Is it just my server or are the new changes to freeps hurting the creeps more on the Low population servers more than higher population? I gave it a couple weeks before posting because I wanted to see if it changed but it hasnt..So thoughts lower servers and higher population servers?
-Healing by Runekeepers/Minnies making it near impossible to kill anything Aka major healing/Bubbles..
-Wardens being gods.
Nope, we did have warleaders but their class role has changed to cheerleader.
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Not server mergers, pve populations are prob ok for the most part.
A few pvp only servers would be a better idea.
I don't think the PvE populations are ok...especially considering GW2 will be coming out. My old server had a couple major kins fall apart because of the sheer lack of people not logging in to do raids or anything. Brandywine and other bigger servers weren't hit to that severity...smaller servers like Imladris, Dwarrow, Crickhollow, Vilya, Gladden, Firefoot, all of them are really feeling it.
I wouldn't say the PvE populations are hurting. It's the incoming player mentality that is killing off multiple portions of the game. Players who enjoyed pvp and raiding are leaving while the f2p players are the ones replacing them. The F2P aren't raiders or pvmp interested. Vilya lost a fair share of raiders to SWTOR and I know a few who are currently hanging out in Diablo 3 for the time being. More will be leaving for GW2.
We already know the future vision of PVMP...break old things -->fix broken things = Moors revamp. Will only get worse from here!
I wouldn't say the PvE populations are hurting. It's the incoming player mentality that is killing off multiple portions of the game. Players who enjoyed pvp and raiding are leaving while the f2p players are the ones replacing them. The F2P aren't raiders or pvmp interested. Vilya lost a fair share of raiders to SWTOR and I know a few who are currently hanging out in Diablo 3 for the time being. More will be leaving for GW2.
We already know the future vision of PVMP...break old things -->fix broken things = Moors revamp. Will only get worse from here!
It isn't the incoming player mentality hurting anything. It is the established player mentality. Just look around these forums. It is *impossible* for a non-established PvPer to do anything in the Moors. An unleveled Creep isn't going to find any amusement in taking 3-4 hits and dying, and the Freeps are left with nothing to fight against except PvE.
You want a PvP community? Then Freeps and Creeps alike need to treat it like a community. Stop ganking new players while they try to earn the *########* number of commendations/fame/infamy necessary to even begin to last more than a few seconds in a fight, and you'll find that people will do more than pop in for a minute then never come back.
You want a PvP community? Then Freeps and Creeps alike need to treat it like a community. Stop ganking new players while they try to earn the *########* number of commendations/fame/infamy necessary to even begin to last more than a few seconds in a fight, and you'll find that people will do more than pop in for a minute then never come back.
That's the problem with the community. You know, instead of having fair fights, they make a group or raid over a few creeps. I can guarantee that any greenie reaver that stays at slugs for 5 minutes during prime time will be ganked. Probably, by a burg.
They will need to do server merges. Many players are leaving for GW2 - I hear even some the PvE land people are going too.
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By giving Freeps the option via a menu to choose one of the 3 pvp servers. Once chosen, this could not be undone unless a xfer is submitted. Once Freeps leave the zone they would be ported back to their original server.
Last edited by Blackheart-Fury; Jun 03 2012 at 09:53 AM.
By giving Freeps the option via a menu to choose one of the 3 pvp servers. Once chosen, this could not be undone unless a xfer is submitted. Once Freeps leave the zone they would be ported back to their original server.
By giving Freeps the option via a menu to choose one of the 3 pvp servers. Once chosen, this could not be undone unless a xfer is submitted. Once Freeps leave the zone they would be ported back to their original server.
LOL this was meant as Humour right....
EU Players can not cross servers to US servers.....
They can not even Guarantee Server transfers to work properly between US servers
data lose corruption lose of Characters does Happen.
Items do not transfer across servers from your wallet so how would they have accesss to commendations etc.
Items in Storage do not transfer across servers how would anyone carry all the alt Armour Weapons Jewelry healling Pots,
Power Pots food buffs and other items they may need?
Unworkable suggestion.
About all they could do along this line is do like Blizzaerd did have PVP and non PVP servers.
Actually would love to keep my PVE charactrs on a PVE server andmy PVP characters on a PVP server
and avoid the drama OOC and GLFF Drama when Trying to quitly PVE
^
So Pointing out Issues limitations Makes me a troll....
Yes I know there are issues with cross server Turbine has said it many times
Many of us know that the process of transfers was stopped for a time due to issues.
