"Sorry Evendar. You were doing great, but we need an rk/mini."
This is what the fellowship leader said before he kicked me after our fourth wipe. I was healing a T2 Fangorn's Edge Clear Cutter deed run (where you must defeat the Uruk boss after allowing all four huorns around him to die) with a Hunter and Warden. All I can say is that my level 52 Minstrel could have healed it better, and I could not have fulfilled either of the other roles as well as a dedicated DPS or tanking class. The sheer amount of morale to be healed was greater than my character's ability to do so while wearing five Gallant Commander pieces, a Healing Hands piece, Empowered Martyr and Exemplar jewelry, Blademaster's cloak, teal raid jewelry, and an Emblem with one crystal upgrade and four maxed healing legacies. The other two players performed their roles to perfection and I could not have outperformed them no matter how well I traited, geared, or played my Captain.
I don't see a problem with Captain DPS or tanking though, because we are meant to be off-tanks at best, and when DPSing we can still provide stabilizing support to our group which compensates for our inferior damage. We are a support class after all, and our support skills should complement our relatively low damage output. However, we must be able to do something as well as any other class could in a small group, so I will propose some improvements to the Captain's healing ability which I believe would grant us parity with Rune-keepers and Minstrels in healing 3 and (with an awesome group) 6 mans, while still giving them a significant edge in raids and T2 6-mans.
-Improved Banner of Hope should increase incoming healing in addition to its normal effects
-Fear No Darkness should allow Words of Courage to stack its HoT on the target three times, and perhaps increase the pulse healing magnitude by a small amount. This would make the WoC pulse legacy actually useful when main healing a three or six-man, yet not overpowered when support healing since Rallying Cry and Revealing mark would be your main tools then.
-HoH Capstone should reduce Words of Courage's cooldown by .5 seconds
-Rallying Cry should be ungated under the following conditions: HoH Capstoned with Song-Brother active on a target, but with its power restoring bonus revoked and a ten second cooldown activated upon setting a target as a Song-brother in combat, or entering combat with a Song-brother targeted; cooldown is increased by five seconds and only the caster and the two nearest fellowship members can be affected by it; each use of Inspire (Song-Brother) will increase its next or undergoing cooldown by three seconds. Normal properties will be restored upon Song-Brother's removal from the target, though doing so will not reset or reduce an undergoing cooldown.
-HoH Capstone should reduce Valiant Strike's cooldown by a further 15 seconds.
-Muster Courage's next cooldown should be reduced by five seconds for every use of Rallying Cry while Song-Brother is active upon a target. This provides a way to skillfully recover the morale spent on WoC, Time of Need, and In Harm's Way without wasting power by attacking a boss marked by Revealing Mark. Enabled only while HoH Capstone is equipped.
-An out of combat rez with no cooldown. While HoH capstoned, it would revive fellowship members in a radius in the same way as the Improved versions of the RK and Mini OoC revives. Slap on a name that alludes to the lore or class.
Please critique these suggestions and add your own. Thank you for reading, and I hope that this thread can be of some use to the improvement of the Captain class.
Last edited by GeorgeBaggy; Jun 02 2012 at 11:44 PM.
These I'd classify as quality of life changes or minor buffs that don't constitute an overhaul:
-I'm diggin' the Fear No Dargkness makes WoC HoT stack thing. That concept's been thrown around, but not including FnD. I kinda like that touch.
-I'm digging reducing the WoC cooldown by a slight amount with HoH
-I do want an ooc rez.
-Slight buff to Banner of Hope sounds reasonable, though I'd rather roll those traits into the banners and get new stuff
If we were to need a healing overhaul
-Your Rally Cry solution looks kinda squirrelly to me, I still gotta think about that.
-Your muster courage idea is aiight. "...a way to skillfully recover [morale]" Yeah I see it, though personally I'd go with Occam's razor and just have the pulses increased.
