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  1. #1
    Junior Member Online status: Lowry-RLM is offline Reputation: Lowry-RLM the Wary Lowry-RLM the Wary
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    The Great Hunter Review thread

    Firstly, apologies for the rather pompous thread title

    I've gone through a number of posts to pull in ideas from many posts. Whilst I might not agree with every suggestion I've included it here in the hope that the devs can see the length of scope for bringing some goodness to the Hunter class. Some of them overlap in scope. I'm happy to update this post and refine our collective view. I am aware that many people might say that particular aspects of this list are fine and don't need to be changed. That's fine, we can disagree without disrespect.

    Please post constructively and let our maturity be bait for a Dev to comment

    If you're not interested in contributing positively, have a cookie, resist posting and move on


    1. Desperate Flight fellowship wide
      Quite a lot of people have requested this in the Official Class Update and Feedback thread.
      But, see the other thread where there's also lots of resistance to it. We'd be interested in your thinking!
    2. Hunter's Art
      1) Regularly mentioned as not part of a DPS rotation, or flawed beyond use
      2) Animation too long
      3) Buff duration too short or not powerful enough
      3a) Strength buff (+5% damage) is negligable for the duratio
      3b) Precision buff (currently finesse) pointless in most situations, possible change to +crit (or -induction%) suited to blue line
      3c) Endurance buff (currently ICPR) possibly changed to threat down on all ranged attacks
      4) Consider adding a legendary legacy to boost this
      5) Use it on the move
      6) How about tiering the buff (Buff tiers to 5, last 30s)
    3. Campfire
      Are the OOCMR and OOCPR appropriately scaled for level 75-85 ?

      Please would you consider this to have some in combat benefits? eg:
      a) +chance to hit and +parry (you can see better to attack and defend)
      b) In-combat power/morale regen
      c) Resistance buff (perhaps +(lvl*5) resistance)
      d) Mitigation buff
      e) +1 hope
      f) Stun immunity radius
    4. Better Secondary role
      More role means more fun
      Would there be a way for a debuffing role, particularly for raids, to be better ingrained in the Trapper of Foes line perhaps?
      eg: +% incoming damage debuff similar to the burg's reveal weakness
      alternatives: improved melee line, support(non-debuff) role
    5. Bow of the Righteous
      With the new level cap coming for RoR, please look at whether this can be scaled or simply set as a flat -% to bow costs
      Consider adding a morale restore of perhaps 0.1% of damage inflicted (so a 6k blood arrow restores 60)
    6. Strength of the Earth
      Please address the number of pulses bug (gives only 4 ticks of morale/power)
      Consider scaling the amount restored to level
      Possible self buff instead of channeling skill?
    7. A heal/bubble skill
      There have been lots of requests for an emergency protection bubble to help with Hunter survivability.
    8. Improved 'Improved Beneath Notice'
      Please consider this skill reducing threat permanently instead of a short aggro dump.
      There's a lot of desire from Hunter players to manage their aggro better.
    9. Legacies
      Please pull some database stats and see which legacies aren't being used, and then change those ones!
      Some could also be combined (the crit multipliers together, the -power costs together, the threat decreasers together)
      More stance specific legacies (Precision Crit Multiplier is probably why most people run precision)
    10. Traits
      Please pull some database stats and see which traits aren't being used, and then change those ones!
      Serious mentions: Shot through the Heart, Heart of the Bard
      Also look at: Rapid recovery (we're not really a melee class at this time), Earthborn (minor effect), Stealthy Shot (hard to see value of 10%)
    11. Press Onwards
      Please reduce the induction, or put a bubble over the induction
      Being a legendary skill and expectedly powerful, shouldn't this scale with level?
    12. Purge Poison Group
      Please consider this not being in the yellow line but set at a level.
      We don't want to lose the single target version either
      Perhaps a trait instead
    13. Stances
      A quick db call will probably show most people use precision due to the +13% crit magnitude legacy. Time to buff the others? Or even give a major legacy to boost each stance

