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  1. #1
    Member Online status: Fairymore is offline Reputation: Fairymore the Wary Fairymore the Wary
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    Bucket List of Suggestions

    I am a long time fan and avid player of Lotro. I see this game as having a certain charm and style that keeps me comin back after i spend time with other games of the genre. Therefore i respect this game and would not like to see it turn into a clone of anything else out in the market right now. While i do reference features of other games i use them as examples of my point, i am not comparing games and calling one better than the other. That being said...

    I would like to suggest some ideas on how to improve the quality of fun and convenience in Lotro.

    1. Morale Regen outside of combat
    I would like to suggest that we no longer have to deal with "food" for out of combat morale/health regen. Games such as SWTOR give every class an ability that replenishes their health quickly out of combat. It costs nothing with no cool down and it helps eliminate "down time" which is the time it takes to go from the end of a fight to the next. GW2 takes it even further and as soon as you are out of combat your health replenishes automatically and at an impressive speed.
    To me it it really puts health regen into perspective. When you are out of combat it does not matter if your health refills by eating food, by a healing spell, or on its own so why not have the most convenient way of out of combat health regen and have it refill by itself or with a free no cool down ability?
    To the cooks out there i would say do not panic, this would open doors for you to be given recipes that grant more in combat morale/power regen, food buffs, etc.

    2. Crafting overhaul
    I would like to suggest crafting be reworked in order for it to become more relevant to players and more convenient. Here i would like to bring up a current problem i am in. My metalsmith is having some problems crafting some needed upgrades because he needs Extraordinary leather pads. I can make them because i am a tailor but i can not turn the hides i have into leather. I need a Forestor for that. Here is the problem, someone else now determines if my character progresses in his profession. With no response from trade or regional chat my metalsmith has been stopped in his tracks.
    I suggest for convenience sake we do not take control of our characters away and we let professions have all the skills required to create the things which they ask of us. If this means giving metalsmiths the forestor ability or taking leather requirements away from metalsmithing, does not matter to me.

    3. Player Vs. Player
    I would like to suggest the implementation of PvP outside of PMVP. The ability to have in the open world or in a predetermined closed area (instanced or not) free people vs free people fights and battles. In World of Warcraft we have the ever popular Warsong Gulch which is a simple match of capture the flag. In SWTOR we have Hutball. These are really fun activities and I can see either of these working well within the Lotro universe.
    For those concerned with Lore i say two things. First the free peoples do not always get along case in point the battle of 5 armies started as Men and Elves on their way to force the Dwarves to forfeit Smaug's treasures and the Dwarf army of the Iron Hills coming to disagree with them. Here we have free people vs free people without the influence of Sauron. Second is that with Lotro it is sometimes ok to bend the Tolkien universe for the convenience of players. Case in point Moria where we find hundreds of dwarfs and dwarf settlements during Lotr. It was done because in order to explore moria we needed travel points, vendors, trainers, etc. Its ok to bend the lotr universe in order to keep Lotro the game fun and interactive.

    4. Make landscape skirmish soldier more available
    50TP for 1 hour or 100TP for 2 hours. Same with Skirmish points.

    5. Unique Kin Attire
    I suggest we have some form of cosmetic item that we can customize that will allow players to represent their Kins. It could be a completely new slot like Tabards or unique Cloaks which we can not only dye but chose what design and shape the cloaks are. The important thing is that it is something that is visible and customizable.

    6. Ability to change the appearance of Weapons/sheilds
    Legendary swords are by far the most depressing weapons(appearance wise) i have seen in this game which is ironic cause the regular swords from Eriador quests look great. You (the developers) understand how much cosmetics features have helped Lotro shine all these years but still do not understand how you left it unfinished because we can not customize the appearance of our weapons.
    We need to be able to change the appearance of our weapons and shields.


    Do you like one of the suggestions i made? Do you have more to add? Go ahead and post.
    Thank you.

  2. #2
    Grand Member Online status: whheydt is online now Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    2. Crafting overhaul
    I would like to suggest crafting be reworked in order for it to become more relevant to players and more convenient. Here i would like to bring up a current problem i am in. My metalsmith is having some problems crafting some needed upgrades because he needs Extraordinary leather pads. I can make them because i am a tailor but i can not turn the hides i have into leather. I need a Forestor for that. Here is the problem, someone else now determines if my character progresses in his profession. With no response from trade or regional chat my metalsmith has been stopped in his tracks.
    This is why people making crafting alts. In addition, there are trade channels, the AH, and your kinship. Finding a forester to process your hides should be trivially easy.

    3. Player Vs. Player
    I would like to suggest the implementation of PvP outside of PMVP. The ability to have in the open world or in a predetermined closed area (instanced or not) free people vs free people fights and battles.
    First, open world PvP would kill this game. The servers would be shut down within six months of announcing such a "feature"...and it would only take that long because Turbine would give that much notice. Freep-vs-Freep would require (so far as anyone knows) permission from the rights holder (SZC/MEE) and Turbine is unlikely to get it.

