Indeed, I slot the Agility+P/T Mastery. It helps with miss chance, Parry and Evade, outgoing healing... overall I'm pretty happy with that. Miss-chance issues can become quite annoying when you have trouble reliably proc'ing potency against a single-target boss fight.
oops, ya, no tactical mastery there. Still, i'm happy with the other effects.
Last edited by Lazlo_Hollyfeld; Jun 14 2012 at 11:42 AM.
well, theres probably someone here who knows the numbers far better than i do, maybe we could break this down into 4 sections that completely explores the 4 discussed crafted relics
1) +30 Vitality
For wardens, this gives x5 morale, which translates to 150 morale
i know vitality also effects mits? anything else? and how much would 30 vitality add to it?
2) +30 Agilitiy
this adds to parry and evade and reduces miss chance, anybody have any numbers for this?
3) 54 might +520 phy. mastery and +520 crit (i think these numbers are right, lemme know if im wrong)
the might adds to block, outgoing healing (i think) and crit(?)
The Phys. Mastery just ups our dps and doesnt really do anything tanky for us does it?
Crit is obvious
4) 54 Agility +520 phy mastery and +520 crit
similar to above, but the agility adds to parry and evade and reduces miss chance
Phys. Mastery and Crit same as above
if anyone else can add to this, expand on it, or share your thoughts on whats best for a tank, please feel free.
Currently i use #3 x2, but debating maybe changing to 1 +30 vit and 1 +30 agi not sure