Champs have an AoE bleed with ~1000 armour reduction if traited...
We already kinda have a bleed with the fire dots, and with it so easy to cap crit with a cappy, and the 2 AoE traits we have, it is almost impossible not to have a bleed (fire dot) on the mob in range within a few hits...
That said, above poster, calling someone's idea stupid... bad form
I'd rather see Arrow Storm changed and a third AoE skill added. That way, AoEing on Hunter would be more than "let's see how many times I can mash this one skill before I break the keyboard", but YMMV.
I play hunter to do extreme single target dps, AoE skills sit in a forlorn corner of my quickslots. I personally have no interest in such a skill...unless the slow was on it too, then I might use it in the moors...maybe.
Also, haters gonna hate, but please not here, we have more than enough to go around already :P
Not a good idea... we pull threat the way it is. With a bleed attached we would be like the head cheerleader on prom night.... everyone will want to slow dance up close and personal. While the AOE is fun, it is also counterproductive to our class. We can hit big numbers on multiple targets but we can't take the beating that will come from it. Aggro dump, better healing, increased armor and mits and sure, but no way right now.
Vyxe said, "Cheer up it could be worse out here tonight." So we all cheered up, and wouldn't you know it.... things got worse!
I think an AOE skill would be better in melee because no one likes to get aggro since the hunter is squishy. In melee it would be a defence skill, not an attack one, a hunter is good killing one by one.