We Know that People have Lost characters In Limbo durring Transfers.
WE Know that EU can Not Transfer to US.
We Know Items do not transfer to new servers Just the Character Equipped items
and what is in his inventory.
If My Knowledge and Pointing out Limitations to the Idea Makes me a Troll
What does your Lack of Knowledge and Info Make You?
Further your Inability to carry on a discussion without resorting to Name calling speaks to your level.
Last edited by NickStern; Jun 03 2012 at 04:21 PM.
Reason: Changed bags to equipped Items and Inventory for Clarification
All of your inventory and equipped items will transfer with your character. Please be aware that any items in Shared Storage will remain on the original server and any storage items bound to the character being transferred will be removed.
Note: Personal Vault Items do Transfer not Wallet Items that are Account Bound Not Shared Storage.
^
So Pointing out Issues limitations Makes me a troll....
Yes I know there are issues with cross server Turbine has said it many times
Many of us know that the process of transfers was stopped for a time due to issues.
We Know that People have Lost characters In Limbo durring Transfers.
WE Know that EU can Not Transfer to US.
We Know Items do not transfer to new servers Just the Character Equipped items
and what is in his inventory.
If My Knowledge and Pointing out Limitations to the Idea Makes me a Troll
What does your Lack of Knowledge and Info Make You?
Further your Inability to carry on a discussion without resorting to Name calling speaks to your level.
Do i really need to quote past posts by you in this forum?
You are talking about pure transfers . i am discussing a few pvp servers linked to actual pve worlds thru a network . Is this actually possible from a tech point of view., idk but it would be nice to have.
Do i really need to quote past posts by you in this forum?
You are talking about pure transfers . i am discussing a few pvp servers linked to actual pve worlds thru a network . Is this actually possible from a tech point of view., idk but it would be nice to have.
You can go now....
Well since PVP worlds would be differasnt servers, and turbine has said cross server Instance finder is not Possible at this time as they can not reliably transfer info across servers, clearly right now it is not possible.
Transfering to differant worlds is transfering to another server your talking about a temp Instance transfer to another server.
Really the same limitations apply a servers do not reliably trensfer information to each other when crossing server world boundries.
Well since PVP worlds would be differasnt servers, and turbine has said cross server Instance finder is not Possible at this time as they can not reliably transfer info across servers, clearly right now it is not possible.
Transfering to differant worlds is transfering to another server your talking about a temp Instance transfer to another server.
Really the same limitations apply a servers do not reliably trensfer information to each other when crossing server world boundries.
And I would say your already Gone
Maybe not but the shrinking pvp population needs to be addressed eventually in some way until things like this can be implemented if ever as the pvp across most all servers here in NA continues to decline.
edit: lulz @ the negative rep. Oh noes....lol
Last edited by Blackheart-Fury; Jun 03 2012 at 10:02 PM.
Maybe not but the shrinking pvp population needs to be addressed eventually in some way until things like this can be implemented if ever as the pvp across most all servers here in NA continues to decline.
edit: lulz @ the negative rep. Oh noes....lol
OH NOOOOOOOOES!! NOT THE NEGATIVE REP. Lmao. Whoever gave it to you is obviously butthurt about something.
Oh, and Rid you should just get GW2 and come join me, Mere and the rest of OFS etc in our new guild (That Mere will be leading, btw) =). Server vs Server vs Server is where it's at, babay~ ArenaNet has fixed SO MANY bugs since the last Beta Event and the next upcoming one will be next week on Friday. And everything they have promised as of now has been realized. PM me if you want our guild's website if you plan on getting GW, cutie!
Also, Lotro is a sad game now. Turbine isn't going to be fixing it anytime soon. We've been promised so much, but have yet to receive anything. Look at the map we've been promised, for example :/. It was supposed to be "released" last year shortly after RoI (Actually with RoI, lolz.) release, but that didn't happen. And, I was just told that on that particular test server's forums there has been no mention of PvMP from any devs for over 2 months now..... So you all should stop being "Hopeful". It clearly has not done anything for the past 5 years x(.
That's the problem with the community. You know, instead of having fair fights, they make a group or raid over a few creeps. I can guarantee that any greenie reaver that stays at slugs for 5 minutes during prime time will be ganked. Probably, by a burg.
They will need to do server merges. Many players are leaving for GW2 - I hear even some the PvE land people are going too.
