I have a question for the more hardcore raiders (PvE) I've been seeing a lot of the hunters talking about 2000-2500 agil unbuffed for end game. How do you make that work? I've looked at several character sheets on the forums and unless it's bugged, it looks like mitigations just aren't important. Is the best stray to just pile nothing but agility and pm and hope you don't get hit? I would think with that much DPS, you are GOING to get hit and figured a live 1800 agil build would be more useful that a dead 2500 agil build. I do realize I have a few ox clan pieces to go yet, jacket in another 100 seals then replacing the cudur 3 with the other faron (got some bad advise when starting that upgrade) So, all agility or is getting to the 50% tactical MIT cap buffed still important? I do raid with my kin and a regular well organized PUG of sorts but it is all tier 1 on ToO so far.
i have 2360 agility, my best dps in saruman more than 1500 and ave. 1100 dps. for all phase. My tactical mitigation 4500 with out buff. İt is enough, if u are quick for using potion and escaping purple-green cloud. So i think, if ur phy master is near 29k, and crit rate is near 9k, it is enough, not important how many u have agi.
It is actually depending on your build.If you're raiding you must get as much Physical Mastery and Critical Rating to improve your DPS.It's not your task to be hit but the tank's.But when you go to the Moors you must sacrifice some agility for Vitality so Physical and Tactical Mitigation is raised.
Edit:
Also it is your job to manage your threat...
Last edited by EtherGr; Jun 14 2012 at 08:16 AM.
"From the ashes a fire shall be woken,a light from the shadows shall spring."
2405 Agil, 4599 tact mit, unbuffed. Like ^
I can get my tact mit much higher with Gregolin, PvP armor 2 set bonus (entrapment), LM's raven, and DP buff if really wanted/needed. Usually around 7k-8k to get 40% mitigation is more than enough, and in dps races like acid or shadow, I do not worry about it excessively because I want to squeeze out every bit of damage. Captains will keep you alive while the healers heal the tank. For lightning, however, that 40% mitigation becomes much more tantalizing, though again not needed especially since lightning is a faceroll.
If you do want your mitigations high and use the PvP 2 set, I would recommend using 2 of each orthanc set for 2 orthanc 2 set bonuses, for the extra finesse (that's a lot of 2s, let me know if that didn't make sense).
Overall, depends on the fight. Certain raids I'm not gonna care, last stand/in harm's way cuts extra AoEs or adds' damage, and you shouldn't be taking direct damage from the boss. Other raids, or if the healer is lacking (which I am thankful for because my regular kin healer is a boss), I will stack more tact mit.
Just remember: NEVER fall below 2k Agil or 30k physical mastery. It's not worth it.
Edit:
Also it is your job to manage your threat...
Oh my God... it´s true? there is actually a sensible hunter out there?
Please start cloning yourself - we need more that think the same.
As to the OP:
Going all in agility is sensless and egoistic.
Unfort. too many hunters out there with ridiculous low levels of morale.
Yes you are a ranged class - being ranged does not mean that something will not hit you.
Being hit with low morale pool makes the minstrels work harder to keep you alive - at the lastest after you died twice nobody will bother to keep you up. Due to the minstrels having to focus more healing on you - others in the raid will get less - simple equation.
If you want to setup your char properly - the only right answer is that is has to work for you, it has to work for the fellowship and the raid - as being an asset and not a burden.
It is easy to get 2.3k+ agi and keep about 7k+ unbuffed morale.
As to mitigations - yes they are usefull - everyone should not forget them - esp. if you are doing an end game raid which is heavy on the tactical damage.
my two cents.
Harledir (United We Stand Kinship on Snowbourn) (retired LM)
Edit:
Also it is your job to manage your threat...
yeah I never saw what the problem was with managing threat. I'm thinking that's because I'm under 2k agility. Maybe loaded up, beneath notice and quick shot endo stance might not be enough to let the tank get aggro back and there is legitimacy to the .. opinions... I see mentioned on the forums every 30 seconds or so. I still pull threat occasionally but haven't had issues dropping off when I do.
Thanks for the input from all in here and especially to the one that PMed me with some build ideas to get the best of both worlds without having to hit the moors, nothing against PvP but nothing has come close to DAoC so I can't go out there and dissapoint myself :-)
I raid with 2582 agi unbuffed and it works fine, most fights are DPS races anyways. Got about 8.2k morale buffed with banner, motivation and the minstrel tale. More then enough.
