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  1. #121
    Poster of Note Online status: Ardineck is offline Reputation: Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend
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    Quote Originally Posted by friderax View Post
    *The use of bow - one pretty weak bow attack with a low cd for initial aggro in raids/instances/solomobs and as something we can attack with and do meanwhile if we can't stay in melee as it looks better to use a bow than just stand still with our weapon in our hands. The bow will be placed in the current banner, (ranged) slot as usual.

    *Remove the captain emblem LI and replace it with a Banner LI. The bonuses from it+legacies is given to us upon equip and as long as we stay within herald/banner radius if it's dropped and the bonuses without the legacies is given too the group within a radius like the one we have today if we drop it to the ground. If we summon a herald, it will be the one to carry our LI banner. Running too far away from the placed banner/herald carrying the banner, will result in that both are removed and replaced in our class slot.

    *Give Pressing attack increased threat as a LoM class trait and a threat up rating as a LI weapon legacy.

    *Valiant strike applies a damage preventing bubble to the fellowship and no longer applies a healing+(HoT)

    *The Kick cooldown is reduced to 5 to make us equal with the champs as a support class with interrupts.

    *Last stand, In harms way and Shield of the dunedain should now be merged into one legendary trait: The Captain sacrifices his life to protect the whole fellowship from 100% damage for the next 10s. The captain dies upon expiration. 5m cd.

    (More coming soon) Feedback please :-)
    Since you asked for feedback, I'd say the only one I'd agree on would be the kick, but only if that also was tweaked. Improved Kick might reduce the cooldown to 30s (as the legacy now does) with the legacy being changed to up the fellowship manuever chance as high as 50%. I can't see assured sacrifice as ever being an option for a main character in your last bullet point. If you added those skills into the Shield of the Dunedain legendary trait then you'd probably make that a must slot skill. Instead, perhaps adding a buff to those skills when SotD is traited would be an option. I don't disagree with adding threat to some skills in certain trait lines, but changing it for all wouldn't seem right to me. The bubble idea doesn't seem right to me because the effect would be the same in certain cases or vastly overpowered in others. It wouldn't be even a balance thing for me but something that wouldn't make much sense since we already have a "bubble" of sorts with In Harm's Way. We have shouts that work as pulls, so no to the bow (even though I wondered why other heavies got them) and would move banners out of the ranged spot (which relates to the next point...). I can't see removing the banner as you suggested ever being a good thing, but beyond that I don't want to worry about those as class items. The new mechanic you suggest would mean odd things for already designed content and changes the role of the captain in several situations (raids, moors, small groups and even solo). I don't like it at all. I want more simplicity and ease of use. I've got plenty to do already. Maybe you're not intending on the banners to be like runestones (where the affinity would be the type of banner/hope, victory, war), but even if it's just one, I still need two to swap. When one gets removed and placed into the inventory, what happens when I have full bags and want to re-equip? What about having multiple ones in there already and having to find the right one? Essentially, I'd have to hear why this change was being made other than just to make a change. What are you trying to do with the captain with this change to the way it is handled? If that was known, then perhaps someone could help tweak it to make it better.

  2. #122
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post



    Had you have ever played LtC, you would know exactly what happens if a captain doesn't Inspire and RC in that traitline.....
    I can't make sense of this. I have read it 4 times now and still can't understand what it means or how it related to what you quoted.

    So I think you misunderstood my post. I was saying that ALL Captains, regardless of the traitlines - are capable of throwing out effective heals. I never said LtC Captain's shouldn't use Inspire and Rally Cry. I was saying the opposite.

    And HoH does not need a boost. Our healing is fine and the class is in good shape.
    Last edited by Jeremi; Jul 01 2012 at 02:56 PM.

  3. #123
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Thaodan View Post
    Thas what i say: when HoH gets buffed (what is needed), than Ltc needs more dmg (balance the dps of all support classes that are red traited) or a support buff (maybe +%x crit chance for the party when spell Blade of Elendils is used is used) to be viable in raid.
    Our healing does not "need" buffing.

