+ Reply to Thread
Page 4 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 121 to 160 of 163
  1. #121
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    As far as our role goes, the question becomes how much of:

    http://www.lotro.com/gameinfo/devdia...veloper-diary-

    Should be considered valid, and particularly, what exactly Rask meant when he said:

    To me, the buffing “role” of the Captain is inherently part of the class and shouldn’t be restricted to any one trait line. Therefore, a major part of these changes is making the Leader of Men trait line focus more on tanking. And it’s always good to have more classes able to fill required roles, especially when it comes to tanking. While some players might choose not to make use of the updates to Leader of Men, I’m glad the Captain now has the option to focus on any particular role they wishes.
    I would interpret the bolded part as the intention that Captains are meant to be one of the four roles, provided they gear and trait for it.

    Applying this to HoH - I would expect that a HoH captain should be a capable main healer - raids inclusive.

  2. #122
    Member Online status: Vociferus is offline Reputation: Vociferus the Neutral
    Join Date
    Mar 2007
    Posts
    67
    Quote Originally Posted by Almagnus1 View Post
    As far as our role goes, the question becomes how much of:

    http://www.lotro.com/gameinfo/devdia...veloper-diary-

    Should be considered valid, and particularly, what exactly Rask meant when he said:



    I would interpret the bolded part as the intention that Captains are meant to be one of the four roles, provided they gear and trait for it.

    Applying this to HoH - I would expect that a HoH captain should be a capable main healer - raids inclusive.
    Capable? I think we certainly are capable healers. Ideal? Well that depends on the content. I mean, I find it very easy to heal something like Foundry. Tons of defeat responses, easy to get RC to go off. I think you are reading too much into this. If the Captain was as good a healer as a Minstrel, as good a tank as a Guardian, and as good of DPS as a RK depending on class traits, that would be ridiculous. There would be no point to any other class.

    Can we tank? Sure. LoM is pretty good. Is it as good as a Guard? Not even close. We just don't have the aggro management tools of a Guard.

    Can we heal? Sure. HoH is pretty good. Is it as good as a Minstrel? Nope. We have 1 spammable heal, on a 3 second cooldown, which heals 700-3000 health depending on crit. We have Rally Cry, our best group heal, on a defeat response, generally on a 15 second cooldown. We have Valiant Strike, with a terrible range, and on a 1:30 cooldown.

    Can we DPS? Sure, MoW is pretty good. Certainly don't hit champ numbers on AoE, or Hunter numbers on single target.

  3. #123
    Poster of Note Online status: DuneBug is offline Reputation: DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte
    Join Date
    Dec 2010
    Posts
    720
    Quote Originally Posted by Almagnus1 View Post
    As far as our role goes, the question becomes how much of:

    http://www.lotro.com/gameinfo/devdia...veloper-diary-
    Should be considered valid, and particularly, what exactly Rask meant when he said:
    I would interpret the bolded part as the intention that Captains are meant to be one of the four roles, provided they gear and trait for it.

    Applying this to HoH - I would expect that a HoH captain should be a capable main healer - raids inclusive.
    OK, since you're willing to make blatant assumptions I'll do the same.

    Let's assume Rask made no errors or poor assumptions about how well captains should be able to tank, and designed LoM to be exactly how he wanted it to be.

    Let's examine LoM compared to ANY OTHER TANK class, including champions:
    -We are less survivable, than all of them. Yup, it's true.
    -AOE-tanking: We can hold threat on maybe 5 mobs, with effort, if the dps is being nice to us. That's about half as much as everyone else can, (and other classes can easily hold more than that).
    - Single-target tanking: We are literally the worst threat-builders of all 4 classes while in LoM. You'll actually generate more threat traited MoW because of the added dps and constant shadow's lament.

    So now... Let's take LOM and arbitrarily say... Well a LoM captain is about x% as good as a real tank. And then lets try to make HoH's effectiveness pretty even with that % vs. a real healer.

    If you think a captain is about even with a guardian in tanking ability, then based on our assumption about rask's intentions, HoH would need to be buffed to make us about even with a main-healing class...

    85 (Captain, Champion, Guardian)

  4. #124
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Vociferus View Post
    . If the Captain was as good a healer as a Minstrel, as good a tank as a Guardian, and as good of DPS as a RK depending on class traits, that would be ridiculous. There would be no point to any other class.

    .

    Exactly.

    I've tried to make that same exact point before but it always seems to fall on deaf ears. I hope you have better success at it than I have.
    Last edited by Jeremi; Jun 29 2012 at 04:23 PM.

