So, assuming no interruptions, can a Warleader solo Isendeep?
I tried unsucessfully, but did learn some things. First it's necessary to clear out the area in front of where the Captain-General is -- there's maybe three miners and perhaps a Frost-fell talon or two. Also a Coldsfells Guardian and Champion. Tried to take them one at a time, but they aren't that strong, so it shouldn't matter if two or three get on you. Anyway, you need to area up front to kite around.
That leaves Lieutenant Octa, Lieutenant Osur, and Captain-General Meldun, who, unfortunately, are too closely spaced together to aggro just one. And, if you're solo, no drop pull. So what I did was shout just at the Captain General, then ran and kited around the big pillar out front in the area I just cleared. Since the Captain-General had more aggro generated than the two Lieutenants, the Lieutenants reset pretty quickly and you can keep kiting the Captain-General. Unfortunately, the three of them do a lot of damage before two reset, and I have to blow one or both of the big long-cooldown heals at the beginning of the fight. Too bad warleaders can't self-bubble. I don't bother traiting the improved bubble when soloing for that reason. Maybe there's something wrong with my kiting, on the other hand, those stuns they have really hurt. Anyway, once you've gotten rid of the two Lieutenants, it's just you and the Captain-General, so the goal is to heal/kite/shout. Should be in brawler's stance for heal-on-the-move. Try to only bother with the single heal when you get the purple parentheses, then stop just long enough to pull it off. Save Call the Shadow for when you need to blow Quitters Never Win, assuming you didn't blow it at the beggining. The kiting didn't seem to go very well, perhaps because I'm not all that great at it, but also, this Captain-General seems to move faster than the ones in the Outposts, plus he has stuns. Also, one or two of the NPCs I cleared earlier seems to respawn, causing even more trouble. I used Point-Defence in the hopes that more of the stuns would miss (and to reduce damage, of course), and Aura of Protection because Aura of Command is really only good for melee.
I think I did well to get rid of the two Lieutenants without an actual drop-pull, but still... this isn't really working.
Has anyone else tried, or does anyone have suggestions?
Yes, it is definitely possible (seen it done), but can't give any specific strats since I don't play wl :P
I'd say that instead of kiting in circles after you pull the CG, pull them out towards the middle of the mines and everything except the CG should reset rather quickly. Just let the CG hit you once or twice on the way out and keep hitting him without hitting the others. Then, everything except the CG should reset and you can pull the CG back towards his spawn location and kite around that rock. Just make sure you have lots of power pots to keep your heals rolling.
The above poster has seen it done but it is not possible in the current Moors to my knowledge. HOWEVER, there is at least 1 video on Youtube of it being done in SoA times.
The WL will be unable to both heal himself and dish out sufficient dps while maintaining his power pool for that length of time. Though, I suppose, it may be possible to go Commander's stance, with a ton of power pots, a banner and food and just auto attack the CG to death...
Would take a Hell of a long time, but that's the only way I see it being done.
Leader of Rogues Gallery. Uruk dominance campaigner.
It is certainly possible for a warleader to solo a captain general, practically it presents alot of challenges however it may be worth remember there are other keeps you can solo in a similar fashion, however practically you try and solo say for instance TA someone will find you and kill you and leave you very frustrated.. so ID is probably the safest bet.
Note: It is possible for a WL to duo any keep with any class, my preference is warg due to conjunctions. However duoing with a defiler/warleader.. it will take a while.
Before they completely destroyed the moors audacity, i successfully duo'ed all keeps. It became alot harder after audacity simply as npcs hit harder. /note
If you plan on soloing you do not need to equip Improved Res, or Improved Bubble thats a given, and i havent soloed a keep, i have came close but someone would usually jump in.. although im sure like me you can see its do-able, you have to argue whether the amount of effort put into solo'ing a keep for a wl is worth it, no it isnt and i wouldnt bother unless your recording it and want to put it on youtube etc. imho that is.
I try to avoid kiting and alot of emphasis i felt was put on it in what you posted, for npcs and in my experience i never felt it as necessary as say when i was fighting a freep, the main reason for kiting a freep imo is to force an unknown which lets face it is the only way a creep can win.. npcs are absolute.
And if your not good at kiting like me, best when fighting npcs to stick still. I believe there is a spot in Isendeep in the corner where you can drag the CG too once you removed the two LT's from the picture, where you wont catch the smaller re-spawns which will screw with you.
I can understand all the reasons why you have gone with the strategy you posted but hear me out:
Now firstly you have to be traited right, and there are two ways i could imagine it working:
1) Physical Mitigation, Warleaders phys mits are high anyway but if you purchase all the physical mitigations you will notice a greatly increased common mitigation which will help greatly in taking those bigs hits from npcs.
2) Full moral, This one is pretty obvious, 19 - 20k moral will help greatly at the start of the fight to take the damage from the two LTs.
-possible- it may be possible although I have not tried it to trait full damage, it will increase your healing output and will increase the speed it goes down but whether or not it will leave you with enough moral after fighting the cg to get yourself back up from the lts would be interesting.