      Could different stances change of other skills rather than just Quick Shot?
      In precision stance > Penetrating shot has +5% ignore mitigation
      In strength stance > Barbed arrow debuffs target with an armour breach
    14. Split shot
      Just a little bit bigger radius please!
    15. Merciful Shot
      A question was asked who would use two penetrating shots over a merciful shot. Probably most hunters!
      Removing corruptions is less useful when they're 50% health than at the start of the fight.
      Hunter's art to boost the crit chance?
      Other bow skills damage type gets changed when oils applied - Merciful Shot doesn't (at least the description doesn't!)
    16. Heartseeker
      Some posters have said the damage is too low as part of a rotation, so mostly used as an opener when solo
      Can it have a minor debuff added or something else tweaked?
      Consider removing the Big Yellow Crosshairs!
      Other bow skills damage type gets changed when oils applied - Heartseeker doesn't (at least the description doesn't!)
    17. Travel skills
      Take up too many slots on the hotbars. One travel skill with a selectable destination after clicking it please
      (or for those who don't mind plugins: use tonic bars)
      Travel skills - Some levels you gain them are outside the quest bracket (Bree and Rivendell - post 26)
    18. Threat decrease descriptions
      Quick shot in Endurance Stance decreases threat "moderately"
      Minor Legacy Endurance Quick Shot Threat Down decreases threat by a "Threat Down rating"
      Minor Legacy Induction Bow Threat down decreases threat by a "Threat Down rating"
      Minor Legacy Focus Bow Threat down decreases threat by a "Threat Down rating"
      Tomes of the Whisper Draw decrease threat "moderately" to "greatly"

      "Moderately" etc is vague, "Threat Down rating 16" or whatever it is is vaguer still. Dear Turbine - please can we have clearer values on this, perhaps expressed as a percentage effect on threat generated much like the Stealthy Shot trait which says it gives -10% damage threat. We'd like to see how we can best use these to manage our aggro!
    19. Track skills
      Is the animation too long? Does it need a cooldown?
      8 second lag between when the skill executes and when the target shows up on the mini map is too long
      Combine all the tracking types into one button, which gains additional types as the hunter levels
    20. Explosive Arrow capstone
      Trait isn't even worth using because the traits you need to use to use it are so bad they actually make you worse.
      Consider making it a major legacy
    Last edited by Lowry-RLM; Jul 18 2012 at 11:30 AM. Reason: Updates (upto post #27)

  2. #2
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    *Clap*

    A great list, and all changes that would boost the hunter. Although, it is a shame that no blue name will ever see this thread (There is a curse on the Hunter Forums, that if any developer should peer inside, they will disappear for more than a year).

    R11 Hunter
    R9 Warg

  3. #3
    Member Online status: Bolt78 is offline Reputation: Bolt78 the Neophyte Bolt78 the Neophyte Bolt78 the Neophyte Bolt78 the Neophyte Bolt78 the Neophyte Bolt78 the Neophyte
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    Careful on the group purge poision being a level skill. I like having the option on NOT having it group wide. The 10 second cool down kinda kills it for me. Maybe have group purge poision as a trait to equip in yellow line, not an auto upgrade at a certain level. Rest looks good though. Good luck on the devs and more so on the trolls.

  4. #4
    Member Online status: DrumMajorC is offline Reputation: DrumMajorC the Wary DrumMajorC the Wary
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    Since this seems to be one of the few constructive threads as of late, I'll post my thought on one of these skills here, where hopefully someone will read it, (secretly knows no dev will read it, but holds out for hope). My main commentary is on hunter's art. At the moment, yes it is useless and most certainly not part of my rotation nor anyone else's if I am to take hate of it on the forums as proof of that, and these are just my thoughts on a way to *perhaps* make it a little better.

    Back in the isengard dev diary, ZC said "The first thing we did was remove all stance specific bonuses from traits and trait lines and redistribute those buffs. We wanted to keep the net potency of the traits, but not tie them to a specific stance." What if the same thought were applied to hunter's art? In my mind, they could decouple hunter's art from the stances and do one of two things,

    A) introduce 3 separate class traits down each traitline that applies an effect to the skill as the stance previously did,
    or
    B) introduce 3 separate legacies that again, apply an effect to the skill and would thus increase the potency of the effect as the legacy was ranked up.

    This, in my opinion, would immensely free up the options you have with the skill as far as builds and your use of the skill at all, and to prevent adding multiple benefits to the skill, some system would have to be implemented to prevent the use of either 2 of the traits at the same time or 2 of the legacies at the same time.

    My second major point, is to give the skill benefits that are actually relevant in today's raiding sphere, and without further ado, here they are,

    A) The strength stance (or redline or whatever) buff is good in concept, but could be given an increase of, say 5% to bring it to 10% increase in ranged offence, because lets face it, that is really not all that much in the grand scheme of things, but certainly more appealing than the 5% offered previously.

    B) The precision buff is utterly useless in my view and as such would need to be changed to something relevant to the entire focus of the blue line (pardon the pun), I view this slot as best suited with a buff that increases critical chance of a skill, say penetrating shot (to the soft cap, not the hard cap on overall criticals) for the duration of the buff, not too outrageous, but something like 5-10% should suffice.