-HoH reducing VS cooldown: that's legit
Now, having given my quick critique:
I'm not so sure about your reasoning as to why we need a healing upgrade. Yeah there's some hard hits in that fight. (How was the champ doing on interrupt duty btw?) It probably didn't help that you extended the fight for getting a deed and had to give up add defeat events to boot. But don't try to say captains can't be as good as a mini in a 3man. 'Cause I'm as good as and sometimes better than a mini/RK in a 3-man. I put out the heals needed in all the Isen T2 3mans, and bring my sweet buffs too. Hell I've healed Fangorn T2C traited red (probably better red 'cause you gotta have DPS there). LM's are who need a healing overhaul to perform that role in 3mans.
EDIT: man I really think you can do that fight. If I remember right there's an interruptable attack he does that does a ton of damage to everyone. Thats important to interrupt because it's an endurance fight to get Clear Cutter. Sorry your pug leader dropped you; I believe that you can do it next group
Last edited by Omen_Kaizer; Jun 03 2012 at 03:40 AM.
-Improved Banner of Hope should increase incoming healing in addition to its normal effects
Definetly agree with this. All of the banners need to be better focused for their particular role.
Originally Posted by GeorgeBaggy
-Fear No Darkness should allow Words of Courage to stack its HoT on the target three times, and perhaps increase the pulse healing magnitude by a small amount. This would make the WoC pulse legacy actually useful when main healing a three or six-man, yet not overpowered when support healing since Rallying Cry and Revealing mark would be your main tools then.
Agreed. Also need to have captain HoTs stack with other captain's HoTs.
Originally Posted by GeorgeBaggy
-HoH Capstone should reduce Words of Courage's cooldown by .5 seconds
I wonder if .5 secs would be enough to collapse the rotation of:
WoC => <Skill> => <Skill>
To just
WoC => <Skill>
Originally Posted by GeorgeBaggy
-Rallying Cry should be ungated under the following conditions: HoH Capstoned with Song-Brother active on a target, but with its power restoring bonus revoked and a ten second cooldown activated upon setting a target as a Song-brother in combat, or entering combat with a Song-brother targeted; cooldown is increased by five seconds and only the caster and the two nearest fellowship members can be affected by it; each use of Inspire (Song-Brother) will increase its next or undergoing cooldown by three seconds. Normal properties will be restored upon Song-Brother's removal from the target, though doing so will not reset or reduce an undergoing cooldown.
Unless we get other comparable tools in our toolbox, I really don't want to see an ungated Rally Cry - because an ungated 6 sec RC is waaaaay to strong of a skill.
Originally Posted by GeorgeBaggy
-HoH Capstone should reduce Valiant Strike's cooldown by a further 15 seconds.
I'm up for either:
Shortening of the cooldown so that that VS can be kept up all the time
Or
Lengthening VS's HoT, and increasing the initial heal.
Or a third option, do both.
Originally Posted by GeorgeBaggy
-Muster Courage's next cooldown should be reduced by five seconds for every use of Rallying Cry while Song-Brother is active upon a target. This provides a way to skillfully recover the morale spent on WoC, Time of Need, and In Harm's Way without wasting power by attacking a boss marked by Revealing Mark. Enabled only while HoH Capstone is equipped.
While the concept is interesting, if I'm with a good group on my HoH captain, I typically don't need the self healing - so I'm not sure how useful this is.
Originally Posted by GeorgeBaggy
-An out of combat rez with no cooldown. While HoH capstoned, it would revive fellowship members in a radius in the same way as the Improved versions of the RK and Mini OoC revives. Slap on a name that alludes to the lore or class.
Been asking for this for a while - it's something that should have been part of this class since MoM, when we first got HoH.
I like some of your suggestions. In general I feel that, in the absence of stances, I think we could use some more reactive skill boosts depending on brother/banner/capstone in effect.