    Locate and read any of the myriad of threads suggesting generalized versions of PvP to find out just how unpopular this would be.

    And besides all that, this ISN'T WoW, and many of us don't want it to become WoW.

    If you want PvP, go play a game that has that as a built in feature. LoTRO is not that game.

    4. Make landscape skirmish soldier more available
    50TP for 1 hour or 100TP for 2 hours. Same with Skirmish points.
    If they go to 50 TP, why not 25 TP. If 25 TP, why not unlimited at no cost? The fact that Landscape Soldiers are comparatively expensive is the only check we have to prevent Turbine devs from creating content that *requires* a soldier to complete. I, for one, am grateful that they priced landscape soldiers too high for routine use, and I hope it stays that way.

    5. Unique Kin Attire
    I suggest we have some form of cosmetic item that we can customize that will allow players to represent their Kins. It could be a completely new slot like Tabards or unique Cloaks which we can not only dye but chose what design and shape the cloaks are. The important thing is that it is something that is visible and customizable.
    How much are you willing to pay to have what you want developed? Remember that the cost of cosmetics has to be covered by the income derived from everyone who gets it. Are you willing to pony up (SWAG) $5,000 to $10,000 to have your art converted to cosmetics? Are you willing to have someone with both aesthetic sense and heraldic knowledge vet your design? Do you know enough heraldry to design something that looks decent, fits the millieu and can be properly rendered in-game?

    6. Ability to change the appearance of Weapons/sheilds
    This is usually called "cosmetic weapons" (and cosmetic shields). Lots of people want it. Turbine hasn't done it. What I want in this area is weapons that look like real weapons (there are museums FULL of real Medieval weapons...the game artists need to spend some time there before doing the fantasy #### we get).

    Do you like one of the suggestions i made?
    Yes, I like one of your suggestions.

    --W. H. Heydt

    Old Used Programmer

  3. #3
    Grand Member Online status: enginekid is online now Reputation: enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads enginekid the Watcher of Roads
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    2. Crafting overhaul
    I would like to suggest crafting be reworked in order for it to become more relevant to players and more convenient. Here i would like to bring up a current problem i am in. My metalsmith is having some problems crafting some needed upgrades because he needs Extraordinary leather pads. I can make them because i am a tailor but i can not turn the hides i have into leather. I need a Forestor for that. Here is the problem, someone else now determines if my character progresses in his profession. With no response from trade or regional chat my metalsmith has been stopped in his tracks.
    I suggest for convenience sake we do not take control of our characters away and we let professions have all the skills required to create the things which they ask of us. If this means giving metalsmiths the forestor ability or taking leather requirements away from metalsmithing, does not matter to me.
    As an avid and experienced Lotro crafter I understand where you are coming from. I felt the same way when I first ran into this. But now that I have studied the issue I realize it's working as intended and meant to be this way. The minor inconvenience is offset by what it brings to the game. This is intentional design meant to foster trade between players, socializing with others, and/or creating a second character that can craft the items for your metalsmith. I think it's a good idea to keep it as is.

  4. #4
    Member Online status: Fairymore is offline Reputation: Fairymore the Wary Fairymore the Wary
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    Re: Bucket List of Suggestions

    W. H. Heydt

    To reply to your "solution" to my suggestion of making crafting professions more convenient i feel like you missed the point. I have to wait on other people to progress in my profession. Remember i am not talking about raids or dungeons, i am talking about crafting normal gear for my character at level 65. When i wanted to last night i could not, because there were none to be found that could get the job done.

    The rest of your opinions made you come off as pessimistic. Who is to say it can not be done? These developers are working on Mounted Combat, something that is asked for repeatedly in other games but has always been said it cant or wont be done. If it works in lotro or not is yet to be seen but the fact that they are attempting it says a lot. The models for gear they keep making has only been improving as time passes, the small side pouch(replaces back slot) from the treasure hunt and the gift box outfit (replaces shoulder slot i think) from the anniversary events shows that they can do a lot.

  5. #5
    Grand Member Online status: djheydt is online now Reputation: djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire djheydt Protector of the Shire
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    W. H. Heydt

    To reply to your "solution" to my suggestion of making crafting professions more convenient i feel like you missed the point. I have to wait on other people to progress in my profession.
    No, you do not need any other people, in the sense of other players, to progress in your profession. You can make alts and train them in all the other crafts you need. That's what practically everyone does; which means that Turbine's efforts to make us all interdependent on other players fizzled; but oh well.
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  6. #6
    Grand Member Online status: whheydt is online now Reputation: whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying whheydt the Undying
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    W. H. Heydt

    To reply to your "solution" to my suggestion of making crafting professions more convenient i feel like you missed the point. I have to wait on other people to progress in my profession. Remember i am not talking about raids or dungeons, i am talking about crafting normal gear for my character at level 65. When i wanted to last night i could not, because there were none to be found that could get the job done.
    As others noted, you *don't* have to depend on other people...you can create your own alts. Many, many LoTRO players have done just that. That aspect of crafting is Working As Intended...at least to a degree. Turbine *wants* you to have to trade with others, even if the "others" are yours, too.

