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  1. #1
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Cappy Change wish list

    Here are some general change that make more sense if you look into the traits-line changes suggested further below:

    *Remove the buff stick legacies and improved banners traits

    **Create a Legacy that increase the defeat response event duration, so to give more time to use skills that require it.

    **Create a Legacy that would reduce the herald summon CD, by up to 90 seconds (see Loyalty trait further below).

    **Create a Legacy that would reduce Cutting Attack CD by 2 seconds per rank, and 4 seconds for rank 9 so to remove the CD;
    that would allow captain DPs to spam CA on many targets, much like Fire RK can spam Mystifying Flames.

    **Create a Legacy that would reduce the Withdrawal and Fighting Withdrawal CD, by up to 180 seconds.

    *Withdrawal and Fighting Withdrawal will now break free the cappy from Root and slow effect, and make him immune to such effect for the duration, this would prevent the need for cappy need for range weapon (bow).

    *Song-brother and Blade-brother skills should be trainable at a much lower level, even below 40.

    *Shield-brother, song-brother and blade-brother skills useable on any targets even NPCs.

    *War-cry would now grant 2% crit. chance instead of reducing attack duration.

    **Tactic: Relentless Strike would now grant -10% attack duration.

    **Tactic: Focus would now grant -10% to all skills induction.

    **Tactic: On Guard would now grant -2% critical defense.

    *Banner of War would now also Physical and Tactical Mastery rating.

    *Banner of Hope would now increase maximum Power and Morale.

    *Banner of Victory would now grant Finesse and Parry rating.

    *Change Rallying Cry Cooldown Legacy for Routing Shout Cooldown legacy instead

    *Shadow Lament now require Battle-Hardenned Stance instead of Defeat Event.

    *Cry of Vendeance should enable revive to any raid member that are defeated at the moment that the captain cast it and also increase the area range...10m is pretty short, maybe 20m or 15m would be better.
    Because it's a big panic rez, and using it often happen while there is more then one peoples getting defeated, the result is that you have no control to whom you are rezing and strangely, sometime, none get the rez at all.
    I would still keep it to 30 minutes rez but look at the blood of the dunedan suggestion further below.

    *I would like to see Routing Cry to be renamed Routing Shout so to prevent anagramme confusion with Rallying Cry, I know that all those defeat event response are Cry, except for Shadow Lament, it's not a big ask but not a big change neither, many people will not even notice the change.


    Legendary Traits:

    *IDoME
    (now become a passive effect instead that...)
    Any Banner would grant +[level] to all stats (vitality, might, agility, will and fate).
    Motivation Speech grant an extra 5%.


    *Now for Wrath (in place of fellowship-brother)
    also make that Rallying Cry to require a Battle-Hardened, instead of a Enemy Defeat Response.

    *****************************
    LEADER of MEN
    -------2 traits
    -10s Mark Skills Cooldown
    Kick to initiate a Fellowship Maneuver when causing induction interruption.

    -------3 traits
    Noble Mark: +50% Threat
    In Harm's Way now tranfer 100% of the damage.

    -------4 traits
    Shield of the Dunedain apply the same effect to self aswell.
    Improved Tactic: On Guard now grant -3% critical defense, instead.
    Banner of Victory now also grant 1% maximum power on each defeat reponse event gain.

    -------capstone Leader of Men legendary trait
    Threatening Shout now applies Battle-Readied stance
    When using any brother skills on an ally, you will also receive the benefits of your Shield-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    When healing with Inspire and Rallying Cry you transfer a slight amount of threat from affected target to yourself.
    Increase your maximum Morale by 3% for each LoM traits equipped.
    _____________
    Traits

    *Composure

    *Alert Guard
    When wielding a two-handed weapon you are able to Block.

    *Aggressive Shout
    increase the threat generated by Threatening Shout by 25% and make Battle-Shout to applies a Forced-Attack, when in Aggressive Stance.

    *Echoing Shout
    ...also -10 sec Threatening Shout Cooldown.

    *Intimidaton
    increase the threat generated by Shadow Lament and Grave Wound by 25%; also, Sure Strike refresh the duration of Aggressive Stance.

    *Tactical Prowess
    increase the duration of Withdrawal, Fighting Withdrawal, Make Haste, Last Stand, In Harm's Way, War-cry, Cry of Vengeance and To Arm by +50%;
    so:
    -Withdrawal & Fighting Withdrawal would last 45 seconds.
    -Make Haste would last 30 seconds, 67.5 seconds with duration legacy max rank;
    -Last Stand would last 22.5 seconds;
    -In Harm's Way would last 30 seconds;
    -Warcry would last 90 seconds;
    -To Arm would last 15 seconds, 30 seconds with duration legacy max rank.
    -Cry of Vengeance would last 30 seconds.
    *Defiance
    In Harm's Way now apply the following:
    ..."You cannot be defeated. duration: 20 seconds (30 seconds with Tactical Prowess).
    Applies on expiration a self heal to the captain."
    (not anymore increase the duration of Last Stand... see tactical prowess above)

    *Captain's Victory
    Whenever you gain a defeat response event, you generate threat again all enemies within 20m radius.


    ****************************** ***************
    HANDS of HEALING
    ------2 traits
    -10% healing skills power cost
    +10% melee dkills healing

    ------3 traits
    -10 sec Rallying Cry cooldown
    +10% vocal skills healing

    -----4 traits
    -20 sec Rallying Cry Cooldown
    improved Tactic: Focus now grant -15% induction to all skills.
    Banner of Hope now also grant ICPR and ICMR.

    -----Hands of healing capstone legendary trait
    When using any brother skill on an ally, you will also receive the benefits of your Song-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    Valiant Strike: Gains a Heal-over-Time effect
    For each target affected by Rallying Cry, -5 seconds Valiant Strike cooldown.
    +2% to all healing skills for each HoH traits equipped
    ______________________________ ____
    Traits

    *Fellowship-Brother
    (now a class trait)

    *Deeds before Words
    give +25% extra heal to Inspire and Valiant Strike

    *Blood of Numenor
    Also cause defeat response (enemy and ally ones aswell) on expiration to reduce Cooldown of Rallying Cry, Routing Cry, War Cry and Cry of Vengeance; by 15 seconds.

    *Improved Words of Courage
    (would grant the Menestaid ToO set 5 equipped bonus.)


    ****************************** ******************
    LEAD the CHARGE
    ------2 traits
    -5% Melee Skills Power Cost.
    +35% Heralds and Archers morale.