    C) The endurance buff at the moment is arguably the most useless of the set and could essentially kill two birds with one stone here and would be best suited to an active threat reduction role, say, on use, the buff reduces the threat generated by ranged damage (or if that is too OP then of just a specific skill, like penetrating shot ) by say, 10% for the duration of the buff.

    Lastly, I know that many gripe about the length of the animation of this skill, but I think the ultimate cause of that is the fact that the skill is in fact useless and the animation is not worth the time, but I for one would be able to live with the animation if these changes which I have outlined were implemented, as it would in my opinion be a reasonable tradeoff for the time it takes to use the skill.

    Also, If anyone were to cry foul that this *might* make hunters OP, I don't think it would. Under the current hunter's art, you can swap the buff instantly by swapping stances, under my proposed revision, the buff you choose would essentially be fixed to what you pick for the given situation and would require you to either go out and swap a trait, or hotswap an LI to receive a new effect, thus limiting its variability, but increasing its usefulness if said changes were to be implemented.

    But this could also be viewed as a waste of 20 minutes of writing and thought on my part, as the odds of a dev reading it are not likely.
    Rank 9 ☩ Marintellion ☩ Hunter
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  5. #5
    Senior Member Online status: Kajil is offline Reputation: Kajil the Wary Kajil the Wary Kajil the Wary Kajil the Wary
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    Copy/pasta from another thread, because I'm too lazy to type it again, but here some other possible uses for hunter as a class role for more than just DPS as it is now:

    Quote Originally Posted by Kajil View Post
    Perhaps we should be calling for a few debuff skills for our class? The Gonathradir set already does that with the 5 piece bonus, but I'm seriously not sacrificing Faron DPS just for one debuff that's not even up half the time.

    It would make sense for hunters to be a semi-debuff class, anyways. A skill like pointing out vital areas to pinpoint for a +% incoming damage debuff similar to the burg's reveal weakness would make complete sense in going along with the hunter theme. Maybe a 'target tag' kind of skill that lights up an enemy in some way to help our group focus their fire better or some kind of combat defeat response skill along the lines of skinning if it was a beast type enemy, or scavenging from a humanoid, to get food or first aid items and give yourself and the group an AOE HOT like what captains can do on defeat response.

    Would definitely make the class a much more overall useful role, while still not making it some kind of crazy OP jack of all trades monster DPS class.
    More copy/pasta from another thread:

    Quote Originally Posted by Kajil View Post
    Hunter's Art: Take away ridiculous animation time or allow it to be used while moving. Re-evaluate buffs for each stance (seriously, FINESSE bonus in Precision?) or add new buffs on top of the old, such as a percentage of threat reduction (that is SCALED FOR 75) or maybe even something like -% attack duration in S:S, +number Focus increase per 2 seconds for 10 seconds in S:P, and I have no freaking clue in S:E because I've never even used that skill while in Endurance simply because that's how little I've ever used either of them.

    Split Shot: Should probably have wider AOE. I've also heard complaints about +AOE target legacies not effecting it, but mine have been working just fine, I have +3 and I've hit up to 5 targets at once with it confirmed out of the 6 I possibly can, however if it's broken, obviously fix it.

    Strength of the Earth: Needs better scaling or more pulses/longer/old duration channeling.

    Bow of the Righteous: Need to be scaled for 75.

    All threat down legacies: Need to be scaled for 75.

    Desperate Flight: (If it MUST be changed) Allow it to be used in the Moors once again, change effect to something along the lines of +15% in-combat run speed/+50% to evade or -5-10% incoming damage (lower run speed couple with high evasion would balance it and not completely discount Captain's Make Haste skill). Out of combat, keep previous effect.

    Merciful Shot: Remove animation or allow to be used while moving (would probably be cried about, but it's another of those non-induction skills with stupid animations). Needs better damage to make me want to waste 6 focus when I can just use Blood Arrow and penetrating shots for equal/more damage. It's actually in my 'low threat' priority rotation.

    Purge Poison: Remove debilitating animation or reduce animation time.

    Intent Concentration: Remove debilitation animation or reduce animation time.

    Track skills: Decrease animation time.

    Camouflage: Decrease animation time.

    Press Onward: Scale for level 75.

    Yellow traitline: Make it useful in some form or another. Explosive Arrow capstone trait isn't even worth using because the traits you need to use to use it are so bad they actually make you worse.