    We are already way ahead of the other support classes and can heal tier2 6 mans by ourselves. There is absolutely nothing wrong with our healing. It's deffinitely where it needs to be, and maybe even then some.

    Traiting into HoH isn't meant to turn Captains into ministrels. It's just meant to place an emphasis on our healing abilities - that is all. We are still Captains.

    I feel you and Almagnus both are just being unreasonable with your expections of what HoH Captains should be able to do. It seems until we are able to solo-heal raids neither of you will ever be satisified with this class lol
    Last edited by Jeremi; Jul 01 2012 at 02:59 PM.

  4. #124
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    I can't make sense of this. I have read it 4 times now and still can't understand what it means or how it related to what you quoted.

    So I think you misunderstood my post. I was saying that ALL Captains, regardless of the traitlines - are capable of throwing out effective heals. I never said LtC Captain's shouldn't use Inspire and Rally Cry. I was saying the opposite.

    And HoH does not need a boost. Our healing is fine and the class is in good shape.
    If you have played LtC AT ALL, you would know that if a captain DOES NOT use RC and Inspire as often as they can, they will run out of power, and not be able to do anything.

    There is no real choice in the matter, that is, no choice if you want to have any of that blue stuff.

  5. #125
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    If you have played LtC AT ALL, you would know that if a captain DOES NOT use RC and Inspire as often as they can, they will run out of power, and not be able to do anything.

    There is no real choice in the matter, that is, no choice if you want to have any of that blue stuff.
    I still have no clue how this relates to anything I said.

    I wasn't talking about power. My post was explaining how all Captains, regardless of their traits - were capable of throwing out effective heals by using their base abilities like Rally Cry ect...

    If you want to respond to my posts that's fine, but please try to make them relevant. It's very confusing to me when you aim posts at me that have nothing to do with what I was saying.

  6. #126
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    Our healing does not "need" buffing.

    We are already way ahead of the other support classes and can heal tier2 6 mans by ourselves. There is absolutely nothing wrong with our healing. It's deffinitely where it needs to be, and maybe even then some.

    Traiting into HoH isn't meant to turn Captains into ministrels. It's just meant to place an emphasis on our healing abilities - that is all. We are still Captains.

    I feel you and Almagnus both are just being unreasonable with your expections of what HoH Captains should be able to do. It seems until we are able to solo-heal raids neither of you will ever be satisified with this class lol
    When I can do 80% of your healing in the DPS line, yes, the healing line needs buffing.

    Quote Originally Posted by Jeremi View Post
    I wasn't talking about power. My post was explaining how all Captains, regardless of their traits - were capable of throwing out effective heals by using their base abilities like Rally Cry ect...
    My point is that LtC is forced to use healing skills so they can keep doing cool stuff, otherwise a LtC captain runs out of power very, very fast.

  7. #127
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    My point is that LtC is forced to use healing skills so they can keep doing cool stuff, otherwise a LtC captain runs out of power very, very fast.
    And that's fine, and you can make all the points you want.

    But I would prefer you not sardonically aim them at me while you make them unless they somehow actually conflict or relate to something I actually said ^^

  8. #128
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    When I can do 80% of your healing in the DPS line, yes, the healing line needs buffing.
    .
    No it doesn't.

    Like I told the other guy, traiting into HoH is meerly meant to emphasize Captain healing - it isn't suppose to transform us into ministrels.

    When a support class can heal tier2 6 mans solo - there is deffinitely nothing wrong with our healing. Expecting more is just being unreasonable.

  9. #129
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    No it doesn't.

    Like I told the other guy, traiting into HoH is meerly meant to emphasize Captain healing - it isn't suppose to transform us into ministrels.

    When a support class can heal tier2 6 mans solo - there is deffinitely nothing wrong with our healing. Expecting more is just being unreasonable.
    When LtC does 100% more DPS than HoH does... yes it needs a buff.