But to your original problem: I´ve Captain healed this instance twice with a GRD and a Burglar (not done the clear cutter deed) when my Captain rather fresh and far from ideally geared - nevermind my own still lacking solo heal experience then. I´ve also tanked it several times on my warden. In all cases the damage seemed manageable.
Since you say everyone performed to max, the only thing I can think of that made you fail was not interrupting the boss inductions. Though again - I havent gone for the clear cutter deed on any toon and dont know if there´s something crucially different when doing so.
While I don't think I've ever attempted that specific deed the OP is referring too either - I heal that instance on tier2 all the time and it's not that difficult to do as a Captain. In fact I would argue Captains are actually better healers on that instance than a ministrel would be, as we can take more of a beating and that can be an advantage on that one. And no way a level 52 ministrel could out-perform a level 75 healing Captain on that instance. Not a chance.
So it sounds to me like the problem is related to the OP's specific situation rather a broader issue with Captain Healing - which is more than adequate for any 3 man instance I've encountered, tier2 or otherwise.
Our healing is in a very good spot right. Best I've ever seen it, and no "revamp" is nessassary IMHO.
wait, wait, wait, the warden died??? more of his fault then :P
Captain healing is just fine if you ask me.
t2 Fangorn's edge AINT easy, some people will say so, but its mostly about luck. in t2 the trolls MUST be burned down quick, If you cant burn them down quick enough it is because of the team setup, warden/champ/cap aint gonna cut it as the dps rate aint fast enough, thats my thoughts. Some lucky crit heals and you'll be fine :P
...in t2 the trolls MUST be burned down quick, If you cant burn them down quick enough it is because of the team setup, warden/champ/cap aint gonna cut it as the dps rate aint fast enough, thats my thoughts. ...
...and I have written above that I have done this twice as a fresh 75 Captain with a GRD who only kited, and a Burglar. I have also done it before on my champion as the only real DPS. Its not only about the DPS, its also how you employ your bag of tricks. For example I use force taunts on the trolls to have them attack me for a while instead of their Ent. I had also used revealing mark on the far troll so the Ent healed itself. Its not necessarily the right way to do it, but at the time it worked.
...and I have written above that I have done this twice as a fresh 75 Captain with a GRD who only kited, and a Burglar. I have also done it before on my champion as the only real DPS. Its not only about the DPS, its also how you employ your bag of tricks. For example I use force taunts on the trolls to have them attack me for a while instead of their Ent. I had also used revealing mark on the far troll so the Ent healed itself. Its not necessarily the right way to do it, but at the time it worked.
Yes, warden can deaggro, Champ can use challenge, but captains cant deaggro unless traited. Deaggroing 1 troll isnt enough, 2troll isnt enough, should deaggro all 3 trolls multiple times during the fights or one of the ents will die
"Sorry Evendar. You were doing great, but we need an rk/mini."
This is what the fellowship leader said before he kicked me after our fourth wipe. I was healing a T2 Fangorn's Edge Clear Cutter deed run (where you must defeat the Uruk boss after allowing all four huorns around him to die) with a Hunter and Warden. All I can say is that my level 52 Minstrel could have healed it better, and I could not have fulfilled either of the other roles as well as a dedicated DPS or tanking class. The sheer amount of morale to be healed was greater than my character's ability to do so while wearing five Gallant Commander pieces, a Healing Hands piece, Empowered Martyr and Exemplar jewelry, Blademaster's cloak, teal raid jewelry, and an Emblem with one crystal upgrade and four maxed healing legacies. The other two players performed their roles to perfection and I could not have outperformed them no matter how well I traited, geared, or played my Captain.
Hahaha
I'm 99% certain I can solo that boss on my Warden and with bladebrother inspire + a WoC now and then that boss is very easy.
Your healing may be low for some reason, but that Warden surely didnt perform his role to perfection.
Last edited by Elrantiri; Jun 04 2012 at 09:46 AM.
(Yes, I know they have a heal, that is the red-headed step child of heals in the game.)