    Multiple trap traits: Remove and replace traits for trap skills that there are already existing items for that do the same thing, except better.

    That's really all the stuff I can think of on 'the list', as far as things that are broken for the Hunter class at the moment. Feel free to add.

    That's all of the 'IMO' stuff I could compile that I've thought about recently and figured I'd throw it in.

  6. #6
    Senior Member Online status: Smugo is offline Reputation: Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte Smugo the Neophyte
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    1. I can't think of any way that I would find it useful without causing every creep in lotro to QQ endless for a good reason.

    2. Make buff Tiered (Or self refreshing). Ideally, from my point of view: Buff tiers to 5, last 30s, each application either tiers it up and resets the duration, or if at max resets the duration. Agree with +crit and -threat suggestions in OP.

    3. Yes

    4. I really don't care about a secondary role as long as our primary role works as described in the class description (It doesn't currently IMHO). A bit of a buff to CC wouldn't hurt though.

    5. Yes

    6. I currently don't use it unless recovering from a spar...take it as you will.

    7. Would be nice...fixing PO would make this not as big a deal.

    8. This would fix ~50% of hunter's current problems.

    9. Combine duplicates too!

    10. I'm OK with most traits as they are, some though...uggh...just why?

    11. Yup

    12. As others have said (somewhere) this would make a great replacement for a useless yellow trait.

    13. Maybe, I really like stances as they are right now though...and by that I mean I like precision stance...Strength and Endurance need some <3

    14. Or anything to get his on my bars, though I'm out of space and don't like to aoe as it is...

    15. If only this didn't have a use once per week I could have another open quickslot... :P

    16. Taking off the cross-hairs would make it usable in PvP, currently I only ever use it on BA's that hit evade.

    17. I like how it is because I use a plugin for them, but I can see the appeal.

    18. While they can be empirically found to within reasonable accuracy, its a pain the in ***********. Agree.

  7. #7
    Member Online status: Stu_NZ is offline Reputation: Stu_NZ has disabled reputation
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    I agree that quite a few of the hunter skills need to be scaled better - too many fall out of use as you level as the benefit deminishes.

    I'm wary of a call to change things just becuse they aren't used much. If a single person can use it successfully then there obviously isn't something wrong with it, it just needs to be understood better. I always get the impression that an awful lot of hunters run with almost identical builds and use the same rotation because the forums have declared that to be "The Way"(tm).

  8. #8
    Junior Member Online status: Lowry-RLM is offline Reputation: Lowry-RLM the Wary Lowry-RLM the Wary
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    Thank you for the all contributions so far. I have made some additions to the top post.

    Some of the suggestions people come up with may not be a good idea, so I have no problem with removing them from the top list if the Hunter community has a majority view in a different direction. It seems that Aggro and Hunter's Art are two sore subjects at this time!

    Do we want to change things to a level where there is no "perfect build" because we have three viable options?

  9. #9
    Poster of Note Online status: Aedfrith is offline Reputation: Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte
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    Without repeating anything that has gone before:

    My and Eckenbrand's suggestion for Bow of the Righteous - not only a flat % of power, but a tiny % (perhaps 0.1% of damage inflicted - so a 6k blood arrow restores 60) of *morale* restored on hit. Would provide a viable alternative to Press Onward.

    Tracking to be a single skill which gains the different tracking types as you level up.

    Legacies - +crit and -power to be unified into a single leg each. Stance-specific legs to be looked at. Precision Crit Multi is probably why most people run precision. Strength QS Slow is nice in moors. Improve Endurance QS Threat Down.
    Last edited by Aedfrith; Jun 22 2012 at 04:05 AM.

  10. #10
    Junior Member Online status: Lowry-RLM is offline Reputation: Lowry-RLM the Wary Lowry-RLM the Wary
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    Aedfrith - thank you for your ideas, I've added them.

    I like your thoughts on Stance-specific legacies; do you want to expand this in another thread to see where it goes?

  11. #11
    Member Online status: Kneecracker is offline Reputation: Kneecracker the Wary Kneecracker the Wary Kneecracker the Wary
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    + rep - nicely put together. My (currently) Level 63 Hunter would be very Happy with these changes. There are things in the list I never thought of, and others that really opened my eyes.

    The only one I will mention here is the Travel Skills. The other ideas, I have no input because... I agree wholeheartedly. Travel Skills idea could have a couple different methods. Right now I only keep a few of the most common ones I use, like Bree, Michel Delving, 21st Hall, etc. And I add in one or two that I am running quests in. Any others I need I just open my menu with K and select where I need to go.