    ------3 traits
    Heralds and Archers gain +3% Evade.
    +15% Melee Skill Critical Multiplier.
    +5% Melee Critical Chance.

    ------4 traits
    Heralds and Archers cause +60% Damage.
    Improved Tactic: Relentless Strike now grant -15% attack duration.
    Banner of War now also cause fellow to gain special class effects, whenever a defeat event is gained by the banner owner:
    -minstrel: get a noble cause buff for a single herald strike use;
    -captain: get a battle-readied state;
    -champion: gain 1 fervour;
    -guardian: get a block event, in GD or GT, or parry event in OP;
    -warden: get that next battle memory used will not be consumed;
    -burglar: get a crit response event;
    -Lore-master: get the next flanking consuming skill to work as if with flanking on the target;
    -runes-keeper: get the next Mending Verse with no induction, in healing attunment; in battle attunment, it depend of affinity:
    in lightning affinity: get charged;
    in fire affinity: get Improved Essay of Fire buff;
    in frost affinity: reset cooldown of Frozen Epilogue.
    -hunter: gain 2 focus.
    ------Master of War capstone legendary traits
    You are now able to wield 'Armaments of the Oath-bound'
    The stats gain from gear would now also increase your Pet's stats by 20% per LtC trait equipped.
    When using any brother skill on an ally, you will also receive the benefits of your Blade-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    +50% damage to Routing Shout
    ______________________________ _____________
    Traits:

    *Loyalty
    Herald and Archers is now summonable in combat, with no induction, but gain 120 sec Cooldown.

    *Captain's Valour
    Valiant Strike also buff fellowship +[level dependant] Finesse, for 60 seconds.

    *Precise Ally
    Heralds and Archer get the Signature status and attack skills can never miss against same level enemy target.

    *Adherent of Elendil
    Also for each target affected by Blade of Elendil, -5 seconds Oathbreaker's Shame cooldown.

    *Battle-Master
    Herald and Archers cause the same damage type as captain's weapon and gain the full benefit of any Brother skills used.

    *Renewed Voice
    -5 seconds cooldown to Battle-shout and +5% critical chance to Routing Shout and Battle-shout.

    *Expert Attacks
    +10% damage and +[level x 20] critical rating to Pressing Attack, Devastating Blow and Cutting Attack.

    *Turn the Tide
    Routing Shout stun targets for 3 seconds; also, when critical hit, initiates a Battle-readied State.
    Last edited by jeanperson; Aug 20 2012 at 05:29 PM.

  2. #2
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Re: Cappy Change wish list

    Quote Originally Posted by jeanperson View Post
    1 )


    7 ) make shield-brother, song-brother and blade-brother skills useable on any targets even NPCs.


    .

    This is a great idea I haven't seen before. Yes! Please do this lol

    I might could keep some of those dumbass NPCs in skirmishes alive if they did this.
    Last edited by Jeremi; Jun 16 2012 at 02:49 PM.

  3. #3
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
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    AW: Cappy Change wish list

    Each captain traitline need a redesign not only some traits.
    Last edited by Thaodan; Jun 16 2012 at 02:48 PM.
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  4. #4
    Senior Member Online status: CaptainSweden is offline Reputation: CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte
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    Re: Cappy Change wish list

    Why not keep it to one wishlist?
    No need of making more than one actually or?
    -¤-¤-¤- Errare humanum est, ignoscere divinum est -¤-¤-¤-

  5. #5
    Junior Member Online status: friderax is offline Reputation: friderax the Neutral
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    Nice ideas Jeanperson!

    Really like your ideas!

  6. #6
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    *Banner of Victory now grant Morale and ICMR.
    *Banner of Hope now grant Power and ICPR.
    To make the Banner more appropriate to the trait line role.

    *Rallying Cry heal for 30% less by default.
    Cause RC is healing too much for none healing speced line, due to the LtC high crit and PA & DB along with CD redux.
    The bonus trait of HoH would increase the RC healing to it's current state.

    *Shadow Lament now require Battle-Hardenned Stance instead of Defeat Event.
    Legendary Traits:
    *Now for Wrath (in place of fellowship-brother)
    also make that Rallying Cry to require a Battle-Hardened, instead of a Enemy Defeat Response.
    To give an alternative to BoE and bring back SL into a tanking skill not a dps skill, and also close the gap for healing cappy with RC.

    *Remove the buff stick legacies and improved banners traits
    and move them into traits and traits set bonus, like:
    *IDoME
    Any Banner would grant +[level] to all stats (vitality, might, agility, will and fate).
    Motivation Speech to grant an extra 5%.
    *Create a Legacy that increase the defeat response event duration, so to give more time to use skills that require it.
    To fix gaping of cappy defeat event and replace the buff legacies

    *Song-brother and Blade-brother skills should be trainable at a much lower level, even below 40.
    *Shield-brother, song-brother and blade-brother skills useable on any targets even NPCs.
    well that's pretty obvious we would all agree with that .

    *Withdrawal and Fighting Withdrawal will now break free the cappy from Root and slow effect, and make him immune to such effect for the duration.
    To give some more utility to it.
    Last edited by jeanperson; Jul 15 2012 at 12:30 PM.

  7. #7
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    3 traits
    In Harm's Way now tranfer 100% of the damage.

    4 traits
    Shield of the Dunedain apply the same effect to self aswell.
    Improved Tactic: On Guard
    Banner of Victory grant an extra Morale and ICMR, granted by any banner/herald (even archer) used.
    That way, LoM traits-line would be focussing on Survivability skills most with big CD and tanking/off-tanking.

    LoM capstone

    Threatening Shout now applies Battle-Readied stance
    When using any brother skills on an ally, you will also receive the benefits of your Shield-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    When healing with Inspire and Rallying Cry you transfer a slight amount of threat from affected target to yourself.
    The capstone should be all and only about tanking cappy, and now Threatening Shout take place of Battle-Shout Starter while Battle-Shout become a single target Forced Attack, instead of making Routing Shout a AoE Forced Attack...
    [QUOTE]
    Aggressive Shout
    increase the Threat generated by Threatening Shout and Shadow Lament by 25% and make Battle-Shout to applies a Forced Attack, when in Aggressive Stance.
    /[QUOTE]


    Fellowship-Brother
    (now a class trait)
    compared to other legendary traits, it is pretty weak and the new Now for Wrath trait seamed more appropriate to the Legendary statue.

