At L14 you'll get a skill called Addle, which works well as a ranged skill to pull a mob if you're not able to get into melee range. Otherwise, there's the Stoop for a Stone racial trait for Hobbits, if you happen to be one, and Enrage, a L38 skill. Nothing that does significant damage, though.
Work like no one is watching, dance like you don't need the money...
At higher levels, Traited Enrage makes ranged mobs come to you and fight melee. Very useful for fighting in exactly the spot that you want to ... away from wandering mobs and close quarters pulls. If you're soloing, it's also useful as a throw-away trick -- you use it to pull tricky mobs and then Startling Twist them the moment they're near you.
Also at higher levels, if you really feel you need a ranged skill to put damage on a boss with proximity damage, you can run at least four yellow Mischief Maker traits to reduce the cool-down on Counter Defense to nearly nothing. Get a legendary item with trick range maxed out and go to town. Two of your yellow MM traits will max out your Reveal Weakness and Counter Defense, so everyone else will be taking advantage, as well. It's a thought, but I still think traiting for Gambler and running in to apply high-damage bleeds before retreating is better.
Yeah, thrown axes are mainly there to make the soon-to-be-dead but annoyingly-far-away trashmobs come your way.
You´re a Burg, you´re supposed to cloak and sneak up on stuff anyway. And Burgle them for good measure.
Stoop for stone is pretty useless IMHO, much too small a range compared to thrown weaponry.
Stoop for a Stone can be used on the move though, while thrown weapons root you, if I recall correctly. Also, Stoop for a Stone mezzes on a crit. I generally move alot on my Mischief-Gambler burg, so throwing while running is good for me
75 hunter Cilantro *Retired until hunters see changes* 75 Warden Aerdith * 75 RK Vanmoriel * 67ish LM Celothwen * 52 Burg Lemongrass