What would be the best build for survivability in flayer? I thought it would be M4P 1&2, M4D 1&2, and mitigations, but I have seen wargs that say they are traited for surv and they have less life than that build. It could be they have D4M traited, but is the difference in mitigations vs damage worth it. Also does anyone know if the trait 'The Element of Suprise' counts for the three stealth attacks while in shadow stance?
I run 4 tact mits or phys mits, and HfP2 and HfD2
Just warning you, once you start a warg, you'll be called ezmoding, ganking ,hugger a lot (regardless of whether you do these things or not), so be warned
Creeps:Lugezer r10, Lezgern r6, Mozag r5, other creeps in the r4ish area i dont care about
Freeps:Athelious 85
What would be the best build for survivability in flayer? I thought it would be M4P 1&2, M4D 1&2, and mitigations, but I have seen wargs that say they are traited for surv and they have less life than that build. It could be they have D4M traited, but is the difference in mitigations vs damage worth it. Also does anyone know if the trait 'The Element of Suprise' counts for the three stealth attacks while in shadow stance?
Yes, Element of Surprise trait works wonders when traited and used while Shadow stance is active.
What would be the best build for survivability in flayer? I thought it would be M4P 1&2, M4D 1&2, and mitigations, but I have seen wargs that say they are traited for surv and they have less life than that build. It could be they have D4M traited, but is the difference in mitigations vs damage worth it. Also does anyone know if the trait 'The Element of Suprise' counts for the three stealth attacks while in shadow stance?
Forget MfP 1 and MfP 2, they're not worth it at all. Swap in some tact or phys mits and you'll be much better off. Max moral isn't everything and usually doesn't count for much.
Through numerous testings and such, I have decided that Element of Surprise doesn't work. It used to, but after U7, my crit rate over a 1 minute time of spamming claws while in shadow stance is always the same (give or take ~5%) whether I have the trait equipped or not.
Forget MfP 1 and MfP 2, they're not worth it at all. Swap in some tact or phys mits and you'll be much better off. Max moral isn't everything and usually doesn't count for much.
Through numerous testings and such, I have decided that Element of Surprise doesn't work. It used to, but after U7, my crit rate over a 1 minute time of spamming claws while in shadow stance is always the same (give or take ~5%) whether I have the trait equipped or not.
Have you actually parsed this by using combat analysis? It may be just me, since I haven't been that much active since U7 launched...
Forget MfP 1 and MfP 2, they're not worth it at all. Swap in some tact or phys mits and you'll be much better off. Max moral isn't everything and usually doesn't count for much.
Just curious, if M4P 1 is five percent health, wouldn't one mitigation trait have to be five percent or more to be worth it?
I realize healing would change that, but I'm talking about soloing.