    Alert Guard
    When wielding a two-handed weapon you are able to Block.
    To make it available at lower level...why give a rating of parry when you can simply enable the block value a cappy already have?

    Intimidaton
    increase the threat generated by Grave Wound by 25% and make that Aggressive Stance to last until Out of Combat for 9 seconds.
    this would give more freedom for tanking cappy by keeping aggressive stance all the duration of the fight and force ppl to equippe multiple trait to tank efficiently.

    Tactical Prowess
    increase the duration of Withdrawal, Fighting Withdrawal, Make Haste, Last Stand, In Harm's Way, War-cry and To Arm by +50%;
    so:
    *Withdrawal & Fighting Withdrawal would last 45 seconds.
    *Make Haste would last 30 seconds, 67.5 seconds with duration legacy max rank;
    *Last Stand would last 22.5 seconds;
    *In Harm's Way would last 30 seconds;
    *Warcry would last 90 seconds;
    *To Arm would last 15 seconds, 30 seconds with duration legacy max rank.
    Those are all the support and survivability skills that fit the LoM role, except for withdrawal maybe, still some fight require to drop aggro to another tank.
    This make that skill much more useful and offer synergy with other trait-lines.

    Defiance
    In Harm's Way now apply the following:
    ..."You cannot be defeated. duration: 20 seconds (30 seconds with Tactical Prowess).
    Applies on expiration a self heal to the captain."
    (not anymore increase the duration of Last Stand)
    In harm's way without using Last Stand is pretty much a death wish skill, with that skill both skill now get their utility enforced.


    so in resume, with defiance, tactical prowess, fellowship-brother and alert guard, the LoM traitlines get some versatile traits along with more tank-role orientated traits .
    Last edited by jeanperson; Jul 15 2012 at 12:45 PM.

  8. #8
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    HoH
    Traits set

    2 traits

    +10% Rallying Cry healing
    +10% vocal skills healing



    3 traits

    -10% Healing Skills Power Cost
    +10% Melee Skills Healing
    +10% Rallying Cry healing


    4 traits

    +30% Rallying Cry healing
    improved Tactic: Focus.
    Banner of Hope grant extra Power and ICPR and (cumulative)+1 Hope, granted by any banner/herald (even archer) used.



    HoH capstone trait
    When using any brother skill on an ally, you will also receive the benefits of your Song-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    Valiant Strike: Gains a Heal-over-Time effect
    For each target affected by Rallying Cry, -5 seconds Valiant Strike cooldown.
    +10% to all healing skills



    Traits:


    Deeds before Words
    give +25% extra heal to Inspire and Valiant Strike


    Blood of Numenor
    also cause defeat response on expiration to reduce Cooldown of Rallying Cry, Routing Cry, War Cry and Cry of Vengeance; by 15 seconds.


    Improved Words of Courage
    (would grant the Menestaid ToO set 5 equipped bonus.)


    Conforting Presence
    increase the all the Healing over time effects by 50%.
    Last edited by jeanperson; Jul 08 2012 at 03:34 PM.

  9. #9
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    2 traits
    -5% Melee Skills Power Cost.
    +35% Heralds and Archers morale.

    3 traits
    Heralds and Archers gain +3% Evade.
    +15% Melee Skill Critical Multiplier.
    +5% Melee Critical Chance.

    4 traits
    Heralds and Archers cause +60% Damage.
    Improved Tactic: Relentless Strike.
    Banner of War grant extra might and agility, granted by any banner/herald (even archer) used.
    all the improvement to pet's stats have been moved into the traits-line bonus set to not make it an alternative spec but a more viable option, and allowing to make better pet orientated traits...

    *Master of War
    You are now able to wield 'Armaments of the Oath-bound'
    The stats gain from gear would now also increase your Pet's stats by 20% per LtC trait equipped.
    When using any brother skill on an ally, you will also receive the benefits of your Blade-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    Routing Cry: -30 seconds cooldown
    Closing the Gap with Routing cry instead and making it an alternative always present vs Rallying Cry.
    The pet's stats boost is made there along with the same kind of pet's stats boost I suggested for LM.

    *Loyalty
    Herald and Archers is now summonable in combat, with no induction, but 120 seconds CD.

    *Battle-Master
    Heralds and Archers cause the same damage type as captain's weapon and gain the full benefit of any Brother skills used.

    *Precise Ally
    Heralds and Archers gain +1 level and the Signature status instead of Normal status.
    All those just make the pet option more viale:
    -pet summonable in-combat instantly but with CD to still cause a downside of loosing your pet, a legacy that reduce that CD.
    that would allow pet to be kept in boss fight without fearing to loose him and having to switch to standard in mid fight.
    Pet getting the Signature status and getting higher level would increase it's survivability and hit chance.
    And a trait that make brother skill that affect always your pet aswell, so that you don't have to choose between your pet or a fellow for buffing.

    All those seam to me more interesting traits too choose from instead of plain stats increase.

    *Adherent of Elendil
    Also for each target affected by Blade of Elendil, -5 seconds Oathbreaker's Shame cooldown.
    So instead of simply buffing Shadow Lament by 50% and making it an alternative to Battle-Shout.
    I thought that making that Blade of Elendil would make the use of Oathbreaker's Shame useable more often, so that would buff up cappy dps aswell as others instead, and since I made Shadow Lament an alternative to BoE it still cause a choice to be made for a tanking cappy; came might be said for a healing cappy with Now for Wrath.
    Also since it's a CD reduction on buff application then, having your pet along will double(when solo) the CD reduction, enforcing the pet use further more.
    Last edited by jeanperson; Jul 15 2012 at 02:40 PM.

  10. #10
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Quote Originally Posted by jeanperson View Post

    Legendary Traits:

    *IDoME
    Any Banner would grant +[level] to all stats (vitality, might, agility, will and fate).
    Motivation Speech to grant an extra 5%.


    *Now for Wrath (in place of fellowship-brother)
    also make that Rallying Cry to require a Battle-Hardened, instead of a Enemy Defeat Response.


    *Leader of Men
    Threatening Shout now applies Battle-Readied stance
    When using any brother skills on an ally, you will also receive the benefits of your Shield-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    When healing with Inspire and Rallying Cry you transfer a slight amount of threat from affected target to yourself.


