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  1. #1
    Senior Member Online status: Martigan is offline Reputation: Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend Martigan the Bounders-friend
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    Ideas for the other 2 "experimental" skills for ROR.

    Keeping within the spirit of the brilliant "experiment" that is fellow DF, do you have any other super-cool ideas for the other 2 skills we can have for ROR.

    Careful now we only have 2 more skills, make sure they count.

    Along with the fellow DF I would like to see these other really useful improvements:

    Improved Cry of the Predator - extended to include crawlers, norbrogs & squirrels, but not spiders that would be OP.

    Improved Hunters Art - your raised arm heralds a tiny whirlwind which can ruffle the bristles on the snouts of your foes.

    Last edited by Martigan; Jun 15 2012 at 10:30 AM.

  2. #2
    Poster of Note Online status: Aedfrith is offline Reputation: Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Agile Rejoinder gives double the health but increases threat 300% for the next 5 minutes.
    Beneath Notice gives +3 stealth but disables all induction shots.

  3. #3
    Member Online status: Thoroggy is offline Reputation: Thoroggy the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Wish there was a way to transport your fellows around the map now...oh wait...

  4. #4
    Senior Member Online status: OnevsOneGod is offline Reputation: OnevsOneGod the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Or MAYBE hunters are already a versatile class with the best sustained single target dps in the game and excellent burst dps for PvP that don't need much attention? Hurr durr.
    The Show Must Go On...
    Interested in actively pvping in GW2? We're looking for another 50 or so people, message me if interested.

  5. #5
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    1) Improved Travel Skills: 'Travel to' skills updated to now be inclusive in a random selection. Every time you use a travel skill, it will automatically choose a different travel skill at random. You wanted to go to Moria at level 20 when you only have two ports? Now you can!

    2) Improved Improved Strength of the Earth: This skill will now heal through a duration of 3 pulses, no longer 4.

    R11 Hunter
    R9 Warg

  6. #6
    Senior Member Online status: Kajil is offline Reputation: Kajil the Wary Kajil the Wary Kajil the Wary Kajil the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Improved Swift Bow: Now only fires one arrow for one very large hit after a 3 second induction. (renamed to Slow Bow)

    Improved Rain of Arrows: Damage only effects a single target in AOE at random, but can still break all CCs within the area of effect.

    Improved Strength of the Earth: Now requires you to channel for 20 seconds. Costs 200 power to use and restores 50 power every 4 seconds for 20 seconds.

    Improved Split Shot: Fires three arrows into a narrow (2.5m) AOE for a weak base damage amount, with damage divided by number of targets hit (up to 6, but will only effect up to three targets, because there are only three arrows. REALISM).

  7. #7
    Grand Member Online status: Lendas is offline Reputation: Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Well why do we need anything else? with improved DF what more could you ask for? with improved DF you wont be invted to raids anyways...

    ok ok... hmmm

    Well, one skill could be "fix computer" after you demolish it when you DF 10 sec before boss dies...


    the other could be "shoe throw"... but ...oh wait... it will still be uselss in the moor due to that @$#^# OP BA EVADE SKILL!!!


  8. #8
    Member Online status: PlayinItSafe is offline Reputation: PlayinItSafe the Neutral
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    Talking Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Lendas View Post
    the other could be "shoe throw"... but ...oh wait... it will still be uselss in the moor due to that @$#^# OP BA EVADE SKILL!!!

    Enjoy this video!

    http://youtu.be/yEKszumQ_Hg

  9. #9
    Poster of Note Online status: Ferthcott is online now Reputation: Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by zalladi View Post
    2) Improved Improved Strength of the Earth: This skill will now heal through a duration of 3 pulses, no longer 5.
    Fixed. I mean, if we are pretending to be Turbine, we need to pay attention to details XD

  10. #10
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Ferthcott View Post
    Fixed. I mean, if we are pretending to be Turbine, we need to pay attention to details XD
    True, it was meant to be 5 pulses, and if I was Turbine, I would have said 5. Shame they never bothered to fix such a simple fault. The least they could have done is correct the description to state 4 pulses instead of 5.