    However, having a "drop down" menu or even a separate "hot key" to pull up ONLY that skill list, would be great and would free up one entire menu bar for me as well.

    It's not important during combat of course, but it would be a nice add.

  12. #12
    Junior Member Online status: Lowry-RLM is offline Reputation: Lowry-RLM the Wary Lowry-RLM the Wary
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    I've added some of the ideas from the Improved Campfire thread to the list.

    Feel free to take any of the other ideas into new threads to explore and get specific suggestions.

  13. #13
    Century Member Online status: NobodySpcl is offline Reputation: NobodySpcl the Neutral
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    Nice summary of threads without the flaming. Now if Turbine would only read and perhaps get involved in the conversation.

  14. #14
    Grand Member Online status: Zombielord is offline Reputation: Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated Zombielord the Undefeated
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    Strentgh of the earth should be turned into a selfbuff rather than a channeling skill.
    Nobody likes/needs/wants a skill that force roots you and turn you into a sitting duck ... Just ask the LM's

    Great list +1 rep for making it and +1000 Rep if a dev should actually take notice of it.

  15. #15
    Senior Member Online status: Faileon is offline Reputation: Faileon the Wary Faileon the Wary Faileon the Wary Faileon the Wary Faileon the Wary
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    Strength of the Earth should be a defense skill - 10-15s immunity to damage on 5min CD. Nuff said!

    Improved Campfire should give ICMR and ICPR as well as 1hope.

    Take a look at pvp set bonuses, if you really wanna have us wear it, make the bonuses useful. (Note: -50% trap induction is NOT considered useful amongst 99% of hunters).

    Hunter's art - longer duration, shorter animation, better buffs. The idea of this skill is good, but the way you made it, is just horrible.

    Group poison removal should be trait only. This would be too strong for pvp if you make it without trait.

    Boost HS and Merciful shot. Even tho I am not traited for epic HS numbers (5b/2r), it's silly how low damage HS and MS does. I'd rather spam more PS/BlA...

    Stances... Rework them again but this time properly. You tried to bring variety, but why would anyone go for anything else but Precision with the +13% bow critical multiplier and focus tick every 5s...

    That being said, doing all inductions on the move would be cool as well, I don't like to be rooted on place...
    Last edited by Faileon; Jun 26 2012 at 07:53 PM.

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  16. #16
    Senior Member Online status: jchudz is offline Reputation: jchudz the Wary jchudz the Wary
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    Quote Originally Posted by Faileon View Post
    Strength of the Earth should be a defense skill - 10-15s immunity to damage on 5min CD. Nuff said!
    umm not to whine, but what you just described is basically a significantly more powerful version of Last Stand that only has one 3rd the cooldown

  17. #17
    Grand Member Online status: SaintBass is offline Reputation: SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable
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    Quote Originally Posted by jchudz View Post
    umm not to whine, but what you just described is basically a significantly more powerful version of Last Stand that only has one 3rd the cooldown
    Oh, you mean like Guardians Pledge... but without the companion skill that absorbs half of the groups damage.
    Last edited by SaintBass; Jun 27 2012 at 02:05 AM.
    There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs.

  18. #18
    Poster of Note Online status: Bond007 is offline Reputation: Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte
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    Quote Originally Posted by jchudz View Post
    umm not to whine, but what you just described is basically a significantly more powerful version of Last Stand that only has one 3rd the cooldown
    I agree. Hunters should never have a skill that gives them total immunity to damage. Esp not for 10-15s. Make it something like inc damage is reduced by half when channeling SotE. Could be a think ahead skill, but I don't agree with it being a "oh noes I'm at 4 hp, no healer, and boss is about to do big aoe... SotE! Blow that motherfu---- up! Boom, challenge completed."

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  19. #19
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Quote Originally Posted by Bond007 View Post
    I agree. Hunters should never have a skill that gives them total immunity to damage. Esp not for 10-15s. Make it something like inc damage is reduced by half when channeling SotE. Could be a think ahead skill, but I don't agree with it being a "oh noes I'm at 4 hp, no healer, and boss is about to do big aoe... SotE! Blow that motherfu---- up! Boom, challenge completed."
    We just need the devs to give us something like this:
    http://lotro-wiki.com/index.php/Knives_Out

    Incoming Damage set to 20%
    Unable to Parry/Evade
    Lasts 10s

    There you go devs, problem solved.

    R11 Hunter
    R9 Warg

  20. #20
    Senior Member Online status: Kajil is offline Reputation: Kajil the Wary Kajil the Wary Kajil the Wary Kajil the Wary
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    Quote Originally Posted by jchudz View Post
    umm not to whine, but what you just described is basically a significantly more powerful version of Last Stand that only has one 3rd the cooldown
    SotE is a channeled skill, so...

