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  1. #41
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: A bad Hunter idea...

    Quote Originally Posted by Celestrata View Post
    I'm sorry zalladi, but it needs to be moved to the Hunter forums, as this is a uniquely Hunter discussion. General discussion is for an overview of the game, or topics that don't fit into other forums. This topic has a specific forum that it needs to be in. I can, however, tell you that it will not be ignored.
    As long as it has been dourly noted that this skill could make a deeper hole than the current one we are stooping within.

    Quote Originally Posted by Kongas
    Yea Zalladi - if there's one thing the Hunter Forum is renowned for it's the in-depth Community-Class Dev interaction. It's pretty much a 24/7 Piccadilly Circus when it comes to communication. I'm having to type this real quick otherwise ZC will have swooped in and addressed your concerns already. Sometimes it's hard for us ordinary members to get a word in edgeways.
    This. Something our developer is very skilled at... (No sarcasm intended (Sarcasm on the sarcasm intended)).

    R11 Hunter
    R9 Warg

  2. #42
    Grand Member Online status: Gylve is offline Reputation: Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads Gylve the Watcher of Roads
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    Re: A bad Hunter idea...

    Right click your portrait and click "Leave Instance"?


    Ulver - 85 Runekeeper | Grevling - 85 Burglar

  3. #43
    Poster of Note Online status: Bond007 is offline Reputation: Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte
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    Re: A bad Hunter idea...

    Pretty funny how all those peeps laughing at the "weak class" statement either 1) don't have a hunter or 2) have a hunter in the 10-40 level range.

    Get crackin, noobs. Then I'll listen to you.

    -Warden, Captain, Hunter, Burglar
    -Anorc R9 -Golfimbol R8 -Urukman R6

  4. #44
    Member Online status: tiltowait is offline Reputation: tiltowait the Wary tiltowait the Wary tiltowait the Wary
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    Re: A bad Hunter idea...

    >improving Hunter’s Desperate Flight to include your entire Fellowship

    Am I the only one that remembers when DF did this?

  5. #45
    Century Member Online status: Murky_Majare is offline Reputation: Murky_Majare the Wary Murky_Majare the Wary Murky_Majare the Wary
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    Re: A bad Hunter idea...

    Quote Originally Posted by Celestrata View Post
    I'm sorry zalladi, but it needs to be moved to the Hunter forums, as this is a uniquely Hunter discussion. General discussion is for an overview of the game, or topics that don't fit into other forums. This topic has a specific forum that it needs to be in. I can, however, tell you that it will not be ignored.
    Everybody! Celestrata says that this thread will not be ignored...

    Thus we will actually have this *one* thread that will be checked by the Devs. 8P

    So hurry, let us post all our concerns in this thread.

    For the mercy of everything sacred, anyone who get to be in Beta, please give proper feedback and make them drop the plan to update DF. I even trade the rest of our new RoR skills in order *not* to get this poor upgrade.

    Please Devs - take an extra coffee break or something instead of implementing this update.

  6. #46
    Poster of Note Online status: zalladi is offline Reputation: zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend zalladi the Bounders-friend
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    Re: A bad Hunter idea...

    Quote Originally Posted by tiltowait View Post
    >improving Hunter’s Desperate Flight to include your entire Fellowship

    Am I the only one that remembers when DF did this?

    You are not alone, and it surprises me that they are re-considering it, when they banished it in the first place.

    R11 Hunter
    R9 Warg

  7. #47
    Senior Member Online status: Dontdazemebro is offline Reputation: Dontdazemebro the Wary Dontdazemebro the Wary Dontdazemebro the Wary
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    Re: A bad Hunter idea...

    Lol... My heart skipped a beat when I actually saw a blue name in the hunter forums, but then I just realized that it was a blue name moving a thread to the trash can that is the hunter forums. :/

  8. #48
    Member Online status: PlayinItSafe is offline Reputation: PlayinItSafe the Neutral
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    Smile Re: A bad Hunter idea...

    I think the last time I tried to use DF might've been when I got stuck somewhere that I didn't need to be and didn't want to use my map cooldown to escape. Prior to that I have used it a handful of times since earning this "skill".