    Keep coming with ideas for the next two skills, this is entertaining.

    R11 Hunter
    R9 Warg

  11. #11
    Senior Member Online status: Grhysli is offline Reputation: Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte Grhysli the Neophyte
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Campfire.........now affects all players/npc's/mobs in a 50m radius with Toast Marshmallow emote
    ex. all players/npc's/mobs will sit around the campfire toasting & eating marshmallows "om nom nom "

    Improved Hunter's Art..............in addition to it's normal effects the player will now emote "PEW PEW" when his/her arm is raised for the animation

  12. #12
    Senior Member Online status: Kajil is offline Reputation: Kajil the Wary Kajil the Wary Kajil the Wary Kajil the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Strength Stance: Now offers +100% ranged damage as well as giving your character a halo over their head.

    Improved Heartseeker: Same skill, but with pre-MoM attributes.

    Improved Rain of Thorns: Effects ALL characters within the AOE radius, both friendly and enemy.

  13. #13
    Member Online status: Thoroggy is offline Reputation: Thoroggy the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Kajil View Post

    Improved Rain of Thorns: Effects ALL characters within the AOE radius, both friendly and enemy.
    LOL xD

    Just loose those arrows and hope! xD

  14. #14
    Member Online status: Cenzuo is offline Reputation: Cenzuo the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    improved heartseeker - added realism as it now actually aims for the closest heart, instantly killing them. Unfortunately your heart is the closest so you instantly kill yourself. The yellow crosshairs are also 2x larger and flash different colours.

    Hunters art renamed to "hunters tart" - The hunter uses the flame in the animation to quickly bake a delicious tart, throwing it at the enemy and healing it for 2999 morale (3000 was considered to OP)

  15. #15
    Senior Member Online status: TQDesign is offline Reputation: TQDesign the Wary TQDesign the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Level 76 - Departure

    This skill will instantly delete your hunter.

    I have a noob rune keeper and a champ that only tanks. Suck it.

  16. #16
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by TQDesign View Post
    Level 76 - Departure

    This skill will instantly delete your hunter.
    Level 78 - Improved Departure

    This skill will not only delete your hunter, but prevent you from creating another one.

    R11 Hunter
    R9 Warg

  17. #17
    Senior Member Online status: Zulubeast is offline Reputation: Zulubeast the Wary Zulubeast the Wary Zulubeast the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Endurance Stance - (since who uses precision and strength stance anyways??????) You must perform one /dance emote per skill usage, which will allow you to evade 5% more attacks, however it removes the -10% perceived threat since your dance skills are so amazing.

    Improved Distracting Shot - Instead of a flash of light in the mob's face, you fire a photoshopped picture of the area around him with no players in it, making him confused and knocked out of the fight! However, most mobs are great at detecting photoshopped pics, as this is the internet and they've seen quite a number of shoops in their time, so the daze only lasts 5s (15s for trapper traited OF COURSE!!!)

    ~R5 Blackarrow/R6 Stalker/R5 Defiler~

  18. #18
    Senior Member Online status: Eckenbrand is offline Reputation: Eckenbrand the Wary Eckenbrand the Wary Eckenbrand the Wary Eckenbrand the Wary Eckenbrand the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Camoflauge - +3 Stealth but Range is reduced to 20m, because, you're in stealth and still have range, that's OP and whatnot.

    Improved Merciful Shot - 5% chance to cause (insert status ailment) but only if target is below 25% health

    Improved Set Trap - Drops 2 traps, but they only hold for half a long.

    Bard's Arrow - Now passive at level 40, but with twice the CD and half the duration.

    Improved Split Shot - +1m Radius but -30% damage

    Improved Barbed Arrow - Bleed lasts twice as long but with -50% damage

    Improved Blood Arrow - 1% chance to restore 10 Morale.