    *Hands of healing
    When using any brother skill on an ally, you will also receive the benefits of your Song-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    Valiant Strike: Gains a Heal-over-Time effect
    For each target affected by Rallying Cry, -5 seconds Valiant Strike cooldown.
    +10% to all healing skills


    *Master of War
    You are now able to wield 'Armaments of the Oath-bound'
    The stats gain from gear would now also increase your Pet's stats by 20% per LtC trait equipped.
    When using any brother skill on an ally, you will also receive the benefits of your Blade-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    Routing Cry: -30 seconds cooldown
    Quote Originally Posted by jeanperson View Post
    Traits

    *Fellowship-Brother
    (now a class trait)

    *Alert Guard
    When wielding a two-handed weapon you are able to Block.

    *Tactical Prowess
    increase the duration of Withdrawal, Fighting Withdrawal, Make Haste, Last Stand, In Harm's Way, War-cry and To Arm by +50%;
    so:
    -Withdrawal & Fighting Withdrawal would last 45 seconds.
    -Make Haste would last 30 seconds, 67.5 seconds with duration legacy max rank;
    -Last Stand would last 22.5 seconds;
    -In Harm's Way would last 30 seconds;
    -Warcry would last 90 seconds;
    -To Arm would last 15 seconds, 30 seconds with duration legacy max rank.

    *Defiance
    In Harm's Way now apply the following:
    ..."You cannot be defeated. duration: 20 seconds (30 seconds with Tactical Prowess).
    Applies on expiration a self heal to the captain."
    (not anymore increase the duration of Last Stand)

    *Deeds before Words
    give +25% extra heal to Inspire and Valiant Strike

    *Blood of Numenor
    also cause defeat response on expiration to reduce Cooldown of Rallying Cry, Routing Cry, War Cry and Cry of Vengeance; by 15 seconds.

    *Improved Words of Courage
    (would grant the Menestaid ToO set 5 equipped bonus.)

    *Conforting Presence
    increase the all the Healing over time effects by 50%.

    *Adherent of Elendil
    Also for each target affected by Blade of Elendil, -5 seconds Oathbreaker's Shame cooldown.
    All those traits are choice that are as much attractive and interesting to each others, that should prevent one from getting mandatory.

    Along with the existing other one not mentionned.

  11. #11
    Century Member Online status: discodanman45 is offline Reputation: discodanman45 the Wary discodanman45 the Wary
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    First change I want is to not have the best captain gear for PvE in PvP. Captain sets in the moors for -20% CD and the +10% extra damage for sure strike are OP in PvE.

    The second change I would like is a solo War Banner. +20% extra damage, but gives no group stats. I like to play my captain without a herald, and would prefer a solo War Banner to do skirmishes and leveling content with. Having a herald and a skirmish companion is a big pain to deal with in skirmishes.

    Lastly, I would like to have the SoD bubble to be able to used on myself when I go LoM. That would give us a bubble when tanking and would allow captains to have more tanking ability.

  12. #12
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Quote Originally Posted by discodanman45 View Post
    Lastly, I would like to have the SoD bubble to be able to used on myself when I go LoM. That would give us a bubble when tanking and would allow captains to have more tanking ability.
    what do you think of:

    Quote Originally Posted by jeanperson View Post
    LEADER of MEN
    -------2 traits
    -10s Mark Skills Cooldown
    10% chance for Kick to initiate a Fellowship Maneuver

    -------3 traits
    Noble Mark: +50% Threat
    In Harm's Way now tranfer 100% of the damage.

    -------4 traits
    Shield of the Dunedain apply the same effect to self aswell.
    Improved Tactic: On Guard
    Banner of Victory grant an extra Morale and ICMR, granted by any banner/herald (even archer) used.

    -------capstone Leader of Men legendary trait
    Threatening Shout now applies Battle-Readied stance
    When using any brother skills on an ally, you will also receive the benefits of your Shield-brother skills.
    Also To Arm skill effect is now determined by that self buff instead.
    When healing with Inspire and Rallying Cry you transfer a slight amount of threat from affected target to yourself.

  13. #13
    Junior Member Online status: Mr.Mirkwood is offline Reputation: Mr.Mirkwood the Neutral
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    Quote Originally Posted by discodanman45 View Post
    First change I want is to not have the best captain gear for PvE in PvP.
    Good luck having that changed. Do you know what kind of an uproar you would get from the cappies who have been grinding incessantly to get it? Moors grind = most grueling grind in the game. You just can't yank the rewards away or make them more accessible after people have invested that kind of time. Solution: head out to the Moors. There is no level gate on the items; just a matter of going out and getting the comms for it Besides, whether it's the best is still debatable by many (though I would agree with you ;p)

  14. #14
    Century Member Online status: discodanman45 is offline Reputation: discodanman45 the Wary discodanman45 the Wary
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    Quote Originally Posted by Mr.Mirkwood View Post
    Good luck having that changed. Do you know what kind of an uproar you would get from the cappies who have been grinding incessantly to get it? Moors grind = most grueling grind in the game. You just can't yank the rewards away or make them more accessible after people have invested that kind of time. Solution: head out to the Moors. There is no level gate on the items; just a matter of going out and getting the comms for it Besides, whether it's the best is still debatable by many (though I would agree with you ;p)
    I think on average more people are upset that moors gear is viable and OP in PvE then the people that grinded for it would be upset if it was taken away. The burg and captain gear should not have those two set bonuses. I have invested a lot of time in PvE, more so then 99% of captains. It is upsetting when a lesser geared captain is more important to the group then I am because they get commendations and can get the +10% extra damage buff from sure strike. You made an absurd comment about the solution. The solution is pretty simple, don't make gear in the moors that have set bonuses that are the best in the PvE world without having them available as well in PvE. With the DPS races that end game raiding has, the +10% damage boost is essential to have. The other 3 set CD bonus is the best healing set in the game. Hopefully this will never happend again when we go to level 85. For right now I guess I will have to live with it.

    I have been spending time in the moors recently because of these sets. Mainly because I am bored with end game content right now. I think there should be a level gate for this gear as well. I could make creeps and get commendations at a high rate by exploiting the system, which many people do. Instead I just play freep side and suffer more.

    I say they need to only allow certain set bonuses to be used only in the moors. Sure strike bonus would be unavailable in the PvE world. Wouldn't be hard to code that and would allow PvP players to get better gear for the moors. We have enough grinding in this game and it is about to get worse with mounted combat.