    The rest of your opinions made you come off as pessimistic. Who is to say it can not be done? These developers are working on Mounted Combat, something that is asked for repeatedly in other games but has always been said it cant or wont be done. If it works in lotro or not is yet to be seen but the fact that they are attempting it says a lot. The models for gear they keep making has only been improving as time passes, the small side pouch(replaces back slot) from the treasure hunt and the gift box outfit (replaces shoulder slot i think) from the anniversary events shows that they can do a lot.
    I don't think anyone ever said that mounted combat *couldn't* be done. Those who have been around for a long time are well aware that Turbine has put a lot of long term effort into mounted combat, and quite soon we will see the results of that effort.

    For the items you suggested, it isn't that they *can't* be done, but primarily that they *shouldn't* be done. Saying that open world PvP would kill LoTRO isn't hyperbole...it's a down to Earth, solid prediction. The total PvP population of LoTRO is comparatively small and there are people here who play LoTRO--at least in part--*because* it doesn't have open world PvP.

    As regards cosmetic weapons...that's the one suggestion in the lot that I support. It's just that what I think is the ideal cosmetic weapon is at some variance with what most people who seem to favor them want. I want cosmetic weapons that look like something you would expect to see on a Medieval (preferably *early* Medieval) battlefield. Not some fancied up, geegaws all over, spikes in odd places, misshapen, too large to actually wield, monstrosity. I want to see bows that look like real world bows of similar period, with no spikes and antlers, and weird stuff sticking out all over. I want a bow that looks like an actual *usable* bow, not something off a Frank Frazetta cover. I want to see axes and maces with heads of a realistic size, rather than something that would weigh 50 pounds. Need I go on?

    --W. H. Heydt

    Old Used Programmer

  7. #7
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    AW: Bucket List of Suggestions

    I agree with some of your points. The limitations on crafting had their reasoning once when there were crafting quests and rare material dropping mobs that sort of prevented people from making effective crafting alts. This is gone now. What is left is this highly imbalanced penalizing of certain professions while other professions are not impacted by this meaningfully (tinkers, scholars, cooks).

    Forget the kneejerk reactions to your PvP suggestion. Yes, this game is probably not the place for open world PvP. Hoever, there is absolutely no reason not to explore the idea of buffing the spar system a bit.

    Opening a path to friendly competition and spars would actually be most lore-appropriate. Noone has ever learned or maintained their ability to fight without training; competing is the essence of all of historic and modern sports, and physical fighting has always, through all ages, been an important form of competition. While I dont like the idea of having it instanced, there is nothing wrong at all with allowing certain areas to be used for tournament-style competition fighting. In the end, we ARE substracting morale and not health; we dont die, we get incapacitated

    Example: Take/copy the Culling Pit, remove the kind-of-useless quests there, allow the flags to start 1v1 / 3v3 / 6v6 / 12v12 spars. Add some UI functionality so that you can track a competition. Result: You get a whole new game system and pastime, you get dynamic content, and all that 100% fitting to the game world and with no negative impact on anyone else who does not want to partake. It could in fact benefit people like the Heydts above with their intense dislike of any Player v Player activity because it would remove or reduce sparring in craft halls and town centers.
    Last edited by Vandervahn; Jun 16 2012 at 07:29 AM.

  8. #8
    Grand Member Online status: Nymphonic is offline Reputation: Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow Nymphonic a Light from the Shadow
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    1. Morale Regen outside of combat
    I would like to suggest that we no longer have to deal with "food" for out of combat morale/health regen. Games such as SWTOR give every class an ability that replenishes their health quickly out of combat. It costs nothing with no cool down and it helps eliminate "down time" which is the time it takes to go from the end of a fight to the next. GW2 takes it even further and as soon as you are out of combat your health replenishes automatically and at an impressive speed.
    To me it it really puts health regen into perspective. When you are out of combat it does not matter if your health refills by eating food, by a healing spell, or on its own so why not have the most convenient way of out of combat health regen and have it refill by itself or with a free no cool down ability?
    To the cooks out there i would say do not panic, this would open doors for you to be given recipes that grant more in combat morale/power regen, food buffs, etc.
    We already have morale regeneration outside of combat. Food just makes it regenerate more quickly. I really don't like the "rush" mentality of going from one fight to the next. I hated that about WoW and I really don't want to see it here. I've always liked the "take your time and laid back" playstyle here.
    3. Player Vs. Player
    I would like to suggest the implementation of PvP outside of PMVP. The ability to have in the open world or in a predetermined closed area (instanced or not) free people vs free people fights and battles. In World of Warcraft we have the ever popular Warsong Gulch which is a simple match of capture the flag. In SWTOR we have Hutball. These are really fun activities and I can see either of these working well within the Lotro universe.
    For those concerned with Lore i say two things. First the free peoples do not always get along case in point the battle of 5 armies started as Men and Elves on their way to force the Dwarves to forfeit Smaug's treasures and the Dwarf army of the Iron Hills coming to disagree with them. Here we have free people vs free people without the influence of Sauron. Second is that with Lotro it is sometimes ok to bend the Tolkien universe for the convenience of players. Case in point Moria where we find hundreds of dwarfs and dwarf settlements during Lotr. It was done because in order to explore moria we needed travel points, vendors, trainers, etc. Its ok to bend the lotr universe in order to keep Lotro the game fun and interactive.
    LOTRO is primarily a PvE game and I want Turbine's resources to stay on that aspect of play. Also, the Battle of 5 armies was in the Hobbit, before the War of the Ring. We are currently in the War of the Ring, which has the free people united.