    My other Warhorse is a Fleet Tactical Escort Retrofit, Defiant-Class, U.S.S. Say My Name, NCC-93144

  19. #19
    Senior Member Online status: Oldin is offline Reputation: Oldin the Wary Oldin the Wary Oldin the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Desperate Flight- Not only will it transport your entire group with you, but it will immediately remove you from the fellowship and log you off in order to avoid awkward conversations about why you have the skill on your bar.

    Improved Heartseeker- Now a 5 second channel; all damage will occur during the 5th pulse.

  20. #20
    Senior Member Online status: Tamiya is offline Reputation: Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads Tamiya the Watcher of Roads
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Focus - Now immune to induction set-back and improves in-combat power and morale regen by 100% while channel is active. Focus generation effect is now fellowship-wide.

    Improved Bright Campfire - Campfire is now a mobile device that follows the hunter around. Colour of flame now changes based on stance. Campfire can now be renamed.

    Improved Penetrating Shot - Now knocks back target by 5m on critical and 10m on devastating critical.

  21. #21
    Senior Member Online status: Eckenbrand is offline Reputation: Eckenbrand the Wary Eckenbrand the Wary Eckenbrand the Wary Eckenbrand the Wary Eckenbrand the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Tamiya View Post
    Improved Focus - Now immune to induction set-back and improves in-combat power and morale regen by 100% while channel is active. Focus generation effect is now fellowship-wide.

    Improved Bright Campfire - Campfire is now a mobile device that follows the hunter around. Colour of flame now changes based on stance. Campfire can now be renamed.

    Improved Penetrating Shot - Now knocks back target by 5m on critical and 10m on devastating critical.
    No no, you see, this is where we come to kick around craptastic ideas like Fellowship-wide DF. The whole "Lets be creative and post awesome ideas" ship already sailed.

    Yes, the Improved (Improved!) Pen Shot idea is awesome
    My other Warhorse is a Fleet Tactical Escort Retrofit, Defiant-Class, U.S.S. Say My Name, NCC-93144

  22. #22
    Poster of Note Online status: Bond007 is online now Reputation: Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Dazing Shot -- Now has a +500% miss chance, since the light is so blinding it blinds you as well.

    Improved Blindside -- Animation is now 3x as long, since it takes a while to distract an enemy. Interrupt has been removed, since we already have CC to do interrupts.

    Improved Press Onwards -- Now only heals 300 power, CD is twice as long, and costs 1,500 morale. But don't worry, there's a new LI legacy to reduce this morale cost.

    -Warden, Captain, Hunter, Burglar
    -Anorc R9 -Golfimbol R8 -Urukman R6

  23. #23
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Blood Arrow - This skill can only be used twice since it requires you to slit your wrist on each use. Also adds a -1,000 morale pulse on you every 3s until you die.

    Improved Barbed Arrow - This skill will now ricochet off of an enemy and deal damage to you instead.

    R11 Hunter
    R9 Warg

  24. #24
    Senior Member Online status: Kajil is offline Reputation: Kajil the Wary Kajil the Wary Kajil the Wary Kajil the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    I liked the other suggestion for an Improved Heartseeker with flashing colors, but that may be a little OP.

    Improved Heartseeker: Crosshairs now flash multiple high-visibility colors with a bright arrow pointing in the direction of the nearest sight obstruction. The hunter using the skill also begins glowing brightly, as well as being covered in electrical currents and exclamation points with the words, "Over 9,000" floating above their head.

    Improved Purge Poison: Can now be used on the enemy, because kindness has no affiliation.

    Improved Rain of Arrows: Added realism in the way that the arrows no longer fall on top of the enemy, but go straight up in the air and return straight back down to the user, as gravity intended.

    Improved Desperate Flight: ...oh, wait.

  25. #25
    Member Online status: Thoroggy is offline Reputation: Thoroggy the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved DF - Should make you snap your bow over your knee and start to cry while a puddle forms at your feet.

