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  1. #1
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    [Summer Fun] The Fellowship Run - Horse Race and Show - July 11, 9:30pm ST, Landroval



    Join us for The Fellowship Run on Wednesday, July 11 at 9:30pm server time (EST). Meet at Hengstacer Farms in Bree-land. The first event is a horse show, a mounted fashion look-alike contest. The audience will vote for the winners. The second event is relay horse race for teams of three riders. The final event is a party with music, fireworks and fun.

    The horse show is a look-alike contest. Participants must look like Frodo, Sam, Merry, Pippin, Gandalf, Aragorn, Boromir, Legolas, Gimli, Elrond, Arwen, Galadriel, Eowyn, Goldberry, Belladonna or Rose Cotton. Participants and members of the audience can cast one vote for their favorite outfit. The first place prize is a code for 500 Turbine Points, plus a choice of 10 gold or a Perlino mount. Second place wins a choice of 5 gold, a Perlino mount, or a 5th Anniversary Cloak. Third place wins 2 gold.

    The Fellowship Run is a relay race requiring teams of three riders. Standard (+62%) horses, ponies, and goats will be allowed. One member of each team will stand at the start line (rider #1), first checkpoint (rider #2), and second checkpoint (rider #3). Rider #1 at the start line will be given a special baton. When the race begins, he must ride to the first checkpoint and trade the baton to rider #2. This rider will race to the second checkpoint and trade the baton to rider #3. This rider will race to the finish line. Once he crosses the finish line, he must go immediately to the verification judge and present the baton. Riders #1 and #2 must not approach the finish line. Each rider of the winning team will receive a code for 500 Turbine Points, plus a choice of 10 gold or a Perlino mount. The second place team wins a choice of 5 gold, a Perlino mount, or a 5th Anniversary Cloak. The third place team wins 2 gold each.

    Participants should arrive at least 15 minutes before the event begins and sign up by contacting Kiralynn. The standard Windy Acres Ranch Horse Racing and Horse Show rules apply, with the exception that goats will be allowed.

    * Prizes may be increased due to donations before race day.
    Last edited by XinaLotRO; Jul 02 2012 at 11:04 AM. Reason: Prizes have been increased.

  2. #2
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    Jun 2009
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    How Horse Races Work

    Horse races are exciting events where players choose their favorite standard speed (162%) mount and compete with other riders on a challenging course. A race course has a start line, one or more checkpoints, and a finish line. Riders line up at the start, wait for the /charge signal, pass each checkpoint in the proper direction, and try to be the first to cross the finish line.

    Each checkpoint is a landmark or obstacle. Passing a checkpoint typically means going around it clockwise (with the landmark on your right) or counter-clockwise (on your left). Screenshots of checkpoints and a map of the race course are usually included with the event announcement, allowing participants to review the course before race day. Before the race begins, the race coordinator takes all riders on a pace lap. This gives the competitors a tour of the course and allows them to ask questions about rules or checkpoints.

    Although all of the horses gallop at the same speed, two factors help separate them out. First, riders must find the best path between checkpoints. Finding a shorter path means crossing the finish line sooner. Second, riders often face numerous obstacles along the race route. These include stone walls, fences, cliffs, water crossings, stairs and hostile creatures. Missing a jump or spraining a leg during a fall can cost a rider the race.

    Race judges monitor the riders, checkpoints and finish line to catch any cheaters.

    After the race, all participants line up for screenshots. The winners also pose for their own photos. Race results are announced in the forums.

    For tips on racing, read the Riding Club Newsletters.




