Personally i dont think hunters are in as bad of a spot as some of the forum hunters here but i think there needs to be a few serious improvements esp to aggro management, but improved DF is a total slap in the face! Then again so is releasing another xpac with no endgame content..
My guess is that it would be like current hunter travel skills where other members of the fellowship would have to agree to accompany you. That said, I don't really see what a group DF would accomplish other than perhaps save a little on armor repair to whoever is still alive if it looks the group is going to wipe. It won't really even save on hope tokens or a use of a mini or RK's dread removal since you wouldn't even be using this unless several people had already died. Maybe in a raid if the entire other fellowship went down and you wanted to save your fellowship on having to remove dread and renew consumables, but that is incredibly situational and not something I would probably even remember to do.
Now if they make DF usable in the Moors again, I can see this skill being all kinds of fun! )
If they don't, I would tell the devs to not bother unless they are going to make it a retreat/rez/dread removal for the entire fellowship. That would also make it semi-useful. Basically, everyone in the fellowship, dead or alive, ends up alive, at the beginning of the instance with no dread. Yeah, wishful thinking.
I'm not usually given to histrionics but this is getting beyond a joke.
How hard can it be for those in charge to realise what it is that Hunters need to make them that touch better at what they do that they can ignore the hodge-podge of mostly useless skills and trait-lines?
We'll live with not being top dog DPS just as long as we can have some real aggro control, a bit of melee survivability and more than one low-yield heal.
"In spirit of providing more challenge for the hunter class, we have also decided to remove the - threat component of endurance stance. Also, agility no longer affects critical rating, to provide a fair fight against creeps in the moors. Oh, and also we've decided to make purge poison's animation longer, reduce bow of the righteous's power return, and SoTE will return 3 pulses as well. Enjoy RoR!
Well, we'll have to think of an alternative to calling it 'ditch friends' since now it sounds like you can take them with you..
Absolutely useless. Endgame hunters don't DF, because it's notorious for breaking instances, and that will only be amplified if it DFs everyone in your group. Useless in the Moors, except for using it as an 'oh shi-' skill BEFORE you get in combat and see yourself separated from a group and pinned down or something.
I wish they'd just change this skill completely to something like Make Haste, where it gives your group a +25% speed boost with a buff to ranged evasion or something, kind of like BA's Moving Target but not quite as good.
This will just make DF another skill we don't use.
I can't remember the last time I actually used DF in solo play
& like has already been stated by others it will be situational use at best in group play.
If this is actually implemented I'll just permanently remove DF off my skill bar.
.... really I want to see how far down the rabbit hole they are willing to go with the hunter class.
Heart of bard: trait will now be innate and require the hunter to stand within 5m of a minstrel to use bow skills.
Due to a reworking of the hunter class, Hunters will now only be able to wear light armour. this will decrease death times.
as an additional effect, we are removing "find a path" are replacing it with a skill called "find a burger".this will slow your run speed by 50% and cause the hunter to appear fat. nose length will also grow and include a black spot at the tip.
not activating this skill will cause " feeble" effect in which incoming damage in increased by 200% and decrease ranged damage by 60%
Melee skills have been removed. We have recived feedback from hunters that they sledom use their melee skills. to increase effeiciency and reduce uselss skills, they have been removed.
"Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory." The Art of War by Sun Tzu
Connall of Dunland, Warlord of Frontline Freep PvP Alliance
Hmm....those hunter's sure have been antsy lately! We better give them super NIFTY for the new expansion. Since most of the combat will be on horses, they won't be able to escape via horseback...so instead of listening to ANY of their suggests and fixing ANY of the bugs...we're going to hint that they're escape skill now applies fellowship wide! Golly Gee I hope they like it enough to ignore our absolute lack of response to anything they've asked!
This proving to be quite a horrible 24 hours. I just blew $70 on an expack because the FAQ confirmed the instance cluster, only to find that is not the case and it was a 'mistake'. Now Ditch Friends has been upgraded to D'oh Facepalm.
Well, I've been meaning to take it off my skill bar for a while now.
Despite all this, I'm STILL looking forward to seeing Rohan. How nuts am I?
I think the last time my hunter touched DF was in Moria some time around level 50 and that was just because I didn't feel like fighting my way back through the same 30 mobs I had 20 min earlier, so I just used it as a port. The cool down is so long, later on I would just die on purpose and pay the repair bill like it was a stable fee...
When exactly would DF for a fellowship be useful? If you're about to wipe in most cases, resetting the boss only requires leaving the room. If you can't leave the room, you'll die. Ok, but using DF forces you to leave the instance. How does that help? Even if it did take you back to the start of an instance, it'll save you from death once because the cool down is so long on it. Once death costs what...20 silver in repairs? Big deal.
If I was trying to use DF as some kind of travel skill, wouldn't I just use my hunter ports? I am so confused as to the purpose of group DF.
This has the feeling of a mechanistic "Let's look at all the unimproved skills that characters have and see if we can think of any way to 'improve' them" process. This is the obvious upgrade for the DF skill in such a review, but in the end comes with too many problems attached and ought to be thrown out at the first pass for possible inclusion.
DF simply has too little utility even in it's current form. A fight goes badly, you can:
DF and arrive at the rez circle/beginning of instance (minus a ration!)
Die and arrive at the rez circle/beginning of instance (with dread and a small repair bill).
Cash is largely irrelevant and dread can be removed with either a token, a mini or, by the time you get back to the site of the original fight, the timer has half expired - overall very little point in using the skill and there's no additional benefit by applying to a whole fellowship.
Once you start looking at the implementation in detail all the devils start popping out:
Too much chance of accidental/deliberate greifing - either by actually porting the fellowship of filling their screens with confirmation boxes.
Too much chance of breaking encounters when agro targets who are not dead move out of range, and I'm sure someone will find a way of using it to exploit raid bosses.
Hopefully when Rowan was answering the question it just happened to be one of the many possible proposals that came to mind when asked to name some skill upgrades and it will end up being tossed on detailed consideration.
Thx I usually read the DevTracker but I did not encounter this.
DF...Well, well. I use this skill if I am in the moors and suddenly realize I need to go to work or have an appointment and want to continue playing in the moors since it directly ports me to the Glain Vraig...I could use any other port f course but this would take 10 seconds and I would need to use swift-travel to get to the Moors again. This skill is just plain awesome! And now I might be able to take the whole fellowship? Wow.
I really do not know what they are thinking and who is responsible for this. It certainly is an unlucky move to post something like this when there are a dozen skills that need reworking and need better reworking than this too. If they announced to turn DF into a sprint or to dramatically increase the effectiveness of improved campfire, the feedback would have been way better. Somebody not really insightful must have put these news together, even if this is not yet firm but merely a solution they are working on, keep that in mind.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
It really is like they sit down and think - 'what can we do to frack people off'.
They have a whole huge thread to solicit class improvement ideas, presumably with this expansion in mind. Many hunters respond with clear common threads running through regarding aggro, survivability and self-healing.
No demand whatsever for group DF - so what do they do? Give us back a skill that was removed previously for being a damn nuisance. Yea - I'm really so totally stoked to going back to having to remove DF from its slot before doing group content.
'From the same people that bought you Hunter's Art, Split Shot and papier mache armour. Coming Soon to a Raid near you. Group Desperate Flight.' </deep, cinematic voiceover>