    Improved Campfire - Now sets fire to EVERYTHING within a mile radius making you hit Improved DF, only now the CD's are linked so you cant! :O

  26. #26
    Grand Member Online status: Lendas is offline Reputation: Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte Lendas the Neophyte
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    lvl 85 skill: Super-extra-imroved Burn hot : you set yourself on fire and then peform /dance_hobbit as you burn. applies "burning" effect, gives -4000morale every 1 second. fellowship memebers within 20m will recive "burning" effect. makes all members immune to rezes when defeated. adds +10 dread effect when retreated.

    this has been implemented to blance off the extree OPness of hunters Burn Hot skill. we hope this change will make it something that requires the hunter to make a sacrifce.

    lvl 77 skill: no concentration: replaces intent concentration. applies max tier "drunk" effect and removes all focus, allows one inductionless HS that has a 10% chance to hit your target and 90% chance to insa kill one of your fellowship members (this was disigned to add a difficulty aspect by having a high chance to kill the tank.






    We think hunter diserve more than this though, so we are giving 2 BONUS skills... we hope you are very greatful for our extra effort.







    lvl 76 improved HS: is now a self targeted skill that will instantly kill you

    lvl 80 skill: Super improved Pen shot: can only target other players.

    we hope this sends a clear message that we the devs have not forgotten the hunter class!
    Last edited by Lendas; Jun 17 2012 at 01:43 PM.

  27. #27
    Poster of Note Online status: Fin. is offline Reputation: Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Improved Swift-stroke : Increases not only parry chance but also block rating. Because of such advantage, drains power for the whole duration of the buff.

    Improved Set Snare : The bleed effect does 50% more damage, but using Set snare will put every other trap skill/trap item on 5min cd.
    Last edited by Fin.; Jun 18 2012 at 04:03 PM.
    Farewell.

  28. #28
    Senior Member Online status: TQDesign is offline Reputation: TQDesign the Wary TQDesign the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Super Improved Quick Shot -

    Adds a 50% fail rate due to such haste you almost drop your arrow.

    I have a noob rune keeper and a champ that only tanks. Suck it.

  29. #29
    Senior Member Online status: AnElephant is offline Reputation: AnElephant the Wary AnElephant the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    1) Very improved Desperate flight: From being so desperate to evade the enemy, you jump off the nearest cliff with your fellowship, destroying all your weapons and killing you as would happen in reality.

    2)Improved campfire: Now has 99% chance to generate a thick black fog that will choke you and anyone around you in a 1000m radius and eventually burn everyone to death (I told you not to use those ominous looking branches you got in that dark alley from that badly disguised orc!)

    btw love the troll posts XD
    Ameldun: [Level 85 Hunter]
    Akkhal: [Rank 4 Warleader] Mozkhal: [Rank 4 reaver]
    And a bunch more... On gladden of course


  30. #30
    Grand Member Online status: Regero is offline Reputation: Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    IDEA 1:WHAT HUNTERS NEED IS SOME MAN WEAPONS!!! GET RID OF THOSE PUNY STICK THROWERS AND GET A MAAAAAN WEAPON!!! I USE JAVELINS! WHY!? BECAUSE THEY ARE SPEARS BUT YOU THROW THEM! THAT'S RIGHT! MY JAVELIN DOES WHAT I TELL IT TO DO WHEN I TELL IT TO! I STAB AND I PEWPEW AND EVERYTHING DIES!! IT DOESN'T EVEN MATTER WHERE THE ENEMY IS!!1!! IF I CAN SEE IT I CAN KILL IT!!!!!!11!

    IDEA THE SECOND! HUNTERS ARE TOO SQUISHY! THEY NEED SHIELDS! MEN USE SHIELDS! IF YOU HAVE A SHIELD YOU CAN SMASH THINGS AND NOT GET SMASHED! SOUNDS PRETTY MAAAAANLY TO ME!! WHEN I FIGHT TROLLS YOU KNOW WHERE MY SHIELD HITS!? NO YOU DON'T BECAUSE YOU DON'T HAVE ONE! MY SHIELD HITS THEM IN THEIR BIG FUZZY FAT KNEES! THAT'S RIGHT! BECAUSE MEEEEN DON'T GO FOR THE NUTS!!!