  10. #130
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    When LtC does 100% more DPS than HoH does... yes it needs a buff.
    Well, even assuming your numbers are correct (which to be clear I in no way do) - just the fact that a HoH captain will be able to keep their tank alive through more damage than a LtC Captain brings worth to the traitline.

    If the tank dies, the group dies. And keeping the tank alive is of a lot more importance than doing extra dps if you are playing as a healer.

    It's too bad we aren't on the same server Almagnus, as I would really love to do some comparisons with you and put some of these boasts to the test

  11. #131
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
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    Quote Originally Posted by Jeremi View Post
    W

    If the tank dies, the group dies. And keeping the tank alive is of a lot more importance than doing extra dps if you are playing as a healer.
    But you're no healer.
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  12. #132
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Thaodan View Post
    But you're no healer.
    Yes I am.

  13. #133
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    Yes I am.
    You're not a mini, nor you an RK, therefore, you're not a healer.

    You're a support class.

  14. #134
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    You're not a mini, nor you an RK, therefore, you're not a healer.

    You're a support class.
    Yes, I am a support class Almagnus. But I am still a healer. There is no contradiction there.

    I fill in the role as a sole healer all of the time. Just as I'm sure you fill in the role as a DPS or tank a lot of times.

    Being a support class doesn't mean I can't be a healer. It simply means I'm not a dominant healing class, therefore will never be able to match the healing ability of an actual healing class dedicated to that role.

    But that doesnt' mean we can't be healers. We can.
    Last edited by Jeremi; Jul 01 2012 at 05:18 PM.

  15. #135
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    Yes, I am a support class Almagnus. But I am still a healer. There is no contradiction there.

    I fill in the role as a sole healer all of the time. Just as I'm sure you fill in the role as a DPS or tank a lot of times.

    Being a support class doesn't mean I can't be a healer. It simply means I'm not a dominant healing class, therefore will never be able to match the healing ability of an actual healing class dedicated to that role.

    But that doesnt' mean we can't be healers. We can.
    So what you're basically saying is that we're hybrids?

  16. #136
    Poster of Note Online status: Ardineck is offline Reputation: Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend
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    I don't wish to contribute to the tangential discussion, but I will say that I have been asked to solo tank and solo heal 3 and 6 man content, but never filled the role of DPS. I can contribute to all three, but only the first two can I perform by myself. The DPS I can add usually comes from the function of adding to the DPS effect of others. I have gotten some great DPS numbers - for a Captain.

    When things are dying often I have noticed that the healers end up going from heals to harm pretty quickly. When properly trained, geared and legacies on the right emblems, I always run out of power long before someone gets in morale trouble. Even then, I simply end up waiting for 200 or so power to hit Rallying Cry and restore more power.

    What I want is a bigger power pool and power cost reductions if I am going to be asked to fulfill all roles. I am willing to reduce some of my effectiveness for sustainability since I feel I am extremely effective in a heavy blue (not even HoH capped) trait line. Is it a hybrid? I usually don't end up doing both things. I don't really tank unless I am THE tank. I add some DPS, but it honestly is only to open up defeat or critical response skills and add buffs or debuffs. I heal, but I don't really have to use WoC...it ends up being a preventative measure more than anything. I find that with the exception of the first boss in RoF I don't even stretch my skills. Even in Orthanc, something else has already gone wrong if something is going wrong with the cappy. All that is from my experience and I understand that everyone has their own different ones.

    I consider myself an amplifier. We are requested often in GLFF, but I don't usually fill a healer role. Usually, I am already part of a group and they cant get a healer so I offer to "see how it goes" and if the group is competent we will do okay. I have not tried to main heal even a T1 Orthanc raid. I have seen a lot of different skills displayed while running with others so if one person says they are a healer, great. If another calls themselves DPS, awesome. I don't tank well, so when I see a Captain doing it well I am impressed. I know it can be done and have done it. What does it matter how someone else plays it? We all have our own wish lists and I can't see Turbine altering things too much for us.

