"m telling it like it is. I'm not trying to demean Captains in any way - or talk down the benefits of bringing more than one Captain on a raid.

    You're right - this change it's not going to "nail our coffins shut!". But then again I never said it would. What I DID say was that it would encourage more raids just to take a single Captain on a raid. And it would.
    Last edited by Jeremi; Jul 02 2012 at 02:20 PM.

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    Quote Originally Posted by timmyloo22546 View Post
    That reasoning is pretty idiotic if you ask me. These are 30 minute buffs we're talking about that have zero effect on a fight relative to how many captains are brought. The raid could have 12 captains or it could have 0 captains -- the buffs will still be present if the raid wishes them to be. This is a matter of saving time -- not a matter of buffing/nerfing the class.
    Well Timmy it hurts my feelings you find my reasoning "idiotic"

    But maybe if you actually understood my reasoning a little better you may not find it so "idiotic".

    First - I never said this change would "buff" or "nerf" the raid as a whole. YOu are simply making things up - and using a reasoning I never was then calling your own reasoning "idiotic". Which isnt' very fair to me nor does it make much sense.

    What I DID say was such a change would make it easier for a raid to deliever raid-wide buffs by just using a single captain - and that would encourage raids on a more frequent basis to bring just a single captain on a raid. And that isn't "idiotic" reasoning regardless of what you may think. It's just the truth.

    Yes.... it will "save time". That is what "making it easier" means.
    Last edited by Jeremi; Jul 02 2012 at 04:05 PM.

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    Quote Originally Posted by Almagnus1 View Post
    Name one raid wide AE anything in the captain class.

    The hilarious part of this is that you're acting like making Out of Combat buffs that persist after the captain leaves group have any bearing whatsoever on stuff that matters - all the incombat buffs, skills, and abilities.

    All this suggestion is going for is a quality of life improvement for captains. Unless you're hellbent on making us all suffer, I hope you realize that there is absolutely no downside to making our Tactics and Motivating speech both AE and raid wide.
    I coudn't make any sense out of the first part of your post or how it related to anything I said. If anything is "hilarious" it's how I can repeat myself a thousand times and you still not understand what I actually said lol I swear sometimes I think we are speaking different languages to one another. And I actually do think our buffs matter... but that's a whole different issue and really has nothing to do with this debate.

    The second part... yes, it would "improve quality of life" for Captains who are acting alone in the raid. I know it does... it makes it easier for one captain to supply the entire raid with buffs. THAT IS MY WHOLE POINT lol

    And thus, by making it easier - it will encourage more of it. And that is the "downside" of it. You just don't realize the un-intended consquences of what you are asking for.

    Yes, I want raids to suffer when they bring only one Captain. I would support making ALL of our buffs group-only, and strongly oppose any change that would encourage or make it easier for raids to skimp on bringing captains along. This is nothing new, and has been my position on these forums for months. So it really shouldn't surprise you or come across as anything new.
    Last edited by Jeremi; Jul 02 2012 at 04:06 PM.

  34. #34
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    Quote Originally Posted by Nytshade617 View Post
    Raids do not take two captains for the sole purpose of buffing the group out of combat.
    They take two captains for the in combat rez; healing; incombat buffs; LS/IHW.
    If you don't need two captains because your raid is good and knows the content..........you are not going to take two captains.

    Groups already take one captain without the buffs being changed.....
    Making a change is not going to change anything.......some people will take two......some people will take one.
    Tell me exactly how this changes anything........looks like the same situation thats currently live to me.

    -------
    IMO:
    Make relentless a group wide buff that applies to all 6 people.
    Keep the other two buffs as single target.
    >Most of the group will want +crit; you can hit the 2-3 other people in the raid that want +parry or focus.<
    I NEVER said Raids only take two captains for the sole purpose of buffing the group out of combat. Why do people keep acting like I said something I didn't? lol... stop it! It's driving me nuts

    What I actually DID say was that if you make it easier for one captain to supply an entire raid with buffs (rather out-of-combat or in-combat) it's going to encourage more raids to bring just a single captain. That's just the cold hard truth of the matter, rather you want to admit it or not.

    And you can ramble on with side-debates relating to in-combat buffs vs non-combat-buffs or praise the benefits of bringing multiple captains on a raid till you are blue in the face. It doesn't matter, and it's all irrelevant totally to my point.

    If you make it easier for a single captain to supply raid-wide buffs, it's going to encourage more raids to just take a single Captain. It doens't matter how unfair or how stupid you think such a result would be. But that WOULD be the result.
    Last edited by Jeremi; Jul 02 2012 at 03:00 PM.