I wouldn’t suggest mix and matching, you need to be clear going into the fight what you will do, once you have broken the “barrier” it really is just a case of keeping alert, for those big hits.
There are a number of other traits in “race” and “class” slots but I feel they are more suited to individual playstyle, any ones that only benefits groups are meh, but I would encourage the healing boost one, crit shout one with instant heal, and the uruk racial instant heal.
Get a brand to start the fight, it will prevent the mobs from ccing you whilst trying to loose the lt.
Pots, power and moral are must, and lots of them you will need them in the fight
Stun pots, very helpful in the fight the moral penalty is nothing, and it buys you an extra few seconds
Food to start fight, eat up just before the fight, will help alot in those crucial first minutes.
If you have destiny points, buff up! It wont give you much, but will provide a Tesco principle – every little helps
I think you got the strat to actually pull them right, but make sure you find the area where those respawns won’t get you, you may encounter a few cave claws which will attack the captain general, but do not rely on them, guess they are helpful just for distracting the CG’s attention for long enough for you to heal up nothing more, its you and the cg, remember that unless an enemy npc comes along that’s all you focus on. The fight
This is actually the easiest part imo, if you have prepared well and thought out what you are going to do, it is just a case of keeping away from other npcs, staying alert enough to react to any of those hard hits the CG will hit out (he can crit 11 – 12k?) But a warleader can take that.
My advice is melee, the fight will be long 1hour maybe 2. If you rely on shouts for dps you will just simply loose power. I personally would go for – Commanders Stance and aura of damage (forget the name for it but 25%+ melee), do not discount melee, useless for freeps granted, but still a viable option in fighting npcs, i think I got a 1k crit with melee on the bird once.
IMHO forget kiting, I don’t think there is enough space to do it effectively, so commanders stance works well, you will be interrupted healing but don’t panic, break from that cycle, worse thing to do is keep in a healing interrupt cycle.
SAVE your call the shadow for the “group” heals, in commanders that heals a fair bit but the induction is long, so if you use your call the shadow for that purpose you can get some very nice heals (3-4k). Crack the whip should be your main heal, and you will have to spam that constantly.
Keep your moral as high as possible, remember the cg will hit hard and if you do make a mistake you will have more time to re-act to that. You will use your long cooldowns in the fight, the two big heals that warleaders have you should use about 3 – 4 times, i am more inclined to hold the instant one back until I absolutely have to, simply because it is instant and if cg hits me 10k and my crack the whip / call the shadow is on cooldown I can use that in its stead. Remember also with commanders stance it reduced the cooldown of the other big one by ten seconds, so if your using crack the whip constantly to maintain your high moral pool, then it isn’t that a long cooldown.
It is a long fight no two ways but in some ways the warleader is the best creep class to do this.. I mean of course you could roll a freep and do it in ten minutes.. but where is the fun in that
Hope this helped
Feel free to post back any comments, let me know how it goes!
edit: completely forgot to mention about banner, point defence is useless in that situation, get the other one! It may be worth even putting down banner of horror as your out of combat when fight begins iirc it gives some nice debuffs that now effect npcs? (need to verify that), you just wont need the banner trait in this fight though, so probs best to just go with the one opposite of point defence, gah completly forget, hurry up turbine and fix game so i can remember
Last edited by ToastyGStar; Jun 20 2012 at 08:08 PM.
You have to first be insane to truely experience sanity Karn Aanug
I remember seeing a vid of a fairly high ranked wl back in SoA doing it. Other than that, idk. I'd assume once u got 7 audacity, it wouldnt be too bad, but extremely tedious. Wager a defiler could have a chance of doing it as well.
If the question is: A Warleader can solo a Captain-General disregarding other NPC's or freeps showing up, the answer is YES.
Eat food, bring tons of power pots, use Command Post, always be on Commander Stance, and have the Empowering trait, this process however will take long enough to get you bored to the point of giving up. (Considering WL's take 1 minute to kill 4 slugs)
Creep: Alberigo, Tocu, Parasect, Flamenguista, Seroxat and Tylerdurdenn
Just tried soloing the Isen CG. In 45mins i managed to get the CG down to 30K before a warden interrupted and killed me with 12K left on the cg + 2 npcs
Started in brawlers until 150-200K in. Then switched to commanders almost indefinately.
Used 15x R9 power pots and 23x R9 morale pots. Used command post the whole time.
Power stayed above 70% at all times. HP varied between 40%-85% on average.
Forgot to eat food and apply DP buffs. Only buffs were the armour/evade/resistance pots.
Traited for HP and avoidance.
Fraps'd it so i can upload it in fast foward if requested.
well youd do it to farm captain general symbols for urself abviously
ive done this many times, every keep is soloable for a WL,tho 7 aud is probably a must, for curruptions i usually go with all masterys as it gives u an extra 16%-ish more healing; tho at r10 i am siting at just under 14k morale in that build. i spend the whole fight in commanders stance, just shouting and auto attacking, and it usually takes me 40-ish minutes to get a cg down.
some strategies for killing the cg's and slow pulling the whole keep if u want.