  17. #137
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    So what you're basically saying is that we're hybrids?
    Almagnus, as usual - I am not going to be goaded into a semantical debate with you about "hybrids". I've made that mistake before on forums, and I like to learn from my mistakes.

    What I am basically saying is that we are a support class who can heal. That's what I'm saying

  18. #138
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Ardineck View Post
    I don't wish to contribute to the tangential discussion, but I will say that I have been asked to solo tank and solo heal 3 and 6 man content, but never filled the role of DPS. I can contribute to all three, but only the first two can I perform by myself. The DPS I can add usually comes from the function of adding to the DPS effect of others. I have gotten some great DPS numbers - for a Captain.

    When things are dying often I have noticed that the healers end up going from heals to harm pretty quickly. When properly trained, geared and legacies on the right emblems, I always run out of power long before someone gets in morale trouble. Even then, I simply end up waiting for 200 or so power to hit Rallying Cry and restore more power.

    What I want is a bigger power pool and power cost reductions if I am going to be asked to fulfill all roles. I am willing to reduce some of my effectiveness for sustainability since I feel I am extremely effective in a heavy blue (not even HoH capped) trait line. Is it a hybrid? I usually don't end up doing both things. I don't really tank unless I am THE tank. I add some DPS, but it honestly is only to open up defeat or critical response skills and add buffs or debuffs. I heal, but I don't really have to use WoC...it ends up being a preventative measure more than anything. I find that with the exception of the first boss in RoF I don't even stretch my skills. Even in Orthanc, something else has already gone wrong if something is going wrong with the cappy. All that is from my experience and I understand that everyone has their own different ones.

    I consider myself an amplifier. We are requested often in GLFF, but I don't usually fill a healer role. Usually, I am already part of a group and they cant get a healer so I offer to "see how it goes" and if the group is competent we will do okay. I have not tried to main heal even a T1 Orthanc raid. I have seen a lot of different skills displayed while running with others so if one person says they are a healer, great. If another calls themselves DPS, awesome. I don't tank well, so when I see a Captain doing it well I am impressed. I know it can be done and have done it. What does it matter how someone else plays it? We all have our own wish lists and I can't see Turbine altering things too much for us.
    Ardineck, I agree with you Captains should not be asked to fullfill major roles in raids, or even 6 man content for that matter. That's one reason I strongly oppose buffing our healing any more.

    My class for example is already dangerously knocking at the door of becoming a full-fledged healing class, and I do not want us to lose our support-role position and start to be viewed as part of the boring trinity of healing/tanking/dps.

    I feel as long as my class can capably heal all 3 man content - our healing is where is should be.

    Though to be fair, a lot of the problem here is people have been level 75 for so long they have simply out-geared and mastered a lot of the content. So a lot of groups can make it work with less - and that can lead to incorrect perceptions about certain classes.
    Last edited by Jeremi; Jul 02 2012 at 04:28 PM.

  19. #139
    Poster of Note Online status: Tangaar is offline Reputation: Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte Tangaar the Neophyte
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    Quote Originally Posted by Jeremi View Post
    My class for example is already dangerously knocking at the door of becoming a full-fledged healing class, and I do not want us to lose our support-role position and start to be viewed as part of the boring trinity of healing/tanking/dps.

    I feel as long as my class can capably heal all 3 man content - our healing is where is should be.
    Couldnt agree more , add or hell even say anything more than this.Seriously i hate it when ppl ask from devs to make Cappy as main healing class or even enchance more and more the healing.

    Well said man +1
    Last edited by Tangaar; Jul 03 2012 at 06:02 AM.

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  20. #140
    Poster of Note Online status: Ardineck is offline Reputation: Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend Ardineck the Bounders-friend
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    Quote Originally Posted by Jeremi View Post
    Ardineck, I agree with you Captains should not be asked to fullfill major roles in raids, or even 6 man content for that matter. That's one reason I strongly oppose buffing our healing any more.