    4. Make landscape skirmish soldier more available
    50TP for 1 hour or 100TP for 2 hours. Same with Skirmish points.
    As DW said, I want this to stay expensive. We already have one or two epic quests that require a skirmish, I would hate to make it easy for Turbine to require a landscape soldier to do a quest.

    5. Unique Kin Attire
    I suggest we have some form of cosmetic item that we can customize that will allow players to represent their Kins. It could be a completely new slot like Tabards or unique Cloaks which we can not only dye but chose what design and shape the cloaks are. The important thing is that it is something that is visible and customizable.
    I cannot see Turbine spending the money for such a feature. Also, I want to wear what cosmetic outfit I want, not what my kin requires.
    6. Ability to change the appearance of Weapons/sheilds
    Legendary swords are by far the most depressing weapons(appearance wise) i have seen in this game which is ironic cause the regular swords from Eriador quests look great. You (the developers) understand how much cosmetics features have helped Lotro shine all these years but still do not understand how you left it unfinished because we can not customize the appearance of our weapons.
    We need to be able to change the appearance of our weapons and shields.
    I would love this and have been asking for it for some time, but I don't think it will ever happen.
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  9. #9
    Senior Member Online status: Livejazz is offline Reputation: Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads Livejazz the Watcher of Roads
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    Re: Bucket List of Suggestions

    [QUOTE=Fairymore;6235578]
    3. Player Vs. Player
    I would like to suggest the implementation of PvP outside of PMVP.
    This is not, never has been, & hopefully never will be a PvP game in any way, shape, or form. You cited two other MMOs that have PvP. If you want it that badly, those are the games you should be playing. Please leave LOTRO alone.

    Thank you, very much, in advance.


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  10. #10
    Senior Member Online status: Myrric is offline Reputation: Myrric the Neophyte Myrric the Neophyte Myrric the Neophyte Myrric the Neophyte Myrric the Neophyte Myrric the Neophyte
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    Re: Bucket List of Suggestions

    1. Morale Regen outside of combat
    One of the things I like about LotRO is that is tries to balance a fantastic world with just enough realism to keep it from being over the top. Morale has so many ways of increasing how quickly it regens outside of combat that giving each class/race another ability to do so would just unbalance the game entirely, in my opinion. You can trait, use food, healing classes can practically insta-heal themselves back up to full, even my hunter has a morale regeneration ability, and I LIKE that it doesn't work like a healing class morale regen. If you really want to be able to go from fight to fight as you suggest, perhaps try a new class, minstrel or runekeeper. I never run out of morale when I play those two classes, and healing out of combat is surprisingly easy.

    2. Crafting overhaul
    I think others have covered quite well how crafting was intended to work, and that it is working quite well. One thing you may need to take into account is that there are quite a few tailors who need Extraordinary leather at the moment. On my server, you never see that leather on the AH, because so many people are currently using it.

    As for finding someone to craft your hides for you, another thing you might consider is offering a few silver to anyone who'll take the time to craft for you. Consider it a barter system, they take time out of what they were planning to do, and that deserves some "payment" just as it would in real life. (The offer of course, being more or less valuable based on the amount of hides you have for them to work on.)

    3. Player Vs. Player
    For this suggestion, quite frankly, NO. I played WoW for seven years on all kinds of servers, and I ended up on an RP server for the sole purpose of not being ganged up on every five minutes by a group of high levels that thought it was funny to pick on someone not even half their size. As much as I love RP, I liked the idea of being on an RP/PvP server in theory. In practice, it just leads to all sorts of horrible behaviour, even by people who are generally nice outside of such situations. And yes, that includes myself.

    If the devs ever wanted to include a "combat arena" where PvP was available but not required, I would gladly agree to that. It would be easy for me to avoid such an area, and then those who do enjoy it could just as easily go there to get their combat going.