  21. #21
    Poster of Note Online status: ColorSpecs is offline Reputation: ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend ColorSpecs the Bounders-friend
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    Quote Originally Posted by Lowry-RLM View Post
    [list=1]
    [*]Desperate Flight fellowship wide
    Quite a lot of people have requested this in the Official Class Update and Feedback thread.
    But, see the other thread where there's also lots of resistance to it. We'd be interested in your thinking!
    experienced hunters don't want this. The rest do and don't need it.

    [*]Hunter's Art
    1) Regularly mentioned as not part of a DPS rotation
    2) Animation too long
    3) Buff duration too short or not powerful enough
    3a) Strength buff (+5% damage) is negligable for the duratio
    3b) Precision buff (currently finesse) pointless in most situations, possible change to +crit (or -induction%) suited to blue line
    3c) Endurance buff (currently ICPR) possibly changed to threat down on all ranged attacks
    4) Consider adding a legendary legacy to boost this
    5) Use it on the move
    6) How about tiering the buff (Buff tiers to 5, last 30s)
    Even buffed, this skill is uninteresting. Increasing the duration makes it OP, creating tiers makes it required to be spammed whenever up. Fatally flawed and cannot be fixed.

    [*]Campfire
    Are the OOCMR and OOCPR appropriately scaled for level 75-85 ?

    Please would you consider this to have some in combat benefits? eg:
    a) +chance to hit and +parry (you can see better to attack and defend)
    b) In-combat power regen
    c) Resistance buff (perhaps +(lvl*5) resistance)
    d) Mitigation buff
    All good, or even a radius of Stun Immunity would be nice.

    [*]Better Secondary role
    Would there be a way for a debuffing role, particularly for raids, to be better ingrained in the Trapper of Foes line perhaps?
    eg: +% incoming damage debuff similar to the burg's reveal weakness
    Buffs and debuffs are difficult to do because they'll stack with LM and Burg and Captain and can trivialize content or be of such magnitude as not worth it. Support role is better, or a melee line.

    [*]Bow of the Righteous
    With the new level cap coming for RoR, please look at whether this can be scaled or simply set as a flat -% to bow costs
    Consider adding a morale restore of perhaps 0.1% of damage inflicted (so a 6k blood arrow restores 60)
    Very cool.

    [*]Strength of the Earth
    Please address the number of pulses bug (gives only 4 ticks of morale/power)
    Consider scaling the amount restored to level
    Aboslutely

    [*]A heal/bubble skill
    There have been lots of requests for an emergency protection bubble to help with Hunter survivability.
    Survivability is the issue, bubble could be a solution, yep but it has to correspond with a heal or its just delaying the inevitable.

    [*]Improved 'Improved Beneath Notice'
    Please consider this skill reducing threat permanently instead of a short aggro dump.
    There's a lot of desire from Hunter players to manage their aggro better.
    [*]Threat decrease descriptions
    Quick shot in Endurance Stance decreases threat "moderately"
    Minor Legacy Endurance Quick Shot Threat Down decreases threat by a "Threat Down rating"
    Minor Legacy Induction Bow Threat down decreases threat by a "Threat Down rating"
    Minor Legacy Focus Bow Threat down decreases threat by a "Threat Down rating"
    Tomes of the Whisper Draw decrease threat "moderately" to "greatly"

    "Moderately" etc is vague, "Threat Down rating 16" or whatever it is is vaguer still. Dear Turbine - please can we have clearer values on this, perhaps expressed as a percentage effect on threat generated much like the Stealthy Shot trait which says it gives -10% damage threat. We'd like to see how we can best use these to manage our aggro!
    It'd be really cool if someone could come up with a plugin that would display a graphical representation of everyone's threat level on a given target. And then, you could employ skills to keep that threat level lower than say the main tank. Turbine clarifying the value related to threat would help as well but at least if there was a graphical representation that we could load, we coud figure it out on our own.


    [*]Legacies
    Please pull some database stats and see which legacies aren't being used, and then change those ones!
    Some could also be combined (the crit multipliers together, the -power costs together, the threat decreasers together)
    More stance specific legacies (Precision Crit Multiplier is probably why most people run precision)
    Definately.

    [*]Traits
    Please pull some database stats and see which traits aren't being used, and then change those ones!
    Notable mentions: Shot through the Heart, Heart of the Bard
    And rapid recovery, Earthborn, Stealthy Shot, there are many.