    This would be a waste of dev time on a skill like hunters art and split shot was. If this skill was going to be revamped at all, it would need a type of "ready check" system that the fellowship currently uses to prevent premature flight from a fight. It would also need some type of bubble that protects the hunter so they don't die in the process of using the skill (which we can't use on the move). Once I tried this recently, I died as soon as I stopped to click. I've also used it before successfully, but still died afterwards in the rez circle due to tree roots following me and still attacking... /sigh

    I personally like some of the other DF ideas that have been mentioned, such as a run speed buff. I would much rather use some means of kitting a mob than mapping half way across a region. It would be nice if the skill could also break combat of the chasing mob. This would give hunters the much needed agro dump that we've been asking for.

    In the mean time, the class developers should take a good long look at the suggestions that have been made (which there are many of in the class forums). They might actually find something worthwhile spending time on instead of mediocre skills.

    Good luck fellow hunters!

  9. #49
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    AW: Re: A bad Hunter idea...

    Quote Originally Posted by Graycient View Post
    It's a really neat idea if you don't consider the problems we'll be having with it. Maybe put a prompt "Would you like to execute this skill?" click YES or NO, or press ENTER to automatically select YES.
    I'd say it is not even a neat idea since we only get three skill updates along with maybe a couple of tweaks. There are more pressing matters than this especially since it is so half hearted. A bad update for a bad skill does not make it better. I rather see skills being updated that clearly lack and make them worthwhile!
    Vincent van Port "Held der fliegenden Feder" R13 before 2013!
    Collector of superb posts.


  10. #50
    Senior Member Online status: MissMel is offline Reputation: MissMel the Wary MissMel the Wary MissMel the Wary MissMel the Wary MissMel the Wary
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    Re: A bad Hunter idea...

    Quote Originally Posted by tiltowait View Post
    >improving Hunter’s Desperate Flight to include your entire Fellowship

    Am I the only one that remembers when DF did this?
    Quote Originally Posted by zalladi View Post
    You are not alone, and it surprises me that they are re-considering it, when they banished it in the first place.
    Nope not alone and I'm right with zalladi ... it was removed in the first place because it wasn't being used as intended (mostly we used it to get back to the rez circle cause it was close to the quest turn in). I'd like skills that actually help in battle rather than one is suppose to be my "oh no" skill .. that actually just means I have to start all over again. Nothing like having a mob 90% dead and having to decide if you will stick it out and complete the quest with the risk of dying or just give up and start over.
    Meladonna - Melody - Larri - Meleficent (the Evil Mel)


    Gladden * Mythic House/Legacy * SM Everything * You name it, I've crafted it.


    "I made a promise, Mr Frodo. A promise. 'Don't you leave him Samwise Gamgee.' And I don't mean to."



  11. #51
    Junior Member Online status: Snarf999 is offline Reputation: Snarf999 the Neutral
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    Re: A bad Hunter idea...

    Who's going to be the first member of the FS who doesn't have enough travelling rations to port with the rest of the FS and then gets squished by the big boss

    One of the things I'd most like fixed is induction animations, going through a dps cycle then realising I have to wait for 5 secs whilst my hunter plays out some nice animation before I can hit off the next skill is annoying as hell.

    As with the OP, the things I'd like to see

    1) As the hunter has a CC line, make it much more viable so we are no longer considered just a dps class
    2) I agree on the aggro management side, how much do you want to throttle your dps to manage your aggro? If a hunter is having to do that it potentially drops them below a champ in the dps race. If a champ takes aggro, being a heavy they're able to survive, if a hunter takes aggro we have one dump skill, otherwise it's switching stances to try and reduce aggro.
    3) The "Oh S**t" skill goes in line with aggro management - you can't always guarantee a tank will instantly take aggro back. There is Eldar's Grace if you're an Elf, but once every hour isn't ideal...

  12. #52
    Senior Member Online status: uvm.tp is offline Reputation: uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte uvm.tp the Neophyte
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    Re: A bad Hunter idea...

    Quote Originally Posted by Celestrata View Post
    this is a uniquely Hunter discussion.
    How is the ability to impact the entire fellowship uniquely a hunter discussion? What a horrible decision.

    Quote Originally Posted by zalladi View Post
    You are not alone, and it surprises me that they are re-considering it, when they banished it in the first place.
    I'm disappointed they think it would be an enhancement. *boggles*

  13. #53
    Poster of Note Online status: Bond007 is offline Reputation: Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte Bond007 the Neophyte
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    Re: A bad Hunter idea...

    The total irony is that out of ALL the numerous suggestions posted by numerous people in the hunter forums, they pick the most useless, the most foolish, the most unused skill, to revamp.

    I'm betting Press Onwards is still gonna be as borked as ever, and SotE will remain bugged.

    Honestly, why do the devs insist on making idiot changes when there are much more obvious problems?

    -Warden, Captain, Hunter, Burglar
    -Anorc R9 -Golfimbol R8 -Urukman R6

  14. #54
    Member Online status: Gregori is offline Reputation: Gregori the Wary Gregori the Wary
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    Re: A bad Hunter idea...

    Quote Originally Posted by Celestrata View Post
    I'm sorry zalladi, but it needs to be moved to the Hunter forums, as this is a uniquely Hunter discussion. General discussion is for an overview of the game, or topics that don't fit into other forums. This topic has a specific forum that it needs to be in. I can, however, tell you that it will not be ignored.
    Malarky.

    This is going to be ignored like everything else we say.
    Last edited by Gregori; Jun 09 2012 at 01:24 AM.

  15. #55
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    Re: A bad Hunter idea...

    Correct me if I'm wrong...

    but wasn't DF fellowship wide back in the original SoA beta? Might have been Alpha, even. But I'm sure I remember that thats how it used to work. You could *not* accept the DF, same as any other "guide to" skill now...

    Quote Originally Posted by tiltowait View Post
    >improving Hunter’s Desperate Flight to include your entire Fellowship
    Quote Originally Posted by tiltowait View Post

    Am I the only one that remembers when DF did this?


    Ah.... Good, it wasn't just me. I could never understand why they changed that. It was useful, and didn't adversely affect the fellowship at all - you could just say "no," and die.
    Last edited by Arbalister; Jun 09 2012 at 01:17 AM.

  16. #56
    Senior Member Online status: Oldin is offline Reputation: Oldin the Wary Oldin the Wary Oldin the Wary
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    Re: A bad Hunter idea...

    I'm on a new quest this weekend to look through the entire Class Update Idea thread and see exactly how many hunters thought this was a good idea. Vegas has the over/under at 2.5, betting is now open. Odds that ZC was fired, created 30 forums accounts and spammed said thread with "NEED DESPERATE FLIGHT REVAMP" are currently 3:1 and dropping.

  17. #57
    Member Online status: NobodySpcl is offline Reputation: NobodySpcl the Neutral
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    Re: A bad Hunter idea...

    Quote Originally Posted by Celestrata View Post
    I'm sorry zalladi, but it needs to be moved to the Hunter forums, as this is a uniquely Hunter discussion. General discussion is for an overview of the game, or topics that don't fit into other forums. This topic has a specific forum that it needs to be in. I can, however, tell you that it will not be ignored.
    Hey, look ... someone from Turbine posted in our forum. "Go to your room so we can lock you in it and be quite while we ignore you."
    Last edited by NobodySpcl; Jun 09 2012 at 03:01 PM.

  18. #58
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    AW: Re: A bad Hunter idea...

    Quote Originally Posted by Arbalister View Post
    Correct me if I'm wrong...

    but wasn't DF fellowship wide back in the original SoA beta? Might have been Alpha, even. But I'm sure I remember that thats how it used to work. You could *not* accept the DF, same as any other "guide to" skill now...



    Ah.... Good, it wasn't just me. I could never understand why they changed that. It was useful, and didn't adversely affect the fellowship at all - you could just say "no," and die.
    Yes i is alright when anounced. But if you hit it by accident, which happened to everybody before. Then you encounter a big dark blue wall of text porting you away when you accidentally hit enter.
    Vincent van Port "Held der fliegenden Feder" R13 before 2013!
    Collector of superb posts.


  19. #59
    Senior Member Online status: Drakojan is offline Reputation: Drakojan the Neutral
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    Re: A bad Hunter idea...

    You all should've done what I did and deleted your hunter before you hit 40 .

  20. #60
    Grand Member Online status: Yosoff is offline Reputation: Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated
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    Re: A bad Hunter idea...

    Quote Originally Posted by Murky_Majare View Post
    So hurry, let us post all our concerns in this thread.
    1. DPS


    That's it, my entire list of concerns for my hunter. If I'm doing the top single target DPS without preventative penalties such as power or agro then I'm happy. I am currently not happy. Everything else is just an annoying distraction.
    "For them to perceive the advantage of defeating the enemy, they must also have their rewards." ~Sun Tzu

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