    4. Make landscape skirmish soldier more available
    I'll admit, the expense of a skirmish soldier is part of what keeps me from relying on it. Some of my characters can't handle elite mobs as well as others can, so, since I can't afford a skirmish soldier on landscape, I end up looking for other people to do those types of quests with. Or I just holler at my husband and tell him I need his guardian to come with me.

    5. Unique Kin Attire
    This is something where you and your kin could really make yourselves stand out with a little work and some creativity. There are TONS of cosmetics available in the game, take the time to familiarize yourselves with the ones already there, and find a way to create something entirely unique with what you already have to work with. My husband's kin is just starting up, so as of right now, we've just got a basic rule of thumb that something we wear has to be in Rivendell Green. As we get more members, we'll work on actual outfits that we can wear when we're all together. Have fun with this!

    6. Ability to change the appearance of Weapons/sheilds
    I haven't seen legendary weapons yet for myself (my highest level character is merely 49), so I can't say I know what you mean by depressing. However, I have seen level 75 characters wandering around, and I can't say that their weapons look too bad. They have a bit of realism to them, they aren't oversized, the magic used to create them isn't neon-bright, and they look like they've actually seen some use, rather than being all shiny and "out of the box" new, as it were. As for shields, I have yet to see a shield that I don't like the look of, even the crafted ones with the stylized skulls in lower levels.

    Do you like one of the suggestions i made? Do you have more to add? Go ahead and post.
    Thank you.
    I like that you're coming up with ideas, but I have to say, several of them sound like they would fit more within a game like WoW rather than LotRO. Part of what makes this game great is that it doesn't rely on some of these things. The other part is the players. I think this is an equation that, while possibly needing tweaking on one side or another from time to time, is generally working very well, and I really don't want to see it change any time soon.

  11. #11
    Senior Member Online status: Erebthoron is offline Reputation: Erebthoron the Wary Erebthoron the Wary Erebthoron the Wary Erebthoron the Wary Erebthoron the Wary
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    Re: Bucket List of Suggestions

    I understand the point of cosmetic weapons and shields. It would be awesome to carry my own coat of arms on my guardians shield. Or didn't see all lvl 75 guards, wardens and minstrels with the same 3 shields. Some of the weapons I craft for my low level toons look much better than the legendary weapons on my mains.
    PvP? Like many other said here and in other threads its not a feature the LotRo community wan't to have. It's Saurons army and plans we fight and not each other.

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  12. #12
    Grand Member Online status: manstan is offline Reputation: manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads manstan the Watcher of Roads
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    Re: Bucket List of Suggestions

    "First, open world PvP would kill this game."

    Completely agree. I was one of the lead beta testers for the English version of Fragoria. When the beta test first started PVP was limited to "the pits", specific clan war areas, and some of the high level areas. They kept pushing it more and more, we said we didn't want all the PVP and told them as much. It made it imposable to do anything because of ambush gangs; couldn't enter a solo dungeon or bridge to another land with out being attacked by a gang of 3 or 4. When I left even the intro area for brand new 1st levels was PVP. Now you would be hard pressed to find any one that speaks English on the English server. In effect PVP killed the game except for the Russian and German players; that walked in from the Russian and German servers and took over the English server.


  13. #13
    Poster of Note Online status: Mephistophelis is online now Reputation: Mephistophelis has disabled reputation
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    I am a long time fan and avid player of Lotro. I see this game as having a certain charm and style that keeps me comin back after i spend time with other games of the genre. Therefore i respect this game and would not like to see it turn into a clone of anything else out in the market right now. While i do reference features of other games i use them as examples of my point, i am not comparing games and calling one better than the other. That being said...

    I would like to suggest some ideas on how to improve the quality of fun and convenience in Lotro.

    1. Morale Regen outside of combat
    I would like to suggest that we no longer have to deal with "food" for out of combat morale/health regen. Games such as SWTOR give every class an ability that replenishes their health quickly out of combat. It costs nothing with no cool down and it helps eliminate "down time" which is the time it takes to go from the end of a fight to the next. GW2 takes it even further and as soon as you are out of combat your health replenishes automatically and at an impressive speed.
    To me it it really puts health regen into perspective. When you are out of combat it does not matter if your health refills by eating food, by a healing spell, or on its own so why not have the most convenient way of out of combat health regen and have it refill by itself or with a free no cool down ability?
    To the cooks out there i would say do not panic, this would open doors for you to be given recipes that grant more in combat morale/power regen, food buffs, etc.

    2. Crafting overhaul
    I would like to suggest crafting be reworked in order for it to become more relevant to players and more convenient. Here i would like to bring up a current problem i am in. My metalsmith is having some problems crafting some needed upgrades because he needs Extraordinary leather pads. I can make them because i am a tailor but i can not turn the hides i have into leather. I need a Forestor for that. Here is the problem, someone else now determines if my character progresses in his profession. With no response from trade or regional chat my metalsmith has been stopped in his tracks.
    I suggest for convenience sake we do not take control of our characters away and we let professions have all the skills required to create the things which they ask of us. If this means giving metalsmiths the forestor ability or taking leather requirements away from metalsmithing, does not matter to me.