    My class for example is already dangerously knocking at the door of becoming a full-fledged healing class, and I do not want us to lose our support-role position and start to be viewed as part of the boring trinity of healing/tanking/dps.

    I feel as long as my class can capably heal all 3 man content - our healing is where is should be.

    Though to be fair, a lot of the problem here is people have been level 75 for so long they have simply out-geared and mastered a lot of the content. So a lot of groups can make it work with less - and that can lead to incorrect perceptions about certain classes.
    I agree with you. I don't think it needs "buffing" overall, but perhaps they could tweak things to make us fit roles more snugly - or maybe that's exactly what they don't want. I actually don't want to be asked to main heal or main tank though I can do it. I know some people that excel at no matter what they're called on in the class. I feel more like a jack-of-all-trades and master-of-...some of them. I like being the person that fits in as a sixth. What seems weird is that there are groups out there that could probably 5 man some of the content, but it would take longer or be much tougher. They add a good captain and then it's easy-breezy. I'm fine with that. I don't feel like I have to work hard, but I'm always ready to save the day. If we're good, we don't ever really have to save the day. The flip-side of that is that we're ALWAYS needed when new content comes out for our buffing and fellowship-wide abilities. So, we're pretty much always useful and in the same way, just for different reasons. My hunter has to be fast on reply to GLFF DPS requests, but people always seem to be willing to wait for me when they call for a cappy.

  21. #141
    Poster of Note Online status: DuneBug is offline Reputation: DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte
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    I'll agree with HoH being underpowered on two levels...
    -The single target healing needs an improvement. (WoC and Muster Courage). Muster Courage is like... a 1200 hp heal over 20-30 seconds, and kind of requires a legacy. WoC just isn't worth using in a raid, at least not on the tank. Tank takes big spikey damage and... Captain can't do anything.

    -HoH is only reasonable right now because of the 3x draigoch armor set, without that the capstone is terrible. A group HoT with a minor heal but only range of 10 yards, and it can be bpe'd or miss. On a 90s cooldown.

    85 (Captain, Champion, Guardian)

  22. #142
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by DuneBug View Post
    I'll agree with HoH being underpowered on two levels...
    -The single target healing needs an improvement. (WoC and Muster Courage). Muster Courage is like... a 1200 hp heal over 20-30 seconds, and kind of requires a legacy. WoC just isn't worth using in a raid, at least not on the tank. Tank takes big spikey damage and... Captain can't do anything.

    -HoH is only reasonable right now because of the 3x draigoch armor set, without that the capstone is terrible. A group HoT with a minor heal but only range of 10 yards, and it can be bpe'd or miss. On a 90s cooldown.
    Dunebug, I'm going to disagree with you here.

    Our Single-target healing is excellent, and even comparable to many Ministrels and runekeepers I have seen. And suggesting Words of Courage isnt' worth using in a raid is just baffling to me. I can't believe you actually just said that.

    I have easily healed my tank by myself through tier2 6 mans, tier1 Orthanc Raids. When it comes to single-target tank healing - Hands of Healing Captains are very good at that. It's our abiltity to quickly counter heavy group-wide damage that is weak. Now that's where we fall down. But when it comes to healing single-targets, we can excel at that.

    Like I said earlier, our healing is just fine and doesn't need any buffs. We are already extremely powerful healers for a support class. People are just expecting too much. And if we could counter huge spike damage during the most difficult content then there would be no need at all for the real healing classes. We aren't suppose to be able to heal the most difficult content by ourselves.
    Last edited by Jeremi; Jul 03 2012 at 02:09 PM.

  23. #143
    Poster of Note Online status: MessyR is offline Reputation: MessyR the Wary MessyR the Wary MessyR the Wary
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    Quote Originally Posted by EvAmy View Post
    First and only valid reason I've seen till know.
    I've always been opposed to Cappies getting a bow,
    but you made me think twice
    I really hope we dont get a bow, such a silly idea, we have ranged damage shouts ( most mobs run away on low health), plus we have legs.

    HoH needs reworked, rarely trait the capstone, needs to be looked at.

    SoTD does not need to be usedable on ourselves, OP much? However used outside the group yes, and make it the same as a WLs -90% incoming.

  24. #144
    Century Member Online status: toom87 is offline Reputation: toom87 the Neutral
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    Probably been mentioned in this thread before, but it's worth repeating: heralds need to inherit their damage type from us. Common damage is just so depressing.

  25. #145
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by MessyR View Post

    SoTD does not need to be usedable on ourselves, OP much? .
    If Shield of the Dunedain isn't overpowered for others, why would it be overpowered on ourselves?

    We can already string together Last Stand/In Harms Way + Shield of the Dunedain on others in our group, which is basically the same effect as stringing together Last Stand + Shield of the Dunedain would be on ourself.

    So I fail to see how making Shield of the Dunedain self-targetable would be so obviously overpowered according to you. The already in-game mechanics dispute that.
    Last edited by Jeremi; Jul 04 2012 at 12:59 PM.

  26. #146
    Senior Member Online status: CaptainSweden is offline Reputation: CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte CaptainSweden the Neophyte
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    Quote Originally Posted by toom87 View Post
    Probably been mentioned in this thread before, but it's worth repeating: heralds need to inherit their damage type from us. Common damage is just so depressing.
    Agreed, but common aint that bad anymore...
    Heralds also need some love they are underpowered today, boost them a bit like 10-15%
    or as seen elsewise suggested, make them like skirm soldiers so we can build them individually.
    Using a system where we gain X points to place on our herald each level
    -¤-¤-¤- Errare humanum est, ignoscere divinum est -¤-¤-¤-

  27. #147
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by CaptainSweden View Post
    Agreed, but common aint that bad anymore...
    Heralds also need some love they are underpowered today, boost them a bit like 10-15%
    or as seen elsewise suggested, make them like skirm soldiers so we can build them individually.
    Using a system where we gain X points to place on our herald each level
    Adding such a complex new system of customization for the herald could be cool, but kinda pointless because most Captains (especially endgame) primarily use their banners anyway. So if they were to introduce a new system for Captains and the herald in particular - I feel they would need to get rid of banners alltogether and incorporate them into the Herald's over-all design for it to be worth the rescources.
    Last edited by Jeremi; Jul 04 2012 at 01:41 PM.

  28. #148
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    So I fail to see how making Shield of the Dunedain self-targetable would be so obviously overpowered according to you. The already in-game mechanics dispute that.
    I'm a captain tank with SfW. I SotD myself, followed by LS. The healer goes to DPS mode for the next minute.

    Yeah, that's not OP.

    Quote Originally Posted by Jeremi View Post
    Adding such a complex new system of customization for the herald could be cool, but kinda pointless because most Captains (especially endgame) primarily use their banners anyway. So if they were to introduce a new system for Captains and the herald in particular - I feel they would need to get rid of banners alltogether and incorporate them into the Herald's over-all design for it to be worth the rescources.
    Or.... they buff the herald to the point of relevance again - like where the herald was at the BG/OD endgame.

    If the herald had our offensive stats, it'd be a strong start.

  29. #149
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    I'm a captain tank with SfW. I SotD myself, followed by LS. The healer goes to DPS mode for the next minute.

    Yeah, that's not OP.
    I agree, it's not OP

    If Last Stand/In Harms Way + Shield of the Dunedain isn't OP for a Warden or Guardian tank, Last Stand + Shield of the Dunedain isn't OP for Captain Tanks either.

  30. #150
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    I agree, it's not OP

    If Last Stand/In Harms Way + Shield of the Dunedain isn't OP for a Warden or Guardian tank, Last Stand + Shield of the Dunedain isn't OP for Captain Tanks either.
    Only one way to respond to this....


  31. #151
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    Only one way to respond to this....