    [/quote][*]Press Onwards
    Please reduce the induction
    Being a legendary skill and expectedly powerful, shouldn't this scale with level?[/quote] Or put a bubble over the induction so the heal is actually healing when we come out of it.

    [*]Purge Poison Group
    Please consider this not being in the yellow line but set at a level.
    We don't want to lose the single target version either
    Meh, low priority for me.

    [*]Stances
    A quick db call will probably show most people use precision. Time to buff the others?
    Could different stances change of other skills rather than just Quick Shot?
    In precision stance > Penetrating shot has +5% ignore mitigation
    In strength stance > Barbed arrow debuffs target with an armour breach
    Excellent idea.

    [*]Split shot
    Just a little bit bigger radius please!
    Meh, low priority. Never liked it, but as a filler skill it'd be fine.

    [*]Merciful Shot
    A question was asked who would use two penetrating shots over a merciful shot. Probably most hunters!
    Removing corruptions is less useful than at the start of the fight.
    Hunter's art increases the crit chance of Merci Shot, so it works a bit like EC does. Then I'd use it.

    [*]Heartseeker
    Some posters have said the damage is too low as part of a rotation.
    Can it have a minor debuff added or something else tweaked?
    Consider removing the Big Yellow Crosshairs!
    HS is stealth nerfed anyway. Either give us its true capabilities or remove it. Put it back on a 5 min CD for all I care.

    [*]Travel skills
    Take up too many slots on the hotbars. One travel skill with a selectable destination after clicking it please
    Super low priority. Use tonic bars.

    [*]Track skills
    Is the animation too long? Does it need a cooldown?
    Combine all the tracking types into one button, which gains additional types as the hunter levels
    The 8 second lag between when the skill executes and when the target shows up on the mini map is too long. Also, its total BS that hunters can't track from horses in the moors.

    [*]Explosive Arrow capstone
    Trait isn't even worth using because the traits you need to use to use it are so bad they actually make you worse.
    Should just be a major legacy.

  22. #22
    Senior Member Online status: Faileon is offline Reputation: Faileon the Wary Faileon the Wary Faileon the Wary Faileon the Wary Faileon the Wary
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    Quote Originally Posted by jchudz View Post
    umm not to whine, but what you just described is basically a significantly more powerful version of Last Stand that only has one 3rd the cooldown
    Yes. But you have heavy armor, 2-3x as much as morale as me and a lil' bit of self healing. I've nada.



    Quote Originally Posted by Bond007 View Post
    I agree. Hunters should never have a skill that gives them total immunity to damage. Esp not for 10-15s. Make it something like inc damage is reduced by half when channeling SotE. Could be a think ahead skill, but I don't agree with it being a "oh noes I'm at 4 hp, no healer, and boss is about to do big aoe... SotE! Blow that motherfu---- up! Boom, challenge completed."
    Yeah, because this happens on regular basis, that you are left with boss on 20k and you are the only one alive.




    Quote Originally Posted by zalladi View Post
    We just need the devs to give us something like this:
    http://lotro-wiki.com/index.php/Knives_Out

    Incoming Damage set to 20%
    Unable to Parry/Evade
    Lasts 10s

    There you go devs, problem solved.
    This is a good idea as well.
    Last edited by Faileon; Jun 28 2012 at 02:41 AM.

    Faileon R10 - Nub Hunter...

    Mess with the best, die like the rest.

  23. #23
    Member Online status: Thor11 is offline Reputation: Thor11 the Wary Thor11 the Wary
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    I don't raid much, if at all, so my opinion might be a bit skewed compared to others. Pretty happy with the hunter we have now, but on the above;

    I would and do use MS - love the hope of a massive crit

    HS is fine as is, quite often kicks of rotations from OOC.

    Would love the Bow of Righteous heal or something similar.

    Need a ranged interrupt - with little or no induction.

    I mostly play 3mans, skirms, and landscape content so when things usually die in one rotation I don't have much to complain about.

  24. #24
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Quote Originally Posted by Thor11 View Post
    I don't raid much, if at all, so my opinion might be a bit skewed compared to others. Pretty happy with the hunter we have now, but on the above;
    When Hunter's are in the landscape, everything works fine; we are easily able to solo the quests and do what needs to be done to level or get reputation. It is the matter of Raids and PvMP that is not so fine, and has brought a major imbalance to the class - an example for PvMP being, that we have no escape skill - an example for Raiding being, no viable second role, and our primary role is being matched by burglars, whom have a viable second role which can be executed whilst maintaining a high DPS.


