Hi,
I have a fairly new RK (just got to lvl 25) and recently played my first skirm with a group - it was Gondomon. In this instance I was a main healer along with another RK. Now we are in battle and I'm trying to figure out what I should be doing. I pull out my healing stone and then I was (essentially) spamming group heals and when I saw a member getting hit I would target them specifically. I did very little combat as I was staying in back and the tanks were doing their thing quite well.
So my question is, should I have been doing (or not doing) anything else or is that what I was suppose to be doing?
Also I was wondering is there an option in game or a plugin which can give you a signal when a fellowship member is getting low on health?
If you where the main heal then that is about it. If you want to give a thump to a mob when all are in good health go ahead. Just make sure you do not go too far toward combat and you should be fine. When you get steady hands you can go from full combat to heals or the other way around but it will be a while for you to do that.
Sounds like you were doing 'er right. The first priority is to lay down your rock and put a couple of Preludes to Hope on the tank. That's to get you to 3 attunement. Once you get there, place Writs of health and Preludes on everyone else. Once Rousing Words opens up, hit it.
You'll pretty much end up spamming Rousing Words as often as you can, as well as keeping Writ of Health up as much as you can. Use Mending Verse if someone get a little too low for comfort (around 50%), or use Epic for the Ages on someone who gets WAY too low for comfort (around 20%).
The goal is to keep HoT's on everyone in the group, that way if they take any damage, they'll automatically be healed without needing your attention. Of course, the tank will need a few Mending Verses from time to time, and if one of the mobs breaks away from the tank, you'll need to be prepared to pay attention to the tard that couldn't watch his aggro. But I think you have the general idea down. Spending a little more time healing will teach you how to "finesse" your healing rotation, how to make sure no one dies, how to save someone at the brink of death, how to conserve power... but you'll learn all that stuff as you level.
When you're first learning to heal, especially at lvl 25, I wouldn't bother too much with DPS. If you find yourself bored, you can throw in the odd lightning skill, but you don't want your attunement to get shifted too far, and you don't want to get stuck in the middle of a DPS induction while your fellows are dying. They'll hate you.
Last edited by PerfectApproach; Jun 20 2012 at 04:18 PM.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
I agree with Malf, but would suggest that Writ of Cold would be a better choice as an occasional DPS because you get more bang for your DSP. If your fellowship is using Target Assist you can click that person, Writ of Cold and then back to your Healing rotation.
I agree with Malf, but would suggest that Writ of Cold would be a better choice as an occasional DPS because you get more bang for your DSP. If your fellowship is using Target Assist you can click that person, Writ of Cold and then back to your Healing rotation.
The only danger with that is the odd circumstance that a tank is pulling multiple mobs, but only generating threat on one (the main DPS target). This IS a sign of poor tanking, but if you use an AoE skill in this circumstance (especially early in the fight), you run the risk of drawing DPS aggro yourself.
I'm not saying, "don't ever DPS while healing," but I am saying, "DPS at your own risk."
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
Spending a little more time healing will teach you how to "finesse" your healing rotation, how to make sure no one dies, how to save someone at the brink of death, how to conserve power... but you'll learn all that stuff as you level.
I have been healing some Grand Stairs runs and have been coming close to running out of power on some of the boss fights. Are there any tricks to conserving power other than not overhealing, Calming Verse, Self-Motivation, and traiting Memorable Prose?
Use a power pot anytime your power drops below pot value - example: your power pool is 9k, you use 1200 power pot -> every time your power is close to 7800 use a pot. When your pot is still on cd, use SM anytime your power drops below the value SM restores, I believe it's 10% of your power pool (and get SM cd legacy). Rinse and repeat. This scheme allows for reasonable use of ressources (consumable, skills) and helps with cd you have on pots/ skills.
Having unbuffed icpr over 1,2k helps a lot too. The more the better.
Last edited by Wicked_Witch; Jun 21 2012 at 10:48 AM.
I don't know of any plugins that alert you to low fellowship member health. Instead, what I do is tool-tip the tank or players at risk. Having a big black box with only a nameplate and green morale bar on it makes it very easy to see who is in trouble. Just mouse over the person you want, hit "H", and drag it out of the way.
I have been healing some Grand Stairs runs and have been coming close to running out of power on some of the boss fights. Are there any tricks to conserving power other than not overhealing, Calming Verse, Self-Motivation, and traiting Memorable Prose?
LI legacy for healing power cost reduction is a godsend. All Fates Entwined will suck down your power pretty fast; if it drains you past 50% power, turn it off. Better for you to have power and have to heal a little more than to run out of power and not heal at all. Watch your use of Epic for the Ages; only use it when necessary. Overusing this skill will drain your power too, as will Word/Essay of Exaltation. Using Calming Verse and then Mending Verse will allow you to spam Mending Verse around 5 times with no induction, but it also sucks down power.
Surprisingly, overhealing isn't really bad. That's something that Minstrels worry about. Overhealing is almost required for a RK, because of the nature of DoT healing. The idea is to DELIBERATELY put a HoT on someone who isn't taking any damage (and has full morale) with the idea that if they DO take a hit, the HoT will heal them automatically without needing much of the RK's attention.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
He's lvl 25 ... and although there are some great advice in here, it's a bit too early for most of it
Here's my 2 coppers:
- Keeping the stone up 90% of the time is very important, since stray mobs might target the rock and not you and it help your hots do their thing.
- Prelude and tier 3 writ on the tank should keep him alive, mending verse for bigger hits
- Get used to prelude, (slowly) tier 1-3 writ of health on yourself ... it's very easy to forget to heal everyone but yourself
- Rk consumables (forgot name) that prevent induction setbacks are vital (same for these shift attunements further things)
- Rousing words all the time, since it gets your attunements up leaving room for a quick attack skill or two.
Rk healing can be very fun (and since healers are always in high demand) you'll might end up healing more than you thought you would when you rolled your Rk
As level 25 RK you can already cast fall to flame/storm on the targets target. Have an eye on the caller. With level 34 you can start to buff the stronget damage dealer or the tank with rune-signs. Dealing with buffs and debuffs is another important job during healing. Even weaving in some DOTs can be usefull from time to time.
He's lvl 25 ... and although there are some great advice in here, it's a bit too early for most of it
I was replying to Thorcar, who said he was healing the Grand Stair (Moria instance).
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.