I'm so sick of hunters. They think they're so cool standing 200 feet away and shooting things. But it's nothing but a pain when you're in a fellowship with them. And then, they act like somehow pulling the mob's attention is a new phenomenon. I'm tired of running my Dps self all over trying to save them.
The next time some hunter (or healer) pulls agro and starts running away, I'm just going to let the mob have them.
I stopped running after Hunters and kiting Wardens a long time ago, now i just let them have their way. Theres nothing as bad as a hunter crying that for someone to get a mob off them while running around like a crazed sheep.
Still you have to give them credit for being able to run and type at the same time
Don't be too harsh on the healers tho, healing draws an enourmous amount of aggro and I have a feeling that saving a healer will keep you alive as well :P
Still you have to give them credit for being able to run and type at the same time
Don't be too harsh on the healers tho, healing draws an enourmous amount of aggro and I have a feeling that saving a healer will keep you alive as well :P
the problem is you tell them to run to the champ so we can take the mob(s) off them and they immediately take flight in the opposite direction
I only look after my healers, normally my champ is the one pulling agro unless hunters/rks are hitting a different target in which case well..just derp.
You're running with poor hunters who don't understand that they shouldn't have aggro. Setting a RAT should help.
Now, kiting wardens is another thing, and something my likkle burgie finds equally frustrating... it's hard being a hobbit running after a troll running after a warden...
If the Hunter pulls aggro from your target, you're probably doing it wrong. And if the healer pulls aggro from your target, you are definitely doing it wrong. If a mob runs for the healer you can always use challenge to pull it right back to you.
I am a hunter and I endorse this thread. If I pull aggro, the last thing I do is turn and run away. Granted, since Hunter's have zero survivability I will die almost immediately, but at least I won't drag the mob a couple hundred yards away.
If the Hunter pulls aggro from your target, you're probably doing it wrong. And if the healer pulls aggro from your target, you are definitely doing it wrong. If a mob runs for the healer you can always use challenge to pull it right back to you.
I've never been able to pull more agro against healers and hunters. Initially, yes, they'll come for me first (whether I'm attacking or not) but as soon as a healer starts working, or a hunter starts setting things on fire with their oils, agro is gone.
As for doing something wrong, isn't that just the way the agro is geared? I mean, I guess I could trait differently to pull more agro, but I'm DPS not Tank, and don't plan on changing.
I've never been able to pull more agro against healers and hunters. Initially, yes, they'll come for me first (whether I'm attacking or not) but as soon as a healer starts working, or a hunter starts setting things on fire with their oils, agro is gone.
As for doing something wrong, isn't that just the way the agro is geared? I mean, I guess I could trait differently to pull more agro, but I'm DPS not Tank, and don't plan on changing.
Unfortunately I don't know how you are geared or traited, but if you go all-out on DPS, no healer should be able to grab aggro of you (unless they ae way above your level and overheal you like crazy). The same goes for hunters, if you grab initial aggro you should be able to keep it by pure DPS, as a good Champ is on par with Hunters in terms of DPS (at least @ endgame).
I can probably help a lot more, if I knew how your build is currently set up (gear, traits, legendary items), which stance you are running and what your rotation looks like.
Or scare him back to the tank...
Or stun him until people get to you (or you get to people)...
Or root him and get away from him before hitting him again (preferably go near the tank so he can reestablish aggro when the creature gets to you)...
Or drop Beneath Notice and do nothing until he's back to the tank...
Or as an Elf increase your parry like crazy for a few seconds so you can actually finish killing the &&&&&&&...
When I notice the healer drawing aggro I usually do exactly the same... Not the last two options mind you...
It's not like we have no options besides running around like crazy chickens...
Note: I do run around occasionally when all the rest fails, but I run close to the tank and not randomly. I also turn around and keep shooting the &&&&&&& chasing me (unless he's too big and mean).
Dont know why, but with that title I tough this thread was about Sprint and PvMP.
Lol so did I!
I also am tired of Hunters doing that as well. I recently led a GB Maze Instance and the hunter thought he was supposed to be in the front of the group instead of me, and the two tanks...he pulled the 1st boss 4 times (even with repeated demands for him to get to the back with the healer and take the adds) and got each of us killed 1-2 times. Lol I had to drain my power bar (Captain) trying to keep him and the Fellowship alive due to his foolish mistake lol. I just let him die after that...he quickly learned his lesson.
Minstrels only have two skills to defend themselves from aggroing mobs (well, there is also a 30s mezz than only works on the dead, but has a long induction and there are few of these).
We have a 15s single target fear in a 30s cooldown that I mostly use for a single mob, trying to send him in the direction of the melee combat, hoping that a lost AoE attracts his attention. Then when there are two mobs I like to bubble (the bubble actually is &&&&&&, a bit more than 1k morale, but prevents induction setbacks from next skill) and use Song of Soothing, which AoE lowers the minstrel's aggro on the mob. It normally works, but sometimes it isn't enough.
If those are on cooldown I start running trough fellows from one side to the other not standing still more than 1-2s, or making circles around them, and perhaps jumping to try to attract their attention. If SoS fails, or there were +3 mobs on me, and I find myself about half morale or lower, the only option is to forget the group and look for some room to kite them while restoring my morale. Only then I'll go back to the fellows to attract their attention again and group healing what I can, which is not that much on the run. When there are so many mobs, a few seconds standing still means death.
Sometimes this has had funny developments, like the group mostly wiping, but one or two ranged dps and me. I end up with all the aggro, kiting the mobs close or around them in big circles while they kill them one by one, or the champ uses stun to stop and finishing them. X-D
Of course, if the rest of the grp wipes, I look for a good place to feign death. and start rezzing.
But guys, really, if you find a minstrel with half morale, don't expect him to stand still. Give him a few secs to come back to you. And if he starts running predictable circles, of course, don't run behind. Meet him head on or wait for him to run through you, and you'll have all the mobs there and your chance to help.
Of course, in an ideal world this situations should never arise, but let's try to fix them among all when they happen.
But guys, really, if you find a minstrel with half morale, don't expect him to stand still. Give him a few secs to come back to you. And if he starts running predictable circles, of course, don't run behind. Meet him head on or wait for him to run through you, and you'll have all the mobs there and your chance to help.
Of course, in an ideal world this situations should never arise, but let's try to fix them among all when they happen.
Óscar
Well sure, just go and make a reasonable request on us. ;P
That's my motto. If the hunter is to stupid to realize they should run to the tank to give the mob back then they aren't smart enough to be worth keeping alive.
The only people that get the benefit of stupidity are healers because you need them more than anybody else. Only people I'll chase after to save.