Well, the Hunter have the Focus skill to prepare for the battle, and the Warden have the Battle Preparations skill. What about a Fervour Preparation for the Champion?
It can be like the Blood Rage animation, with the ROAR (xD) and 1 second of cooldown, adding 2 Fervour pips.
Just a suggestion, it can be good for us.
"That's one small step for a man, one giant leap for mankind"
Battle Frenzy? 1 min cooldown and adds 5 pips with the trait. You can use the 2 buffs with this and more nothing. With a preparation, you can farm the fervour pips.
"That's one small step for a man, one giant leap for mankind"
Well, the Hunter have the Focus skill to prepare for the battle, and the Warden have the Battle Preparations skill. What about a Fervour Preparation for the Champion?
It can be like the Blood Rage animation, with the ROAR (xD) and 1 second of cooldown, adding 2 Fervour pips.
Just a suggestion, it can be good for us.
Others have already mentioned but you can pop Battle Frenzy for 3 (or 5) pips even while OOC, likewise with Fervour pots. At the same time we have more fervour builders than Hunters have focus builders so its not like we need more.
"We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow
I think the hunter has more focus builders than champion does fervour builders.
Wild Attack/Swift Strike(Blade)/Blade Wall (traited)
vs
Swift Arrow/Barbed Arrow/Split Shot
Battle Frenzy vs Intent Concentration
Fervour pot vs Focus Pot
Fervour on crit trait vs Focus on crit trait
Leaving only Improved Focus without an equivalent Champion skill.
Did I miss anything?
Fevour/Ardour/Glory stance all generate fervour whereas only Precision stance does for Hunters
"We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow
Perhaps the simplest solution is to make Fervour stance like Precision: fervour could accumulate Out of Combat.
Although tbh I fail to see the need for full fervour in normal landscape PvE. All the mobs are pansies and a few wild attacks/swift strikes + brutal would take most of them out.
and in pve raid fights you dont want to use your high fervour attacks first anyway unless you want to feel the wrath of your tank/healer
I think the hunter has more focus builders than champion does fervour builders.
Wild Attack/Swift Strike(Blade)/Blade Wall (traited)
vs
Swift Arrow/Barbed Arrow/Split Shot
Battle Frenzy vs Intent Concentration
Fervour pot vs Focus Pot
Fervour on crit trait vs Focus on crit trait
Leaving only Improved Focus without an equivalent Champion skill.
Did I miss anything?
Most of the bow skills have longer cooldown plus induction. Battle-Frenzy has only 1/3 of the cooldown, and can be traited and legacied. Fervour pots fill the whole bar, allowing to use the costliest skills.
Fear Nothing! and fervour generation in all stances has been mentioned. Champs also have Red Haze in addition to that.
I think one cannot really compare Focus and Fervour anyway, they are not used in a comparable fashion even though it might seem that way at first glance.
I think one cannot really compare Focus and Fervour anyway, they are not used in a comparable fashion even though it might seem that way at first glance.
The amount you need to generate versus the amount used and the effects of each skill in the generate/use sequence are all different BUT the core mechanic (build a combat "currency" to use for high impact skills, spend that "currency" rinse and repeat)...that is the same. Both classes have to do something to build up their combat currency which is then expended by certain skills, that mechanic is the same even if the balance between ideal generation versus use will be different betwen the two classes.
"We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow