Hi all!
Someone knows if there's a way to prevent or at least lower the chances of a miss with clobber on the shadow saruman in the phase 5 of Saruman's raid?
Baronth - Talyla - Viyle - Alemis - Aipod - Alessandro | Officer of Ombra e Fiamma - [Gilrain]
Doraemon - Dooraemon - Skitty | Member of Fatality - [Gilrain]
Hi all!
Someone knows if there's a way to prevent or at least lower the chances of a miss with clobber on the shadow saruman in the phase 5 of Saruman's raid?
Agility helps a bit on misses
Finesse helps a bit on B P E
-¤-¤-¤- Errare humanum est, ignoscere divinum est -¤-¤-¤-
Have your runekeeper cast Rune-sign of Fire (Flame?) on you. It will buff your finesse by about ~1400, and reduce your miss chance by 5% (if I'm remembering correctly).
I'm not sure, but I think clobber can't be bpe'd, only missed, so finesse won't help (finesse only decreases block parry and evade). And the only way to reduce it is through agility and using a sword, which gives -1% miss chance. Stack at least 500 agi and your misses will be reduced a lot. My dwarf has around 550 agi and its miss rate against on level oponents is like 3%. The Saruman clones level are higher than 75, so you have a higher miss chance against them that cannot be avoided. Just have a decent amount of agi and little bit of luck.
That's the reason why in our raid, it's not the champ who tank and interrupt the Shadow saruman but a burglar. Because He has so much of agility, it's rare when he missed.
a burglar's agility helps only to bypass the 10% misschance of physical attacks versus on-level mobs
a raidboss is about 3 levels above you so agility won't help against the level difference and besides, Addle is a tactical skill and therefor agility does not increase its hitchances at all
Yup, in our raids burg Improved Riddles shadow Saruman 2 (so 35secs); by the time he wakes up shadow Saruman 1 is nearly (or completely) dead. Champ probably better helping the tanks with 1 or 2 of the non-shadows.
a burglar's agility helps only to bypass the 10% misschance of physical attacks versus on-level mobs
a raidboss is about 3 levels above you so agility won't help against the level difference and besides, Addle is a tactical skill and therefor agility does not increase its hitchances at all
Are you sure because my understanding from Graal's comments way back when is that miss chance is calculated prior to distinguishing between tactical versus physical skills. That is miss chance is the first in the "If, then, else" sequence that combat goes through. Basically I'm pretty sure agility reduces miss chance period regardless of the type of skill being used.
"We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow
Yeah, you'd think that's the case. However, my RK misses *sometimes*. It's pretty darn rare (more rare than my champ missing) which makes zero sense considering my RK has like 100 agi and my champ usually has about 550.
My hunter misses lvl 76 mobs in Stance:Precision with about 2k agility so it seems, agility does not help versus above-level mobs while my minstrel only misses melee attacks versus on-level mobs, so agility does not affect the to-hit-chance of tactical skills versus on-level mobs.
This leads to the conclusion of 2 different kinds of misses:
1. due to level difference
This miss-chance goes for every single skill (even Heart-Seeker), be they tactical or physical, and is not affected by agility (I have not tested wether S:P or swords help in this case)
Graal posted something like +3% miss versus mobs 1 or 2 levels above you, +10% miss versus mobs 3 or 4 levels above you and with 5 levels it gets much worse.
2. missing physical attacks
There is a 10% miss-chance innate to most physical attacks (exceptions are e.g. Ferocious Strikes, Remorseless Strikes, Heart-Seeker, Sure Strike) which can be reduced by agility, the more you have, the less you will miss. And you can attack from behind the mob which will increase your to-hit-chance as well.
I do not know whether stunning the mob will help but it is quite possible.
@ Jullander:
The only possibility that is known to me to reduce the miss-chance of tactical skills would be to ensure you have the same level as the mob. But as you cannot reach level 78 you have to live with about 13% miss-chance.
dont know what applies for hunters but in the case of my champs sure does. According to combat analysis my miss chance in long parses when i had 400ish agility was more or less 4% while now that im runnin at 500agility+ its always 3% and even less.. and its not coincidence when it happens dozens of times so the reason for missing on higher level oppenents is simply the level gap, but still i see agility helps after tests in saruman.
"And you can attack from behind the mob which will increase your to-hit-chance as well."
as far as im aware of attacking from behind doesnt help miss chances but negates the block and parry responses of the certain enemy.
Try hitting a training dummy from behind and then from the front. You will see a difference in dps because you get more crits and less misses from behind. And a training dummy does neither block nor parry or evade.
Yeah, you'd think that's the case. However, my RK misses *sometimes*. It's pretty darn rare (more rare than my champ missing) which makes zero sense considering my RK has like 100 agi and my champ usually has about 550.
Agility helps out on melee skills so comparing RK wont help you m8
-¤-¤-¤- Errare humanum est, ignoscere divinum est -¤-¤-¤-
True Heroics in fervour also gives +%10 chance to hit for its duration. I think it might help since Shadow Saruman won't live much more than that after being cc'd.
Tactical attacks can only miss due to level differences, and nothing helps that. Tactical attacks never miss against equal or lower level mobs, they can only be resisted.
Helen - Lv 85 champ, Helenrk - Lv 85 RK, Stiiv - Lv 85 Burg, Evilhelen - Lv 75 Champion
Cle - Lv 85 Captain, Unplugged - Lv 75 Minstrel
The Force of Middle Earth, Silverlode
I like the raid to give me a backup interrupter. Having two of us interrupting one shadow, while the group kills the other shadow, works fine, and sure takes the stress off.
(Also, related to that aspect of the fight, just want to mention that turning of Post Processing Effects helps immensely to see the green healing circle.)
'I have come,' he said. 'But I do not choose now to do what I came to do. I will not do this deed. The Ring is mine!' J.R.R. Tolkien
His animation is pretty obvious for it too though, Stands holding his hand and staff in the air... I find it easier to watch for that than the green circle, especially if there's a fear puddle under him too