    3. Player Vs. Player
    I would like to suggest the implementation of PvP outside of PMVP. The ability to have in the open world or in a predetermined closed area (instanced or not) free people vs free people fights and battles. In World of Warcraft we have the ever popular Warsong Gulch which is a simple match of capture the flag. In SWTOR we have Hutball. These are really fun activities and I can see either of these working well within the Lotro universe.
    For those concerned with Lore i say two things. First the free peoples do not always get along case in point the battle of 5 armies started as Men and Elves on their way to force the Dwarves to forfeit Smaug's treasures and the Dwarf army of the Iron Hills coming to disagree with them. Here we have free people vs free people without the influence of Sauron. Second is that with Lotro it is sometimes ok to bend the Tolkien universe for the convenience of players. Case in point Moria where we find hundreds of dwarfs and dwarf settlements during Lotr. It was done because in order to explore moria we needed travel points, vendors, trainers, etc. Its ok to bend the lotr universe in order to keep Lotro the game fun and interactive.

    4. Make landscape skirmish soldier more available
    50TP for 1 hour or 100TP for 2 hours. Same with Skirmish points.

    5. Unique Kin Attire
    I suggest we have some form of cosmetic item that we can customize that will allow players to represent their Kins. It could be a completely new slot like Tabards or unique Cloaks which we can not only dye but chose what design and shape the cloaks are. The important thing is that it is something that is visible and customizable.

    6. Ability to change the appearance of Weapons/sheilds
    Legendary swords are by far the most depressing weapons(appearance wise) i have seen in this game which is ironic cause the regular swords from Eriador quests look great. You (the developers) understand how much cosmetics features have helped Lotro shine all these years but still do not understand how you left it unfinished because we can not customize the appearance of our weapons.
    We need to be able to change the appearance of our weapons and shields.


    Do you like one of the suggestions i made? Do you have more to add? Go ahead and post.
    Thank you.
    1. I agree and disagree at the same time. I think certain classes should have some unique ability or engine as to how they regenerate morale outside combat. I think it should be different for all classes, but at the same time, I think how 'food' works in this game is not efficient in a way. On WoW, if you eat one food, your health regenerates much quicker because you are gaining it over-time, rather than regenerating it at a much faster level. I think LOTRO should follow WoW's example as it is more advanced and efficient because it allows players to save more time rather than waiting to regenerate.

    2. 100% agree with this. Crafting needs a major overhaul and instead of dividing crafting item by 'Tier', have them allocated to a certain crafting level. I 100% agree with your suggestion on the 'Vocation' system, and I think it's kinda pointless. For the most part, people who are guardians would choose 'Metalsmith' as a profession, but they can't because they have to choose 'Armoursmith' as their vocation. Consequently, it forces guardians to also go into the 'Tailor' profession, and this is a waste of resources and space. I think Turbine should disband the 'Vocation' system and allow each player to take up a maximum of two professions. That way, players can customise their gameplay better. With regards to hides, I think it's deliberate simply to allow demand for other professions' wares.

    3. To be honest, open PvP should be a natural part of the LOTR lore, and I don't see why SCZ would be against it, because it conforms with the lore. The evil side are just as powerful as the good side and therefore neither side have a better advantage than the other, therefore open PvP fits in well with the game. It would be better to allow orcs to level up and be able to PvP at the same time. This would make LOTRO more famous and get more demand from PvPers from across the MMO industry. If Turbine does switch to open PvP, it would make this more alive and LOTRO will be guaranteed to be far from dead if it does do this. This is a really good idea! For those who do not want to PvP, they can simply 'turn off' PvP combat, unless they attack an orc player or so.

    4. Yes and no. Landscape soldiers would offer an unfair advantage to other players, and its excessive usage leads to this. I think the feature should still be sanctioned in order to balance the gameplay and not make it easy. Although, I'd welcome a price reduction. :-)

    5. 100% agree with this. A guild must have a unique uniform and one that can be customisable with no limitations whatsoever. This would really change the way guilds are, and I'd love to proudly be able to wear guild attire as part of my outfit. :-) It also promotes equality among guilders and it helps tackle elitism on LOTRO, for which this idea helps advocate the idea that regardless of your skill or gear, you are equal and no better nor worse than other players.

    6. A great idea! If Turbine would allow us to modify the appearance of our gear, then why not allow us to modify the appearance of our weapons and shields? We can use WoW's example on this, where if we have a one-handed sword, you must another one-handed sword to replace the appearance of the former with the latter. The same goes with the type of shield one is using.

    --

    All these ideas are great and you have my full support on them. :-)
    "One mind is enough for a thousand hands."