    I think someone's sarcasm detector is a little off today ^^

    But on a more serious note - my point stands.

    You can't argue with a straight face that Last Stand/In Harms Way + Shield of the Dunedain being placed on a warden or guardian tank is not OP - then turn around and say Last Stand + Shield of the Dunedain being put on a Captain tank would then suddenly be so grossly and obviously OP.

    That's just not logical. And trust me, I feel like that Elrond guy in that picture also lol
    Last edited by Jeremi; Jul 04 2012 at 02:30 PM.

  32. #152
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    You can't argue with a straight face that Last Stand + Shield of the Dunedain being placed on a warden or guardian tank is not OP - then turn around and say Last Stand + Shield of the Dunedain being put on a Captain tank would then suddenly be so grossly and obviously OP.
    Last stand only affects the captain, and with IHW + LS, it's still possible for the tank to die - they just need to take twice as much damage as their remaining morale while IHW is up.

    With SotD and LS, that's -75% damage for 15s followed by 15-25 seconds (depending on traits) of "I can't die". Most of the damage during the SotD part of that will be reduced so far that the captain's mitigations and self healing will effectively negate the damage. Then the captain tank will follow that combo with SoM and a pot (so they have at least 4k morale), and use To Arms for -50%, with To Arms for -15% damage for 25/30 seconds with SoW's +20% incoming healing while the healer heals them up.

    If you can provide an example NAMING SKILLS of a guardian, champ, or warden having a very long state of nigh invulnerability, I'll switch sides and support a self SotD.

  33. #153
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    Last stand only affects the captain, and with IHW + LS, it's still possible for the tank to die - they just need to take twice as much damage as their remaining morale while IHW is up.

    .
    I know that. That's obvious. But you are missing my point. Both combinations give a single member nearly the same amount of invulnerablity for the same amount of time - especially when you take into account the higher defenses of a Guardian or Warden when compared to a Captain.

    So I stand by my position. If it's not OP for a Guardian or Warden to become almost unkillable for said amount of time. Then it's not OP for a Captain to become the same.

  34. #154
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    I know that. That's obvious. But you are missing my point. Both combinations give a single member nearly the same amount of invulnerablity for the same amount of time - especially when you take into account the higher defenses of a Guardian or Warden when compared to a Captain.

    So I stand by my position. If it's not OP for a Guardian or Warden to become almost unkillable for said amount of time. Then it's not OP for a Captain to become the same.
    Don't look at the skill itself, for the simple answer is that, yes it should be available as a self target.

    Rather, look at the environment, and how the change can be used (and abused) when other skills of this class are factored in, and especially how it affects other classes.

    Like I said, if you describe a Guardian, Warden, or Champion (yes, champs are tanks too) skill chain that grants them effective immunity from death for up to 40 seconds (including SotD), I will agree with you because that's something that they can do that captains cannot.

  35. #155
    Senior Member Online status: sarefx is offline Reputation: sarefx the Wary sarefx the Wary sarefx the Wary sarefx the Wary
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    My wish list is:
    Real sprint
    More Self healing
    Bubbles
    More DPS
    Range Attacks
    longer ls
    longer melee reach
    Couple auto crit attacks(Dev. strike if possible)

    Did I miss anything?

    Landroval: Milnor - r13 cappy, Volkk -r10 warg, Ogneniydot -r8 BA

  36. #156
    Junior Member Online status: KielArronax is offline Reputation: KielArronax the Neutral
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    I'm still leveling my Cpt. in the upper 50s, so I can't say what would be more useful at later levels. This doesn't affect me since I am past the level. One thing is the archer pet, would be nice to get this sooner than lvl 56. Especially since you get the summon archer deed at lvl 50. Having multiple alts already at 75 this one didn't make too much sense to me. Maybe moving the skill and deed to the 30s or 40s to get precise ally sooner, might make using a pet through those levels worth while. As it is now I found using a banner starting in that level range to be more effective than the pet.