I wonder how the freep would feel if High level creeps were allowed to roam the Archet area hunting green freeps?
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Maybe not but the shrinking pvp population needs to be addressed eventually in some way until things like this can be implemented if ever as the pvp across most all servers here in NA continues to decline.
Is it just my server or are the new changes to freeps hurting the creeps more on the Low population servers more than higher population? I gave it a couple weeks before posting because I wanted to see if it changed but it hasnt..So thoughts lower servers and higher population servers?
-Healing by Runekeepers/Minnies making it near impossible to kill anything Aka major healing/Bubbles..
-Wardens being gods.
Exactly what last night was like. We tried locking down/harassing the healers and taking out a squishy hunter with focused fire could not even dent his morale bar. Crickhollow is a small server with this problem.
Maybe not but the shrinking pvp population needs to be addressed eventually in some way until things like this can be implemented if ever as the pvp across most all servers here in NA continues to decline.
edit: lulz @ the negative rep. Oh noes....lol
I've said it repeatedly, but YOU ARE ALL RESPONSIBLE FOR THE SHRINKING PVP POPULATION.
Turbine has made some *miserably bad* changes, but the existing PvP playerbase has exponentially increased the negative effect of those changes by constantly harassing new PvPers.
If you want to increase your PvP population, you need to start by not being douchebags.
When someone walks into your store and asks you where to find the canned tuna, being as dickish as possible isn't going to bring them back.
This isn't solely a problem with Freeps rolling over Creeps, either. The issue is greater because Creeps are dramatically underpowered, but there are plenty of R12/13/14 creeps with high Audacity who roll over new Freeps. When a new PvPer's average lifespan is in the dozens of seconds, which is barely enough time to determine what did or did not work in combat, what incentive is there to continue?
I've said it repeatedly, but YOU ARE ALL RESPONSIBLE FOR THE SHRINKING PVP POPULATION.
Turbine has made some *miserably bad* changes, but the existing PvP playerbase has exponentially increased the negative effect of those changes by constantly harassing new PvPers.
If you want to increase your PvP population, you need to start by not being douchebags.
When someone walks into your store and asks you where to find the canned tuna, being as dickish as possible isn't going to bring them back.
This isn't solely a problem with Freeps rolling over Creeps, either. The issue is greater because Creeps are dramatically underpowered, but there are plenty of R12/13/14 creeps with high Audacity who roll over new Freeps. When a new PvPer's average lifespan is in the dozens of seconds, which is barely enough time to determine what did or did not work in combat, what incentive is there to continue?
All i see is: People shouldn't kill people in PvP.
I've said it repeatedly, but YOU ARE ALL RESPONSIBLE FOR THE SHRINKING PVP POPULATION.
Turbine has made some *miserably bad* changes, but the existing PvP playerbase has exponentially increased the negative effect of those changes by constantly harassing new PvPers.
If you want to increase your PvP population, you need to start by not being douchebags.
When someone walks into your store and asks you where to find the canned tuna, being as dickish as possible isn't going to bring them back.
This isn't solely a problem with Freeps rolling over Creeps, either. The issue is greater because Creeps are dramatically underpowered, but there are plenty of R12/13/14 creeps with high Audacity who roll over new Freeps. When a new PvPer's average lifespan is in the dozens of seconds, which is barely enough time to determine what did or did not work in combat, what incentive is there to continue?
While I do agree with the sentiment, it's hardly fair to declare the community should work hard to make up for Turbine's mistake.
Let PvP fall, and teach Turbine a lesson.
While I do agree with the sentiment, it's hardly fair to declare the community should work hard to make up for Turbine's mistake.
Let PvP fall, and teach Turbine a lesson.
It "isn't fair" if you think you should never be responsible for anything, but it is perfectly fair to say that, while Turbine is definitely responsible for the glaring balance issues, players are responsible for player conduct which increases the negative impact of those issues. If players took more responsibility for *player conduct* in the Moors, there would be more players *despite* the terrible balance issues.
Like blaming Wal-Mart for the decline of local stores - they certainly have an impact, but people can lessen that impact with the shopping choices they make.
It "isn't fair" if you think you should never be responsible for anything, but it is perfectly fair to say that, while Turbine is definitely responsible for the glaring balance issues, players are responsible for player conduct which increases the negative impact of those issues. If players took more responsibility for *player conduct* in the Moors, there would be more players *despite* the terrible balance issues.