I raid with 2582 agi unbuffed and it works fine, most fights are DPS races anyways. Got about 8.2k morale buffed with banner, motivation and the minstrel tale. More then enough.
More DPS resolves every problem. God, if I could, I would fight naked for a 2% more DPS.
More DPS resolves every problem. God, if I could, I would fight naked for a 2% more DPS.
I'm automatically better than you then because I do 2% more.
But in all seriousness, if you think about all 6 dps (not counting 2 captains, 2 tanks, 2 healers) doing 2% more dps that's 12% raidwide. Bosses have around 1.5 mil hp, give or take. So, the question is whether you'd like to have more than 150k hp left on the boss or not. 2% makes a difference. Naow dontcha ever ferget dat!!!
I'm automatically better than you then because I do 2% more.
But in all seriousness, if you think about all 6 dps (not counting 2 captains, 2 tanks, 2 healers) doing 2% more dps that's 12% raidwide. Bosses have around 1.5 mil hp, give or take. So, the question is whether you'd like to have more than 150k hp left on the boss or not. 2% makes a difference. Naow dontcha ever ferget dat!!!
!!!!!
!!
Absolute rubbish Mister Bond!
If everyone in the raid increased their DPS by 2% then the raid as a whole would increase its DPS by... ermm... 2%.... Not the 10% or 12% values you have somehow arrived at.
What you mean is that if all of the DPS classes in the raid increases their DPS by 2% then that is the equivalent of one of the DPS classes in the raid increasing their DPS by 12%...
You have interchanged raid DPS and individual DPS and come up with some seriously flawed numbers.
Oh my God... it´s true? there is actually a sensible hunter out there?
Please start cloning yourself - we need more that think the same.
Hold it I thought it was the tanks job... hmmmm.. not sure here I will have to go to the guardian forums.
Please we can rehash this over and over... ALL other dps classes do no need to do this because they have ACTIVE threat reduction skills. Why single out one class, the supposedly top dps class, and make them rely on the tank?
Sensible minds and all that....
Tydalmir
Vyxe said, "Cheer up it could be worse out here tonight." So we all cheered up, and wouldn't you know it.... things got worse!
Edit:
Also it is your job to manage your threat...
wow...a hunter that knows its their job to manage threat?!
yea, as a hunter, if you stack as much agi as you can, pull aggro, and cant drop it, then your doing something wrong(unless your like me and pull aggro off the tank just cause it hurts their massive ego, and still avoid dying)
Hold it I thought it was the tanks job... hmmmm.. not sure here I will have to go to the guardian forums.
Please we can rehash this over and over... ALL other dps classes do no need to do this because they have ACTIVE threat reduction skills. Why single out one class, the supposedly top dps class, and make them rely on the tank?
Sensible minds and all that....
Tydalmir
No no no why would a tank need to control aggro? It's not like it's the only job or anything. And why do we need active threat skills? Because beneath notice is such a great skill right now, I mean, it doesn't even wipe a single bit of aggro so it doesn't even solve the problem, so that's okay. Also, I kill trees/spiders in limlight gorge so often hunters must be fine.
We don't need threat skills! Run in endurance! It's basically like a burglar running in quiet knife, right? Minus the fact that QK is actually a stance enhancing dps.
It's true you need some tactical mitigations for Saruman T2 Challenge fight but other than that, Orthanc is all about DPS. So going all in agility works well.
Originally Posted by UwS-Harledir
As to the OP:
Going all in agility is sensless and egoistic.
Unfort. too many hunters out there with ridiculous low levels of morale.
As to mitigations - yes they are usefull - everyone should not forget them - esp. if you are doing an end game raid which is heavy on the tactical damage.
I raid with 2582 agi unbuffed and it works fine, most fights are DPS races anyways. Got about 8.2k morale buffed with banner, motivation and the minstrel tale. More then enough.
This.
Current endgame content on T2 with challenge mode are dps races. >8k moral buffed works fine, especially with healing mark from a captain. There is only one exception maybe, Saruman T2 challenge, stacking some moral there isn't bad. But after raiding TO T2 for months you have already enough moral gear collected to change some pieces around.
Tactical resistance is a cool thing to have in PvE and PvMP, but sacrificing to much damage isn't the path to follow. With virtues and some vitality and buffs you are able to get over 30% as a hunter that's enough.
Ettenmoores on the other side, you need some moral. My EM build is around 7,9k self buffed (shop buff + critted vita buff food) and still 1990 agility.
auta i lome aure entuluva
Silmahad - Elf Hunter 75 (+ 6 x 75)
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Vanyar