  5. #125
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    The intent with the Dev Diary link was to give some official stance to the question of where captains fit into the big scheme of things, and if the intention was for us to be able to pick up a main slot should we so desire it. The intent was really more of "how well did the captain class and community achieve what Rask set out to do" than "Turbine said X so we should have Y, and shame on Turbine for not giving us Y RAAAWWWWRRRR!!!!!!!!!

    I see this as relevant with HoH, because HoH changed a bit from F2P => RoI, and I'm not entirely convinced some of the changes were beneficial to it.

  6. #126
    Senior Member Online status: 00CloughRN is offline Reputation: 00CloughRN the Wary 00CloughRN the Wary
    Join Date
    Jun 2011
    Posts
    202
    Quote Originally Posted by Omen_Kaizer View Post
    Good stuff, thank you for the critique. When you say the power return being worth 5-10% OGH to you, do you mean like +10% OGH multiplier (which when you take it as a relative increase, would be smaller) or straight up 10% more heals?

    Speaking of relative increases to OGH, I forgot to factor in +X% heals from legacies. Also, earlier when I was fiddling with numbers I was able to ignore the unknown of total heals to non-tanks composition (what percent came from capt, what from healer) because both components (capt healer) were being buffed by the same amount (because I chose 50% HoH capt and 50% OGH healer and ignored Warden conviction); now it looks like I can't do that. Anyone got ballpark approximations for composition of aoe heals like "Captain accounts for 1/3 of non tank heals, healer 2/3"? I know that will change all the time; if we have to we can futher categorize by how stressful the fight is.

    I need to put this on a spreadsheet so it can be more easily tweaked.

    The conclusion that Sh-bro inspire would need to account for X% of non-tank heals to make Sh-bro more powerful for aoe survivability still is valid, I believe. I just need to revisit the analysis again (and probably not for the last time to see what ballpark that X% is in.
    Oh right, for some reason I was thinking like OGH modifiers were multiplicative (although I know they are not). I'm not so certain about my conclusion any more, but probably closer to the loss of a OGH modifier given a lot is based on the loss OGH modifiers. What it does mean (which is more relevant for the minstrel) is that spamming your power return is proportionately more detrimetal as its effecting your raw healing.

    I don't think you need to factor in legacies as they effect the raw numbers (i.e they are a multiplicative bonus with OGH). As a side note I think Song brother is going to be much more useful for a RK healer than a Mns healer. At base a 4b/3y Mini will have 81% OGH from mastery, ballads and anthems, and a small buff to damage reduction from AoC. Wheras the RK sits at 50% OGH, but reduces fellowship damage by 10%, to the relative damage reduction from Shield bro is less.

  7. #127
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post

    I see this as relevant with HoH, because HoH changed a bit from F2P => RoI, and I'm not entirely convinced some of the changes were beneficial to it.
    I can't think of a single negative change to be honest (except perhaps what I describe below).

    As someone who religiously played HoH Captain both before and after RoI, I can tell you from experience that we are vastly more powerful now than we were. The might change alone accomplished that - and I really don't feel any longing for the old days as a HoH Captain is justified.

    The only change that can possibly be described as a negative would be the changes to Inspire - since you can't spam it now. But overall I think this was a good change. Spamming Inspire to get the initial heal off over and over felt cheesy at best - and seemed more like a design chink than an actual gameplay mechanic. So good riddance. I refused to play like that anyway.

    Everything else has been a vast improvement.

    Rather it was allowing us to build both our offensive and healing power at the same time with might, dramatically shortening the cool-downs on useful abilities like Shield of the Dunedain or Time of Need, increasing our critical chance, improving Valliant Strike, giving us the ability to rapidly restore our power - or refining a lot of our traits to become more useful like Strength from Within - this class has been steady in line for improvements for quite some time now.

    No way on Tolkein's Middlearth would I want to go back to the old days as a HoH Captain.
    Last edited by Jeremi; Jun 30 2012 at 02:21 PM.

  8. #128
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    I can't think of a single negative change to be honest
    So... stuff like not rebalanicng Captain power costs after shifting outgoing healing away from Will (and thus, giving captains no good reason to use tactical gear), causing power problems in anything where we aren't using a self Brother with a PoT.

    And then there's Song Brother - making HoH THE ONLY traitline where you DO NOT want to keep your brother skill up all the time, because it shafts the entire fellow an additional HoT, and also does not have a good buff to the fellow when used in with FB. This means that HoH didn't get an overdrive like LoM and LtC - so while you're just happy trucking along at 50, the other two traitlines are booking it down the highway at 80.

    And then there's the entire issue that HoH's healing output is too low because 4red/3blue or LtC can put out a close enough healing output that the nigh 100% increase in DPS (because HoH's DPS is just garbage comparatively). HoH needs to have a healing boost so the relative strength of healing between HoH and LtC is significantly greater.
    Last edited by Almagnus1; Jun 30 2012 at 05:29 PM.

  9. #129
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by Almagnus1 View Post
    So... stuff like not rebalanicng Captain power costs after shifting outgoing healing away from Will (and thus, giving captains no good reason to use tactical gear), causing power problems in anything where we aren't using a self Brother with a PoT.

    And then there's Song Brother - making HoH THE ONLY traitline where you DO NOT want to keep your brother skill up all the time, because it shafts the entire fellow an additional HoT, and also does not have a good buff to the fellow when used in with FB. This means that HoH didn't get an overdrive like LoM and LtC - so while you're just happy trucking along at 50, the other two traitlines are booking it down the highway at 80.

    And then there's the entire issue that HoH's healing output is too low because 4red/3blue or LtC can put out a close enough healing output that the nigh 100% increase in DPS (because HoH's DPS is just garbage comparatively). HoH needs to have a healing boost so the relative strength of healing between HoH and LtC is significantly greater.
    In most time its bad to add significant self buffs to group depended support skills, cause they improve your performance but when the group needs another buffs your buff is gone. They shoud make performance of yourself independet from group buffs.
    For example the banners, each banner has stats that are corresponding to the banner that is placed when the banner is used.
    When your group needs Hope Banner you'r forced to benifit from the bonus of the Hope Banner item. (OT: Remove the spells from the banners, add seperate spells that can only used when no herald/archer is active).
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  10. #130
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post
    So... stuff like not rebalanicng Captain power costs after shifting outgoing healing away from Will (and thus, giving captains no good reason to use tactical gear), causing power problems in anything where we aren't using a self Brother with a PoT.

    And then there's Song Brother - making HoH THE ONLY traitline where you DO NOT want to keep your brother skill up all the time, because it shafts the entire fellow an additional HoT, and also does not have a good buff to the fellow when used in with FB. This means that HoH didn't get an overdrive like LoM and LtC - so while you're just happy trucking along at 50, the other two traitlines are booking it down the highway at 80.

    And then there's the entire issue that HoH's healing output is too low because 4red/3blue or LtC can put out a close enough healing output that the nigh 100% increase in DPS (because HoH's DPS is just garbage comparatively). HoH needs to have a healing boost so the relative strength of healing between HoH and LtC is significantly greater.
    Well as ususal we don't agree at all.

    Tactical mastery and fate are still useful to Captains - so I disagree with you that tactical gear is no longer useful to us. And you can obtain high ICPR without having to equip Will gear - so I don't understand the problem. And the Might change did nothing but help us. I have no earthly clue why you seem to want to go back to the days when Will was our primary healing stat.

    And as I've said to you before, most power problems Captains have are player-related, because they refuse to give up other stats for ICPR-related ones. So it's their own fault, and they could fix the problem if they really wanted to.

    Totally disagree HoH's dps is "garbage". Just because you trait into Hands of Healing doesn't mean our DPS suddenly becomes trash. It's still significant, and can make a real difference. Also totally disagree with you HoH's healing output is "too low" as well. That's just nonsense. When a support class can heal tier2 6 mans by themselves, deffinitely nothing wrong there.

    And yes... I know you hate Song Brother. But regardless, it's a great skill and very useful, and buffed Hands of Healing Captains considerably. So trying to point to Song Brother as a "negative" change is a very weak argument. Being able to rapidly restore power to one's self, especially as a healer - is incredibly useful and hopefully one day you will be able to recognize just how useful this ability really is for HoH ^^
    Last edited by Jeremi; Jul 01 2012 at 02:46 PM.

  11. #131
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    Tactical mastery and fate are still useful to Captains - so I disagree with you that tactical gear is no longer useful to us. And you can obtain high ICPR without having to equip Will gear - so I don't understand the problem. And the Might change did nothing but help us. I have no earthly clue why you seem to want to go back to the days when Will was our primary healing stat.
    Tactical gear has always been the will/fate stuff - or rather, gear intended for the tactical classes. Stuff with tactical mastery on it is not necessarily tactical gear (as confusing as that sounds).

    Back when captains had a fair amount of tactical gear (ie: will/fate gear), the class didn't have any power problems. As evident by the nasty power issues of LoM, Turbine didn't take into account the dropping of Will when they moved Outgoing Healing (what is now known as tactical mastery) from will => might. Thus, a lot of threads complaining about something which should never have been an issue, IMO.

    Quote Originally Posted by Jeremi View Post
    Totally disagree HoH's dps is "garbage". Just because you trait into Hands of Healing doesn't mean our DPS suddenly becomes trash. It's still significant, and can make a real difference. Also totally disagree with you HoH's healing output is "too low" as well. That's just nonsense. When a support class can heal tier2 6 mans by themselves, deffinitely nothing wrong there.
    Any DPS that parses under 1k (or half of what a true DPSer is expected to do) is garbage.

  12. #132
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post
    Tactical gear has always been the will/fate stuff - or rather, gear intended for the tactical classes. Stuff with tactical mastery on it is not necessarily tactical gear (as confusing as that sounds).

    Back when captains had a fair amount of tactical gear (ie: will/fate gear), the class didn't have any power problems. As evident by the nasty power issues of LoM, Turbine didn't take into account the dropping of Will when they moved Outgoing Healing (what is now known as tactical mastery) from will => might. Thus, a lot of threads complaining about something which should never have been an issue, IMO..
    Nothing this says changes anything in my post. You're belief that only gear with Will on it can be considered "tactical gear" still doesn't change the facts that Fate and Tactical Mastery are still useful to Captains - and while Will isn't an ideal stat any longer I would agree - it's still useful and will boost our power and resistances.

    So Tactical Gear is still of use to Captains - especially if they are having power issues.

    And like I said, Captains who are complaining about power issues choose to have power issues. They could fix the problem if they really wanted to. It's a choice, not a class or design problem.

    Quote Originally Posted by Almagnus1 View Post
    Any DPS that parses under 1k (or half of what a true DPSer is expected to do) is garbage.
    It doesn't matter to me what you or your "parses" say - my DPS as a HoH Captain is not garbage

  13. #133
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    Nothing this says changes anything in my post. You're belief that only gear with Will on it can be considered "tactical gear" still doesn't change the facts that Fate and Tactical Mastery are still useful to Captains - and while Will isn't an ideal stat any longer I would agree - it's still useful and will boost our power and resistances.

    So Tactical Gear is still of use to Captains - especially if they are having power issues.

    And like I said, Captains who are complaining about power issues choose to have power issues. They could fix the problem if they really wanted to. It's a choice, not a class or design problem.
    Once again, you skimmed, and missed the point.

    Before RoI, a lot of captains had quite a bit of will/fate gear on. After the change of outgoing healing from will => might, the good captains (of which neither Jeremi nor I am - there are far more on this board that are better than both) realized that they are less effective with will/fate gear. Also, since we do not draw a mastery from either, will/fate gear is reserved for the minis, RKs, and LMs.

    This had the effect of reducing the average captain power pool, and the average captain power pool reduction was not taken into consideration, or we would have seen power cost reductions as part of RoI.

  14. #134
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post
    Once again, you skimmed, and missed the point.

    Before RoI, a lot of captains had quite a bit of will/fate gear on. After the change of outgoing healing from will => might, the good captains (of which neither Jeremi nor I am - there are far more on this board that are better than both) realized that they are less effective with will/fate gear. Also, since we do not draw a mastery from either, will/fate gear is reserved for the minis, RKs, and LMs.

    This had the effect of reducing the average captain power pool, and the average captain power pool reduction was not taken into consideration, or we would have seen power cost reductions as part of RoI.
    I didn't miss the point. In fact you are just reiterating what I said to you.

    So basically just like you say, it's the individual captains who chooses not to wear gear that adds to their power and ICPR. It's a player decesion, and you can't hold the game responsible for players choosing to neglect their ICPR and instead focus entirely on boosting their masteries and as a result having power problems.

    That's not a design flaw or a game problem. It's a player problem - and a refusal to balance their stats accordingly to their play-style.

    And I think it's odd how now you are saying you are not a "good" Captain - yet in an earlier post you said you could play all captain trait lines to their "furthest potential". If that's not a contradiction, then I don't know what it is.

    And I'm really not interested in your opinions about how "good" or "bad" I am Almagnus. You've never played with me. I've never played with you. So really neither of us are in any kind of a position to judge the other on how we play - so can we please avoid that kind of baseless discussion

  15. #135
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by Jeremi View Post
    Nothing this says changes anything in my post. You're belief that only gear with Will on it can be considered "tactical gear" still doesn't change the facts that Fate and Tactical Mastery are still useful to Captains - and while Will isn't an ideal stat any longer I would agree - it's still useful and will boost our power and resistances.

    So Tactical Gear is still of use to Captains - especially if they are having power issues.

    And like I said, Captains who are complaining about power issues choose to have power issues. They could fix the problem if they really wanted to. It's a choice, not a class or design problem.



    It doesn't matter to me what you or your "parses" say - my DPS as a HoH Captain is not garbage
    First it seems that you dont want to understand what other ppl say: when the dps line heals nearly 80% as the healing trait line,
    the healing line needs a buff. You say every captain still heals regardless if blue or not, do you ever thought why? Cause we spam ralling cry, cause its the only victory event that helps when war cry is active.
    Tactical Mastery is &&&& cause it only improves your heal in main part, might is much better (1 might = 1 pysical- and 1 tactical mastery ) when healing mastery cap is reached via might, try to get fate/agility or pure crit.
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  16. #136
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    And I think it's odd how now you are saying you are not a "good" Captain - yet in an earlier post you said you could play all captain trait lines to their "furthest potential". If that's not a contradiction, then I don't know what it is.
    I let those who play with me decide if I am good or not.

    All I know is that there are far better geared captains, and captains of significantly higher rank and skill on E.

    Take from it what you will.

  17. #137
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Thaodan View Post
    First it seems that you dont want to understand what other ppl say: when the dps line heals nearly 80% as the healing trait line,
    the healing line needs a buff. You say every captain still heals regardless if blue or not, do you ever thought why? Cause we spam ralling cry, cause its the only victory event that helps when war cry is active.
    Tactical Mastery is &&&& cause it only improves your heal in main part, might is much better (1 might = 1 pysical- and 1 tactical mastery ) when healing mastery cap is reached via might, try to get fate/agility or pure crit.
    Thao, I can read what people say without believing them. Just because I don't agree, doesn't mean I didn't listen to what they say.

    And considering you told me we were the worst support-class at healing just a few posts ago, I don't think I'll take your advice on how to improve my healing. But ty anyway

  18. #138
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post
    I let those who play with me decide if I am good or not.

    All I know is that there are far better geared captains, and captains of significantly higher rank and skill on E.

    Take from it what you will.
    I did take it from it Almagnus.

    I took from it that it's weird to me how just a few posts ago you said you could play all Captain trait lines to their "fullest potential" - now you are saying you aren't any "good". Just another example of how I have a difficult time understanding your conflicting opinions on these forums.

    I've never played with you. I have no idea how good you are, and I've never said otherwise. I simply ask for the same courtesy - and for you not to judge other players you have never played with.
    Last edited by Jeremi; Jul 01 2012 at 04:18 PM.

  19. #139
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by Jeremi View Post
    And considering you told me we were the worst support-class at healing jut a few posts ago, I don't think I'll take your advice on how to improve my healing. But ty anyway
    This was no advice it was was I said to your statement that tactical mastery is good,
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  20. #140
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Thaodan View Post
    This was no advice it was was I said to your statement that tactical mastery is good,
    So you were disagreeing with me that tactical mastery is good for HoH Captains?

    Ok well I'll apologize then. I thought you were adivising me on which stats I should be concentrating on.

    In any case though, we don't agree on this one - and I do think Tactical Mastery is good for Captains - Hands of Healing Captains in particular.
    Last edited by Jeremi; Jul 01 2012 at 04:46 PM.

  21. #141
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by Jeremi View Post
    So you were disagreeing with me that tactical mastery is good for HoH Captains?

    Ok well I'll apologize then. I thought you were adivising me on which stats I should be concentrating on.

    In any case though, we don't agree on this one - and I do think Tactical Mastery is good for Captains - Hands of Healing Captains in particular.
    Tactical Mastery is not worst but might and crit are much better why tactical mastery shoud be better than the two?
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  22. #142
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Thaodan View Post
    Tactical Mastery is not worst but might and crit are much better why tactical mastery shoud be better than the two?
    I didn't say either was better or worse Thao. I just said Tactical Mastery was good for Captains, especially Hands of Healing Captains.

    If you are looking to improve your masteries, I agree might is the ideal stat best because you can improve both your Physical and Tactical mastery at the same time using that. So on that we agree.

    But the point of my earlier post was to stress if a Captain is running out of power or complaining about having power issues, he or she would be better off investing in gear that adds to their ICPR instead of focusing so narrowly on improving their masteries. That's all I was saying.

    A captain without power isn't going to be doing much dps or healing afterall. But natrually if power isn't an issue, focusing on your masteries is the way to go unless defense is an issue.
    Last edited by Jeremi; Jul 01 2012 at 04:58 PM.

  23. #143
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by Jeremi View Post
    I didn't say either was better or worse Thao. I just said Tactical Mastery was good for Captains, especially Hands of Healing Captains.

    If you are looking to improve your masteries, I agree might is the ideal stat best because you can improve both your Physical and Tactical mastery at the same time using that. So on that we agree.

    But the point of my earlier post was to stress if a Captain is running out of power or complaining about having power issues, he or she would be better off investing in gear that adds to their ICPR instead of focusing so narrowly on improving their masteries. That's all I was saying.

    A captain without power isn't going to be doing much dps or healing afterall. But natrually if power isn't an issue, focusing on your masteries is the way to go unless defense is an issue.
    Yes this is true, but focussing might +crir (in form off agility, fate or pure crit rating) is much better than stacking might + x mastery.
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  24. #144
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Thaodan View Post
    Yes this is true, but focussing might +crir (in form off agility, fate or pure crit rating) is much better than stacking might + x mastery.

    It just depends on circumstance and what that particular Captain is wanting to boost.

    For example:
    If you are a Captain wanting to focus in on boosting your outgoing healing - then obvioulsy might+tactical mastery gear is the way to go.

    If you are a captain wanting to increase a combination of damage/healing/chance to Crit, then yes, a mixture of Might and Critical rating would be better.

    So it just depends what that individual captain is after. Neither is really better or worse than the other.
    Last edited by Jeremi; Jul 01 2012 at 05:17 PM.

  25. #145
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    I took from it that it's weird to me how just a few posts ago you said you could play all Captain trait lines to their "fullest potential" - now you are saying you aren't any "good". Just another example of how I have a difficult time understanding your conflicting opinions on these forums.
    Only a fool fails to acknowledge that there are always people better than they are at everything.

  26. #146
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by Jeremi View Post
    It just depends on circumstance and what that particular Captain is wanting to boost.

    For example:
    If you are a Captain wanting to focus in on boosting your outgoing healing - then obvioulsy might+tactical mastery gear is the way to go.

    If you are a captain wanting to increase a combination of damage/healing/chance to Crit, then yes, a mixture of Might and Critical rating would be better.

    So it just depends what that individual captain is after. Neither is really better or worse than the other.

    First why is bosting might + tac mastery better for healing, than might + crit?
    Second why you want to boost only your heals, this isn't captain like (its not hybrid like).
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  27. #147
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post
    Only a fool fails to acknowledge that there are always people better than they are at everything.
    Well I'm glad to hear you say this Almagnus

    That's a quite a different tune though from your earlier post in this thread, where you claimed to able to play all Captain trait lines to their "fullest potential". So I'm glad you have recognized none of us have all the answers, and there is room for improvement on all of us ^^
    Last edited by Jeremi; Jul 02 2012 at 02:50 PM.

  28. #148
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Thaodan View Post
    First why is bosting might + tac mastery better for healing, than might + crit?
    Second why you want to boost only your heals, this isn't captain like (its not hybrid like).
    Thao, I said might+tactical mastery is best if the individual Captain is looking only to boost only his outgoing healing. Critical rate does not add to outgoing healing - so the answer should be obvoius.

    I agree criticial rating is also good for heals in general. But so is outgoing healing. And it's perfectly plausible that a certain Captain could be happy with his critical rate and would instead want to focus on boosting his outgoing healing. And in such a situation might+tactical mastery would be the better choice.

    Might+Crit is not always the best stat combination for all captains no matter what. It depends on the indiviudal captain's circumstances, and what in particular he/she is wanting to boost. There is no magic combination of stats that is always best no matter what for Captains.
    Last edited by Jeremi; Jul 02 2012 at 02:48 PM.

  29. #149
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    Well I'm glad to hear you say this Almagnus

    That's a quite a different tune though from your earlier post in this thread, where you claimed to able to play all Captain trait lines to their "fullest potential". So I'm glad you have recognized none of us have all the answers, and there is room for improvement on all of us ^^
    Both can be true, ya know =P

    Quote Originally Posted by Jeremi View Post
    Thao, I said might+tactical mastery is best if the individual Captain is looking only to boost only his outgoing healing. Critical rate does not add to outgoing healing - so the answer should be obvoius.

    I agree criticial rating is also good for heals in general. But so is outgoing healing. And it's perfectly plausible that a certain Captain could be happy with his critical rate and would instead want to focus on boosting his outgoing healing. And in such a situation might+tactical mastery would be the better choice.

    Might+Crit is not always the best stat combination for all captains no matter what. It depends on the indiviudal captain's circumstances, and what in particular he/she is wanting to boost. There is no magic combination of stats that is always best no matter what for Captains.
    Generally speaking, if a captain jacks their crit up to 20% or so, with all the HoTs we do, it will enable us to increase our healing, because one out of every 5 HoT ticks will crit, in addition to 1/5 skills. So crit will, in fact, increase healing without adding directly to outgoing healing. I think you missed that nuance.
    Last edited by Almagnus1; Jul 02 2012 at 03:42 PM.