    Quote Originally Posted by Thor11
    1) I would and do use MS - love the hope of a massive crit

    2) HS is fine as is, quite often kicks of rotations from OOC.

    3) Would love the Bow of Righteous heal or something similar.

    4) Need a ranged interrupt - with little or no induction.

    I mostly play 3mans, skirms, and landscape content so when things usually die in one rotation I don't have much to complain about.
    1) MS is only useful when it criticals, otherwise, it is perfectly easier to do more damage with quicker and more likely criticals of Penetrating Shot/Blood Arrow.
    2) Heartseeker's only use is to start a fight, and lacks sever dps to be kept in a useful rotation. Although, it has come to a greater use with some of the (Well thought /sarcasm) power cost reductions.
    3) BoR is supposed to be a Legendary Skill, so yes, it should do something along the lines of:
    • On successful ranged attack: Restores 1% Morale and Power
    • On successful critical attack: Restores 2% Morale and Power
    • On successful devastating attack: Restores 3% Morale and Power
    Most Hunter's have a base morale of around 7,000 so that is hardly OP.
    It is now Legendary.

    4) Z_C said himself, Hunter's will not be getting an additional ranged interrupt.

    R11 Hunter
    R9 Warg

  25. #25
    Member Online status: trap16 is offline Reputation: trap16 the Neutral
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    Desperate Flight fellowship wide : It is really a bad idea, as it may be abused, misused and that will bring more hate on our class. If this change occurs, the game should check that all player in the fellowship agree with hunter decision to use that skill ... Could be tricky to dev.

    Hunter's Art : I agree the animation (activation) is a way too long for the benefit, I didn't do the math but I'm pretty sure it is close to a useless skill.

    Campfire : Could be fun to add a new role to the hunter (in combat bonus).

    Better Secondary role : Same as campfire, more role means more fun to me, but we don't have to be better than specialized class.

    Bow of the Righteous / Strength of the Earth / Press Onwards : Sounds logical to be level scaled.

    A heal/bubble skill : Not sure it is a good idea in pve, hunter have to manage their aggro, and they have Beneath notice to drop it instantly. Btw in pvmp it will help hunter survavibility as we are by far the worst class at it as well as CC escape, a life saver skill of any kind (as others classes have sprint, hips, bubble, last stand, still as death, burrowing, moving target ...) either a bubble, a run, the old in-combat desesperate flight will be welcome.

    Improved 'Improved Beneath Notice' : See above, that skill sounds more like a "cool down the dps" help than a "right to dps more".

    Legacies / Traits : Not a priority, but well unused ones may allways be replaced by something else

    Purge Poison Group : Not a priority

    Stances : I'm using precision most of the time for the reason you gave, but the built-in bonus seems balanced for the 3 stances, having similar legacies for strength and endurance could be better than a endurance/strength change.

    Split shot : That skill seems good as it is actually

    Merciful Shot : You pointed it, two penetrating shot are better for dps, but this skill can remove corruption, this is reason imo it could stay as it is actually.

    Heartseeker : I don't use it in engaged fight, or only under specific circumstances (bypass moving target buff as an example). But the massive damage when using it on fight opening or fleeing mob sounds balanced actually.

    Travel skills : Useless, but nice to have

    Track skills : Could be improved yes, i do not see the point in having 3 of them ... Hunter is supposed to track target efficiently. Especially if you compare to the warg counterpart (no induction, track everything).

    Hope it helps.


    Mazaukal scored a hit with a weak swipe attack on Mellinareth for 11,052,676 Common damage to Morale. Weak ? duh

  26. #26
    Member Online status: Equaliser is offline Reputation: Equaliser the Neutral
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    I didn't want to start a new thread for this, so I hope nobody gets upset if I bring up this discussion here.

    My problem is with the hunter's travelling skills.
    In my opinion we receive the travel skills at a level at which we don't need them anymore. For instance, the quests in Bree are for up to level 28 or so and we get the travel skil at 32. The same for the Rivendell travel skill: the quests in Trollshaus are for up to level 42 and the travel skill is given at level 46.
    Anyone else agrees that these skills levels should be revised so that they would become useful?

  27. #27
    Junior Member Online status: Lowry-RLM is offline Reputation: Lowry-RLM the Wary Lowry-RLM the Wary
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    Thank you for your input, Equaliser. I've added your thoughts to the list.

    I've also added the lack of oil effect on Heartseeker and Merciful Shot
    Last edited by Lowry-RLM; Jul 18 2012 at 11:29 AM.

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