    Ghost Bear see problem. Nice peoples looking at Horse mouth. Ghost bear look at Horse belly. Horse make good snack!

  31. #31
    Junior Member Online status: Cantero420 is offline Reputation: Cantero420 the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Regero View Post
    stuff
    you're my favorite person for the night
    We need...Cats
    Yes.

  32. #32
    Senior Member Online status: TQDesign is offline Reputation: TQDesign the Wary TQDesign the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Just watch, turbine is going to take all these seriously. Just imagine

    "Sklavorn was incapacitated by Sklavorn" New Rain of Arrows ftw

    I have a noob rune keeper and a champ that only tanks. Suck it.

  33. #33
    Century Member Online status: Shadeslayer_withywindle is offline Reputation: Shadeslayer_withywindle the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Regero View Post
    IDEA 1:WHAT HUNTERS NEED IS SOME MAN WEAPONS!!! GET RID OF THOSE PUNY STICK THROWERS AND GET A MAAAAAN WEAPON!!! I USE JAVELINS! WHY!? BECAUSE THEY ARE SPEARS BUT YOU THROW THEM! THAT'S RIGHT! MY JAVELIN DOES WHAT I TELL IT TO DO WHEN I TELL IT TO! I STAB AND I PEWPEW AND EVERYTHING DIES!! IT DOESN'T EVEN MATTER WHERE THE ENEMY IS!!1!! IF I CAN SEE IT I CAN KILL IT!!!!!!11!

    IDEA THE SECOND! HUNTERS ARE TOO SQUISHY! THEY NEED SHIELDS! MEN USE SHIELDS! IF YOU HAVE A SHIELD YOU CAN SMASH THINGS AND NOT GET SMASHED! SOUNDS PRETTY MAAAAANLY TO ME!! WHEN I FIGHT TROLLS YOU KNOW WHERE MY SHIELD HITS!? NO YOU DON'T BECAUSE YOU DON'T HAVE ONE! MY SHIELD HITS THEM IN THEIR BIG FUZZY FAT KNEES! THAT'S RIGHT! BECAUSE MEEEEN DON'T GO FOR THE NUTS!!!




    Although this is a troll post and this is a troll thread(and a funny one too )what if we could use shileds while using crossbows?With reduced damage since we would be shooting with only one hand(err you can do that with a crossbow right?Light shields with proper stats,some morale some agi,evade,parry and mits for defence.Maybe it would help a bit with survivabillity.
    Well ok probably a total fail idea,but I wanted to say it.Besides crossbows are ugly(imho)

  34. #34
    Senior Member Online status: Kajil is offline Reputation: Kajil the Wary Kajil the Wary Kajil the Wary Kajil the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    Quote Originally Posted by Shadeslayer_withywindle View Post
    Although this is a troll post and this is a troll thread(and a funny one too )what if we could use shileds while using crossbows?With reduced damage since we would be shooting with only one hand(err you can do that with a crossbow right?Light shields with proper stats,some morale some agi,evade,parry and mits for defence.Maybe it would help a bit with survivabillity.
    Well ok probably a total fail idea,but I wanted to say it.Besides crossbows are ugly(imho)
    Introducing new "Witch-hunter" trait line with dual-wielding crossbows or shields (for the more tanky amongst us).

  35. #35
    Junior Member Online status: Thingalas is offline Reputation: Thingalas the Neutral
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    In response to player requests for more specialisation across the different races of the Free Peoples, we have introduced the following new variants of Desperate Flight;

    Desperate Flight of the Eldar - your DF skill now instantly ports you to the Undying Lands, from where there can be no returning.

    Desperate Flight of the Dwarves - Activating this skill allows one of your fellowship to throw you at the enemy, causing up to 20 foes in a 10m radius to be rooted for 5s by hysterical laughter before beating you into the dirt. This skill may also be activated by the leader of your fellowship. We are confident that this skill will dramatically increase the usefulness and utility that the hunter brings to groups.