    Horse Race Rules


    • Riders must register to participate in the race. Registration closes 15 minutes before the event begins.
    • Registrations are accepted at the race host’s discretion. Players who have been barred from races for unsportsmanlike behavior may not register.
    • Riders must be at the start location at least 5 minutes before the race begins. Participants who pre-registered must check in at least 10 minutes before race time.
    • Riders must join a raid fellowship with the judges and remain in it until the race results are announced.
    • Only standard horses and ponies will be allowed. *
    • No mount speed enhancers will be permitted. All buffs (temporary ability enhancements) must be cancelled before the race begins.
    • Riders must only use their horse for transportation. Stables, milestones, wayfaring, camps, rally points, acorns, mustering horns, summons and all other non-mount forms of travel are forbidden.
    • Spamming fellow riders, giving a false start signal, having allies ride in the wrong direction to mislead riders, and all other forms of unsportsmanlike behavior will result in disqualification.
    • Riders must clear all checkpoints in the proper direction and order. Course judges are the final authority in determining if a checkpoint has been properly cleared. A decision can be appealed if screenshots or video can be presented immediately after the race.
    • If a rider falls from his horse, he may mount up again and continue the race. He will not be disqualified for swimming if he is dismounted at a water crossing.
    • The winner will be determined by the first rider to cross the finish line, not the first mount.
    (* Fast horses, ponies and goats will be allowed for special events only.)





    Relay Race Rules



    A relay is a race for teams of three riders. Before the race begins, the members of each team position themselves along the course. Rider #1 waits at the starting line, rider #2 waits at the first checkpoint, and rider #3 waits at the second checkpoint. At post time, the event host gives the first rider of each team a special item to carry while racing, called the baton. When the race starts, rider #1 gallops to the first checkpoint and gives the baton to rider #2 as quickly as possible. Rider #1 then waits at the first checkpoint. Once rider #2 has the baton, he gallops to the second checkpoint, gives the baton to rider #3, and then waits where he is. Carrying the baton, rider #3 races across the finish line and then immediately goes to wait by the verification judge. This judge will ask rider #3 to give him the baton, verifying that the race was completed properly.

    It is helpful for identification purposes if the team wears the same outfit or color, or rides the same breed of horse. Raid markers will be used to help identify each team.

    • Normal horse race rules apply in relay races.
    • The team must have three riders.
    • All three riders must go to the proper starting positions before the race begins and remain there until it is time to run their portion of the race.
    • Riders must wait at the proper checkpoint after completing their portion of the race. If one rider on a team approaches another when it is not time to pass a baton, the team will be disqualified.
    • Riders must pass the baton to their teammate at the appropriate checkpoint.
    • The third rider of the team must present their baton to the verification judge. If he does not have the baton, he has not successfully completed the race.
    • Specially crafted items will be used for batons. They will be given to the first rider of each team before the race begins by the event host. No other items can be used as batons.
    • The winning team is determined by the order in which riders cross the finish line. It does not matter who gives their baton to the verification judge first.
    If you don't have team mates, don't worry. Come to the event anyway. We will make teams out of single riders.
    Last edited by XinaLotRO; Jun 28 2012 at 08:06 PM.

  3. #3
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    Horse Show Rules

    • Riders must go on stage only when their name is called by the host. If a rider doesn’t respond promptly, or goes on stage before his name is called, he will be disqualified.
    • Riders will have approximately 20 seconds on stage. Each rider should walk their horse onto the stage, display their outfit, announce who they are trying to look like (Frodo, Galadriel, etc.) and then exit on the other side.
    • Each rider can exhibit only one horse and outfit.
    • Riders can perform emotes to help show off their horse and outfit.
    • After each rider has a turn on the stage, the host will call all riders onto the stage for final judging.
    • Any sort of unsportsmanlike behavior (such as spamming) will result in disqualification and your vote will not count.
    • At the end, each participant and member of the audience can cast one vote for the winner. You can vote for yourself.
    Last edited by XinaLotRO; Jul 10 2012 at 08:58 PM.

  4. #4
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    Jun 2009
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    Looking for partners to join your team?

    Click here to visit the Windy Acres Ranch web site and leave a comment.

    If you don't have partners on race day, don't worry!
    Single riders will be paired up with others to form teams.

  5. #5
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    Jun 2009
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    The Fellowship Run - Relay Race Course




    The race begins at an imaginary start line between two stone pillars behind the barns at Hengstacer Farms.



