Thread: Combat system explained...
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Jun 26 2012 09:52 AM #1
Combat system explained...
Aloha!
Sometimes someone is asking a combat related question and is swarmed with discussions like 'might helps on X', 'you need more finesse', 'use that skill, and you can't evade/block/parry'...
I do think I've looked enough places, so now I ask here: WHERE do I find a reasonably thorough and sorta easy to understand explanation of how all the combat related stats work?
TIA,
ghfhty
(apparently - I have no recollection of calling meself this. Any way to change that silly username?)
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Jun 26 2012 10:52 AM #2
This may have some of the info you are looking for:
http://lotro-wiki.com/index.php/Character_Stats
Hope it helps answer some of your questions, but I'm still looking to see if I have any links that will help...
P.S. There is no way to change your forum username. I tried once a long time ago after being told it was possible, but when I requested to change it, Turbine sent me a response saying it was no longer an option. So unfortunately, you're stuck with it!
Last edited by Alcaniel; Jun 26 2012 at 11:03 AM.

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Jun 26 2012 10:53 AM #3
hover your mouse over them?
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
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Jun 26 2012 01:17 PM #4
This:
In the game, open your character panel, move your mouse over the stats, check the thing that shows all if need be.
All of them except agility will feature a pop-up explaining what they effect. Agility's in incomplete, for all classes it also affects miss chance. The other stats affect different things for different classes now.
The stats below the main ones also translate what percentage chance you have of affecting things, so you can actually know if there's benefit of getting more of X thing.
In general, it's much more worthwhile to get more of a main stat, which offers other increased benefits as well, then one of the subsets (like resistance or morale--generally vitality gives you more morale plus mitigations, etc.) When that is less true, is when you are capped out or well into the area of diminishing returns.
At that point, seek out those threads or the developer diary on stat changes with RoI. ;-)

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