As I said, I agree with the sentiment, and people shouldn't just go around ganking greenies all the time. But when there isn't a large community due to people leaving because of imbalance, I understand why some would take a "Kill on Sight" attitude towards any freep/creep, greenie or otherwise.
I hold to a rule of killing someone 5-6 times before I leave them.
Originally Posted by RvLesh
Like blaming Wal-Mart for the decline of local stores - they certainly have an impact, but people can lessen that impact with the shopping choices they make.
There are several flaws with that analogy. Wal-Mart is not expected to try and help Local stores, because they are rival businesses. Turbine, however, is directly responsible for their pathetic design of PvMP, and should therefore be expected to fix it, not the customers.
If a customer purchases a product that is broken when it arrives, nobody tells the customer that he should be the one to take responsibility and fix the mistake of someone else. People are putting money into PvP, and they deserve to have a better product.
It "isn't fair" if you think you should never be responsible for anything, but it is perfectly fair to say that, while Turbine is definitely responsible for the glaring balance issues, players are responsible for player conduct which increases the negative impact of those issues. If players took more responsibility for *player conduct* in the Moors, there would be more players *despite* the terrible balance issues.
Like blaming Wal-Mart for the decline of local stores - they certainly have an impact, but people can lessen that impact with the shopping choices they make.
Which ultimately requires the average joe to be self-aware. And the likelihood of that is pretty slim, as I've seen.
The base assumption when balancing should be "people want points, easily", and working upwards from that.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"
Which ultimately requires the average joe to be self-aware. And the likelihood of that is pretty slim, as I've seen.
The base assumption when balancing should be "people want points, easily", and working upwards from that.
Your base assumption is incorrect then as well. Not all creeps want points easily. They want a chance to earn points 'as easily' as freeps do. Freeps have come to expect getting easy points while creeps have had an uphill battle the entire time. Most see creeps as NPCs with unpredictability programmed into them. Freeps are overgeared, overskilled and overpowered when compred to creeps. And I'm not talking about the stupid 'mirror class' argument. Burgs and wargs are similar but not the same, not by a long shot. Hunters and BAs are similar, but not the same. I don't thinks want to be the same as freeps, just have the same chances as freeps.That's the balance issue.
Your base assumption is incorrect then as well. Not all creeps want points easily. They want a chance to earn points 'as easily' as freeps do. Freeps have come to expect getting easy points while creeps have had an uphill battle the entire time. Most see creeps as NPCs with unpredictability programmed into them. Freeps are overgeared, overskilled and overpowered when compred to creeps. And I'm not talking about the stupid 'mirror class' argument. Burgs and wargs are similar but not the same, not by a long shot. Hunters and BAs are similar, but not the same. I don't thinks want to be the same as freeps, just have the same chances as freeps.That's the balance issue.
I think you are incorrectly interpreting Sulfur's above comment. Its not a creep/freep thing....its a "mmo gamer" thing. The "unwashed masses" follow the path of least resistance. Developers should be aware of that and design accordingly.
..in other words, throwing it back on the community (i.e. joe average) to change the moors by self monitoring and regulating behaviour off that path is unlikely to work, especially in an open world pvp zone. The only arena that I've seen this work in is 1v1 circles were players self restrict skill sets/consumables etc....but again this is a small subset of individuals in a semi controlled environment within the moors....not random open world encounters between factions.
@OP, yes....small servers have always had challenges with PvP, and its likely even more so now. Xfer/reroll on a higher pop server if lotro PvP is something you are interested in longer term....you will save yourself grief and probably eek out more enjoyment with your time. There is likely another impending pvp pop drain (via that impending mmo launch) and you will prolly want to be on a large server that can better absorb a pop drop as well.
I think you are incorrectly interpreting Sulfur's above comment. Its not a creep/freep thing....its a "mmo gamer" thing. The "unwashed masses" follow the path of least resistance. Developers should be aware of that and design accordingly.
..in other words, throwing it back on the community (i.e. joe average) to change the moors by self monitoring and regulating behaviour off that path is unlikely to work, especially in an open world pvp zone. The only arena that I've seen this work in is 1v1 circles were players self restrict skill sets/consumables etc....but again this is a small subset of individuals in a semi controlled environment within the moors....not random open world encounters between factions.
If I DID incorrectly interpret it, then I agree. The majority of players just want the easiest route. PvE on lotro gives it. I meant no offense either way, just pointing out an issue that has bugged me since I started in the moors.