  30. #150
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post



    Generally speaking, if a captain jacks their crit up to 20% or so, with all the HoTs we do, it will enable us to increase our healing, because one out of every 5 HoT ticks will crit, in addition to 1/5 skills. So crit will, in fact, increase healing without adding directly to outgoing healing. I think you missed that nuance.
    I don't know why you say I "missed that nuance".

    I specifically point out in that post you are responding to that critical rating is good for healing.

    My point in that post was if the captain is satisified with where his critical rating was and wanted to just focus on boosting their outgoing healing - then that is an example of when concentrating on Might+tactical mastery would be prefered.

    Please try to read my posts more carefully ^^
    Last edited by Jeremi; Jul 02 2012 at 04:10 PM.

  31. #151
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    I don't know why you say I "missed that nuance".

    I specifically point out in that post you are responding to that critical rating is good for healing.

    My point in that post was if the captain is satisified with where his critical rating was and wanted to just focus on boosting their outgoing healing - then that is an example of when concentrating on Might+tactical mastery would be prefered.

    Please try to read my posts more carefully ^^
    Ah, I must have pulled a Jeremi then....

    Apologies.

  32. #152
    Senior Member Online status: 00CloughRN is offline Reputation: 00CloughRN the Wary 00CloughRN the Wary
    Join Date
    Jun 2011
    Posts
    202
    Quote Originally Posted by Thaodan View Post
    First why is bosting might + tac mastery better for healing, than might + crit?
    Second why you want to boost only your heals, this isn't captain like (its not hybrid like).
    The issue is you hit the healing cap at ~27500 tactical mastery. To get to this purely through might means 2750Might, which is pretty unreasonable, and would kill your other stats. Instead if you have a reasonable amount of might it is relativly easy to get a little bit of tactical mastery, and a bit of crit.

    My approach to statting is you want a good solid Primary stats, getting you to the point where diminishing returns start to bite, then the few key stats you want high so as a healer crit and tactical mastery. So I see it as less of question of crit vs Tactical mastery, but more of Physical mastery vs Crit. As I'm saying when do I switch from might for the rounded boosts to Tactical & Crit for focuses boosts.

  33. #153
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by 00CloughRN View Post
    The issue is you hit the healing cap at ~27500 tactical mastery. To get to this purely through might means 2750Might, which is pretty unreasonable, and would kill your other stats. Instead if you have a reasonable amount of might it is relativly easy to get a little bit of tactical mastery, and a bit of crit.

    My approach to statting is you want a good solid Primary stats, getting you to the point where diminishing returns start to bite, then the few key stats you want high so as a healer crit and tactical mastery. So I see it as less of question of crit vs Tactical mastery, but more of Physical mastery vs Crit. As I'm saying when do I switch from might for the rounded boosts to Tactical & Crit for focuses boosts.
    So... can someone link a profile with tactical mastery maxed?

    I'm curious what gear they're using, and if it'e possible to do so without a shield.

  34. #154
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Almagnus1 View Post
    Ah, I must have pulled a Jeremi then....

    Apologies.
    No you pulled an Almagnus ^^

    You did the exact same thing to me in an earlier post also about Blade Brother and the morale regen effect also.

    Give me ONE example of a post where I have tried to make an argument with you over a point you have already agreed with? Just one example.

    Otherwise it's not a "Jeremi". It's an "Almagnus".

    You have a habit of arguing with me over stuff I've already agreed with. And sometimes you just imagine I said something I never did and argue with thin air, which confuses me also. You do that a lot too.

    But your apology is accepted
    Last edited by Jeremi; Jul 03 2012 at 02:27 PM.

  35. #155
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by 00CloughRN View Post
    The issue is you hit the healing cap at ~27500 tactical mastery. To get to this purely through might means 2750Might, which is pretty unreasonable, and would kill your other stats. Instead if you have a reasonable amount of might it is relativly easy to get a little bit of tactical mastery, and a bit of crit.