  14. #14
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    Re: Bucket List of Suggestions

    Wow people get really uptight about PVP.
    It's not too much to ask for more pvp options than PVMP.
    Like the option to do on level PVP so you don't have to be at the cap.
    I personally would like to see something like WOW's BG in LOTRO since you could simply build it into the Instance Finder and it could make for a nice change from the constant PVE.
    Improved PVP could be something as simple as fellowship based sparring or an arena.
    It could be a timed version of the Moors that is an instance.

    PVP doesn't have to be open world to be improved.
    I'd be more into PVP if it was more available and accessible PVPing in the moors is a lot of work you have to put aside a few hours to make any headway.
    It'd be nice to have an option that cut down the dead time of PVP where the map is flipped all one way and there's no one online.

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    Grand Member Online status: Radhruin_EU is offline Reputation: Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads Radhruin_EU the Watcher of Roads
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Mephistophelis View Post
    3. To be honest, open PvP should be a natural part of the LOTR lore, and I don't see why SCZ would be against it, because it conforms with the lore.
    This is a story-driven game and would be messed up severely by open PvP because of the way players behave when it's available. It's not going to happen, the devs have always said that. Talk of Orcs levelling up is pie in the sky, too: have you got any idea how much time and money it'd cost to give them a game's worth of content? That sort of suggestion's utterly unrealistic.

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    Poster of Note Online status: Mephistophelis is online now Reputation: Mephistophelis has disabled reputation
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Radhruin_EU View Post
    This is a story-driven game and would be messed up severely by open PvP because of the way players behave when it's available. It's not going to happen, the devs have always said that. Talk of Orcs levelling up is pie in the sky, too: have you got any idea how much time and money it'd cost to give them a game's worth of content? That sort of suggestion's utterly unrealistic.
    All RPGs are story based, and PvP has a story behind it too. I'll agree with you on the financial side of things; this idea should've been implemented when LOTRO first came out.
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Mephistophelis View Post
    All RPGs are story based, and PvP has a story behind it too. I'll agree with you on the financial side of things; this idea should've been implemented when LOTRO first came out.
    This story isn't like the usual junk fantasy you get in MMOs. By contrast, the sort of PvP you're advocating doesn't have any story to it, it's just random nonsense that'd sweep the real story aside at every step.

    There was never any chance of them including any such thing, for one very simple reason: only the Free Peoples are detailed enough to support enough meaningful content. The bad guys are thinly characterised and exist only as a foil for the heroes. The story is absolutely one-sided, it makes no pretense of being even-handed and the game plays right along with that.

  18. #18
    Member Online status: Derim is offline Reputation: Derim the Wary Derim the Wary
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Fairymore View Post
    1. Morale Regen outside of combat
    Im for it, perhaps not instant but should be quicker then it is now.

    Quote Originally Posted by Fairymore View Post
    2. Crafting overhaul
    Crafting alts, problem solved.


    Quote Originally Posted by Fairymore View Post
    3. Player Vs. Player
    Dont care.

    Quote Originally Posted by Fairymore View Post
    4. Make landscape skirmish soldier more available
    Never used it and never will.

    Quote Originally Posted by Fairymore View Post
    5. Unique Kin Attire
    This has been asked before and the Dev's have said no since its a lot more to it than just to add it. It would be a big load on the servers if you have to be able to customize it so much that almost none would be the same.

    And if you want something rare you can already do that, several kins have special colors etc. Sure someone else can dress the same if they want to. But it would be the same if you could customize from what they give you. And to give you something so rare that you can enter your own picture or whatever wont happen.

    Quote Originally Posted by Fairymore View Post
    6. Ability to change the appearance of Weapons/sheilds
    Have also been asked before and Dev's want to do it but it need a separate system then what is used now for the current cosmetics, at least that's what they said before if I remember correct.
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    Poster of Note Online status: Mephistophelis is online now Reputation: Mephistophelis has disabled reputation
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Radhruin_EU View Post
    This story isn't like the usual junk fantasy you get in MMOs. By contrast, the sort of PvP you're advocating doesn't have any story to it, it's just random nonsense that'd sweep the real story aside at every step.

    There was never any chance of them including any such thing, for one very simple reason: only the Free Peoples are detailed enough to support enough meaningful content. The bad guys are thinly characterised and exist only as a foil for the heroes. The story is absolutely one-sided, it makes no pretense of being even-handed and the game plays right along with that.
    That's true. It's indeed true that the LOTR lore is one-sided, because it's evident that the good guys are the ones who win in the end. Alas, I still think with regards to the game itself, (LOTRO) there should be some update on PvP on the game. At least add another area linked to the Ettenmoors to make PvP more active. This is something Turbine have been promising since MoM, and they STILL have not added or updated anything PvP-wise.
    "One mind is enough for a thousand hands."