  35. #35
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    Quote Originally Posted by Jeremi View Post
    However, there are a lot of Raid Leaders out there who DO think our tactical and moral buffs repesent at least a large portion of our purpose in raids (WHICH I PERSONALLY DO NOT THINK TO BE CLEAR). And if you make it easier for one captain to support an entire raid with buffs - it WILL encourage more raids to just bring one captain along. That's just the truth - and I"m telling it like it is. I'm not trying to demean Captains in any way - or talk down the benefits of bringing more than one Captain on a raid.
    Any raid leader that doesn't understand captains well enough to make that distinction is a raid leader that's (most likely) doomed to fail anyways. All of the good raid leaders (that is, the ones that are actually completing the HM content) understand what a captain can do. They are the ones that create the strats that everyone else follows.

    Provided our incombat abilities stay where they are (relatively), your argument is naught more than a red herring intended to shut down (yet another) thread.

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    Grand Member Online status: Lestache is offline Reputation: Lestache has disabled reputation
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    Quote Originally Posted by Jeremi View Post
    I'm not trying to make distinctions between them.

    I'm making a general point. If you make it easier for one captain to supply raid-wide buffs it's going to encourage more raids to just take one captain. It doesn't matter if they are in-combat or out-of-combat buffs.
    As amused as I am by how you and Maley seem to disagree in nearly every Captain thread of import, you're really missing his point here, man.

    Giving a captain the ability to buff the entire raid w/IDOME or Motivating Speech w/o having to switch groups is not going to suddenly make a 2nd Captain redundant.

    Now, if he were proposing making Fellowship Brother raid-wide, allowing Rallying Cry to hit the whole raid, allowing one Captain to Blade-brother two people, doubling the duration of Oathbreakers, and doubling the duration of Shield of the Dunedain, then maybe a 2nd Captain would be pointless - but even then it wouldn't be, because you'd be missing out on two more Blade-brothers, another 20s of Oathies, FB benefits possibly stacking, and double the RC heals.

    Of course, if you have raid leaders who don't understand what Captains do beyond the initial buffs (which I kind of doubt, but let's pretend), then why aren't they just having a Captain buff everybody then booting the Captain for someone else? Facetiousness aside, let's not base our concerns over what might happen to Captains on the actions of ill-informed people.

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    Quote Originally Posted by Lestache View Post
    As amused as I am by how you and Maley seem to disagree in nearly every Captain thread of import, you're really missing his point here, man.
    Eh, I'm just waiting for when a mod gets sick of it, and does the board a favor and ban both of us.

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    Quote Originally Posted by Almagnus1 View Post
    Eh, I'm just waiting for when a mod gets sick of it, and does the board a favor and ban both of us.
    Why not just use the ignore feature instead? Less irritating to everyone else. You apparently must enjoy pointless wrangling with Jeremi, so you'd lose there, but the rest of us would clearly win and be grateful.

  39. #39
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    Quote Originally Posted by Jeremi View Post
    No Sapien I'm not elluding to that. There are all sorts of benefits to bringing more than one captain on a raid - and I know that.

    When I run my raids I always bring at least 2 captains along for the ride. So clearly I do not think our tactical buffs are the only thing a Captain brings to a raid. If I believed that, I woudn't bring any captains and would quit my class - because as someone said earlier, that would mean this class is seriously flawed.

    However, there are a lot of Raid Leaders out there who DO think our tactical and moral buffs repesent at least a large portion of our purpose in raids (WHICH I PERSONALLY DO NOT THINK TO BE CLEAR). And if you make it easier for one captain to support an entire raid with buffs - it WILL encourage more raids to just bring one captain along. That's just the truth - and I"m telling it like it is. I'm not trying to demean Captains in any way - or talk down the benefits of bringing more than one Captain on a raid.

    You're right - this change it's not going to "nail our coffins shut!". But then again I never said it would. What I DID say was that it would encourage more raids just to take a single Captain on a raid. And it would.

    Then are you saying you want us designed around bad palyers? or keep us down so as to not encourage "bad" play... that is not even directly tied to our class, but the perception of our class?

    if a good raid leader knows better, why are we pressing this issue? isnt it moot?

    bad raid leaders will continue to be ignorant/willfully-uniformed and making our buffs easier might just help everyone by bringing these bad leaders to light sooner!
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  40. #40
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    Any raid leader that doesn't understand captains well enough to make that distinction is a raid leader that's (most likely) doomed to fail anyways. All of the good raid leaders (that is, the ones that are actually completing the HM content) understand what a captain can do. They are the ones that create the strats that everyone else follows.

    Provided our incombat abilities stay where they are (relatively), your argument is naught more than a red herring intended to shut down (yet another) thread.
    Again, this is another post you should probably aim at your own raid leader - not me, since you are the one who tells me you are so often the only captain in your raid.

    And I'm not trying to "shut down" anything.

    I'm just telling you the truth. And the truth is if you make it easier for one Captain to bring raid-wide buffs the result will be more raids taking just one captain. That's just what will happen and what will be the result. And just like I told that other guy - you can go off on side-debates about how multiple captains will still be useful to raids (which I totally agree with) and how our in-combat-buffs are more important than our out-of-combat buffs (which I also totally agree with) - but it won't change the result.

    So don't blame me or accuse me of trying to shut down anything. I just made a simple point - and you are trying to turn what I said into something I never did.

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