  15. #15
    Grand Member Online status: SapienChavez is offline Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
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    #1 on my list: for people to stop saying "cappy." i hate it!

    my opinion is that adding a "y" sound on the end of a shortened word, weakens it. i also hated being called a "goalie" when i played lacrosse.

    id rather be associated with Cap'n Krunch than rhyme with "happy."

    -Capn Sapien, wishin in one hand and poopin in the other! which hand will fill up first?!
    "I am always serious; I am never serious." -Me
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  16. #16
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by SapienChavez View Post
    #1 on my list: for people to stop saying "cappy." i hate it!

    my opinion is that adding a "y" sound on the end of a shortened word, weakens it. i also hated being called a "goalie" when i played lacrosse.

    id rather be associated with Cap'n Krunch than rhyme with "happy."

    -Capn Sapien, wishin in one hand and poopin in the other! which hand will fill up first?!
    lol yes.. FINALLY someone else who hates this.

    I can't stand being called a "cappy". Just as I hated being called a "pally" on other games like Diablo, FF, and WoW. It makes us sound too cutsey or something, and that just isn't the look i'm going for.
    Last edited by Jeremi; Jul 17 2012 at 02:22 PM.

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    Quote Originally Posted by Jeremi View Post
    lol yes.. FINALLY someone else who hates this.

    I can't stand being called a "cappy". Just as I hated being called a "pally" on other games like Diablo, FF, and WoW. It makes us sound too cutsey or something, and that just isn't the look i'm going for.
    lol... are we to argue about that?
    You can't stop the way language evolve and progress; so you prolly gonna see many Shammy, pally and cappy out there mind it buddy, this is the so called siggy of human nature into language:P

    Also, note that, writing down cap(class) vs cap (stats maximum) can be confusing, and cap'n require, not much but still a lil more attention to write down the ' compared to cap+p and then Y.

    So is the law of language evolution: the easiest way is the best.

    I might simply write cpt too, would you prefere it?

    Still any comments about the OP suggestions?

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    Quote Originally Posted by jeanperson View Post
    lol... are we to argue about that?
    You can't stop the way language evolve and progress; so you prolly gonna see many Shammy, pally and cappy out there mind it buddy, this is the so called siggy of human nature into language:P

    Also, note that, writing down cap(class) vs cap (stats maximum) can be confusing, and cap'n require, not much but still a lil more attention to write down the ' compared to cap+p and then Y.

    So is the law of language evolution: the easiest way is the best.

    I might simply write cpt too, would you prefere it?

    Still any comments about the OP suggestions?
    Jean, I didn't even bring this up. The other guy did - I was just agreeing with the sentiment. I wasn't trying to "argue" about anything, nor was I trying to "stop the way language evolves and progresses"

    But anyways, to answer you question: Yes - I personally would prefer Cpt to Cappy ^^
    Last edited by Jeremi; Jul 17 2012 at 03:05 PM.

  19. #19
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    jean just fyi... you've gone pretty overboard with responses on this topic, and your wish list was already "Too Long; Didnt Read".

    Maybe sum up your top 5 and edit the o.p.

    85 (Captain, Champion, Guardian)

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    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Skimmed OP (bad me, I know). I'll need to sit down later, to give more indepth feedback.

    Things that pop out to me:
    *Tying of the Tactics to the traitlines is a bad idea. You're forcing everyone to LtC.
    *Totally agree that we need certain skills far earlier. We should have all of our skills by 60, with only upgrades after that.

    Quote Originally Posted by SapienChavez View Post
    #1 on my list: for people to stop saying "cappy." i hate it!

    my opinion is that adding a "y" sound on the end of a shortened word, weakens it. i also hated being called a "goalie" when i played lacrosse.

    id rather be associated with Cap'n Krunch than rhyme with "happy."

    -Capn Sapien, wishin in one hand and poopin in the other! which hand will fill up first?!
    But Sapien, you are such a fine cappy =P

    **gets ready to dodge the incoming poo**

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    Quote Originally Posted by Jeremi View Post
    Jean, I didn't even bring this up. The other guy did - I was just agreeing with the sentiment. I wasn't trying to "argue" about anything, nor was I trying to "stop the way language evolves and progresses"

    But anyways, to answer you question: Yes - I personally would prefer Cpt to Cappy ^^
    I might have replied to th eone who bring it up but did to you, I meant no offense.

    Still you answered his reply, that's close to the meaning of arguing imo.

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    Quote Originally Posted by DuneBug View Post
    jean just fyi... you've gone pretty overboard with responses on this topic, and your wish list was already "Too Long; Didnt Read".

    Maybe sum up your top 5 and edit the o.p.
    I editted it many time and made it the shorter I could sorry, too many things are tied with other aspects chnage for balance sack.

    If I would just sum up to 5 then I know the reply I would get cause there would be some imbalance brought.

    still:

    1) all Brother-buff skill before 60 if not sooner; and also castable on any friendly target, so you can buff an escort or a member of another group in raid.

    2a) capstone self buff would be no matter the brother-skill used, as I explained ( if you need clarification).
    2b) capstone should also make the To Arm effect to be determined by the self buff instead of target brother-buff.

    3) Banner of Victory & Banner of Morale effect should be switched.

    4) remove buff stick Legacies and improved banner traits, and revamp IDoME to be a passive instead of an aura, like I suggested: IDoME to increase MS by 5% and make that any banner also grant +[level] to all stats.
    So to if you want the IDoME aura you have to or cast Standard or carry your Herald along.

    5) Make alternative to BoE sequence,...like making Shadow Lament require a Defeat event and make a trait that change Rallying Cry into using Battle-Hardenned stats instead of defeat event, so Cpt healer would still need to go melee but will close the gaping, and bringing back Shadow Lament into the tanking rotation instead....well here you need to read the whole OP cause too much are tied to each other

  23. #23
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    Quote Originally Posted by jeanperson View Post
    lol... are we to argue about that?
    You can't stop the way language evolve and progress; so you prolly gonna see many Shammy, pally and cappy out there mind it buddy, this is the so called siggy of human nature into language:P

    Also, note that, writing down cap(class) vs cap (stats maximum) can be confusing, and cap'n require, not much but still a lil more attention to write down the ' compared to cap+p and then Y.

    So is the law of language evolution: the easiest way is the best.

    I might simply write cpt too, would you prefere it?

