SotD has been the Luigi next to the OS and IDoME Marios as far as our legendaries go. It's an awesome legendary, don't get me wrong, but it's time for SotD to become a class skill, and have something else take it's place.
There is only one thing in the game that's extremely obvious to be promoted to legendary trait status - the only set bonus that has reappeared every time we get a new level cap, and one that needs to be permanently retired from gear.
That's right, it's time to pull the accursed -20% Defeat Response Cooldown OFF of all armor sets that bear it, and promote it to a legendary trait. It's time to end the 6 second RC haves and have nots. It's time for person in charge of captain set itemization to GIVE US A NEW SET BONUS ALREADY.
SotD is a nice skill but so undervalued right now because it eats up a legendary slot which cannot be used to make the DPS race easier (so far all challenges except maybe acid are DPS races, and turning that into a DPS race makes it easier!).
Turning it into a class skill maybe affected by a normal trait or boosted by HoH/Tanking capstone would be a good solution.
Heck I'dd still take it if they buffed it but made it share CD with IHW, at least it has its situational use!
I like how you picked up on that and proposed to move the always-recurring set bonus defeat response CD to a legendary trait to open up more versatility to new and refreshing set bonuses.
I rather like SoTD. Never used to use it much, but now use it all the time in Moors.
Dump it on the guy who is focus fired, and you can fairly often save them.
Also is great if you are main healing and occasionally can't keep up with spike damage.
But yeah, if they replaced Fighting Withdrawl with SoTD as an ordinary skill would be a happy day
for me. Times I need to dump *unwanted* aggro are so few that I generally forget that
I have that skill on my quickslot bar when the rare need arises.
As to 6s rallying cry, I'd love to see RC changed around some anyway. Wouldn't mind seeing
its minimum cooldown at 20s. Would love to see some rethinking of it, e.g. you can use RC
on demand. RC without defeat event gives 50% effect, RC consuming defeat event gives 100%
effect would force some choices on you. And say Now for Wrath only works if it is used on a
defeat event. I'm in general not so happy that so much focus is on RC (most Captains invest
2 dedicated legacies and Now for Wrath). The WoC legacies are much less impactful.
The -20% defeat response CD armor isn't so bad on a 3-set bonus. It allows for some customization, and it means you can drop it when you get to the boss without actually leaving the instance. I do hate that it's on Moors armor and thus unaccessible to a lot of people. Should have been Draigoch set #2.
But yeah, I'd take the change you're suggesting. -20% defeat response is something I swap on and off depending on the situation, and I'd do the same if it were a legendary. But it just means some other legendary's gonna be left out frequently. Like the only time we'll see all the other non capstone legendaries at once is on a rainbow captain in a low add density fight. Then we'll have this conversation again next year. But that aint so bad.
I agree with what you're saying about -20% defeat response cooldown--particularly Rallying Cry--but I don't agree that we need to mess with SotD. It's one of our truly legendary skills, and to turn it into a regular skill would likely prompt Turbine to give it the same treatment as other bubbles lately. If we HAD to turn a legendary trait into a normal skill, IDoME or Oathbreakers would be a better choice, in my opinion.
What I'd rather see is a full rework of Rallying Cry in terms of cooldown. As it is, everyone probably has at most 15-second RC---RC CD being one of the "must have" Captain legacies.
Reduce normal CD to 30 seconds, add a blue trait for -10 seconds, and make a legacy for -10 more (requiring the same number of points as currently). They could even leave the -20% CD and just fix it where they've said it's supposed to be--taking 20% *after* legacy. Some people who currently have 15-second would drop to 10-second, and some would jump to 20-seconds. People with the set bonus could get to 14 or 8-seconds, depending on traits.
All in all, whatever has to be done to maintain balance without having to lower the actual RC heal.
At this point, I'm not sure what they're thinking with that set bonus. They've said in the past that it was broken, and it was only supposed to be granting 12-second RC (it applies the 20% to the 45 second original CD, instead of the 15% legacied). If they put the same broken set bonus back in on Moors armour, they either have changed their mind on it being broken, or stopped caring and just wanted to use it as a push for more pvp.
Of course, asking for someone to look at Captains is asking someone to break us. We're in a great place right now, and if wearing Helegrod Armour for trash pulls is what I have to do to keep the destructive hands from messing with me, I'll do it.
Work like no one is watching, dance like you don't need the money...