Actually, at one point I managed to tank both wings of Pits of Isengard (T1, I admit) with an LM healing and another LM DPSing. Was really a lot of fun, actually.
Cainwen Ciaphas, Captain of Crickhollow, HERO OF MIDDLE EARTH!!!
Oh, and LM healing needs to be taken behind a shed and have the ugly beaten out if it.
I'm not sure if you are being sarcastic or not. I hope you are...
Captains are competent healers, but that doesn't mean we should be able to bump Minstrels and RKs from their healing role. We can heal when required, and are definitely a powerful combo in a group with a Minstrel/RK.
I had also used revealing mark on the far troll so the Ent healed itself.
I'll have to remember that trick =)
Originally Posted by Vociferus
I'm not sure if you are being sarcastic or not. I hope you are...
Captains are competent healers, but that doesn't mean we should be able to bump Minstrels and RKs from their healing role. We can heal when required, and are definitely a powerful combo in a group with a Minstrel/RK.
I think we are in a good place.
If our ability to be a healer in a raid makes minis and RKs a worse choice:
1) The class designer should be fired.
2) Minis and RKs need to be adjusted so we have three types of healers that work very differently, each with their own strengths and weaknesses.
Last edited by Almagnus1; Jun 04 2012 at 12:09 PM.
I'm not sure if you are being sarcastic or not. I hope you are...
Captains are competent healers, but that doesn't mean we should be able to bump Minstrels and RKs from their healing role. We can heal when required, and are definitely a powerful combo in a group with a Minstrel/RK.
I think we are in a good place.
I healed:
-Pits of Isengard T2
-Dragnakh T2
-Fangorn's edge T2
-Foundry T2
-Roots of Fangorn T2
-ToO Fire and Frost tier 1 (with some HoTs from RK from other group)
I am totally sure we are in a good place as support class,maybe we could use 3 stances that could:
-reduce healing in DPS stance for sake of crit/damage
-reduce damage in Healing stance for sake of additional HoTs, bigger critical multiplier for tactical skills
-increase survivability and agrro in Tank stance
but even without that I am very happy with current position in raids.
Any captains with halfway decent gear and heal-traited should be a solo healer for a 6, or a solo healer for a group in a raid.
Captains have been and (presumably) always will be marginal healers for end game 6 mans and raids. Why? Much less room for error, even assuming the Captain has adequate HPS do get the job done at all. A mini can deal with a squishier tank, folks who don't manage aggro so well, people who get avoidable DOTs or don't pot when they should, etc. Which describes, sadly, quite a few groupings. Captains, being closer to the edge here, not so much.
Or does your "should be" an aspiration rather than a reality?
Oh, and LM healing needs to be taken behind a shed and have the ugly beaten out if it.
Captains aren't a healing class. So expecting this class to be able to jump into any raid and heal it all by themselves is pretty unreasonable IMHO.
But that being said, Captains CAN heal 6 mans and deffinitely can heal in raids. That's just a misnomer that we can't. It's just rather or not we can pull it off depends largly on the group we are with rather the Captain himself.
As a support class, our healing is very strong right now - and I stand by what I said. Our healing is just fine, and doesn't need any "revamps". To be honest if our healing was buffed much more, we would cease to be a support class at all, but a full-blown healing class. And I don't want to see that happen. Variety is good, and I don't want to see every class on this game whittled down to being either tank/dps/heals. I'm sick of that.
Isn't that what we have now? I mean, three types of healers, all with different strengths.
Minstrels are far and away the best reactive healers out there. They can easily bring back someone from some big spike DPS.
RKs are great proactive healers. Bubbles to deal with spike damage.
Captains are a great supplement to either of them in a group, and can even heal small fellowships and some full groups solo.
I honestly don't see the issue others are having here, other than everyone always wants their character to be even more powerful.
I agree, and I don't see the issue here either.