    Still any comments about the OP suggestions?
    i take it as no arguement i totally understand the why... but am still annoyed by it.

    while i do have control issues, im not *that* bad as to care what you all call yourselves

    as i say in my sig.. i mean, siggy... this is very serious biznis!


    as for the OPs stuff... im a hijacker and i comment on the first thing that pops into my head... but now i feel guilty and obligated to read it. thanks!
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    Quote Originally Posted by Almagnus1 View Post
    Skimmed OP (bad me, I know). I'll need to sit down later, to give more indepth feedback.

    Things that pop out to me:
    *Tying of the Tactics to the traitlines is a bad idea. You're forcing everyone to LtC.

    I don't think so, I tried to make every-line as needed and providing a different buff aspect...

    LoM become with 100% morale transfer from In Harm's Way along with Tactical Prowess that increase it's duration and Defiance that make it a seconds Last Stand is quite useful and would require 3 trait in yellow, so why not a 4th to get the morale increased Banner of Victory (morale) and get SotD affecting yourself as well as your target!!

    *Alert Guard + Fellowship Brother(LoM trait now) + Defiance +Tactical Prowess

    well I am forcind ppl into LoM you should do then, but no you seam to feel forced into LtC that's show only your taste and gameplay bias nothing more.

    by nerfing the RC healing by 30% and buffing it by 10% in HoH 2 and 3 trait set bonus and by 30% with 4 traits set bonus; along with the cumulative Hope from improved banner of Hope (power); then I might be forcing you into it aswell no?

    I gave the -30seconds duration to Routing Cry in the LtC capstone to actually ensure that whenever you get a defeat response you'll have the choice between RC heal and RC damage, and with turn the tide RC damage become much more interesting.

    I agree that I having both Captain's Valour and Turn the Tide is a lil OP but I can't make myself choose between each other, I know when I had those idea that it might be too much but well help me there what would you prefere... Imo I think that Turn the Tide might be better...wait I just got the solution... going to edit it...

    Still the Idea was to nerf the LtC healing and buff it's DPS, by making that the choice between healing and damaging always availabe, and reducing the RC healing and forcing OBS synergy into BoE; a LtC capp...Cpt should always choose the Damage choice; unless in dire situation where every single drop of healing is required, still the healing that he would put will never rival the one brought by a HoH cap...Cpt.

    You seam to like going DPs cappy then nice for you, personnally I can decide which one of the 3 trait-line I would take, if all those suggestion were brought live.

    I would prolly, go with the mood of the day, or the need of the group, and I will end up with 3 set of LI's with no more need of buff stick as it is now.


    I still have to mention that I wish that they would refresh CD and Duration of skills with the LI switch.

    both need to be computed as elapsed time instead of remaining time so the timer will just check every second for the skill threashold, thus switching LI will not help at all.
    the shortest(soonest) duration threshold and the Longest Cooldown would be saved on skills, so LI swapping will bebone forever, along with buff stick.
    Last edited by jeanperson; Jul 17 2012 at 05:03 PM.

  25. #25
    Grand Member Online status: SapienChavez is offline Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
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    overall, i like your ideas. especially the "bro" stuff... and IDoME on the standard is a new and cool idea.. id have to see it in play to really know (unfortuantly, by that time itd be too late to change back)

    not sure why you want to scale back the healing on RC... i mean, who "wishes" for less effectiveness? even if i agree, for whatever balance reasons, i still woudlnt ASK for it. but thats just me.

    im absolutely on-board with the "lets kill buff sticks already" movement! sign me up!


    i dont really get your revised #5... ill go read your main post again.


    edit: i never want anything that forces us to specialize. im a hybrids hybrid! so, reading the explaination of your RC lower does not agree with me. it would significantly lower our healing outside of HoH, which i will never agree with!
    Last edited by SapienChavez; Jul 17 2012 at 04:41 PM.
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  26. #26
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by jeanperson View Post
    I might have replied to th eone who bring it up but did to you, I meant no offense.

    Still you answered his reply, that's close to the meaning of arguing imo.
    Jean I didn't take any offense. So don't worry about that. I was just letting you know I wasn't trying to argue or attempt to change the evolution of language

    And I did answer to his reply - but it was by agreeing with him lol I was deffinitely not trying to argue with Sapien, who was the guy I responded to ^^ And if there was an argument about it going on previously I had no idea about it. I read threads from the bottom up instead of top down to save time.
    Last edited by Jeremi; Jul 18 2012 at 02:39 PM.

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    Quote Originally Posted by SapienChavez View Post
    not sure why you want to scale back the healing on RC... i mean, who "wishes" for less effectiveness? even if i agree, for whatever balance reasons, i still woudlnt ASK for it. but thats just me.

    [...]

    edit: i never want anything that forces us to specialize. im a hybrids hybrid! so, reading the explaination of your RC lower does not agree with me. it would significantly lower our healing outside of HoH, which i will never agree with!
    The reason is that LtC cappy can push almost as much heal as a HoH cappy while doing more DPs and that's in mainly because and only because of RC healing, LtC capp...cpt get more defeat event from crit DB/PA and can put more of those because of Shadow Lament + capstone.

    The healing is already powerful even untraited.

    So to reduce LtC healing, I simply suggest to reduce the default RC healing by 30% and give it back in each trait line so if you get 2, 3 or 4 traits you heal more with each set traits bonus.

    as a side comment I always thought that Valiant strike should have been, by default an alternative to BoE with a smaller CD, but it was not made that way and I don't see how it might be changed to that right now, so I made no suggestion about it but I am still thinking about it.

    What do you think about that?

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    i completely see and agree with you logic... still dont want to "ask" for it!


    i like that SL thought too. would be nice to have two skill for the end of the chain, especially one that can restart the chain!
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  29. #29
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by jeanperson View Post
    The reason is that LtC cappy can push almost as much heal as a HoH cappy while doing more DPs and that's in mainly because and only because of RC healing, LtC capp...cpt get more defeat event from crit DB/PA and can put more of those because of Shadow Lament + capstone.

    The healing is already powerful even untraited.

    So to reduce LtC healing, I simply suggest to reduce the default RC healing by 30% and give it back in each trait line so if you get 2, 3 or 4 traits you heal more with each set traits bonus.

    as a side comment I always thought that Valiant strike should have been, by default an alternative to BoE with a smaller CD, but it was not made that way and I don't see how it might be changed to that right now, so I made no suggestion about it but I am still thinking about it.