    Desperate Flight of the Hobbits - quickly consuming one of Farmer Maggot's 'special' mushrooms, your hunter will believe that he or she can actually fly, causing them to leap from the nearest cliff.

    As an added bonus, we will also be enabling all three of these exciting new abilities for PvMP.

    It's our way of saying 'thank-you' to all you hunters who have stuck it out through some difficult times.

    Enjoy!
    Last edited by Thingalas; Jun 19 2012 at 07:16 PM.

  36. #36
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    In a few weeks, I reckon this is what we will see:

    Quote Originally Posted by A Hunter Developer
    Seeing the recent posts of respected hunters, we have decided to give the class a bubble skill, but it is a unique bubble slightly different to the normal:

    Divine Shroud: The Hunter can place a bubble around him/herself that lasts for 300s. For the next 300s, all damage done to the Hunter is increased by 500% and the same damage is distributed by a multiplier of x9000 to all other players within a 100m radius.

    Similarly, we saw that the most useless skill was Hunter's Art and Split Shot, so we have the other two new skills giving improved versions of these:

    Improved Hunter's Art: Buff Duration now lasts 25s for each use, and each stance will give this bonus:
    • Strength: -50% Outgoing Damage
    • Precision: +50% Miss Chance
    • Endurance: +500% Threat to all skills

    Improved Split Shot: Now has a radius of pi (3.14159265....). However, since the number in the radius goes on forever, using this skill will ultimately self-destruct your computer.

    We hope these changes are ones you are glad to hear about.

    R11 Hunter
    R9 Warg

  37. #37
    Senior Member Online status: Legonist is offline Reputation: Legonist the Wary Legonist the Wary Legonist the Wary
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    Re: Ideas for the other 2 "experimental" skills for ROR.

    This thread is so epic i cant stop laughing. Many great troll ideas.

    Just be careful that you don't make these ideas to epic because turbine might decide to use them just so they have something to laugh at whenever they come to work. Obvious troll is obvious... well in most peoples cases....

  38. #38
    Junior Member Online status: Exi1ed0ne is offline Reputation: Exi1ed0ne the Neutral
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    Quote Originally Posted by Lendas View Post
    lvl 80 skill: Super improved Pen shot: can only target other players. !
    I can't decide if this is in the Troll theme or not. Definitely been on some PUGs where I'd have just about killed for this skill.

    Here is my go:

    lvl 77 - Ultra improved Desperate Flight: Instantly transports your toon into chicken session play, but in the exact spot where you are standing as a toon. In the moors, it adds +600% bonus for "getting the chicken". The suprime version at 85 does this for the whole fellowship.

    lvl 80 - Bonfire: In addition to normal campfire effects, the warmth and light attract all landscape mobs in a 1000m radius and generates swarms of stinging insects for a cumulative damage effect of 1hp per second per second and a 50% slow on attacks. But you can still make trail food with an additional +.01% crit chance.

  39. #39
    Poster of Note Online status: Ferthcott is online now Reputation: Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated Ferthcott the Undefeated
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    lv 85 - Improved Split Shot

    We decided that Split Shot should be more similar to its name - and we heard your complaints about threat management. Therefore, with this update each arrow creates splinters that enrage your opponent and make him ignore aggro table completely.

    lv 86 - Ultimate Strenght of the Earth - it restores 1000 morale and power and 1 focus per tick, reduces your threat by moderate amount, cannot be interrupted and upon completion bestows Improved Focus buff if traited properly, we even restored 5th tick. There, you happy now? Absolutely no reason to complain about this skill.
    Last edited by Ferthcott; Jun 21 2012 at 09:35 AM.

  40. #40
    Senior Member Online status: Dontdazemebro is offline Reputation: Dontdazemebro the Wary Dontdazemebro the Wary Dontdazemebro the Wary
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    New Skill: Arrow to the knee- 100-200 common damage, -5% run speed.

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