Certainly. Though I'd drop a champ and add a cappy if possible.
You wiped -- why? I suspect (without knowing anything) the hunters weren't obliterating the spider adds quickly enough and they were therefore able to put that nasty poison on someone. I'd assign a hunter to the add spawn at the waterfall, another to the one at the cave mouth, and have a champ assigned to the one that drops mid-room later in the fight. The other champ stays on the boss with the guard. The mini does that heal/buffing magic
Edit -- I can't believe I couldn't find a way to blame the champs first!
Last edited by Fortinobrand; Jun 19 2012 at 08:52 PM.
Informed by Science, Inspired by Art
RK/Mini/Capt/Hnt/Champ -- Raiding on Brandywine and Meneldor.
He he, is not a group standard for any instance mate. It is really not. As long everybody is doing his job u will be ok. What u think is wrong with your group compo? By contrary, your group was high dps so u should take him down very very quick. And why u think u need a cappy? For the HoH? I did foundry one day with a warden and champs as offtank, no cappy. No one died.
Having cappy is the easy mode most players are used to nowadays. Cappy buffs just make things easier.
@OP: I could imagine you wiped out on or prior the first boss when your tank got stunned (considering you got no LM), but on the last? Someone definitely did not do his job. Reminds me of my last run when me and another hunter were on venomous spiders duty... except that the other one did not even attempted to kill his side ads... I had to kill em all until at the end I missed one and he poisoned a root... anyway, with two hunters who KNOW what to do you shouldn't be failing the last boss.
Would have the guard stand in the middle of the waterfall (picking up adds which come close by). Shing shing with the champs on the boss, two hunters on add duty and win. Just remind the hunters that the adds are the priority and if they get bitten, there's a high chance that they'll be dead. Always blame the dps. Those are the rules.