  37. #157
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post

    Like I said, if you describe a Guardian, Warden, or Champion (yes, champs are tanks too) skill chain that grants them effective immunity from death for up to 40 seconds (including SotD), I will agree with you because that's something that they can do that captains cannot.
    Well then you just agreed with with me then and don't even realize it.

    In Harms Way offers nearly the same exact defenses as does Shield of the Dunedain, especially if I combine it with the 15% less damage from the To Arms, which I can easily do.

    So if you conclude - as does your post - that Shield of the Dunedain offers an "effective immunity from death". Then I can say the exact same thing about In Harms Way + To Arms.

    So you make my point for me.

    Therefore if In Harms Way/To Arms + Shield of the Dunedain is not over-powered for Guardians and Wardens, then Last Stand + Shield of the Dunedain is not over-powered for Captains. Both combinations offer nearly the same amount of "effective immunity from death" for the same amount of time. So again - your logic just doens't add up. And you can't logically claim one combination is just fine while the other (which is nearly the same) is somehow some obviously and grotesuqely over-powered mechanic.

    Also I know champions can tank. The reason I used Guardians and Wardens is they have the highest defenses in the game and would contribute to the whole "over-powered" effect. I wasn't trying to list every class possible of tanking.
    Last edited by Jeremi; Jul 05 2012 at 12:33 PM.

  38. #158
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Quote Originally Posted by Jeremi View Post
    Well then you just agreed with with me then and don't even realize it.
    Let me put it in coding terms:
    Code:
    if( (Guardians, Wardens, and Champions Invulnerability duration) >= (captain LS + self SotD duration) )
    {
      I will agree that we need self SotD;
    }
    else
    {
      I will continue to see it as OP;
    }
    
    // You have yet to define what Guardians, Wardens, and Champions Invulnerability duration is.

  39. #159
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
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    Quote Originally Posted by Almagnus1 View Post
    Let me put it in coding terms:
    Code:
    if( (Guardians, Wardens, and Champions Invulnerability duration) >= (captain LS + self SotD duration) )
    {
      I will agree that we need self SotD;
    }
    else
    {
      I will continue to see it as OP;
    }
    
    // You have yet to define what Guardians, Wardens, and Champions Invulnerability duration is.

    Like I said Almagnus - if I can place IN Harms Way/To Arms +Shield of the Dunedain on a Guardian and that's not OP - then logically neither would be placing Land Stand + Shield of the Dunedain on myself as a Captain.

    You defined the benefits of Shield of the Dunedain in an earlier post as giving an "effective immunity from death".

    So by your own logic - In Harms Way/To Arms + Shield of the Dunedain offers nearly the same exact amount of "effective immunity from death" for the SAME AMOUNT OF TIME as does Last Stand + Shield of the Dunedain.

    You can't logically call one combination just fine but call the other obviously over-powered. That doesn't make sense.

  40. #160
    Century Member Online status: toom87 is offline Reputation: toom87 the Neutral
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    I want a skill that can taunt up to 8-10 targets in a 15m range with enough threat to counter anything the healer might be putting out trying to keep me alive. Dps classes can fend for themselves.

    I was thinking something that's on a 30sec CD that requires the battle-hardened state so you could use it instead of Blade of Elendil.

    Some thoughts on making it more generically useful:
    Base skill is a group buff to crit defense and the capstone (or perhaps just traiting 5 of a line) would add an effect related to the line.
    5y or LoM capstone: 8-10 target taunt
    5b or HoH capstone: group HoT on par with Valiant Strike, but with 30m radius
    5r or LtC capstone: AoE bleed on 5 targets

    Am I dreaming too big? The initial desire for the no-damage AoE taunt came after tanking Fangorn's Edge yesterday. There's so many mobs on some of the pulls I just couldn't stop the healer from picking up multiples, and during the troll fight I just couldn't effectively pull the orcs from the ents so we barely made it through t2 and failed challenge.

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