Considering we are support class and taking into account all the other ways we "supplement" a group (to use your word) I really don't see a legitimate beef here with our healing. It deffinitely surpasses that other support classes such as a Loremaster - at least from what I've seen.
In fact, I don't think it would be exagerating to say if you're in a seasoned and well-geared group intimately experienced with the content at hand - the Captain could provide enough healing to get you through 90% of this game's content. So to be honest I think there is a better case to be made that our healing needs to be "nerfed" rather "buffed", though I of course woudn't support any nerfs
And it's like in my earlier post, why even have Support classes to begin with if you want them to be able to heal just as well as an actual Healing class. So the bottom line here I think is if you don't like playing a support role, it's probably best not to play a Support class. Choosing to play a Support Class and expecting them to be able to heal as well as an actual Healing class simply doens't make any sense to me, and if that's the case why even have Support Class to begin with.
If we aren't a healing class, why were we known for our healing and buffing ability throughout much of MoM and SoM?
If we aren't a healing class, how could we have main-healed SG ON LEVEL before the OD Cluster was released?
If we aren't a healing class, why are we one of the primary healers for T2 HM 3 mans? T2 HM Foundry and T2 HM RoF?
We aren't a "Healing" class Almagnus because that is not what Turbine designed the Captain Class to be. We are a "Support" class, like Loremaster and Burglar.
Yes, we can "Main Heal" a lot of content if the group we are with allows for it - but that doens't mean we are ministrels with broadswords. Ultimately because of our base design, we have limitations on our healing and that is how it should be. And I would argue our healing is far better now than it was back in MoM and SoM anyways.
We aren't a "Healing" class Almagnus because that is not what Turbine designed the Captain Class to be. We are a "Support" class, like Loremaster and Burglar.
What is your definition of a healing class?
And no, you can't say "RK or Mini", you must quantify it.
Let's try this again, and see if it's possible to get you thinking.
What do all of the healing classes have in common?
What abilities are unique to them?
Does the captain class have any of those abilities?
Almagnus, I'm "thinking" just fine
And I'm not going to get bogged down in some debate relating to which details you think makes a class a real "healing" class or not. It's irrelevant to me. That's why I am not answering this question in the way you would like me too.
Bottom line here is this is Turbine's game, and they have defined Captain as a Support Class, not a Healing Class. That's just the simple fact. So expecting Captains to be able to heal as well as a class defined as an actual "Healing" class just isn't reasonable, and doesn't fit into the game's intended balance.
Thalif, while I'm not sure if this was aimed at me or not - but I looked at your link and all I saw was a tomato. What the relevance of a tomatoe is to this discussion I am not sure, but I will have to take your word for it lol
Captains are a multi-role class. One of those roles happens to be healing. We have to be able to perform competitively at that role when we build for it, otherwise we aren't a multi-role class, we're a nothing-role class.
RoI actually fixed most of the problems that came from our nothing-role status, but it didn't fix all of them. There are still some issues with healing and tanking builds. (Arguably, there are still problems with the DPS build as well, but the situation with Rallying Cry and especially the Moors armour means I'm not about to call for buffs to it any time soon.) Not advocating to have those problems fixed, as long as the advocacy is done in a constructive and mature manner, would be foolish as Hell.
Cainwen Ciaphas, Captain of Crickhollow, HERO OF MIDDLE EARTH!!!
Captains are a multi-role class. One of those roles happens to be healing. We have to be able to perform competitively at that role when we build for it, otherwise we aren't a multi-role class, we're a nothing-role class.
RoI actually fixed most of the problems that came from our nothing-role status, but it didn't fix all of them. There are still some issues with healing and tanking builds. (Arguably, there are still problems with the DPS build as well, but the situation with Rallying Cry and especially the Moors armour means I'm not about to call for buffs to it any time soon.) Not advocating to have those problems fixed, as long as the advocacy is done in a constructive and mature manner, would be foolish as Hell.
I disagree with you in the broader sense.