-TA, its just a case of going in the west door, killing all the npcs, go left, kite the 3 leutenants while still getting decent crits for healing,if lc is freep owned, kill the few npcs at the entrance to the cg room, then kill the cg on the boxes right when u go in.
-TR and LUGZ, its just a slow pull grind till u get to the top, nothing very hard, just pull cg to the corner of the room and slowly kill him.
-ISEN, as the op said, clear adds around entrance, pull cg, kite till leutenants drop, then i usually pull him in the little pocket next to the pillar, the one npc that usually spawns there is easy to take down when he spawns and not alot of interupts.
-OR, you can just run all the way up to the cg room, hop onto the boxes in the corner and run up and down the hallway untill everything resets, the cg is just a simple case of sit there and kill him away from the door so the patrolling leutenant doesnt aggro on you, if u have lugs and tr. if not then just pull the first marshall(s) out of the room so the cg resets then kill them both in the south west corner of the room so the leutenant doesnt aggro on u, then pull the cg to the same corner after the first marshals are dead, in that position they shouldnt aggro back onto you when they respawn.
yes soloing keeps is tedious and tiresome, but at 4am and not a freep in sight, what else u got to lose
Should be pretty doable, tribe leader did it a long time ago with drakes. Is that quest still even available?
i solo'd isen on my wl back in soa using the drakes but there wasn't a quest that i know of for them they just had a longer leash.if you could survive long enough for the 1st drake to get the cg's agro u were set. i think it took like 5 drakes and about 30 mins but i was also only r5 or 6 at the time. the drakes won't leash far enough now without resetting to get them in range for them to fight cg.
wl's can/should be able to solo keeps. probablt wont be able to do it with out 7 audacity though. ive soloed tr, ost, isen and lc. I had a warg drop pull tr and lc for me though. Any way i wouldnt use brawler stance use commanders with command post for power regen and a wl shouldnt run outa power. Quitters Never Win is also very good in commanders stance cuz every time you use quit whining and fight and crack the whip it reduses the cd by 10s its a good heal and also gives some power back as you should know. It usually doesnt take me more then an hour to solo a cg. ost is the easiest of them all my lowest time killing him is 35m
Sorry for taking so long to post an update, but it took awhile to save up commendations to get everything ready, and the map on my server has been eerily red for the past few weeks. (It really has been very eerie. Part of me suspects the freeps have been trying to bore us into levelling freeps so we can come play freepside.)
Anyway, Tirith Rhaw was the only blue keep this time, so that's the one I tried. It took quite awhile to fight my way up, and of course I had to be careful not to aggro very much at once. The hardest bit was probably the entrance hallway where it was impossible to avoid having to fight a bunch of NPCs all at once.
Okay, so, configuration.
Rank 7 warleader with rank 7 audacity.
Corruptions: 6 physical mitigations
Race traits: New Breed, Advanced Skill: Imposing Presence, Tireless Warrior, Favored Servant of the Dark, Advanced Skill: Get a Grip
Class Traits: Shield Mastery, Avoidance Boost, Harsh Language, Enhanced Skill: Quitters Never Win, Lead the Charge, Enhanced Skill: Black Speech, Power of Fear
I used the armor, evade, and restistance delving pots (fresh blood of the stone folk, fresh blood of the little folk, phial of gorgoris' blood) right before the fight, and also the rank 7 commendations food (seasoned toes). However, I used the rank 6 power/morale pots (pure stinking poultice and pure bubbling potion). I did not use any destiny point buffs.
Result: I'm pretty sure I could've done it if I hadn't been interrupted, which happened when a creep raid came in when I had Verdantine down to around 300k morale. Before then, my power and morale were holding very nicely. I was using command post. I started in Brawler's Stance to see if I could get a little burst of DPS up front before I needed Commander's Stance, but almost immediately switched to Commander's
Stance and Aura of Command. Verdantine had a lot of stuns but it didn't hurt too much. I do think I needed Lead the Charge, though, otherwise I would've had trouble getting my banner back with the 3 second induction after it expired. I saved my Get a Grip and Quitters Never Win for when my health was about 5k down (was slightly over 13k at start, so I saved them for when I was down around 8k), and I didn't have any trouble with their cooldowns. Their cooldowns were often up long before I needed them again. It would have been interesting to see what happened if I had been able to continue uninterrupted after the delving pots expired, but since I wasn't using Get a Grip and Quitters Never Win near so often as they were coming off cooldown, I expect I would've been fine. Oh, I tried throwing Banner of Horror once, but I'm not sure it really did much. I'm guessing, if uninterrupted, it probably would've taken me around 2 hours to kill Verdantine.
Anyway, I did get interrupted, and with a creep raid, Verdantine was going down fairly quickly, but then a freep raid came too and focus fired on me. No help from the creep raid, of course, and I died shortly before Verdantine did. Ah well. At least I got lots of loot while fighting my way up.
I'm close to rank 8 now, so the next time I get a chance to try this, it'll probably be from the perspective of a rank 8 warleader. Unless I decide to hold back on gaining infamy just so I can say I soloed a keep at rank 7. But it probably wouldn't be worth it, given the rather low chances of being uninterrupted for 2 solid hours, and that's not counting the time I spend fighting my way up.