I beat burgs more often then they beat me. Kite them while the touch and go. It's really not that difficult. Can't beat mini's though. I spar very often.
I've beat (outlasted) guardians while on my warden.
Favorite Dev Quote: Graal: The lack of an instant threat catch up skill is one of the differences in tanking between Wardens and Guardians, just like Wardens dont have a easily used forced taunt. It is unlikely, but not impossible that this will change. Bottom line...Dont die.
Warden and Burglar are impossible to beat other than AFK ppl or someone that don't know how to use his class.
Dunno about Minstrel, never spar a good one.
I beat burgs more often then they beat me. Kite them while the touch and go. It's really not that difficult. Can't beat mini's though. I spar very often.
They're very bad burglar, very very bad or not using all their skill.
I don't spar much, but I have found that when I have been challenged on my Rune Keeper I have not been beaten yet. I know it is supposed to be a glass cannon, but 1v1 he is a better tank than my Guardian was. Thank Turbine for HoTs and Stuns!
Have beat burgs before but it took a lot of kiting and luck .. dont really play lotro anymore but with a guard you could beat a few classes most using CD's but then you would have to listen to a lotta QQ for using them !
I have sparred a lot during the last 2 expansions. Heres what ive come up with:
1. vs LM: Guard wins 7/10 times
2. vs Ministrel: Ministrel wins 9/10 times
3. vs Hunter: Guardian wins 9/10 times
4. vs Warden: Warden wins 9/10 times
5. vs Runekeeper: Runekeeper wins 7/10 times
6. vs Burglar: This seems to be the most even fight, i have had luck in beating burgs but id say theres a 50/50 chance
7. vs captain: dont have much experience fighting the best but i think it should be relatively easy for guards to beat them
8. vs Champions: Champions win 6/10 times
Generally speaking, 1v1s are a bit pointless because this is a team game where certain roles are meant to counter others. It's a bit like rock, paper, scissors.. did you bring the counter(the rock) for my strategy?(to smash my scissors) There's also the fact that some people understand more about the game than others and can take advantage of ignorance.
That said, hypothetical with two well geared 75s. Let's assume both players are experienced and understand the game mechanics. The guardian should trait overpower so he/she has adequate offense to push kills. Otherwise, it's quite possible your match will expire in a draw if you try to be offensive with your sword and board. You may not die, but you won't kill anything either.
If your opponent is a minstrel or warden they can easily trait to constantly heal themselves, thus outlasting you despite dealing far lower DPS. If either of these classes trait for heavy DPS, I would give the guardian a nod in these fights.
Burglars have a plethora of debuffs and defensive moves that can make a 1v1 match-up very difficult for a guardian. Your best bet is to be as squirmy as possible and outlast them, but in most cases.. and especially while you're setup for OP, a burglar is just superior for sparring by design.
Champions and captains are a little more evenly matched, but I would give the guardian a slight edge here.
Everything else is guardian bait, there's a counter for pretty much anything a hunter, lore master or rune keeper can do to you.
Generally speaking, 1v1s are a bit pointless because this is a team game where certain roles are meant to counter others. It's a bit like rock, paper, scissors.. did you bring the counter(the rock) for my strategy?(to smash my scissors) There's also the fact that some people understand more about the game than others and can take advantage of ignorance.
The point of 1v1 is to highlight your weak points and show you where you lack in certain situations. It is also good practice in a safe environment (i.e. no repair bills, no dread etc.)
The main and most important point however... is that it is FUN! Maybe not everyone finds it fun, but plenty of people enjoy the mechanic and that is the most important part.
EDIT:: In what situation is a HNT ever a Rock to anyone's scissors, that is can a HNT consistently beat anything lol ?
The point of 1v1 is to highlight your weak points and show you where you lack in certain situations. It is also good practice in a safe environment (i.e. no repair bills, no dread etc.)
The main and most important point however... is that it is FUN! Maybe not everyone finds it fun, but plenty of people enjoy the mechanic and that is the most important part.
EDIT:: In what situation is a HNT ever a Rock to anyone's scissors, that is can a HNT consistently beat anything lol ?
This is clearly a PvE focused game where PvP of any sort is just a side show. It's only a novelty that we have the option of sparring other players and I think it proves little when it comes to performing in the game's true focus which is PvE. I also think the moors is pretty much garbage, but that's outside the scope of this discussion.
As far as my analogy goes, it's more than just class vs class, it's also how you're traited and how you're equipped. Having spent a significant amount of time playing guardian, I know with certainty that your odds of winning a spar will change with how you've configured everything. .. and I know some hunters who are not fools when it comes to sparring.
A burglar not wasting riddle at the beginning and opening with Cunning Attack (crit from stealth) and then stunning you for 8s can easily take 10k of your morale. (if you riddle you're next CC is halved, so just 4s stun)
If you turn the table he can find footing and evade for 1m at least. (also he's immune for another 10s to stun other than healing and have evade)
He could simple hit Knives Out and let you kill your self or hips and SS you.
Really, just a bad equipped or a bad burglar player can lose vs a guardian.... Did tons of spar vs a very good burglar searching a way to win but only won by luck or his mistake or he don't using Cooldown.
If someone here won more than 1/10 vs burglar probably mean that i'm a &&&& guardian or they spar burglar that don't know how to play or avoid using their skill.
This is clearly a PvE focused game where PvP of any sort is just a side show. It's only a novelty that we have the option of sparring other players and I think it proves little when it comes to performing in the game's true focus which is PvE. I also think the moors is pretty much garbage, but that's outside the scope of this discussion.
As far as my analogy goes, it's more than just class vs class, it's also how you're traited and how you're equipped. Having spent a significant amount of time playing guardian, I know with certainty that your odds of winning a spar will change with how you've configured everything. .. and I know some hunters who are not fools when it comes to sparring.
I agree it is a mainly PVE game, but my point is that people enjoy the PVP element, despite your criticism of it being garbage or novelty. Sure it could be better, but people like it and use it, so in this context alone people want to know how best to beat another class or how best to perform another class.
Regarding Hunters, I have a lvl 75 Hunter and I enjoy the very much, I have even beaten the odd RK in a spar. But all other things being equal, i.e. level of gear + skill in a player, the hunter is at an immediate disadvantage vs all other classes. Why? Simply because as soon asthey get closed down in range, or are forced to move about it becomes very hard (not impossible) but very hard. I'm not saying HNT will lose 100% of the time, but tell me a time when the HNT is the 'Rock' and any other class is the 'Scissors'