I'm talking about the main book quests that force you to act like complete idiots time and time again so you can't get in the way of letting Turbine telling its story.
*Vicious enemies that turn green and casually stroll off because they're bored of fighting you and you just let them.(too many times to count)
*Being forced to escort idiotic NPCs who attempt to do the stupidest things possible(Lorniel, and probably a lot more)
*Being forced to flee from an idiotic plan while the enemies mock you?!?(2.5.4?, where Bosi gets captured)
*Being forced to do quests that are just playing into the enemy's hand by fiat(Mordrambor and Amarthiel)
*Being insulted by a prominent NPC for not killing a dangerous enemy when you had the chance, despite being forced to do so(Celeborn)
*Being forced to run away from taking revenge on an obnoxious NPC who wronged you despite having no reason to be afraid(Lheu Brenin) -my second most hated plotline
*Spending an entire questline escorting an obnoxious enemy for an ill-advised prisoner exchange that not only costs the lives of many allies, but ends with proposing said prisoner swap at the enemy's gate! Even the good guys would simply laugh at the forces of evil and take back their friends if the situation was reversed. Not only that, but then when you *finally* get a chance to get your revenge, an NPC walks in at the last second and finishes villain off for you. -my most hated plotline
See the drift? Can we please cut out all of this quests which are designed to make us look like fools? I'm not talking about being deceived by cunning adversaries, or foiled due to bad luck or having our characters be genre-savvy, I'm talking about just treating our characters like they weren't festering idiots who try the worst solution to every problem?