We aren't meant to be the super class than can assume any role we want simply by visiting a bard. That would make us over-powered - and cause us to over-shadow all other classes on this game.
It's true we have some variances in which support role we fill. We can either place empahsis on our role as defensive/heailng/or DPS support - but that doesn't mean we should be able to match other classes who specialize in one of those 3 roles specifically, else what would be the point in those other clases at all... since we could effectively cover all of the bases by ourselves.
Our healing is already more than competetive. To such an extent we can actually assume the role as sole healer in most circumstances, and in a lot of situations I think we actually make more useful healers than ministrels do. There is really no need for buffs when it comes to our healing in my opinion. There just isn't. We are in a great spot - and asking for our healing to be improved further is just asking for too much - and will take away from classes who were meant to specialize in healing.
Again, people who want to play as a dominant healing class, should simply play a healing class. Not roll a support class and ask to be buffed so they can equal ministrels or healing rune-keepers. It just doesn't make any sense from my perspective.
Captain's should be able to mainheal 3man content with no issues...
6man content shouldn't be accounted for; if we can heal it - fine, but it's not that important.
We've been a little spoiled with some really really easy 6man content. Not great to use that as a metric, in my opinion.
(Yeah, RoF T2 was hard, but they nerfed the little spider's hp so it's pretty easy now)
The biggest problem I see right now is our spammable single target heal won't even make up for 1 direct hit to anyone. And it's about a 4second interval between casts... Yes the cooldown is 3 seconds but you spend about a second or longer doing the animation. At the same time... buffing WoC might make it too 'easy' for us to heal 3man's. But to that I say phooey. RK's and minstrels can heal 3man's with no issues except if there's a bad tank. Captains basically have the same liabilities because we can't heal ourselves very well.
Don't bring up the moors.
I've also said muster courage self-heal should be equal with WoC, with a longer cooldown. It's a 20s/30s cooldown (after legacy, and there are much better legacies) for like 50 hps, and it eats up your fear removal. Make it apply only with HoH capstone for all I care.
Captain's should be able to mainheal 3man content with no issues...
6man content shouldn't be accounted for; if we can heal it - fine, but it's not that important.
We've been a little spoiled with some really really easy 6man content. Not great to use that as a metric, in my opinion.
.
I agree with this. As long as we can heal 3 man content with no issues I feel our healing is where it should be. I don't really feel Captains should be able to heal 6 mans by themselves - though it's certainly possible these days with the right group set up.
I'm 99% certain I can solo that boss on my Warden and with bladebrother inspire + a WoC now and then that boss is very easy.
Your healing may be low for some reason, but that Warden surely didnt perform his role to perfection.
On t2 while doing the deed, you have to tank the boss and three or more of the 13k uruks at one time. I was spamming every heal and defensive buff I had. I'm not going to go type out ten lines about my gear and legacies but I assure my healing isn't low.
On t2 while doing the deed, you have to tank the boss and three or more of the 13k uruks at one time. I was spamming every heal and defensive buff I had. I'm not going to go type out ten lines about my gear and legacies but I assure my healing isn't low.
Then so much more blame on the Warden. He did not do his job well enough.
Thalif, while I'm not sure if this was aimed at me or not - but I looked at your link and all I saw was a tomato. What the relevance of a tomatoe is to this discussion I am not sure, but I will have to take your word for it lol
It was a joke and not meant to be taken seriously or personally. More or less it's just a song about two people who are more or less saying the same thing but can't get along because they are saying it differently. Somewhat akin to two people bickering over the roll of a captain. While technically a support class by definition a Captain fits quite nicely and is quite capable in a healing role. I'm more curious the need to argue both points. You're both right but for different reasons. In the end, in practice, the only thing a Captain can't reliably do is CC, which makes it a heck of a Jack of all trades class. While still second best at each of it's capabilities, the delta between a captains ability to perform a certain role and the ability of a class that is designed for that role has become progressively smaller than the first few years of the game.