    What do you think about that?
    I just want to comment here - because I hear this a lot how LtC Captains can heal almost as good as HoH Captains. I'm just not buying it - and I would like for any LtC Captain on Nimrodel to please look me up. I want to see your healing in action, and see how well you do at solo healing a few tier2s with a tank of my choice. Because unless you actually gear and legacy your LtC Captain for healing instead of dps, and use appropriate legacies for healing (which would be a weird thing to do), I have a real hard time believing your healing is going to rival a decked out HoH Captain. So I just don't buy it - but I'm willing to give you the opportunity to prove me wrong.

    I think this is an example of when these "parsing" programs can give people the wrong impression - such as rally cry spam leading people to unrealistic conclusions about their healing. That and probably the fact you are rolling with players who outgear the content and probably don't need much healing to begin with. In any case, I'd like to put this one to bed.
    Last edited by Jeremi; Jul 22 2012 at 10:09 AM.

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    Quote Originally Posted by SapienChavez View Post
    i completely see and agree with you logic... still dont want to "ask" for it!


    i like that SL thought too. would be nice to have two skill for the end of the chain, especially one that can restart the chain!
    Still, SL is moved out of the DPS LtC line by making that BoE reduce OBS and also removed the LtC capstone making SL a battle-readied state starter, dunno if it's that make you think about restarting the chain.

    Unless you are refering to the Routing Cry initiating Battle-Readied State on critical hit; at first it wasn't on default bu tI feared that it would be overpowered to have:

    ...BS/RC(damage)>>PA/DB>>RC(damage)/WC>>BoE/RC(healing)

  31. #31
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    Quote Originally Posted by Jeremi View Post
    I just want to comment here - because I hear this a lot how LtC Captains can heal almost as good as HoH Captains. I'm just not buying it - and I would like for any LtC Captain on Nimrodel to please look me up. I want to see your healing in action, and see how well you do at solo healing a few tier2s with a tank of my choice. Because unless you actually gear and legacy your LtC Captain for healing instead of dps, and use appropriate legacies for healing (which would be a weird thing to do), I have a real hard time believing your healing is going to rival a decked out HoH Captain. So I just don't buy it - but I'm willing to give you the opportunity to prove me wrong.

    I think this is an example of when these "parsing" programs can give people the wrong impression - such as rally cry spam leading people to unrealistic conclusions about their healing. That and probably the fact you are rolling with players who outgear the content and probably don't need much healing to begin with. In any case, I'd like to put this one to bed.
    actually I did doubted that myself but went along with the words of others.

    Still I considered possible that a LtC with SL, RC healing and CD, vocal and melee healing, and SoW healing legacies; with relentless optimism and deeds before words, using tactical mastery gear to trigger almost as much healing as a HoH and still do more DPs,... SL extra Starter every 30 sec and BS every 15 sec along with highest crit allow to spam RC much more often and get more crit healing, along with SoW healing and fellowship brother.

    but that was only in theorie that I admited that cause myself I used to be a HoH spec and I noticed that I was more able to hold a whole group alive in HoH, almost undefinitly keeping both power and morale a top so fight were longer but safer, in LtC yes more damage yes big burst heal and damage and fight last longer but well I see the fellowship getting out of power and morale getting lower.

    Still RC healing is quite incredible along with it's 2 legacies, why is there a legacy that reduce it's CD by 30 seconds?

    Imo it should be RC(damage) that should have that legacy and the RC(heal) CD should be reduced in the HoH trait only.
    After all RC damage isn't that big compared to 2hander melee skill.

    That might be an alternative suggestion:

    remove the -30 seconds CD to Routing Cry in LtC capstone and increase it's damage by 50% instead (in place of SL);
    make a legacy that reduce Routing Cry CD by 30 seconds instead.

    keep RC healing as it is currently, and give in HoH

    2 trait set bonus:
    -10 seconds to Rallying Cry CD
    +10% vocal healing

    (...)

    4 traits set bonus
    -20 seconds to Rallying Cry CD
    ...

    I think that might be better, thx gonna update that.

  32. #32
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    Quote Originally Posted by Jeremi View Post
    I just want to comment here - because I hear this a lot how LtC Captains can heal almost as good as HoH Captains. I'm just not buying it - and I would like for any LtC Captain on Nimrodel to please look me up. I want to see your healing in action, and see how well you do at solo healing a few tier2s with a tank of my choice. Because unless you actually gear and legacy your LtC Captain for healing instead of dps, and use appropriate legacies for healing (which would be a weird thing to do), I have a real hard time believing your healing is going to rival a decked out HoH Captain. So I just don't buy it - but I'm willing to give you the opportunity to prove me wrong.

    I think this is an example of when these "parsing" programs can give people the wrong impression - such as rally cry spam leading people to unrealistic conclusions about their healing. That and probably the fact you are rolling with players who outgear the content and probably don't need much healing to begin with. In any case, I'd like to put this one to bed.
    I tested it, I'm not a plugin lover, so far; so haven't any combat log parser.
    But with 5 red traits 2 blue, 3 set of dagor (BoE reducing SL cd), I don't have the moor set for 6 seconds rallyinig cry but still I can just imagine what it would be.

    with a DPS emblem of
    RC CD
    RC healing
    Vocal Healing
    Melee Skill healing
    Grave Wound CD
    SL CD

    and two weapon one for boss fight and one for trash:
    boss/trash

    DB/PA crit rate
    Telling mark damage/PA max target
    Melee skill power cost
    Cry Power cost
    CA bleed damage/routing Cry damage
    BoE damage/defensive strike armour

    Battle-shout got 15 seconds CD and sure strike reduce it's CD by 2 seconds;
    Shadow Lament got 30 seconds CD and BoE reduce it's CD by 4 seconds;
    RC got 15 seconds CD, just imagine what it would be with 6 seconds CD:

    rotation:
    SL - PA/DB (+ RC) - BS - BoE - SS - inspire - PA/DB (+ RC) - BoE - SS - ...

    my CD of BS/SL are reduced by 4/8 seconds, that within 9 to 11 seconds so restart with...

    BS - PA/DB (+RC) - BoE - SS - inspire ...

    and now SL is ready that within 15 seconds and you got already 3 opportunity to get RC from crit.

    If I had RC at 6 seconds I would jsut keep it on CD and sometime cast WC but sadly I have not the moor set so I had defeat event unused cause nothing to cast sometime... both RC on CD and WC still on.

    I am pretty sure that I might toss some WoC+ pulse legacy in that rotation and keep VS on CD aswell and I'll throw as much healing as my HoH, still, I got a power issue that my HoH don't.

