Please don't make me decon my legendary item... AGAIN!
There are tons of threads about improving the legendary system. So I'm not going to regurgitate all the great suggestions in those thread. I don't want the legendary system to go away, I do like the concept. But as originally advertised, please give us something that "grows with us". Every time we go through an expansion, we are forced to destroy our so-called legendary items and start all over again. Every time there are waves of angry players. This is honestly 101 behavioral science... the harder you work for something, the more emotionally attached you are. Every time we ask (force) a player to throw away a hard earned and leveled item, it causes emotional frustration and disengagement from their toon (and ultimately the game). It's particularly bad with legendary items. With armour sets, player expect to find a set, and then find an even better set later. We are ok with that. But with legendary items, the system asks you grow, develop, and invest in a particular item. We slowly grind and tweak away in the effort to maximize the power of the item. We would see much more satisfaction, and far less frustration if we could grow and expand on an item. (And honestly there should be some special benefit for items that have grown through all the expansions - not just speed leveled to the top and picked up the last version.)
To be honest... this time around (with RoR) I didn't even bother trying to get a 1st age... no point really... it will just be torn up for some stupid random lvl80 3rd ager a few months later... crystals?... I've notice that our kin members mostly just sells them off or store them up since we destroy our weapons in a couple of months.
I'm in a larger kin and spend a lot of time recruiting and talking to players as they come and go. We have a lot of good players now that rarely log in anymore. When asked why, they stated that the game just doesn't seem to hold their attention, in large part because the grind and the investment in a particular character has started to feel pointless. (no... these are not whiny, immature, or rage quitting players - just a series of open and casual conversations as to why they're not play anymore) Despite having great potential, I honestly believe that the requirement to destroy our legendary items completely undermines the concept of legendary (not much of a legend given their only around for 4-6 months), and undermine a players attachment to the game. It's contributing to people leaving the game.
Please change the system to grow expansion after expansion, not replace. I fact, add history, add kill counters, add reputation or fame points, add leader-boards for items... all things to make a players item actually... uhm... wait for it...."legendary".