  20. #20
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    Re: Bucket List of Suggestions

    Quote Originally Posted by Mephistophelis View Post
    1. I agree and disagree at the same time. I think certain classes should have some unique ability or engine as to how they regenerate morale outside combat. I think it should be different for all classes, but at the same time, I think how 'food' works in this game is not efficient in a way. On WoW, if you eat one food, your health regenerates much quicker because you are gaining it over-time, rather than regenerating it at a much faster level. I think LOTRO should follow WoW's example as it is more advanced and efficient because it allows players to save more time rather than waiting to regenerate.

    2. 100% agree with this. Crafting needs a major overhaul and instead of dividing crafting item by 'Tier', have them allocated to a certain crafting level. I 100% agree with your suggestion on the 'Vocation' system, and I think it's kinda pointless. For the most part, people who are guardians would choose 'Metalsmith' as a profession, but they can't because they have to choose 'Armoursmith' as their vocation. Consequently, it forces guardians to also go into the 'Tailor' profession, and this is a waste of resources and space. I think Turbine should disband the 'Vocation' system and allow each player to take up a maximum of two professions. That way, players can customise their gameplay better. With regards to hides, I think it's deliberate simply to allow demand for other professions' wares.

    3. To be honest, open PvP should be a natural part of the LOTR lore, and I don't see why SCZ would be against it, because it conforms with the lore. The evil side are just as powerful as the good side and therefore neither side have a better advantage than the other, therefore open PvP fits in well with the game. It would be better to allow orcs to level up and be able to PvP at the same time. This would make LOTRO more famous and get more demand from PvPers from across the MMO industry. If Turbine does switch to open PvP, it would make this more alive and LOTRO will be guaranteed to be far from dead if it does do this. This is a really good idea! For those who do not want to PvP, they can simply 'turn off' PvP combat, unless they attack an orc player or so.
    As a former WoW-player, I recognize where all three of these suggestions are coming from. However, I feel that it should be pointed out - LotRO is NOT WoW, nor was it ever intended to be.

    Food in this game does many different things, not just health and morale regeneration. As it has been pointed out, if you really want a character that can insta-heal themselves, why not try a healing class? I was terrible at healing classes on WoW, but I find them very well-organized and easy to learn on LotRO, as well as having plenty of time to learn the new skills they gain every couple of levels. Not to mention that in WoW, at least by the time I left, all the changes they made to food usage had rendered the cooking skill practically useless, and it would be a shame to see something similar happen here.

    I like the vocation system in this game, and the fact that we get three professions instead of merely two. I also happen to have a guardian, and I didn't feel any particular need to make her an armoursmith, I chose to make her a scholar. If YOU feel the need to play your guardian as an armoursmith, that is up to you, but I know several players who have guardians that didn't choose that profession. Also, tailoring is in no way useless for them, as it allows them to make cloaks and other items that quite often sell very nicely on the AH, giving the player money to buy the things they cannot make for themselves.

    Lastly, on the PvP issue, I think it was nice of Turbine to include an area where people can level up some of the Enemy's servants and fight the Free Peoples. Yes, they've been promising to make some changes in that regard, and I think it's only right that they keep their promises. However, having it limited to a specific area allows someone like me, who doesn't WANT worldwide PvP, to be able to enjoy the game the way it was intended. I go out, hunt some goblins, maybe skin a few wargs, then go back to wherever my character happens to be stationed on that particular day, sell my loot, relax, maybe do a bit of crafting or fishing, and enjoy my time.

    If worldwide PvP were enabled, I'd have to say that I'd probably end up leaving the game, because I don't like the way people who are into that treat those of us who aren't. Even if they included a "PvP off" toggle, I'd most likely get repeated tells giving me a hard time for choosing not to participate in it, as I already get tells NOW just for having the Spar Request disabled. I would really not enjoy having to add MORE people to my ignore list, just because they want to do something that I'm not interested in.

    This may sound a little harsh, but others have said it, and I agree with them: If you want things that are available in WoW, but not in LotRO, take a break from LotRO and go play WoW. Then come back and enjoy LotRO for what is IS and not what you think it should be.

  21. #21
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    Re: Bucket List of Suggestions

    "If worldwide PvP were enabled, I'd have to say that I'd probably end up leaving the game, because I don't like the way people who are into that treat those of us who aren't."

    Once again I agree. I played the free part of WOW, once while sorting items I had some one challenge me 6 times, each time I declined he cussed me and challenged me again. I'll refrain from the derogatory insults he through at me, but yes, people cop serious attitude in games with PVP if you don't PVP.

    There was another FRPGMMO I tried to play; I've done 8 or 10, I never could get out of the starting shoot. Every time I spawned in town to start the game I was immediately attacked, killed, and looted, 5 trys and I gave up. So much for PVP.
    The survival horror game I play; dead frontier, has PVP. many people wanted it made mandatory, no way to abstain from it. I never could figure out why they wanted it in the first place, the zombies are the enemy, if the players fight amongst them selves doesn't that mean the zombies win?

    As far as I'm concerned PVP is just an ego trip.


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