    Checkpoint Zone One - The camp of Walt Whitrose and Sage Hayseed, north of Chetwood.



    Relay riders #1 and #2 must transfer the baton while inside the camp, bordered by the broken stone walls.

  6. #6
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    Checkpoint Zone Two - The abandoned graveyard with a mourner.



    Relay riders #2 and #3 must transfer the baton while inside the yard of the stone building, bordered by the fence and cliff.



    The finish is an imaginary line between the two posts of the first gate of the farm's race course. Riders must pass north through this gate.


    Riders do not need to enter or exit the transfer zones at any particular location. They must simply be inside the zones when the baton is traded from one rider to another.

  7. #7
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    This area by the barns will be used as the stage for our fashion contest:



    "Backstage" will be the area behind the silos.

  8. #8
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    Results

    The Fellowship Run took place on Wednesday, July 11th. A large crowd gathered for the fashion show and relay horse race at Hengstacer Farms in Bree-land. The weather was beautiful for the show. Ten riders participated in the look-alike contest - Aegthil, Aventine, Beorbrand, Bibiann, Candyboo, Fionnuala, Johannsen, Jonwise, Marlyela and Neiahel.



    Contestants masqueraded as Gandalf, Galadriel, Sam, Boromir, and other major characters from "The Lord of the Rings". Galadriel costumes were especially popular.



    Neiahel won two gold with her beautiful white Galadriel outfit. Jonwise looked amazingly like Samwise Gamgee, earning him a 5th Anniversary Cloak. Beorbrand was a stunning Gandalf, complete with staff and mystical might. He won 10 gold and 500 Turbine Points.

    After a few difficulties with organization, four relay teams entered the race. Beorbrand, Lifebringer and Neiahel joined up for Team A. Zhivaer, Baregan and Galdoreth rode together on Team B. Superdangerman, Feborn and Mooneraen gathered together for Team C. WhopperJr, Midevilteddybear and Noridar entered as Team D.



    Beorbrand, Zhivaer, Superdangerman and Whopperjr lined up at the start and were given batons. Once all of the riders and judges were in place, the race began. Riding through the fields and light woods, Beorbrand and Zhivaer fought their way to an early lead. The horses galloped into the camp of Walt Whitrose and Sage Hayseed, and batons were transferred to the next riders. Lifebringer, Baregan, Feborn and Midevilteddybear thundered into the second leg of the race. Feborn made up lost time for his team, skillfully navigating through the Far Chetwood hills. Midevilteddybear took a chance on a shortcut through the villages that did not pay off. At the second checkpoint, the lead horses were neck and neck. Neiahel and Galdoreth quickly jumped the fence, dodged the obstacles in the graveyard, and spurred their horses towards the farm. Mooneraen took the baton and urged her horse to greater speed, hoping to gain on the leaders. Noridar was left sitting on a wagon, waiting for a team mate that would never come. Meanwhile, at Hengstacer Farms, Neiahel crossed the finish line in first place on grey horse Edlothiad with several lengths to spare. Galdoreth finished in second place with a respectable time. Mooneraen showed great determination and rode through the final gate to finish the race.



    Members of Team D were awarded one gold for their participation. Team C won two gold each. All three members of Team B rode home on fine new Perlino horses. Beorbrand and Lifebringer both won 500 Turbine Points and 10 gold, while Neiahel won 500 Turbine Points and a Perlino. Noridar was also given a Perlino for being a good sport. He waited almost two hours and didn't get a chance to race, but never complained.

    Many thanks to our volunteers, both checkpoint judges and musicians - Aldekim, Anuranja, Apis, Byrcha, Caiyyd, Godwineson, Lennidhren, Lhinnthel, Mellilot and Naethril. Events such as this would not be possible without you. Special thanks to Harperella of the Lonely Mountain Band and Celestrata of Turbine who provided the prizes. Finally, a big "hip-hip hooray" to the GM who provided the "Game In Progress" buff on several riders.

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