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    Quote Originally Posted by jeanperson View Post
    with a DPS emblem of
    RC CD
    RC healing
    Vocal Healing
    Melee Skill healing
    Grave Wound CD
    SL CD
    And this is why the emblems need more DPS legacies...

    There simply aren't enough of them to make a completely DPS emblem, so healing legacies are used as filler.

    That's completely ignoring that with a Healing/DPS emblem setup, you can hotswap to the healing emblem to boost your healing output should you need it, then switch back to the DPS emblem when you're out of the woods.

    As I've said before, the legacies are the root of the HoH healing problem... because they open up too much healing to everyone in the class regardless of traiting.

  34. #34
    Poster of Note Online status: Jureon is offline Reputation: Jureon the Wary Jureon the Wary Jureon the Wary Jureon the Wary
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    Stuff I want:

    Bubble useable out of group

    Upgrade fighting withdrawal somehow

    The effect of the "light of elendil" upgrade

    Kind of not cappy upgrade but increase the heal of manheal.

    Combine some of the legacies so cappies dont have to have so many buffsticks/emblems
    Last edited by Jureon; Jul 30 2012 at 09:04 AM.
    [Puliveivarit] [RG] Retired from lotro 2007-2013

  35. #35
    Member Online status: TexN is offline Reputation: TexN the Neutral
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    War-banner currently gives the captain +5% damage.

    Make it to +20-25%, intented for soloing. So we actually can quest and kill in decent speed.

  36. #36
    Member Online status: Brodrick is offline Reputation: Brodrick the Wary Brodrick the Wary Brodrick the Wary
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    Post

    My Lm can use 2h weapon (staff) with her 1h sword and a book. I think Capt should be able to use 2h weapon with the light shield and not instead of.

    Maybe it is a dumb idea, but I wanted to throw it out there.
    Last edited by Brodrick; Jul 30 2012 at 09:36 PM. Reason: add something

    Polara-Guardian, Tinuweth-Runekeeper, Terebinth-Hunter, Brokenangel-Champion, Nyghtwind-Burglar, Sharptuth-Warg

  37. #37
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Quote Originally Posted by Brodrick View Post
    My Lm can use 2h weapon (staff) with her 1h sword and a book. I think Capt should be able to use 2h weapon with the light shield and not instead of.

    Maybe it is a dumb idea, but I wanted to throw it out there.
    LM wielding sword staff and book is pretty none sense as well as a Hunter being dual wield and instantly switching back to bow/crossbow, this is one of the bad orientation that mmorpg have taken.

    in RL a bow is an offhand and the arrow is the main hand, arrow is the weapon bow is only the propeller; anyway it's not the point here...
    If you allow a captain to wear a shield and dual wield then what about guardian?

    Imo, the distinction of shield category should be:

    Heavy shield= a roman legionnaire tower shield like, so not useable mounted and only with one-hand weapon.

    Warden shield = cavalry shield with the, so useable mounted but still only with one hand.

    small shield= buckler which is a shield strapped to the arm most of the time so useable mounted and still allowing to wield weapons with both hands.

    but seriously I doubt that lotro will ever get there.

  38. #38
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Quote Originally Posted by Almagnus1 View Post
    And this is why the emblems need more DPS legacies...

    There simply aren't enough of them to make a completely DPS emblem, so healing legacies are used as filler.

    That's completely ignoring that with a Healing/DPS emblem setup, you can hotswap to the healing emblem to boost your healing output should you need it, then switch back to the DPS emblem when you're out of the woods.

    As I've said before, the legacies are the root of the HoH healing problem... because they open up too much healing to everyone in the class regardless of traiting.
    IK and agree; there isn't enough dps legacies and the LI swap is a game mechanic issue that need to be fixed.

    the reason swap is possible is because the game record the remaining time of duration and CD on skills and buffs/debuffs, so if you change it to track the elapsed time of the duration and CD and call a check to the skill every second then make it always keep the longest CD and shortest duration; then that would prevent many LI CD swap.

    There is still the magnitude LI swap still for magnitude it might be simply, integrarted in the skill check every seconds as well so to keep the lowest magnitude.

    Power LI swap would be collateral effect of ppl stopping to swap LI so I think there is no use at looking to fix that.

    As for the RC cd legacy, I suggested to switch it for Routing Cry cooldown instead of Rallying Cry, and the Rallying Cry CD would be moved into the HoH trait set bonus instead so only HoH would have a short CD RC heal.

    There is still the RC forced attack effect from LoM but personnally I would change it into:
    LoM make your Threatenning Shout initiate a battle readied state and


    a new LoM trait would:
    *Aggressive Shout
    increase the threat generated by Threatening Shout by 25% and make Battle-Shout to applies a Forced-Attack, when in Aggressive Stance.
    make Battle-shout become the forced attack skill instead, so only would have single target forced attack effect.

    Imo, Forced attack aoe effect is just a bandaid to ensure easy mode tanking,... only guardian should have those.

  39. #39
    Senior Member Online status: jeanperson is offline Reputation: jeanperson has disabled reputation
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    Quote Originally Posted by Almagnus1 View Post
    And this is why the emblems need more DPS legacies...

    There simply aren't enough of them to make a completely DPS emblem, so healing legacies are used as filler.

    That's completely ignoring that with a Healing/DPS emblem setup, you can hotswap to the healing emblem to boost your healing output should you need it, then switch back to the DPS emblem when you're out of the woods.

    As I've said before, the legacies are the root of the HoH healing problem... because they open up too much healing to everyone in the class regardless of traiting.
    As you can see...
    Quote Originally Posted by jeanperson View Post

    *Remove the buff stick legacies and improved banners traits

    **Create a Legacy that increase the defeat response event duration, so to give more time to use skills that require it.

    **Create a Legacy that would reduce Cutting Attack CD by 2 seconds per rank, and 4 seconds for rank 9 so to remove the CD;
    that would allow captain DPs to spam CA on many targets, much like Fire RK can spam Mystifying Flames.

    **Create a Legacy that would reduce the Withdrawal and Fighting Withdrawal CD, by up to 180 seconds.

    *Withdrawal and Fighting Withdrawal will now break free the cappy from Root and slow effect, and make him immune to such effect for the duration, this would prevent the need for cappy need for range weapon (bow).


    *Change Rallying Cry Cooldown Legacy for Routing Cry Cooldown legacy instead
    so now CA CD redux legacy, RC CD redux legacy would clearly be DPS legacies now.

    and defeat event delay would be useful for any role as well.

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