    My approach to statting is you want a good solid Primary stats, getting you to the point where diminishing returns start to bite, then the few key stats you want high so as a healer crit and tactical mastery. So I see it as less of question of crit vs Tactical mastery, but more of Physical mastery vs Crit. As I'm saying when do I switch from might for the rounded boosts to Tactical & Crit for focuses boosts.
    You don't need to hit healing cap balance might & crit is much better: for example I have 45% outgoing healing und 25,4% crit the only items that I've and has tactical mastery equiped is the limlight set, for the last 5% you need to much tactical mastery to reach cap.
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  36. #156
    Grand Member Online status: Jeremi is offline Reputation: Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte Jeremi the Neophyte
    Join Date
    Nov 2009
    Posts
    1,647
    Quote Originally Posted by Thaodan View Post
    You don't need to hit healing cap balance might & crit is much better: for example I have 45% outgoing healing und 25,4% crit the only items that I've and has tactical mastery equiped is the limlight set, for the last 5% you need to much tactical mastery to reach cap.
    Thao, it depends on your gear.

    If you didn't have 45% outgoing healing and wanted to boost it to 45% (which you describe as optimal) then why not go for some Might+Tactical mastery gear to make up the difference?

    Like I said, it just depends.

  37. #157
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Jeremi View Post
    Thao, it depends on your gear.

    If you didn't have 45% outgoing healing and wanted to boost it to 45% (which you describe as optimal) then why not go for some Might+Tactical mastery gear to make up the difference?

    Like I said, it just depends.
    Half of that is the Exemplar Limlight Jewelry set, the other half is (most likely) the Victor. Pick a pocket from either

  38. #158
    Senior Member Online status: 00CloughRN is offline Reputation: 00CloughRN the Wary 00CloughRN the Wary
    Join Date
    Jun 2011
    Posts
    202
    Quote Originally Posted by Thaodan View Post
    You don't need to hit healing cap balance might & crit is much better: for example I have 45% outgoing healing und 25,4% crit the only items that I've and has tactical mastery equiped is the limlight set, for the last 5% you need to much tactical mastery to reach cap.
    All I can see is you reinforcing my point. Your outgoing healing is 45%. Yes you don't need 50% outgoing healing, but you could if you wished go higher with some straight tactical mastery and not sacrifice any crit, but instead sacrifice some physical mastery/might. Also I'm not sure what armour your using for healing if your getting no TM off it.

    I'm also not saying you should get Will + TM gear to get you upto 27500. Rather by choosing the might + TM gear you pick up a decent amount. Look at it this way, you go for 2000 might (which is 20000TM), 1000-1700(from armour depending on a menistand vs 3PvP-3Dagor choice), another 1000 from LL jewellry, another 700-1000 from relics (eg. Gem of Charity) , then with scrolls your looking at 23400-24200. which is about 5% more healing without any TM. What are you getting by not making these choices?

    I'm not arguing that might isn't massively important, it clearly is.

  39. #159
    Senior Member Online status: Thaodan is offline Reputation: Thaodan the Wary Thaodan the Wary
    Join Date
    Jun 2011
    Location
    #!/bin/sh
    Posts
    159
    Quote Originally Posted by 00CloughRN View Post
    All I can see is you reinforcing my point. Your outgoing healing is 45%. Yes you don't need 50% outgoing healing, but you could if you wished go higher with some straight tactical mastery and not sacrifice any crit, but instead sacrifice some physical mastery/might. Also I'm not sure what armour your using for healing if your getting no TM off it.

    I'm also not saying you should get Will + TM gear to get you upto 27500. Rather by choosing the might + TM gear you pick up a decent amount. Look at it this way, you go for 2000 might (which is 20000TM), 1000-1700(from armour depending on a menistand vs 3PvP-3Dagor choice), another 1000 from LL jewellry, another 700-1000 from relics (eg. Gem of Charity) , then with scrolls your looking at 23400-24200. which is about 5% more healing without any TM. What are you getting by not making these choices?

    I'm not arguing that might isn't massively important, it clearly is.
    Yes true,but im hybrid class i have to balance my stats, maybe you have to balance stats a bit diffrently n other specs (im LtC CAptain 5 Red 2 Blue, Capstone: Master of War,Idome, Fellowship Brother).
    Georg Schramm "...wir brauchen Idioten sonst frisst keiner Gammelfleisch!"

  40. #160
    Grand Member Online status: Almagnus1 is online now Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
    Join Date
    Dec 2007
    Posts
    5,521
    Quote Originally Posted by Thaodan View Post
    Yes true,but im hybrid class i have to balance my stats, maybe you have to balance stats a bit diffrently n other specs (im LtC CAptain 5 Red 2 Blue, Capstone: Master of War,Idome, Fellowship Brother).
    If you do the gearing right with LtC and HoH, you only need to swap out armor sets and maybe an LI emblem, and you're good to go either way.

+ Reply to Thread
Page 4 of 5 FirstFirst 1 2 3 4 5 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts